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0s | this week on rsbnb update we sit down |
---|---|
2s | with montjac and montreike part of the |
4s | team behind extinction runescape's |
6s | newest grandmaster quest |
8s | focusing on extinction itself and the |
10s | elder god wars as a living story we |
13s | unpack what went into building this |
15s | chapter ending quest |
22s | this is rs baby update a special |
25s | presentation plotting extinction |
27s | recorded tuesday april 5th 2022 |
41s | hello everybody and welcome back to |
43s | another episode of rsbnb update tanis |
46s | and myself are here as we are each and |
48s | every week welcome back tennis |
51s | thank you shane i'm really excited to |
53s | get started today um |
55s | had a |
56s | really good night last night very |
57s | eventful |
59s | yeah it and it has been an eventful uh |
62s | couple days and even in the lead up to |
64s | that and tennis and myself are back for |
66s | this special episode because on this |
69s | episode we're actually joined |
72s | by two of the jmons involved in the |
75s | creation of the latest grand master |
77s | quest in runescape |
79s | extinction so welcome to the show |
82s | mods jack and mod shrike welcome aboard |
85s | hi there hello everybody |
87s | so what we're going to be doing here |
89s | this this week on this episode is we're |
91s | going to be having a bit of a discussion |
93s | about building extinction and then after |
95s | that |
96s | we're going to go into a full-blown uh q |
98s | a and answer some of the wider lore |
100s | questions that have come up in the full |
102s | edition |
103s | of this episode which you can find on |
105s | our youtube channel at youtube.com |
109s | rsbnb and |
111s | following from this i just want to say |
113s | that this is obviously a big quest this |
116s | quest has |
117s | has there's there was a lot riding |
120s | on this quest in terms of extinction and |
122s | the wrapping up of the |
124s | elder god wars with this and we just |
125s | wanted to have a bit of a discussion |
126s | about the process behind |
129s | making this quest but before we do that |
131s | we need to just handle some quick |
132s | introductions so |
135s | uh let's start off with you uh montreal |
137s | introduce yourself and give the |
138s | listeners a bit of a brief description |
140s | of what you do at |
141s | jagex all right hello i'm mod strike i'm |
144s | a junior content developer on runescape |
145s | 3. um i was feature lead for extinction |
148s | and one of the main writers for it |
150s | and we'll go into just what all that |
153s | entailed in just a wee bit and mod jack |
155s | if if the listeners aren't aware of who |
157s | you are |
158s | hi i'm mark jack i'm a senior game |
160s | designer working on runescape i've been |
162s | on runescape for well over 10 years now |
165s | and i'm currently responsible for the |
166s | storyline as a whole |
168s | so you know coordinating the different |
169s | updates with each other all right that |
171s | that sounds like a |
173s | task that everybody who asked questions |
176s | and helped put this episode together |
179s | would just love to get into your brain |
181s | for a moment and we're going to try and |
183s | do some of that but of course i'm shane |
184s | 1208 and tannis can be found in game as |
187s | well at tennis 79 so |
192s | i want to take this back to |
194s | when we |
195s | first sat down with you |
197s | ma jack last year we talked a bit about |
199s | the decision |
200s | to make the elder god wars focused |
202s | heavily on story instead of just having |
204s | it be a pvm soul experience and |
207s | with this there was real character |
208s | development twists and turns for both |
210s | the characters and story but most |
212s | importantly it felt like a war |
214s | so arriving at the end of this chapter |
216s | of it would you say that this |
218s | whole of game approach worked well for |
220s | building the story |
223s | yeah no i definitely think so um |
225s | it |
227s | was i mean i guess so yeah the the |
228s | dungeon we wanted to integrate into the |
231s | game world it sort of has a you know a |
233s | cyclical effect on the story by |
236s | by plugging the story into the pvm |
238s | content we make the story matter more |
239s | and then by plugging the pvm content |
240s | back into the story we make the pvm |
242s | content mata more and the two just |
243s | complement each other rather than sort |
245s | of ignoring each other so yeah i'm |
247s | really pleased with how that worked um |
249s | the one thing i'd call out i guess is um |
252s | the god dialogue that happened with each |
254s | week so you know we've released the four |
255s | fronts and the four fronts i think it's |
256s | fair to say they weren't really story |
258s | updates they had a little their little |
260s | cutscene introducing the boss and there |
261s | was a little bit of lore in that but the |
263s | story didn't really develop there |
265s | weren't you know changes but then we so |
267s | we put in the god dialogue almost as a |
270s | i don't want to say last minute it |
271s | wasn't last bit it was part of the plan |
272s | but it was very cheap by comparison to |
273s | making a quest adding in that god |
275s | dialogue was quite a straightforward |
276s | thing for us to do and actually the the |
279s | the reaction to that's been incredibly |
280s | positive so |
282s | we were really pleased because we |
283s | thought people would be a bit |
284s | disappointed with it and obviously there |
285s | were people saying you know bring us a |
286s | quest where's the quest and now we've |
288s | we've brought the quest but yeah |
290s | as a way of delivering story um i think |
292s | it worked really well yeah and we |
294s | absolutely loved having that uh |
297s | week-to-week uh to discuss on it and i |
299s | guess it'll uh go to you montreal |
301s | because uh |
302s | as a junior uh content developer |
304s | relatively new to jagex at the start of |
308s | this and you've been involved with |
309s | battle of the monolith that's oasis and |
311s | now |
312s | extinction |
313s | of course and this in effect kind of |
316s | puts this |
317s | i don't know if it's a fair label or an |
319s | unfair label puts a elder god wars |
321s | label on you how do you feel about how |
323s | this uh story approach was handled and |
