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0s | hello everyone.welcome we're live as |
---|---|
3s | usual for our Tuesday developer Q&A |
5s | stream this is going to be a heavily |
7s | focused stream or what we just released |
10s | today which was the cotton carry work |
11s | development blog there is a lot to talk |
15s | about you guys have seen it already if |
17s | you haven't seen already Tom runescape |
18s | comm do you check that out but wouldn't |
21s | be diving into this to say the very |
22s | least so to my right I have more Jack |
24s | and some I left I have mod breezy don't |
30s | want me to light any time I'm a little |
31s | light on as you can see that's how you |
33s | know or you can just look at the TV is |
34s | getting together Breezies first stream |
36s | of us well on a dev QA format anyway so |
40s | it's awesome to have you on here it |
43s | would quickly introduce yourself just |
44s | for people who aren't aware yeah I'm |
46s | more breezy I was on the mining Smith |
49s | and rework that was my first project so |
51s | I joined this junior QA last July |
53s | working with mod Jack and the four |
55s | direction team we're currently doing the |
57s | concat we work as we're here for today |
59s | and you recently comped and doing the |
64s | last handful of things on your Compu |
65s | yeah I finally got around to doing so |
66s | like doing rocks 120 adg-1 120 |
71s | dungeoneering Slayer I got just as as |
73s | soon as I got 120 Slayer Eevee free came |
77s | up that's why I think it's so onto the |
79s | Reaper grind alrighty so I'm just we |
85s | jump into a couple of footnotes to go |
88s | into of course the runescape mobile |
89s | Android beta cap or as released last |
91s | Tuesday we've had an absolutely immense |
94s | amount of downloads already and it's |
96s | great to see everyone getting stuck in |
97s | so if you want to check it out you can |
100s | use the command exclamation mark RS |
102s | Mobile I'm pretty sure we only have a |
104s | very few amount of slots left and then |
105s | it will be full so if you haven't |
106s | already grab that as always possible |
109s | from the hedge that is ongoing as well |
110s | I'm gonna use this opportunity to |
112s | mention at the end of the stream when |
113s | loot scape is fired out you'll be given |
115s | a extra parcel it is uncommon or better |
118s | so you might get lucky and get the rare |
120s | and you know might get a little bit of |
122s | money as well so good luck to you on |
124s | that one |
124s | so before we jump into the concave |
127s | reamer devlog |
128s | I want to quickly talk about the Onyx |
130s | stuff if that's okay |
131s | so yeah yesterday |
134s | obviously about 3 p.m. yesterday we hope |
136s | fix the ability to get Jim out onyx from |
139s | Jim rocks so I just want to kind of use |
142s | this opportunity to kind of just quickly |
143s | go into why we've done it and then kind |
145s | of get on to the topic yeah I think |
146s | there were a couple said that so that |
148s | broadly there were too many onyx is |
150s | coming into game like not too many not |
152s | like a few more like a lot more onyx is |
155s | coming into game 12,000 person twelve |
157s | hundred percent more incredibly it was |
162s | it was a reasonable number of per day |
164s | and then it was thousands and thousands |
165s | and thousands per day so it's not people |
167s | are saying well didn't 83 affect the |
169s | price and it did he did a little bit |
172s | this only effects that price a little |
174s | bit more but that's because it was at |
175s | the out floor so can I just think so |
177s | it's not just easy free to right we're |
179s | referring to 81 82 because the D onyx |
181s | dust became usually don't really done I |
183s | was reading I was reading a player done |
184s | a good analysis this this morning that |
188s | each each early dungeon saw a spike in |
189s | the price of onyx is because people were |
192s | using them for deaths and then what go |
194s | down he went down again because the |
197s | price corrected over time but actually |
198s | onyx is we're in a reasonably good place |
201s | in terms of supply and demand like they |
203s | were coming into the game and they were |
204s | going out of the game they were floating |
205s | somewhere around double their out price |
207s | sometimes lower higher sometimes a |
208s | little bit lower so although it looks |
211s | like the price only dropped a little bit |
213s | because it dropped from like one point |
215s | six to one something like that |
217s | it was actually like if that wasn't the |
220s | outflow they would be worthless because |
223s | there are so many in yes so the only |
224s | reason they of course are retained that |
226s | price the only ones there are room stuff |
229s | of course prior to the moment exactly |
230s | yeah |
231s | now I mean there's a general question |
232s | there about like that's why it's a |
234s | problem we have no problem with skillers |
236s | making one mill an hour that's not a |
238s | problem |
238s | like we're not nerfing skilling making |
240s | one mill an hour the problem is they're |
242s | making one mill an hour straight from |
244s | raw alcohol price and also at the |
246s | expense of the healthy economy of onix's |
248s | so like onyx is a bit like we're hoping |
250s | the onyx is are gonna recover over time |
251s | right now onyx is a ruined and we don't |
253s | want onyx is to be ruined like that's |
255s | not if we wanted to give skill as money |
257s | we wouldn't do it but just picking a bit |
258s | of the game and ruining it so in that |
260s | regard it was a bug it like it wasn't |
262s | about the dropper it was actually the |
263s | same the problem is like there's |
265s | initially problem with mining and |
266s | smithing |
267s | we were really focused on mrs. Polly |
270s | might just might fall personally sorry |
271s | about this not enough people are going |
274s | to play this update like all throughout |
275s | the whole mining and smithing rework |
277s | everyone internally was worried like |
279s | we're spending a lot of dev time on this |
281s | is it gonna is anyone gonna play it we |
283s | were so worried like we didn't actually |
284s | go out of our way to like force it to be |
287s | good if you see what I mean we didn't |
288s | like ruin the game on purpose to get |
290s | people to play my n smithing nothing |
291s | like that but we were primarily focused |
293s | our big concern was not enough people |
295s | were going to play it turns out putting |
296s | an afk mining method everyone goes and |
299s | does it |
300s | like just forever so we massively |
302s | underestimated how much people will I do |
305s | feel like in a way Mobile's kind of |
308s | emphasize that a bit more yes I think I |
311s | think I'm correct in saying that since |
313s | obviously we had the bear cap increase |
314s | we had a lot more people using mobile |
315s | afk gem rocks as an example so that |
318s | might of course added on top of that but |
320s | I guess that makes that like if you get |
322s | about it that makes sense yes but |
323s | genuinely we weren't expecting the sheer |
325s | number of people like huge proportion of |
328s | population |
329s | it's answered like it's answered the |
330s | question of like do people want to do my |
333s | f k skilling for wealth yes it turns out |
334s | they do so now we're gonna because of |
336s | this problem about our price like our |
338s | King gold is bad there was a suggestion |
340s | read it this morning which was can you |
342s | just replace it with the first aged coin |
343s | which is an item if you're not familiar |
345s | with it just asks for a million GP and |
346s | that would also be a problem because |
347s | gold just pouring in throughout |
350s | especially when you can just trivial afk |
353s | on multiple accounts now you just sit |
356s | there with your six mobile phones just |
357s | just farming runescape right like that's |
360s | just pouring money into the economy |
361s | which is causing the inflation okay so |
363s | if I was to give you a suggestion which |
365s | I've seen a few times which is why not |
367s | allow us to get it cheering trahearne |
369s | our only why it might that might work it |
373s | might not will have to look at what it |
374s | does it that would probably still |
377s | produce so many that the supply would |
382s | exceed the demand the prog the reason |
383s | onyx onyx is specifically or a problem |
385s | so I mean if you're familiar with the |
386s | money smithing economy you'll see elder |
388s | rune is also out price yes that's also a |
390s | problem yeah that that's also a problem |
394s | that that's our price because that's not |
395s | where it's supposed to be and we were in |
397s | a big discussion about this last week |
398s | and like basically the demand from Smith |
401s | thing isn't exceeding the supply for |
402s | mining because broadly speaking everyone |
404s | is mining but a lot of many people are |
407s | smithing so the supplies exceeding a |
408s | demand and it's gone wrong and we need |
409s | to fix that |
410s | it's particularly bad for Onix is |
412s | because the price of Onyx is a it's |
414s | actually determines the price of death |
415s | yes it has a huge knock-on effect on the |
417s | whole then obviously when onyx is at |
419s | well was that the price of ultras is our |
421s | price it meant that arena death cost was |
423s | about negligible versus of course dying |
426s | normally haven't answered so in that in |
428s | that regard making it be a first age |
430s | coin would be better because at least it |
431s | wouldn't be having a knock-on effect on |
432s | the cost of death it would still be bad |
434s | to be introducing essentially just |
436s | uncapped one mill out gold per hour yep |
439s | minor which is tens of thousands yeah |
443s | okay cool so to like to reiterate like |
446s | we don't want a nurse missing we don't |
448s | think that one mill an hour is too good |
449s | for smithing we don't want to just |
452s | introduce a new alcohol it may be so |
455s | because we've got this problem in |
456s | general with mining right we don't want |
459s | you to just make money through alkyne if |
461s | we can possibly help it because it's bad |
462s | for the economy but it's not that we |
464s | begrudged skill as their 1 millon our |
466s | like 1 mill an hour is fine like it |
467s | could be it could be higher so we need |
470s | to figure out a way of doing that |
472s | skillers need to produce something that |
474s | people want to buy on the GA and right |
476s | now there's a lot of stuff that people |
478s | just aren't buying on the G because it's |
