Not that I'm complaining about right clicking 12 different types of runes in multiple different shops every day cause it ain't hard, but being able to left click them would be less of a headache for sure
External link →Not that I'm complaining about right clicking 12 different types of runes in multiple different shops every day cause it ain't hard, but being able to left click them would be less of a headache for sure
External link →Just a thought... What if such shops used the same generic front-end interface used by most reward shops nowadays? (Ref. Christmas spirit shop, Waiko reward shop, Treasure Trails reward shop, etc)
I wonder if it might also be time to do away with zero-stock Sell items in most shops, to reduce some UI clutter? I can't see much of a use case for them nowadays (other than the occasional outlier like Summoning training shops) since they became personal stock shops.
First bit sounds directly worse than what we have now; I don't want to say "buy something" and have the game give me a popup going "are you sure?" with no keybind to confirm, even what we have currently (right click to choose to buy all with no confirm) is better than that
And none of those shops let you buy the full stock/all you can afford with left click, you're still force to right click; we're looking for an option to just go I'll take your entire stock with no extra steps
Those options are configurable in the generic reward shop interface. Could make the first option Buy All.
Sounds like that would be the primary use case for this type of shop.
Left click buy all sounds wonderful; would there still need to be a confirm screen in the newer interface, or could that be tied to the buy warning value setting?
Currently on holiday in a different country, so unable to check the codebase to confirm if the confirm screen has a remove option. But as it's a data-driven system, seems theoretically viable to add an option to disable the confirm screen on shops of this type.