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Vod


Upcoming Updates

Just those mentioned on stream.

Update ETA Details
Orthen October Just got out of sprint review.
Halloween October Temporary content (miniquest & skilling) that can be layered upon year-after-year.
New Boss This Year. Top end solo/duo boss on par with 100% Telos (investigating scaling up/down).
Construction Update This Year. Not a rework, akin to Safecracking for Thieving.
New Quest This Year. Won't be as big as Desperate Measures.
Elder God Wars Dungeon NOT this year. Completed most of the design/planning.

Additional Details

  • The updates before the Elder God Wars dungeon will be interconnected and lead up to its release.
  • September's content will be mentioned in the next couple streams.
  • Portable Workbenches weren't included with crates as we wanted it to be a meaningful drop on it's own on release.
    • It will be added to portable crates in the future.
  • We are doing 4 Yak tracks & 4 Double XP Live events a year with fairly regular time-limited seasonal events.
    • We will maintain this going into next year.

Other Updates

Abyssal Creatures - Mod Shogun's Project

No ETA as the project isn't a priority

Category Progress
Models Completed [3/3]
Animations In-Progress [2/3]
Environment To Do [0/1]
Development In-Progress [~85%]

Pet Updates

  • Cleaning the pet interface
  • Updating item pets to be used with the new system.
  • Differences between follow/companion pets.
  • Overriding.

Activity Pets - No ETA


Art Style Concerns

  • We are far from having a consistent style across the game and updating it takes a lot of time.
  • Based upon research and player-testing we landed on the current art-style, but we will continue to look into it.
  • We are very interested into looking at our Player Avatar, but it isn't a simple task.
  • The Dwarven mine graphical update went live with some errors which we are planning to address soon.

Discontinued Rares Items

  • Items have gone past max cash not being tracked are subject to price manipulation and we know these issues exist.
  • Increasing the cap or adding a second currency is a lot of effort and at the same time niche and relevant for a small portion of the community.
  • It's something with might take a look at and see if we can do anything about it.

Skilling Offhands

  • It won't be the same as past designs you've seen from Mod Shauny/Timbo as it was a blanket approach across all skills which from a balancing/implementation perspective is huge.
  • We have got ideas for augmentable off-hands and plan to do them this year as reward content.

Ninja Team

  • The next Ninja strike is Tuesday (September 1st).
  • Lunar Spellbook Improvements - Key areas to work on and get feedback on.
  • We are thinking of re-opening the Dojo in a matter of weeks. But we want to get ahead and make sure everything already listed is incorporated in some way.
  • We also appreciated the wholesome messages sent our way.

Jagex Teams

  • We have 6-7 projects in the works for the coming months.
  • We've continued to outsource as well as hiring a a number of new employees such as Content Devs, Production, a new Producer and an Art Director who starts Monday.

  • Since the Runefest team announcements we have moved around teams from the discussed format. Elements of remastery is brought into other updates such as with the Lunar spell book rework.

iOS Beta

  • We maxed out our IOS beta audience and we can't do anything about expanded.
  • We've got our crash rates down lower.
  • We are looking at things such as the new user experience and high priority UIs.
  • Realistically we are looking at the new year for a mobile launch.

Q&A

Theme Question Answer
Areas Do you think we'll ever see the next region of the Eastern Lands, the Skull? It could happen, but Arposandra has the momentum if we were to do a new land mass. The reaction from land masses as pointed us to do more with skilling/combat updates rather than just bringing out a land mass. People want to reinvigorate the core game rather than strap more stuff to it.
Events Do we feel like events like the Traveling Artisan would be added to the game without the monetization elements? They think it's unlikely with how time-limited events work. We prefer players to always have an opportunity to get rewards in-game but if they don't have time to commit to an event they can purchase currency.
Invention Will invention ever get more tech trees added to the skill? Invention isn't the skill that needs the work right now. That's not to say we won't touch Invention, it's actually getting some love in the next couple of months but nothing in the tech tree area.
Invention Could dwarven tools be added as an invention tool under the dwarf tech tree? Theoretically yes, but there are no plans. We've got other avenues they could be added.
Jewelry Are there still plans to make HSR doubling effect work on interface loot or is this no longer planned? It's with the developers to make it happen. It's development work that needs to be completed.
Jewelry What was the rationale behind making the new Essence of Finality repairable using an alchemical hydrix instead of a regular hydrix? None of the new alchemical items would have sunk fortunate components regularly if a normal hydrix had been required. If it was charged with just fortunate components than regular hydrixes wouldn't have had a sink either. There's also a point that such a powerful piece of equipment should have a slightly higher upkeep cost than perhaps would have been expected. There isn't much room for PvM equipment in the necklace slot, if any, after this release and therefore warrants such an upkeep.
Livestream Any chance for a data livestream this year? It's being discussed especially as we look towards the 20th Anniversary. We've wanted to talk more in detail about certain subjects such as Double XP and have those conversations.
Minigames Are there any plans to make minigame content relevant again? Every time we've done something of a remastery to a minigame it generally hasn't been the kiss of life we've hoped it would be. If we did it would be a blanket across all minigames; minigame hubs or an improvement to the thaler shop. But as current we aren't working on anything with minigames.
Quests Will the rate at which quests are released increase in the future? Questing is super important for world building. I'd love to take a look at the quests that we have delivered from Runefest, but that will be looked at in the new year. For a rate we don't have that worked out yet. We also want an impactful story told not only through quests but other content as well.
Rework Are there any talks/plans to rework skills like woodcutting/fletching similar to mining/smithing? They are very much of an option however the amount of work needed needs to be balanced against other updates. We can address some of the issues of skills in the short term such as with the upcoming Construction update.
External link →
about 4 years ago - /u/JagexJD - Direct link

Originally posted by RoskatRS

So what I understood, next Data Stream will likely be early next year, around 20th Anniversary.

We'd likely next want to do one to do with our 20th anniversary, but it's not confirmed as of yet.

about 4 years ago - /u/JagexJD - Direct link

Originally posted by WhySoFishy

Is there going to be a virtual Runefest this year?

There will not be, unfortunately. We will be hosting the Golden Gnome awards though.