479s | a like if ously they're buying it cuz |
481s | it's an out price it's not as much |
483s | that's higher than half the price that |
484s | people are buying that we can flood into |
486s | game is almost by definition right soon |
488s | as we put on not any gem rocks right but |
490s | something I can just sit and farm 24 |
491s | hours a day afk it's gonna flood into |
493s | game it's gonna heal out price it's |
494s | gonna ruin it |
495s | so whatever we provide is gonna have the |
498s | same problem there's not trivial problem |
499s | to solve cool well obviously I think |
501s | that allowed us to go into it much more |
503s | than just a post which is great so can |
506s | frizzies do you mind moving the cactus I |
509s | do apologize because I can't see the |
510s | chat properly and I don't want to join |
511s | it stop yep there we go slow we're |
517s | playing conquest then our ID let's go |
520s | into the con cape rework dev vlog |
523s | obviously we're at least supposed today |
525s | when it says opportunity to I think |
528s | should we start with the poll that we |
529s | did a few weeks back first of all |
532s | or do you want to dive into with us |
533s | would you wanna talk about how the |
534s | update today went |
535s | yeah yeah yeah how did how did released |
542s | goin up again I'm really happy |
544s | we've had a lot of feedback so far the |
546s | initial reception was good |
547s | there's obviously there's a lot of |
549s | people who have different types of |
551s | reservations so some are fine with it |
553s | but don't want us to change the |
554s | appearance of capes some don't like the |
557s | fact that they think we're we're handing |
558s | out comp cap and some don't like the |
560s | fact of it that's might be nervous so |
562s | there's a there's a lot of different |
564s | points of feedback but it's all it's |
565s | really good to get this type of feedback |
567s | on a one already which helps us go into |
572s | discussions and you know see how we can |
574s | improve it I think we've got a few |
575s | things they had today to talk about so a |
578s | few weeks back were released two polls |
581s | one for non compos one for Campos this |
583s | was an opinion polls are correct yeah |
585s | there wasn't a girl no there wasn't a |
586s | guarantee we abstained from releasing |
589s | the results at the time but when I use |
592s | this opportunity now to go through the |
593s | two polls the individual questions and |
596s | then written reveal to you the |
597s | percentages for them so you have an idea |
600s | of well and then well we'll talk about |
602s | how these guys used those results and |
605s | went from there so the origin is there's |
607s | nothing about surprising in it okay |
609s | there weren't any like shock results |
610s | where we were like oh my god that makes |
612s | the concave why easier to design so I |
616s | want to try and cut this down as much |
618s | possible some of the questions a very |
620s | long waited just to make sure obviously |
621s | you all understood it but we'll start |
622s | with the poll for non compos the first |
625s | question was in relation to you it was |
626s | really explained that alone so we ran |
628s | two different versions yeah one was if |
631s | you've ever owned the comp Cape so |
633s | current Campos or X Campos the other one |
635s | was everyone else and you were only |
637s | eligible for the for one of the two |
638s | polls for the questions were the same |
639s | about call okay so the first question |
642s | was related to the best it's Lakia I at |
646s | the tolerantly calm being locked behind |
648s | completion ism and we'd like to fix this |
651s | and what we should preferred solution |
652s | the answers were they should be cosmetic |
655s | only or these capes should remain best |
657s | and slow or just don't change anything |
659s | them for non polos these capes should be |
662s | cosmetic only was 32 percent the best |
664s | and slot was 41 percent and should |
666s | remain best in slot sorry was 41 percent |
669s | and 27% said we shouldn't change the way |
671s | anything work so overall you have 60% of |
673s | people who are non compos saying they |
675s | should remain best in slot or not change |
677s | whatsoever so did that surprise you in |
679s | any way no I don't think so no I guess I |
685s | guess we didn't expected to be quite so |
686s | high for non compos but no I mean it's a |
688s | it's a controversial major changed the |
689s | identity of the game right generally |
692s | that doesn't go down well mm-hmm |
694s | some old updates never had requirements |
695s | added to comp and or trim assuming |
697s | comments no longer tied should we go |
699s | back and have requirements and the |
701s | answers were go back and add all the |
703s | requirements immediately they had 20% |
704s | add the missing requirements but do it |
707s | over time had 45% or don't add any |
710s | missing requirements had 27% so the |
712s | winner for that one was AB done but do |
714s | them over time again any no no no it's |
717s | just ok copies like yeah which is easier |
722s | for us or depends on how you look at it |
724s | like it's conceptually easier to just |
725s | add them all but actually does work yeah |
728s | it could delay the project quite a lot |
729s | so actually doing overtime is best for |
731s | everyone actually to kind of cut down on |
732s | time I'm gonna read the compas results |
734s | for questions when I'm hearing that good |
735s | will go back and forth 3 4 and 5 so for |
738s | question 1 which was in regards to best |
739s | in slots for compass compás said that's |
743s | what the 22% of compass said they should |
745s | remain it should be cosmetic only 29% |
747s | said they should remain best in slots |
749s | but being easier to get or 49 49 percent |
752s | said that we shouldn't change anything |
753s | about it so if you compare that don't |
756s | change non compos versus compos we have |
758s | 27 cents versus 49 percent which is I |
760s | guess expected conference right that's |
762s | consistent across all the questions that |
764s | as you'd expect compa said they |
766s | preferred not to change you they |
767s | preferred to keep their benefits which |
768s | is which makes that's fair and for |
770s | question 2 regards to requirements being |
772s | added over time 26% of kompis said yes |
775s | go back and add all the missing |
776s | requirements 41% said add them gradually |
778s | over time and 33% said and don't miss |
781s | any missing don't add any missing |
783s | requirements so 1/3 of them there which |
786s | is interested so for question 3 should |
789s | we write up a consistent definition of |
792s | what we should do and shouldn't do on |
793s | comp and trim 84% of non compos said yes |
797s | we should remove requirements they don't |
798s | fit the definition and 16% them and said |
800s | no old requirements |
802s | never be removed now if we compare that |
804s | to the compas 65% the compas said yes |
807s | whereas 35% said no yeah I mean the |
810s | difference is not surprising the fact |
812s | that even compiz a majority said that we |
814s | should tidy up the requirements I think |
815s | was a bit of a surprise |
817s | now we're not we had set them to stick |
819s | to how it was we're not gonna interpret |
821s | that to authoritative ly mean remove |
824s | Castle Wars without like investigating |
827s | that question further right so we're not |
828s | just gonna look at that because it's |
829s | what I promised when we did the poll |
830s | we're not gonna look at that and say oh |
832s | majority say we should remove castle |
834s | walls so we're gonna remove castle walls |
835s | cuz we specifically said it's about the |
836s | general principle does it fit the does |
839s | it fit mechanics does it fit the sorry |
841s | does it fit the formal definition and |
842s | requirements of the Cade right but there |
845s | is a clear majority even among compost |
846s | for capes that whose requirements make |
848s | sense rather than they'll just have |
850s | arbitrary stuff on them cool so for |
852s | question for the way keeps it |
854s | accomplished from work make people feel |
856s | compliance granite new requirements |
857s | what's the preferred solution to forget |
859s | the Cape back and option one which was a |
861s | special caper players who previously |
863s | owned the Cape came in at 30% for non |
866s | compos a grace periods which allowed |
868s | them to wear the Cape while the complete |
869s | content was 51% or none this is not a |
872s | problem for 18 percent whereas kompis |
874s | set 21 percent for a special cape 59 |
877s | percent for a grace period and 21 |
879s | percent for not problem at all very |
881s | fairly similar so if we look back on the |
883s | last time we've did a nap oil is |
884s | so-called amnesty is there what if I |
886s | can't that was with Slayer 120 with a |
887s | mana Faust release what did we learn |
889s | from that curiosity |
891s | it was massively controversial that was |
893s | that the primary thing we learned from |
895s | it was it just created a load of agro |
897s | half the playerbase were unhappy that we |
899s | were doing it the other half the |
900s | playerbase were unhappy that we weren't |
901s | doing it right or something like that |
902s | you know yeah it was very contentious so |
906s | that's why we shied away from we haven't |
907s | we haven't done it more but the poll |
909s | result eclair he shows that people liked |
912s | the idea I think the problem with Slayer |
914s | was it just kind of came out of nowhere |
915s | no one really understood how it worked |
917s | what why is there this time in a net so |
920s | what we put we put that straight in the |
922s | design is is trying to do it in a more |
926s | consistent way which we'll get on into |
927s | it yeah well we got we have a lot that's |
930s | that's the one which is the clearest |
932s | smore straightforward result because we |
933s | can just do that cool if you want great |
935s | spirits we can do great |
936s | obviously we got to this question this |
938s | is the last question asked in the poll |
939s | which was some players consider content |
941s | like force group content or very |
942s | challenging PBM bosses to be accept |
943s | inaccessible for them should content |
945s | that's inaccessible beyond caves of |
947s | accomplishment this was essentially the |
949s | Reaper question correct so we have three |
951s | options which was yes but all relevant |
953s | content should be on capes and I was 26% |
955s | from non compos no but there should be a |
957s | separate cape or trim which recognizes |
959s | completion of the content which was 50% |
961s | from the non compos and no this content |
965s | shouldn't be required for any capes or |
967s | for the capes and I was 25% for the non |
969s | compos now if we look at the compass 40% |
972s | of them said all relevant content should |
974s | be on the cape |
975s | 34% of them said there should be a |
976s | separate cape or and and 26% says did |
980s | this content should not be required |
981s | keeps whatsoever that's that's the most |
983s | I think that's the one with the biggest |
984s | where there's a amongst non compos |
986s | there's a majority for put it on a |
988s | different cape yeah whereas compost |
989s | there's not there's a plurality for keep |
991s | everything on the Cape when we sat down |
994s | to try to figure out how we would do the |
996s | design because the problem is you can |
998s | point at one or two specific |
999s | requirements but actually when you look |
1003s | at like what does comp mean what is it |
1005s | so this is taking into account there |
1007s | should be consistent requirements right |
1008s | if you start start down the path of |
1011s | let's say you like your reflect is not |
1013s | very good you're not very good at PV on |
1014s | content right there's certain things you |
1015s | just can't do in-game and that this is |
1016s | player type that we support and |
1018s | sympathize with there's a lot of content |
1022s | in the game you can't do it's not just |
1024s | so like and so as soon as we started |
1028s | looking at it from that perspective like |
1030s | who is actually prevented from |
1031s | participating in what content actually |
1033s | we'd have to strip a lot Ofcom mm-hm |
1036s | so so although there's a majority or a |
1039s | slight majority among non compos four |
1041s | have a different cape with hard |
1044s | achievements on it actually there |
1047s | wouldn't be very much on the base cape |
1049s | it would basically be max got some |
1051s | grindy stuff like livid farm right and |
1053s | then any combat really starts coming |
1055s | into like this is a more difficult cape |
1057s | and that actually affects mini games it |
1059s | affects what was it was everyone with |
1061s | came up with a surprise net scant what |
1063s | it was i mean you know you got me |
1064s | necessarily max if you're like i can't |
1066s | do any hard ppm you can't complete all |
1068s | quests because you can't kills |
1069s | okay you can't do engineering unless we |
1071s | are leaching which if you're leaching |
1073s | then you can do anything right |
1075s | what sorry bar a few set of things so so |
1079s | actually we couldn't make it is not like |
1080s | I was very much on the side of letter to |
1082s | gates let's have it's out a hard K pin |
1084s | anything not easy gate and so a hard |
1086s | cape and a cape that doesn't require you |
1088s | to do reflex based activities and |
1089s | actually when we sat down and started |
1090s | trying to design what that Cape will do |
1092s | it like he didn't make sense cool right |
1095s | okay let's get into why we're doing this |
1097s | then so we've obviously as a real |
1098s | mention we had the release earlier on |
1099s | today that that fog so if I was to try |
1102s | and get you guys to try and somewhat |
1104s | summarize why are we reworking this now |
1108s | how what would you be able to say for |
1111s | that so the first dev blog that what |
1115s | Jack is written up I think like talks |
1118s | about some of these issues so I think |
1119s | there were four main points which are |
1121s | problems which we also copied into the |
1125s | design document as well the first one is |
1128s | comp being tied to best in slot stats |
1130s | and benefits so you get you get people |
1134s | players who are chasing it for the stats |
1137s | and for the bill for the abilities and |
1139s | not because they like completion ism |
1141s | right they don't they don't like live it |
1142s | form they don't like play on farm they |
1144s | actual just want a PDF h1 a teleport and |
1145s | stuff but we're making them slave for |
1148s | all these other achievements just to get |
1149s | this cape which is bestest though I |
1152s | forgot like what |
1154s | what are they coming they the second |
1157s | problem was the consistency of the |
1160s | requirements oh yeah sorry |
1165s | got my two word version now guys what |
1167s | you do what vision yeah yeah I just I |
1169s | summarized them into well see okay I |
1171s | can't read rain so the second issue is |
1176s | inconsistent requirements that being |
1180s | that like maybe years ago we with habit |
1182s | for example live with firemen whatnot |
1184s | right |
1184s | but winter and farms came out there's no |
1186s | requirement for platforms that only |
1188s | comic rotten we have with flavor in |
1189s | farmers the music track and obviously |
1191s | music only came from the seasonal wiser |
1193s | so there was a mythic on the Phineas is |
1195s | what I mean to that point I mean I think |
1197s | it's safe to say sometimes it's very |
1199s | scary to add a complex to content |
1200s | because it affects play obsessions it |
1202s | can ruin the okay |
1203s | you look at a meaningless to perfect |
1205s | examples right now the reaper shop |
1207s | update we did in January 2018 or 2017 |
1210s | finish 2018 where we added a load of new |
1212s | reap rewards when he made it added them |
1214s | to the trim completion escape because |
1216s | some people had spent all the Reaper |
1217s | points on Heydrich they didn't expect |
1218s | anything new coming they don't have to |
1220s | do so many Reapers to then get that trim |
1222s | completion this requirement damn that |
1224s | affected the sentiment of that contents |
1226s | and any other one I believe was the |
1228s | initial release of the our Islands |
1230s | contents which had some complex which |
1233s | was very time gating we got to the FAU |
1236s | output in to get there and that of |
1237s | course hurts their perception of our |
1238s | contents so yeah it's at that point yes |
1241s | the second that's tied into the grace |
1243s | periods problem yes if it's a grind it's |
1245s | not just I have to do calm I have to do |
1248s | this grind I don't want to do to get my |
1249s | comeback it's also I can't pvm until |
1251s | I've done this yes you're just slamming |
1253s | out this growing in this few days as |
1254s | possible so you can get back to PBM am I |
1256s | am i different to the norm then I mean I |
1257s | I'm really close to calm I would love |
1260s | the stats but like it's not a it's not |
1264s | literally it's not a you know you'd |
1267s | literally mean yeah yeah yeah it's it's |
1270s | just the addition that's how some |
1271s | players think so a lot of players think |
1272s | when you when you're win all ten of your |
1274s | presets are suddenly messed up because |
1276s | you don't have concave anymore and then |
1277s | you have to like it's fair fix them all |
1278s | up with max Cape that can be annoying |
1281s | and I guess like I've heard from people |
1284s | that certain might pay woody teams and |
1286s | stuff like look why are you kept calm I |
1287s | don't know how true that is it's also |
1289s | just it's an efficiency mentality |
1290s | honestly I'm just I'm just gonna say |
1292s | this right now and I think that left |
1294s | come and get this camera right honestly |
1295s | if you are looking you literally need a |
1299s | calm cape to join for a OD that is BS |
1302s | and you can take that from me literally |
1304s | I think that absent nonsense takes up |
1307s | because if that's the case I can do a OD |
1308s | but I can do it so honestly anyway I |
1312s | wanted this like thought for the day |
1313s | with Shawnee seriously nonsense we |
1316s | should suppose about every time hash tag |
1318s | truth anyway if we go into the the third |
1323s | one which is problematic requirement so |
1326s | this is where my Jack mentioned cattle |
1328s | Wars and we have I read stuff about that |
1330s | of course effects like the perception of |
1333s | a comp so II D free we have a course |
1337s | just brought outs there's that repo |
1339s | requirement and some people can get |
1341s | through bosses one and two and then some |
1342s | people struggle on the ambassador okay |
1344s | I'm never getting compact now because I |
1345s | can't do it even being you know in a |
1347s | group it can be that problem so I can |
1349s | like understand of course where that |
1350s | perception comes from as well |
1351s | yep and the fourth one is the lack of |
1354s | objective staying for so what |
1357s | specifically do we mean by that when you |
1359s | when you max there is suddenly like the |
1362s | next tangible step up from that in terms |
1366s | of a cape in terms of something visual |
1367s | that you can get is calm and then there |
1370s | doesn't seem to be anything like in |
1372s | between that yeah you can go for one |
1373s | twenties you can get two hundred mils |
1375s | but there's nothing that you know that |
1376s | does it like there's nothing set in |
1377s | stone Nora is a runescape white like |
1380s | like being maxed is really quite being |
1382s | comped is risky quite that's |
1385s | particularly true in the context of like |
1386s | and of a problematic wine so if you're |
1388s | not going to get Reaper if you've |
1389s | decided that you can't or won't do |
1391s | certain hard requirement what's the |
1393s | point doing anything you're maxed so |
1395s | like there isn't anything to aim for |
1397s | actually there's something I want to |
1398s | make very clear which is everything |
1400s | we're mentioning toward the mouth is |
1401s | subject to change is not final so |
1405s | obviously would get to it where some of |
1407s | the topics that come up with people like |
1408s | please don't remove XY and Z we will get |
1410s | into that but I just limit that very |
1411s | clear |
1412s | this is to change this can change it is |
1414s | not final but the main Phineas is that |
1416s | these guys are looking for your feedback |
1417s | to try and make this the best it can be |
1418s | custom it's mine inspection in that |
1420s | regard right now how gasps how it was |
1422s | done this one this is it's it's a it's a |
1424s | more controversial less complex update |
1427s | the money I think so hoping to get like |
1428s | more feedback okay so let's jump into it |
1431s | so the first bit in regards to this |
1433s | there's one more thing to say about |
1434s | objectives as well I don't think we |
1436s | actually put this in the document it |
1437s | also applies at the other end if you've |
1438s | got comp if you've got trim comp |
1440s | well they're not know what you do so |
1442s | actually like there's room the scope to |
1443s | expand upwards as well and we've kind of |
1445s | tried to design that in it okay so |
1447s | applies in both directions people people |
1448s | who don't have comp and people who do |
1450s | have comp order we have to do okay so |
1452s | let's get into how you guys are gonna |
1455s | plan its tackle us which will start with |
1457s | the improved achievements and new capes |
1459s | so the pitch was to change the |
1462s | achievement categories into skills |
1464s | combat law exploration minigames and |
1466s | miscellaneous |
1468s | and then you would bring them into what |
1471s | you consider to be tears so let's go |
1472s | into Lord he is First Lord |
1474s | so we can't wait we can't definitively |
1476s | say what's in the tears yeah sure so |
1478s | that what we're pitching is that |
1479s | there'll be three tears per category |
1483s | which is roughly equivalent to sort of |
1486s | comp trim calm and then insane comp or |
1489s | true comp or whatever you want to think |
1492s | like like reasonable completion is emoji |
1496s | vement s-- crazy completion your |
1497s | achievements and then insane yeah insane |
1499s | completions of achievements so until we |
1502s | sit down and actually plot our plan is |
1504s | to write down every single thing you |
1505s | could do in the game one post-its and |
1506s | then I put them all up on the wall and |
1508s | basically lay out the capes like that |
1509s | but until we actually sit down and do |
1511s | that there's no way we can definitively |
1512s | say what isn't isn't inner tear because |
1514s | it might be that we say what all this is |
1515s | obviously in Tier one and all this is |
1517s | obviously in Tier three and then we |
1518s | check in actually there's nothing in |
1519s | tier 2 so I have to change the plan so |
1522s | your plan in the sense is like the Metra |
1525s | treatments right to indicate the tiers |
1527s | as it goes so far just use what you |
1528s | published today as an example you |
1531s | mentioned the t1 law could require all |
1533s | quest to be complete and thus replace |
1535s | the quest cope co2 law could replace a |
1537s | require all the many amperes quest |
1539s | achievements plus of course tier one |
1540s | being done and then tear-free could |
1542s | require the rest of the low category |
1543s | mints and all of the law books plus tier |
1546s | two law yeah now obviously as we just |
1549s | said we haven't we haven't yet energy |
1550s | check that of course that plan might not |
1552s | actually make sense because we haven't |
1553s | said that one so can we talk about MCC I |
1555s | guess while we're obviously that was |
1557s | some of the points that came up from the |
1558s | release yes a lot of a lot of the capes |
1562s | do map onto existing capes okay what |
1565s | we've labeled tier 1 skilling is |
1566s | effectively the max game and so I could |
1569s | still have an MCC and walk around with |
1571s | the MCC and Stefan well so so there's |
1573s | been some internal disagreement about |
1574s | whether or not the old capes still |
1575s | exists like so the design says we're |
1579s | going to be removing because it doesn't |
1580s | like so we've got this new framework |
1581s | where there's 18 there's not there's not |
1583s | 18 capes there's 18 sort of achievements |
1585s | 18 meta achievements and then of those 9 |
1588s | F capes because we don't think the other |
1589s | nine actually need capes and then that |
1592s | effectively replaces the current system |
1594s | of max quest cape Master Quest cape and |
1596s | so on so in the design we've specified |
1598s | that we're going to be removing the old |
1599s | ones we are interested in people sleep |
1601s | back on |
1602s | I so let us know because there's some |
1604s | internal disagreement about how we |
1605s | should be handling I think you've been I |
1606s | mean is there any harm and keeping them |
1608s | as like a prestige fit in that sense I |
1611s | mean well that's kind of how we try to |
1613s | handle all the existing competition Cobb |
1615s | is even like keepsake enough to keep |
1617s | their meanness like legacy the problem |
1618s | in this case is because they are |
1619s | essentially identical like that unlikely |
1622s | to be any difference between the quest |
1623s | cape and the tier one law cape mhm |
1625s | now it could be that we can just call |
1627s | the tier 1 locate the quest gate right |
1629s | but then doesn't have as its appearance |
1631s | work we need to make nine capes like we |
1635s | sat down and tried to map it out and |
1636s | they don't work like it's quite |
1639s | difficult for us to make a tiered set of |
1641s | capes that makes logical sense it's it's |
1642s | very weird in the case of like the max |
1644s | Cape right if you make it so if if you |
1646s | see that here the if you see here one |
1650s | this is the max cape and then you would |
1653s | think that tier two Cape then is some |
1656s | form of like extra version of that but |
1658s | currently that's what con cape is right |
1659s | yeah and they're visually yeah yeah so |
1662s | visually that's what happens so that's |
1663s | that's one of the issues but I mean |
1665s | ideally want the tier 2 scaling cake to |
1666s | look like an improved version of the |
1668s | tier 1 yeah the other but it doesn't |
1670s | make sense yeah the other point of this |
1671s | of this or even internally is how we |
1674s | handle retro stuff |
1677s | yeah retractable yeah so it's a it's no |
1679s | no you mean retro graphics yes |
1682s | so it's discussion about how we handle |
1683s | that and if we can't get that way or not |
1685s | or you know if yeah if if the mark if |
1689s | the current is physically the current |
1690s | appearance of the max cape quest Cape |
1692s | most of course Kate really matters to |
1694s | you then then last night give me yeah |
1695s | does it matter |
1696s | matters to me I've got them but I can |
1698s | imagine it matter in to me I mean I've |
1701s | got concave I've got my scape I want |
1702s | them to stay so I like like when we talk |
1704s | about this in the theme I hate saying I |
1707s | would like we're gonna remove it I hate |
1708s | that but I can't go against you know |
1710s | sort of everything else that's happening |
1712s | so we kind of have to take you guys's |
1714s | feedback and take it to the table and |
1716s | say this is what the players have given |
1719s | us we need to work with that I'm gonna |
1721s | be able to chat kind of see what I've |
1722s | made it quite clear yes yeah I mean |
1725s | somewhat I can see yeah anyway I feel |
1728s | like there's kind of a mean Stein we've |
1731s | don't touch down QC in caps or like |
1734s | keeping it but I don't know I know |
1735s | perception and quite surprised actually |
1738s | that people like mqc more than max cape |
1740s | because I thought people would like it |
1741s | more because you can recover |
1742s | yeah but the defenders of the mqc is |
1744s | that it's very unique color and Paykel |
1747s | yes style in regard to the trail you get |
1749s | yeah I think it's a really pretty cape |
1750s | to be fair yeah okay that's good this is |
1754s | this is this excites me this bit the non |
1756s | stack Cape bonuses section now in short |
1759s | you can read all of this in a doc but |
1762s | I'll try and summarizes the best I can |
1763s | but what their pitches here is |
1766s | essentially benefits are on capes for |
1769s | example if you look at the completion |
1770s | escape you have the spirit Cape insider |
1772s | you can add the bone sack eda charrids |
1775s | fin avers accumulated saw so all that |
1778s | stuff we take that away from the cake |
1781s | correct and then we put it on to birth |
1783s | everything everything so in essentially |
1787s | passives yeah which is awesome only |
1790s | we'll need to look at the exact |
1791s | implementation that it might be you need |
1793s | to unlock it again it might be you have |
1795s | it unlocked automatically it might be |
1796s | that there's a new reward that allows |
1798s | you to unlock it but however we get |
1799s | there the idea is that you'll get you |
1802s | won't you won't need to wear the comp |
1803s | cape to get all those benefits at the |
1804s | same time because you'll be able to get |
1806s | all those benefits at the same time |
1807s | regardless so if you complete animal |
1809s | magnetism you have a bazooka Malaya and |
1811s | of course your calm capes you're not |
1812s | gonna benefit from that effect unless |
1814s | you currently have aim as a litter then |
1817s | you can just have it a cape and you have |
1819s | that as a passive storm like a probably |
1820s | it would know we like the way the way I |
1822s | think about is it's just no longer |
1823s | anything to do the capes it's just this |
1826s | is just your bonus so in regards to coz |
1828s | we assume it in combat balancing anyway |
1829s | right so like that's the thing it |
1831s | doesn't really make any difference okay |
1832s | but in regards to teleport stats on the |
1834s | capes lot probably you okay yeah yeah |
1837s | well as well have to look like is but |
1840s | but it but it is dependent on the capes |
1842s | so for example like I think we're having |
1844s | discussions today about the fire cape |
1845s | and the passive that you get or not |
1847s | passive but when you wear a fire cape |
1849s | and then you can kill ice trike worms |
1850s | should that be on all capes or just |
1852s | marking and the thinking is that because |
1855s | it's specific and each to the fire cape |
1856s | it should probably stay where one of the |
1858s | few tactically make sense yeah so it's |
1861s | such a niche benefit |
1862s | yeah it's something we have to decide |
1864s | for each and every single benefit that |
1865s | comes from quests or whatever that's on |
1867s | the comp Cape right now |
1868s | the general principle is to remove that |
1870s | problem from the complicate by making it |
1873s | less of an issue because you'll have all |
1875s | these benefits anyway and obviously as I |
1877s | mention because there are a lot of |
1880s | right-click option for capes there is |
1882s | suggest suggestion for implementing some |
1884s | sort Cape customization interface you |
1885s | can decide what goes on that'll be part |
1887s | like if we need to implement that we |
1889s | will sure if if it ends up with an |
1891s | overwhelming number of options on it |
1892s | then we'll just sort that out with an |
1894s | interface right it's good to keep stats |
1896s | this is where we're gonna get into the |
1897s | Nitty Gritty because obviously stats are |
1899s | very you know important for people |
1900s | understandably so I'll just read the |
1904s | first paragraph which I think kind of |
1905s | summarizes what you guys are trying to |
1907s | do very well here which is stats are |
1909s | useful for combat we feel is incorrect |
1910s | to force you to do things like farming |
1912s | or mage training arena yeah that's me |
1914s | right now in order to get the stat |
1915s | benefit from the comp Cape this again |
1917s | ties into problem one which is too many |
1918s | benefits tied to the concave so the |
1921s | pitch here is it's it's similar to what |
1925s | to the previous point so rather than |
1928s | having the complicate be an object with |
1930s | really good stats instead so I'm gonna |
1933s | over simplify and say something that's |
1934s | not quite correct but that's sake of |
1936s | keeping a straight forward if you've |
1937s | unlocked the concave then instead you |
1939s | get a passive stat bonus which then |
1942s | stacks with the Cape that you're wearing |
1944s | so if I have now what the reason what I |
1947s | said was incorrect is it's not anymore |
1949s | again our proposal about unlocking comp |
1951s | it's about unlocking any of the tier 1 |
1954s | meta achievement ok so it was two |
1956s | aspects to it ok so give me some values |
1958s | that you get if you compete tier 1 sure |
1964s | ok so if it gives us 11 Armour that |
1967s | would then be added on top of you don't |
1969s | worry whatever you're wearing in your |
1971s | cape stock ok that's another I mean we |
1973s | haven't we haven't really down as one of |
1974s | the major problems because it's not that |
1975s | big a deal but it's something we'd like |
1976s | to fix the existence of the comp cape |
1978s | means you no longer care about cape |
1979s | drops does matter ok because you're |
1981s | wearing the calm cape and that's a shame |
1982s | like that's not that we want to take |
1984s | away your sense of accomplishment or |
1986s | your bonuses right but the way that it |
1989s | is implemented because there is this |
1991s | physical kpop that physics that has |
1992s | stats that are really good means that |
1995s | your cape no longer matters which means |
1997s | we haven't we just don't make a we can't |
1998s | we can't go there's no point making any |
2000s | yes we can't go beyond either we can |
2001s | something that's better than current |
2003s | comp cake because it's like well you |
2004s | just took everything yeah exactly right |
2006s | so then we just have to buff the stats |
2007s | on comp to compensate so then you still |
2009s | wouldn't wear than you came so basically |
2010s | we'd release in you cape and all that |
2011s | would do is puff comp yeah so so by |
2012s | implementing it in the way that it's a |
2014s | stacking benefit on top of your cake |
2016s | means capes matter and comp matters and |
2020s | in the second part of that fixes rather |
2021s | than tying it to comp we're tying it to |
2024s | any tier one achievement category so |
2028s | that's basically Max or quest or Reaper |
2032s | or posture like we need to think about |
2034s | like if we do the misc category and it |
2036s | turns out the misc tier one is |
2038s | absolutely trivial and it's basically |
2039s | nothing in there then obviously we |
2040s | wouldn't give you the stats for that |
2041s | right so well this is all subject to |
2043s | like working out how actually is not |
2045s | broadly speaking the idea is that you |
2046s | can focus on one area of the game and |
2049s | get your best in slot Cape starts from |
2050s | that you don't have to go to a living |
2052s | farm if you're actually yeah so like if |
2054s | you if you are purely a pvn player you |
2057s | could get the combat Tier one |
2058s | achievement and then you don't have to |
2061s | touch any scaling any |
2064s | minigames right content yeah yeah and |
2067s | you may want to because there were a |
2068s | rewards attached great but you're not |
2069s | forced to just to have I think the |
2072s | important thing to make clear is how |
2075s | does so obviously we're talking about |
2077s | right now and just talking about it |
2079s | there is a lot going on here there's all |
2080s | these different variations and so on and |
2082s | so forth so how does that how is that |
2084s | communicated in-game now how are there |
2086s | like to have ideas how that can be done |
2088s | I've taught my head no we'll just we'll |
2091s | have to put it somewhere yeah don't have |
2093s | to because there's actually some passive |
2094s | buffs that came in with my knee and |
2095s | smithing as well that are kind of hidden |
2096s | yeah well and there are a few in-game |
2098s | it's not very many but there's a few |
2099s | passive buffs we might we might just |
2101s | need a screen that shows you the pass it |
2102s | off to it it might be part of an |
2103s | achievement like metamath achievement I |
2105s | was like have you unlocked all these |
2107s | passes on your player but I mean that's |
2109s | a fair point is is upon like right now |
2111s | it's not visual yes see what's like have |
2113s | I got a vers have I got this very Cape |
2114s | have I got explains that we might need |
2117s | to have just introduced like a passive |
2118s | like we wouldn't want to put them all on |
2119s | the buffer oh no that'd be overwhelming |
2121s | so so we might need just some screen |
2124s | where you you can see so someone said |
2126s | the chat okay so what if I complete tear |
2127s | free of all can I get one cape for all |
2129s | capes |
2130s | wait what that's what I just read if you |
2134s | have one tear free capes you |
2135s | the theory concave is there like a so |
2139s | there's a cape for three of the six |
2141s | achievement each tier if you've got all |
2145s | six achievements you have the concave |
2146s | about it we can get probably a new |
2150s | concave now actually as I headed so in |
2153s | short with this is to address problem |
2156s | for which is a lack of stuff to work |
2158s | towards once you get comp you mentioned |
2160s | this office earlier on the stream so the |
2163s | pitch list is to add three new comp |
2164s | capes which have the generic name of |
2166s | tier 1 tier 2 or tier 4 yeah I'm sure |
2168s | this naming isn't final yeah yeah just |
2170s | trying to make it easy to understand at |
2172s | the moment we can call it like the |
2173s | Grandmaster you know big-haired conquer |
2176s | like we can give it a good name later |
2179s | but for now it's like there's three |
2181s | tiers right yes the tier 1 cape in the |
2183s | city of Copan is a tier 3 go so in short |
2185s | presumably they each have a matter that |
2188s | you have to get you get they just need |
2190s | to do all the categories so you if you |
2191s | get all the tier 1 categories you get |
2192s | the two on copying if you do all the |
2194s | tier 2 you can't agree to concave which |
2196s | is we think is roughly equivalent to |
2197s | trim possibly slightly easier possibly |
2199s | slightly harder this is what we haven't |
2201s | sat down and blur it in practice is |
2202s | probably likely to be a bit more work |
2204s | but no individual achievement will be as |
2206s | hard as 5 K cos that's fine as my |
2208s | intuition that's definitely not final |
2210s | but I suspect we take off the most |
2211s | ridiculous stuff but possibly add on a |
2213s | few more things that aren't as |
2214s | ridiculous and then there'd be tier 3 |
2216s | comp which is probably significantly |
2219s | harder than current rim again without |
2221s | having actually sat down and applied now |
2223s | that's that's the intuition of what it |
2225s | mystic semi already be in here but tiles |
2227s | wise are you gonna do stuff about tiles |
2229s | when it comes to because obviously right |
2231s | now we have the to tie it was just |
2232s | completionist what free completion is |
2233s | completion completion is with a gold |
2236s | trim and also the master quest though so |
2238s | we guess like it's not as important so |
2241s | we haven't fought but I would I would |
2243s | expect they're probably in title |
2244s | associated yeah I guess more from a |
2246s | visibility perspective I guess so if |
2248s | they're sick because the title costs are |
2249s | so little to develop like capes are |
2251s | actually you surprise capes are Ashley |
2252s | quite expensive which is partly why we |
2253s | don't want to add in the 9 capes for the |
2255s | categories we think plants don't really |
2256s | care about |
2257s | so like scaling questing PV I'm really |
2259s | matter right but there's no harm us |
2261s | adding like a minigame title each tier |
2263s | and then obviously a comp can have a |
2265s | title at each tier and they may be the |
2267s | existing titles or they may be slightly |
2268s | different titles |
2269s | depending on on how that works all right |
2272s | that's know like if the exact existing |
2275s | title is really important tell us that |
2277s | and we'll make sure that there's a way |
2278s | to get the exactly existent oil and |
2281s | again this the important thing like just |
2282s | tell us but as you know we have this |
2284s | court we're on the official runescape |
2286s | disco Channel server where the channels |
2288s | we have set up laminate on bass is very |
2289s | important to have a 15 channels come in |
2291s | coming up yeah there's a lot okay grace |
2294s | periods this is where we're gonna get |
2296s | fun here so definition of grace period |
2299s | is taught is time from yeah you know |
2302s | when the content comes out you you don't |
2303s | lose your cape immediately basically I |
2305s | have a bit of time to get UK back and |
2308s | what we've pitched is rather than each |
2310s | update you have say a month to get your |
2312s | comp back instead because that's quite |
2314s | hard to keep track of what came out when |
2316s | and how long you do it we'd have to |
2317s | create some ingame interface showing you |
2319s | how long you have what we've proposed |
2322s | instead is every three months or every |
2324s | six months there's a day and on that day |
2328s | you lose your comp if you haven't quite |
2329s | so everything that came out in the last |
2332s | three month period or six month period |
2333s | depending on how frequently they are |
2335s | you've got until that day to do it |
2337s | Wow and what we'd expect is that that |
2339s | would be after a big update not just |
2343s | before a big update that make sense did |
2344s | we released a new skill we wouldn't then |
2347s | just have what we're calling this |
2349s | lockdown right we wouldn't have that |
2350s | like the week after because then you |
2352s | only have a week or if we did it like it |
2354s | could be that you know lockdown week |
2355s | scheduled and then a new seal comes out |
2357s | and like well the skill has to come out |
2358s | just before the lockdown weeks just the |
2359s | way it works in which case we wouldn't |
2362s | tie to that log down we we'd say no you |
2363s | can do it you can do it three months |
2365s | later or six months later or whatever so |
2367s | in the idea is you just you know how |
2368s | long you've got you know you've got |
2370s | until whatever yeah you've got into a |
2373s | gene to get all this done that's a |
2374s | little too long I think three months is |
2378s | okay I think six months might be a tough |
2379s | I think three months is a massive |
2380s | problem as to why we had the metaphorce |
2382s | criticism mostly from my experience of |
2386s | the launch of menopause all the way up |
2387s | until September when we removed the Cape |
2389s | the free month time frame I think was |
2392s | considered too long I think free months |
2394s | is a little too long for someone who is |
2397s | dedicated to keeping their Cape I think |
2399s | three months is |
2400s | little too lenient bad and that's maybe |
2402s | my personal perception it works I mean |
2404s | because the capes would all be split |
2405s | down as well you know like that will |
2409s | have an effect I mean I'm sorry I'm not |
2410s | disagreeing with you that will have an |
2412s | impact on the matter of the metagame |
2414s | of you know a quest comes out but I |
2417s | didn't lose my skill and cape new |
2420s | skilling update comes out but I didn't |
2421s | lose my quest cape and you keep your |
2423s | stats and that will have a big impact on |
2426s | the way that players respond to updates |
2427s | so just looking at the chat look at the |
2430s | numbers there frohnen some people say in |
2431s | one months I'm saying two weeks one week |
2433s | so obviously it's very variant I'm |
2436s | seeing one month commonly at the moment |
2439s | but I mean again this is and what I love |
2442s | about for this is that it shows how |
2444s | passionate people are about stuff for |
2446s | this because of the different opinions |
2448s | and everyone getting stuck in and stuff |
2449s | but you know and this is why we have |
2451s | this stream as well just so we can have |
2452s | these kind of discussions where think is |
2453s | very important the the product the |
2454s | product the absolute primary purpose of |
2456s | having grace periods at all you just so |
2458s | you can do content with your comp cape |
2460s | on right boy to press that problem like |
2462s | breathing do a quest while wearing the |
2464s | quest cake you can do you know like so |
2466s | it to an extent the exact length of time |
2469s | isn't that important it's more the |
2470s | principle you don't have to do it on |
2472s | there yeah I think the length of time |
2473s | can be important depending on what is in |
2475s | that call oh yeah sorry I just learned |
2477s | that is super negotiable yeah yes |
2479s | like assuming that we all agree and I |
2481s | like I can see it's following this |
2483s | directly write the like assuming we all |
2484s | agree that I mean to be honest the |
2486s | survey came back pretty overwhelmingly |
2487s | in favor of grace periods so it doesn't |
2489s | seem very controversial but assuming |
2492s | that we all agree there are grace |
2493s | periods we can then negotiate how long |
2495s | those great spirits are absolutely yeah |
2496s | cuz that's not that my best literally |
2498s | just exchanging a number in code so it's |
2500s | really like we could be like we could |
2501s | forget to pull it and then be like the |
2503s | day before launch be like oh wait hang |
2505s | on we need to make it one month we need |
2506s | to change it I mean we shouldn't because |
2507s | of testing but you know what I mean it's |
2509s | not a difficult thing to change so it's |
2510s | not a big deal if we need to cool all |
2513s | right that was that I enjoyed that |
2514s | discussion breeze the prison is anything |
2515s | you want to chime in before I jump on to |
2517s | the next bit or right not really that's |
2521s | fine I mean I mean it's quite like it |
2523s | can always depend on when content comes |
2526s | out like you can have months where |
2529s | nothing goes on calm camp like we |
2531s | currently have although I think I hope |
2532s | put rework that that's not the case |
2534s | if I look at complicate requirements I |
2537s | mean if we look at this year see we |
2540s | added the to my name's Smith and ones |
2541s | here one for mining and the one for |
2544s | sniffing yeah and of course added a |
2545s | quest via the web we're added two quests |
2549s | since that time yeah Reaper had and then |
2551s | visit migrate nothing apart from mine |
2555s | inspecting nothing new yeah yeah yes so |
2557s | like you require Reapers just they're |
2559s | inherently twice are just they're |
2560s | inherently nothing new comes up so it is |
2563s | almost trivial Ansari is almost trivial |
2566s | in a sense to is to like why actually |
2568s | comes out within a time frame so if we |
2570s | say six months Internet six months only |
2572s | three different achievements rather well |
2574s | but also post post post comp a really |
2576s | well I think we'd expect to be adding |
2577s | but expecting we intentionally |
2578s | low-balled the mining and smithing |
2580s | concave because if we wanted to think a |
2582s | lot more on but there were so many yeah |
2583s | yeah we wanted people to spend like five |
2585s | hundred respects or some things yes not |
2587s | very much and that's nothing that's |
2588s | that's one of the other poems that sort |
2589s | of makes us want to do Chris periods is |
2591s | is the negative sentiment and sort of |
2594s | complaints about new content like people |
2596s | having to rush play on forums just to |
2598s | get music means that they can't just |
2599s | enjoy Lauren farms like if you wanna go |
2601s | to plural forms a month after has come |
2603s | out whereas no you need to like rush it |
2606s | I want to get out I have to spend |
2608s | millions to buy all these dragons to |
2610s | farm the money to going at the season |
2612s | Iser to get that break and then just go |
2614s | back to when doing I can't come back at |
2615s | different time yeah |
2616s | whereas grace periods kind of help if we |
2618s | had yeah that grace period like said |
2621s | then we would kind of have you'd have |
2624s | that time to enjoy the content yeah same |
2625s | time of course not feeling like you have |
2627s | to rush because I need my Cape back |
2629s | because I want to do my PBM because my |
2631s | stats or presets or whatever so yeah to |
2634s | that point I can definitely see the |
2635s | advantages of a grace period on the on |
2638s | the other hand I just want to like slide |
2640s | it in there people I've I've I've heard |
2642s | players also say that they don't they |
2643s | don't want grace periods because they |
2645s | like not seeing calm capes or you know |
2647s | whatever capes are like after a big |
2649s | update they want to see who can race to |
2651s | get did oh yeah yeah the calm cape like |
2653s | after saw like I'm pretty sure that they |
2654s | were always the last people I think the |
2656s | content itself can do that right the |
2660s | first person you see wandering around |
2661s | the new pet or the first person you see |
2662s | wandering round with the new |
2663s | yeah yeah Wow you know it already |
2665s | achieves that I think sure yeah that's |
2667s | true |
2667s | if my skimming skills are on points |
2669s | debatable from what I can see in 2018 we |
2673s | only were skimming yeah it's not like |
2675s | we've got skimming skills no I can only |
2679s | see that we only if we added less than |
2681s | 10 comp record new comp requirements in |
2683s | 2018 if so and that's exactly what we |
2686s | mean about Thanks what is it point three |
2688s | or whatever point two we had easy 1 & 2 |
2690s | so like that's Reaper as a new yeah |
2694s | literally new fin yes and so if if we |
2698s | did put in your achievements on them |
2699s | there could be something yeah but they |
2700s | just had to go on Reaper so I mean it's |
2703s | a fascinating thing |
2704s | freeze okay here we go freezing existing |
2707s | comp ensuring home capes so so this is |
2710s | where the biggest the biggest |
2712s | controversy here is don't take away my |
2714s | concave don't take one which room |
2715s | concave and I that's totally fair like |
2717s | we totally understand people work really |
2718s | really hard for their trim comp cakes |
2721s | right you've just comped right yeah like |
2724s | I'm not sure I'm comped right the people |
2726s | have got trim comped they worked hard |
2728s | and they shouldn't have that taken away |
2729s | right we understand that we're talking |
2730s | about recategorize and things talk about |
2732s | shop and stuff around we don't we like |
2735s | it's not it's not fair to take our way |
2737s | okay so if this up they came out let's |
2739s | say let's take use me as an example I'm |
2741s | five contracts away from the game |
2742s | completions cake yeah you then bring out |
2744s | the concave rework and revamped |
2746s | everything can I still walk towards ya |
2747s | that oh yeah so what what we're planning |
2749s | to do is take the existing comp cape and |
2751s | trim comp Cape keep them exactly as they |
2755s | are when the rework comes out okay and |
2756s | then they'll just be there still anyone |
2760s | who's got them and still got them anyone |
2761s | who's almost got them are still almost |
2762s | got them you can keep working away on |
2764s | the wrecks they just sat there no that's |
2767s | okay exactly as they are now yeah that |
2769s | we wouldn't add new requirements to them |
2771s | no so once you want let's say we release |
2774s | this tomorrow then the final contract we |
2777s | would have had exactly what we know okay |
2779s | right I mean you might still need to get |
2781s | Reaper if a new boss comes out okay yeah |
2783s | we won't be adding any random ones like |
2785s | a new smithing one that says go and make |
2787s | master work we wouldn't do that yes |
2789s | theoretically then the final one is the |
2791s | mine in Smith and ones if it was |
2793s | realesed water yeah okay and |
2796s | just to sort of put put on that point if |
2799s | you currently have trim comp you pray |
2802s | much qualify like again it's not it's |
2805s | not definite yet but you will definitely |
2807s | qualify for some of those at least 301 |
2811s | if you've got your pro if you've got |
2813s | comp now you'll probably have compost |
2814s | post rework anyway yeah sorry the new |
2816s | the new Tier one comp yep |
2818s | you probably you might be like a little |
2819s | bit off it if you depending on what gets |
2821s | shuffled around but you be close yeah |
2823s | and I think it's safe to say maybe the |
2825s | same with trim cotton but again we don't |
2826s | know that so he can't we can't say that |
2828s | for absolute yeah but that's kind of |
2829s | what we're aiming for we don't want |
2830s | there to be a situation where you're |
2831s | currently comped and then the complicate |
2832s | rework comes out and you don't have the |
2834s | new comp cape and it's like hundreds of |
2836s | hours of work and you're like what the |
2838s | hell is up there we don't want to do |
2839s | that so we're not planning to do it |
2841s | right okay that's against controversial |
2842s | requirements in regards to Reaper and |
2846s | cattle Wars so as I mentioned earlier |
2849s | like we looked at what comp without |
2852s | Reaper would mean and it sort of doesn't |
2855s | make sense we we started trying to |
2857s | divide up what would it like if you |
2861s | conceptually divided runescape into |
2863s | achievements that anyone can do given |
2865s | enough time and achievements that |
2868s | certain players can't do even given the |
2869s | large amount of time you've got all |
2872s | these hard achievements in combat not |
2875s | much of it outside of combat so except |
2878s | in as much as that there's combat in |
2879s | quests and stuff like that but actually |
2881s | there's nothing in combat that isn't |
2884s | like that okay because there aren't the |
2887s | achievements tied to like farming abbey |
2889s | demons right so like actually combat is |
2892s | hard by that definition so when we |
2895s | started so basically be like comp |
2896s | without combat and comp with combat |
2899s | except if I can't do any Reaper bosses |
2901s | that I also can't do sliska which means |
2903s | I can't I don't have the quest gate |
2904s | so its comp without combat or quests and |
2908s | it might be without minigames and I |
2911s | don't know what's in this category over |
2912s | like so |
2914s | so actually when we started looking at |
2915s | what comp without hard PVM content looks |
2919s | like that's called the max cave sure and |
2922s | that's a little bit reductive but it's |
2924s | essentially true ok so on that on based |
2928s | on that logic our current |
2930s | plan is that Reaper stays on comp |
2932s | because anything else does because |
2936s | because combat belongs on comp Reaper |
2938s | belongs on combat therefore without that |
2940s | it sort of isn't the comp cube and I |
2942s | don't mean that out of a sort of general |
2943s | principle of all it should be everything |
2944s | in the game I mean actually if we start |
2947s | trying to remove hard PVM content from |
2949s | the completion escape we just have to |
2951s | remove loads of stuff do you feel groups |
2953s | are a problem when it comes to Reaper |
2956s | yeah but the same logic applies if we go |
2959s | through and start trying to remove all |
2960s | group content and that kind of thing no |
2961s | I could I could see us doing like a |
2963s | special group trim or whatever and that |
2966s | that's something I think was relatively |
2967s | easy to add and I certainly add I have a |
2969s | final decision on that I could see us |
2972s | adding like a group bit but it's it's |
2976s | it's it's a similar sort of logic that |
2978s | if we start taking out anything that |
2980s | can't you know its group content the |
2982s | can't believe why why why combat group |
2984s | content and not exactly other stuff sort |
2988s | of seeps in it's because I'm for the |
2989s | unfortunate the problem is there of |
2991s | course is that we didn't have a Reaper |
2993s | esque achievement for minigames which |
2995s | ties to comp yeah which obviously is a |
2997s | problem in kind of the way we create |
2999s | ourselves like that you can't play |
3001s | Castle Wars without other people right |
3003s | you can play solo so you need other |
3005s | people so that that same logic almost |
3007s | applies to PV on where you can't play |
3008s | without without other people and then if |
3011s | we really say anything in the future |
3012s | what what what precedent does that's it |
3014s | for anyone who's saying like bosses are |
3016s | harder than Cisco I mean yes but like |
3018s | what you're asking is to have the comp |
3020s | cave set exactly where your capabilities |
3022s | are |
3022s | if you think that quests are fine on the |
3024s | comp Cape but hard bosses aren't fine on |
3026s | the comp cave then you're just asking |
3027s | for the achievement to be set at your |
3029s | skill level which isn't which isn't |
3031s | really fair like the either is |
3033s | everything or it's nothing if you see |
3035s | what I mean like there's no there's no |
3037s | objective way to say all that boss is |
3039s | too hard to be on competence and make |
3040s | sense |
3041s | cool oh and so in Massillon Castle Wars |
3045s | requirement itself what will become of |
3048s | that so it will remain on the legacy |
3049s | regardless there is going to be a legacy |
3051s | trim calm cake which also by doing and |
3054s | you have to have that we're not gonna |
3055s | change the requirements so that will |
3057s | still be on this if you've ground out |
3058s | your 5,000 cars Kosmos games it's on the |
3061s | legacy trim comp game and you'll have |
3062s | the legacy trim concave to show |
3063s | that sure so that achievement is being |
3065s | recognized still whether it stays on the |
3067s | new comp system we don't have a final |
3071s | decision on that it might be that it |
3072s | ends up in my tier 3 minigame for |
3074s | example so the highest here are them |
3075s | yeah the highest tier minigame so it |
3077s | effectively becomes a sort of insane |
3079s | requirement rather than a trim |
3080s | requirement if you want to think about |
3081s | it in those terms but we don't have a |
3083s | final decision on that cop because it's |
3086s | not like because it's not tied to stat |
3088s | anyway it's sort of a less controversial |
3092s | aspect so it's not out of the question |
3093s | that it would be at tier 2 it definitely |
3095s | wouldn't be a tier 1 okay let's get into |
3098s | some of the stuff we heat we've already |
3099s | answered in and I thank you but I think |
3100s | it's kind of important to emphasize on |
3102s | sure if they've not read the document |
3103s | which is when we've been talking about |
3106s | all these capes but we haven't even seen |
3108s | them yet when can we expect to have a |
3109s | look at what these capes look like I |
3111s | don't know when is it going to register |
3113s | me when is a good question we got we've |
3115s | got some quick concepts just back it I |
3117s | was like a very early drawing we are |
3121s | holding them for what I can see when we |
3123s | when we get the initial final concepts |
3125s | will definitely be be pulling them I |
3129s | think I think we did the similar thing |
3130s | years back with current Khan capes am i |
3133s | Rob that I wasn't here for my time yeah |
3135s | but we we will bring some some |
3138s | variations and say you know do you like |
3141s | this one in skills or do like this one |
3143s | in the lower and then see what the |
3145s | reception is so it definitely will be |
3147s | showing off to players and it definitely |
3148s | will be pulled we're just waiting on |
3151s | that to happen but we Bart knows about |
3153s | it and what becomes of skill care perks |
3156s | they will be pretty much the same so I |
3160s | think we were Tom it's just just for the |
3162s | stream actually - oops kill Kate perks |
3167s | on a cape you only to have max just as |
3170s | you do no okay when you when you unlock |
3172s | max you'll be able to put three |
3174s | different skill capes onto your capes |
3176s | lot if you've got an expert cape you can |
3178s | add two so you know actually can max to |
3180s | get skill tier Prix so an expert cape |
3181s | you're referred to as like gavurin cape |
3183s | yeah there's a guy thing like the other |
3184s | inkay Parton's keep coming back and |
3185s | escaping something else I forgot that |
3187s | fourth one and the other so that would |
3190s | be like that because that's we didn't |
3192s | say the exact how exactly work for each |
3193s | thing yeah like that's that what the |
3194s | passives thing means yeah that's a |
3196s | passive benefit you get |
3197s | yeah you wouldn't have to wear a |
3198s | particular cape cool |
3200s | so anything so if you have that max |
3202s | threshold then you can then put the free |
3204s | perks on on your Cape slot yeah okay |
3207s | however that other maybe you eat a skill |
3210s | cape okay and again the ability I don't |
3213s | know I don't know how that works what it |
3215s | cost me reading the charity occurs to me |
3216s | that so having having said what I just |
3218s | said about PBM as I've said several |
3220s | times we don't know what's at tier one |
3222s | right we haven't said that okay so can |
3224s | we just get this out of the way Tier |
3225s | three is not gonna be is it and a half |
3227s | something like ill tell us a 4k I |
3229s | presume don't even conceivably conceive |
3231s | I'm not saying I'm not saying it |
3233s | definitely will or a definitely one will |
3234s | have to sit down and work out what that |
3235s | means it might be because we have to |
3237s | think about what the identity of tier |
3238s | three years and we don't have a mission |
3239s | stone I part of the job here is to write |
3241s | what what does it mean to have tier |
3243s | three comics right what does that mean |
3244s | does that mean you are a master of all |
3246s | aspects of the game I mean what does not |
3247s | you've just ground everything out like |
3249s | crazy |
3250s | yeah because those are two quite |
3251s | different things so we need we need to |
3253s | think about what honestly like I could |
3255s | you might imagine that it might be that |
3257s | we need like a hypothetical tier 4 to |
3259s | put really insane stuff on yeah like |
3261s | because some people are asking us for |
3263s | like a 200 million capable right so like |
3265s | that doesn't belong at tier 3 but maybe |
3266s | that belongs here for right we might not |
3269s | have a cape associated with it but my |
3270s | have an achievement associate again |
3271s | preface this as always that everything |
3274s | we're talking about here is not final |
3275s | and a very easy subject to change figure |
3278s | this is a discussion on the deadlock |
3281s | stuff FC is just release for so |
3282s | discussions kind of give you guys an |
3284s | idea of the full process behind stuff |
3285s | because I feel like a Templar can only |
3287s | do so much compared to you know coming |
3289s | on actually being able to dive into |
3290s | specific the point I was making was it |
3296s | won't necessarily be the case I'm not |
3299s | saying it's not I'm not saying it is I'm |
3300s | saying we have to decide this with your |
3302s | help it more necessarily be the case |
3305s | that group bosses are at tier 1 combat |
3307s | ok they belong in the combat category |
3309s | they've been long on the comp cape they |
3311s | don't absolutely necessarily belong at |
3313s | the tier 1 comp cape so it might be like |
3316s | again we need to sit down we need to |
3317s | pull all this out exactly because it's |
3319s | and it's a lot of work this is like |
3320s | weeks of work I'm talking about here |
3321s | like we need to sit down apply exactly |
3322s | what everything goes everywhere in the |
3324s | system it might be that we can just put |
3325s | all the group bosses at tier two |
3327s | brilliant in which case that's no longer |
3329s | a problem because if you want |
3330s | tier one comp you can do that without |
3332s | doing any group bossing it might be that |
3333s | if we do that there isn't enough at Tier |
3335s | one combat in which case that plan |
3336s | doesn't really work out so I think a |
3338s | very important question to ask is you |
3340s | know from this we're gonna have one hell |
3342s | of a discussion from players we will |
3344s | theorize about XY and Z so I think the |
3347s | important part is to kinda get an idea |
3350s | of when players can expect more |
3351s | information on stuff so how come well |
3353s | what can we reassure them just as soon |
3356s | as soon as we call it okay so so with |
3359s | this with this design out with mining |
3363s | smithing we just we just did everything |
3365s | in public yes soon as we had a document |
3367s | was published it like first I put on |
3369s | this court just to get something because |
3370s | then they would say oh he's full of |
3371s | typos I know it would fix the typos and |
3373s | then I would post up and read it and |
3374s | then they would say it's full of typos |
3375s | so it fix the typos and then are usually |
3377s | I would post like an updated version of |
3380s | it the day after or the week after |
3381s | taking into account all the feedback and |
3383s | explaining what changes we've made based |
3385s | on the feedback so as soon as we have a |
3387s | document we'll publish that often so you |
3389s | obviously mention the - with him being |
3390s | public and stuff of that where that was |
3392s | a beta do we see anything that that |
3393s | being I don't think this needs a beater |
3396s | okay really |
3398s | there aren't really any big technical |
3399s | problems to experiment with no there |
3401s | isn't really like - me thing was partly |
3403s | about test testing the technical stuff |
3404s | it was partly about the look and feel of |
3406s | the skill it was like does mining feel |
3408s | good to play this is basically just a |
3410s | list of achievements and a cape |
3411s | oh go like and in the case of like the |
3414s | cape let's say we get over let's say we |
3416s | everyone proves the concept art so we |
3418s | make the cape and we publish it and 90% |
3420s | of plays hate it right well we can just |
3421s | change it like right that doesn't need |
3423s | to be beated so there isn't really the |
3425s | same doesn't have any impact on the |
3427s | weight sorry it doesn't slight impact on |
3428s | the economy obviously because players |
3430s | chase achievements but he doesn't like |
3431s | we're not ruining the value of anyone's |
3433s | bank you know like there's none of those |
3435s | sauce yeah like it was big things with - |
3438s | my thing was doing all the replacements |
3440s | for people's banks like that could have |
3441s | gone horribly wrong like I actually |
3443s | didn't veto it |
3444s | I think horribly wrong but like I think |
3446s | one pickaxe term I think you missed I |
3448s | think it was we missed one in 12 items |
3450s | in people's bank system yeah every 12 |
3452s | item in your bank didn't get replaced |
3453s | which produced absolutely bizarre bugs |
3455s | that were impossible to solve yeah |
3457s | because people were going on none of my |
3458s | pickaxes got replaced then we weren't |
3459s | yeah they did they'd pick out there's |
3460s | definitely get replaced and someone else |
3462s | would none of my blade bodies got |
3463s | replaced |
3465s | I think you could mention if it's better |
3466s | than something catastrophic Lee goes |
3468s | running I think you can say that that's |
3469s | fine because but there's no reason to |
3473s | anticipate problems in this case it's |
3475s | much more I do what I mentioned because |
3477s | we've actually discussed this for almost |
3479s | an hour so I thought it would be one |
3481s | hell of a discussion and well I was well |
3484s | right on that one but I think it's |
3485s | important to mention I'll say it again |
3487s | this stuff subject to change everything |
3491s | we said here is absolutely not fine I |
3493s | was very much in the Slim's the design |
3495s | bear my safe in saying that still design |
3497s | everything outside that absolutely |
3499s | and the very important thing of course |
3500s | is that these guys are looking for the |
3502s | feedback from all of you on it that is |
3504s | very important to say the very least you |
3507s | can give that feedback inevitably off |
3510s | the tee ldw Fred when is posted on |
3511s | reddit and of course neither school |
3513s | server on just got GG /rs there is gonna |
3516s | be one hell of a discussion about all of |
3518s | this I feel because you're all very |
3519s | passionate about this which is great to |
3520s | see so it's just about finding that |
3523s | middle ground where we can obviously |
3525s | well smash it really so apart from that |
3528s | though that'll take us to the end of the |
3531s | stream pretty much covered as much as I |
3534s | wanted to we did have some general stuff |
3535s | but I had a feeling this is gonna take a |
3537s | lot of this question because of course |
3538s | naturally is a very divisive topic in |
3541s | regards to what we're going through but |
3542s | yes thank you so much everyone as it and |
3546s | if you guys want to say before we wrap |
3547s | up here I'm just checking my wrote down |
3548s | a list of stuff to keep you covered that |
3550s | we've covered everything yeah there was |
3554s | there was what there are a lot of people |
3555s | still expressing a concern about us |
3556s | devaluing their achievements that's |
3558s | really what we don't want to do I think |
3561s | that so in the case of like if you've |
3563s | worked hard to get some accomplishment |
3564s | so that it would be recognized that will |
3567s | still be double still existence in the |
3568s | new system like because it's not going |
3570s | to be that different we're talking about |
3571s | categorizing things a little bit more |
3572s | clearly defining things a little bit |
3574s | more clearly but if you've worked for |
3575s | some particular goal that goal should |
3577s | still be recognized the group that I |
3579s | think are losing out potential or it |
3581s | might feel like they're losing out are |
3583s | the ones who worked on comp for stats |
3585s | and don't actually want comp |
3588s | don't can't this in they didn't actually |
3590s | want to do living form right what they |
3593s | wanted with the stats and those players |
3594s | are going to say why does someone who |
3596s | didn't grind out |
3597s | farm desert the same stance as me |
3598s | because that's the state they'll be in |
3600s | after the relook and like my answer to |
3603s | that is you benefit because next time |
3605s | there's a livid farm that you don't want |
3607s | to grind out you don't have to do it so |
3609s | although you ground out livid farm in |
3611s | the past we can't really fix that for |
3612s | you |
3613s | instead of having your best in slow |
3616s | combat cape you're not given a skill |
3618s | esque to the cue because going after the |
3622s | rework uke combats that's backfire you'd |
3626s | keep your combats that's even when we |
3627s | release live at farm to write which |
3629s | requires 250 so so even though it feels |
3636s | like you're losing out you're not you're |
3638s | benefiting that's just it will take a |
3639s | while before it you can see how you're |
3641s | benefiting o the other is there were |
3643s | just some people in the chat saying like |
3645s | they're obviously not listening to a |
3646s | feedback they're obviously not going to |
3646s | change anything which is weird because |
3648s | like that's exactly what we changed |
3651s | loads about mining and smithing having |
3654s | for the better as well for the update |
3655s | itself I mean was awesome so you do like |
3657s | everything like you've said like it's |
3659s | part of the design you get the stats |
3660s | from any one of the categories that's |
3663s | not fun at all like it's like two lines |
3666s | of code to change that up yeah that's |
3667s | not a final decision at all that's no |
3669s | way you think of it cool all right that |
3672s | will wrap it up everyone so as always |
3675s | thank you so much for joining us this |
3676s | was probably one of the most in-depth |
3678s | discussion streams I've ever had in |
3680s | regards to just literally talking about |
3681s | one topic for a very long amount of time |
3683s | so was obviously exhausting him trying |
3686s | to make sure we covered everything we |
3687s | want it to cover but I think in these |
3689s | three I mean exhaustive exhaustive yes |
3692s | the stream helped me there you know kind |
3695s | of elaborating on some certain things in |
3697s | there but apart from that everyone thank |
3698s | you so much as always for joining us |
3701s | we'll end the stream I head upstairs |
3702s | fire out your lead scape and good luck |
3704s | on your parcel from that one but as |
3706s | always join the server talk to these |
3707s | guys involved in any entire team more |
3710s | easy more doctor more to more Jack I |
3712s | think that's everyone |
3713s | yep that's the team perfect all right |
3716s | now open up for everyone's here ever and |
3718s | so thank you so much for joining us take |
3720s | care and have a good one Cheers |
3755s | you |