326s | how it worked |
328s | i feel like it worked really well um |
330s | obviously my perspective a little bit |
331s | different on it because i wasn't |
332s | involved in content development within |
334s | runescape beforehand |
336s | um |
337s | i'm always a big fan of narrative |
338s | gameplay integration like i love games |
340s | that do it well |
341s | um so seeing that approach within jagex |
344s | and kind of letting narrative be |
347s | not the sole focus because obviously |
348s | that's you know we can't have narrative |
350s | useful because there's so much other |
351s | stuff you do in runescape but letting it |
353s | be the framework that other updates hang |
355s | on i think is a really effective way of |
357s | making the updates matter |
359s | and giving the kind of progression from |
361s | update to update that is quite important |
363s | in a live game that is continually |
365s | updated you do need to have a direction |
366s | and something that just kind of guides |
369s | the theming um |
371s | so |
372s | i mean from my perspective i think it |
373s | worked well all right |
375s | and i i know i know tanis is not |
377s | necessarily |
379s | um the die-hard lorehound of some of the |
381s | people that we've had on the quest but |
383s | this helped |
384s | you had your own thoughts on this too |
386s | from the very beginning |
388s | yeah i i found this really um really |
391s | enjoyable i i like the way that the |
393s | story |
394s | you know um was integrated in so many |
397s | different aspects you know from your |
398s | boss scene to even you know your |
400s | skilling or your you know archaeology |
403s | it's just wonderful all around um but if |
406s | i may i kind of have just a a quick |
408s | little um two-parter here follow-up um |
412s | but one do you think this is going to be |
414s | a hallmark of um how story is handled in |
416s | the future and then two what was your |
418s | favorite part about um |
421s | about how it worked |
424s | um in terms of future plans i would say |
426s | the integration of not necessarily all |
428s | updates but probably most updates and |
430s | most significant updates into the |
432s | storyline i would say is probably here |
433s | to stay |
435s | looking at elder god wars itself and the |
437s | way that it was paced i mean we were |
439s | quite |
440s | one of one of the big considerations for |
442s | delivering of the god was dungeon was |
443s | was you know a dungeon is expected to |
445s | have four bosses a god wants to hundreds |
447s | is expected to have four bosses and so |
448s | we built the structure with that sort of |
450s | boss boss boss boss with that in mind |
452s | um i think from the point of view of |
454s | looking at the year holistically and |
456s | ignoring the question of what a godwars |
457s | dungeon should deliver i think for i |
459s | mean the crosses is complicated but but |
461s | saying that side four big pvm updates |
464s | back to back was a bit weird from a |
466s | pacing point of view so so if i look at |
468s | that as an example of how we could do |
469s | better i think we would probably spread |
470s | out the content a bit better you know |
472s | pvm update and then a quest and then |
474s | something else and then maybe another |
475s | pvm update rather than you know quest |
478s | followed by four big bosses followed by |
480s | another quest |
481s | so so yes and but i think we can do |
483s | better yeah and that's something that |
485s | has come up with our listener base as |
486s | well because when we started this |
488s | process our listener base was largely uh |
491s | geared towards the more skilling quest |
493s | side but it's morphed since then because |
495s | of the boss boss boss |
497s | throughout that and this kind of piggy |
499s | backs into the next question with the |
501s | story arc touching everything in game do |
503s | the both of you feel |
505s | and you can you guys can decide who goes |
507s | first on this but do the both of you |
508s | feel that doing the story this way helps |
511s | get players and even new players |
513s | involved in the story |
516s | i would say yes kind of from my very |
518s | casual casual perspective but like i'm |
520s | not |
522s | this isn't something i |
523s | watch very very closely but i would say |
526s | yes um i find it really interesting |
529s | with zuck especially |
531s | like |
532s | zuck has some |
534s | well not a considerable law background |
536s | but you know he has some story behind |
537s | him and a lot of people got into it who |
539s | perhaps wouldn't normally get into story |
541s | um i think it's helped a lot of kind of |
542s | more casual law players access the |
544s | runescape story which is notoriously |
546s | hard to get into unless you've prepared |
548s | to like |
549s | invest a lot of time in so i think it's |
551s | definitely |
553s | helps more people get in and something |
555s | i'm looking forward to seeing with |
556s | extinction you know as the the player |
557s | numbers start to come in um in terms of |
560s | how many people actually play it and how |
561s | many people get involved and how many of |
563s | them |
564s | are law players and how many of them |
565s | have become interested throughout the um |
567s | elder god was dungeon all right season |
569s | of content jack would you like to expand |
571s | on that |
572s | um yeah i think the thing to call out |
574s | there is that we specifically tailored |
576s | the content with that with that whole |
577s | idea in mind so i mean karapak karapak |
580s | was more or less always going to be a |
581s | boss like he built up to that point i |
583s | believe the point we were developing |
585s | desperate measures was when mod rahman |
587s | said i want to make a i want to make a |
588s | kerapak boss and that's why there's no |
590s | so that's why there's no carrot back |
592s | boss fight at the end of desperate |
593s | measures because he'd already said i |
594s | want to make a proper full boss fight |
595s | with karabakh |
596s | um so he was always hallmark but then |
599s | when we were looking at other you know |
600s | integrating bosses into the story that's |
602s | why |
603s | a glacial and that's why zuck were |
605s | integrated because they were big bold |
607s | recognizable characters that didn't you |
609s | know they didn't require sort of |
610s | obscured or knowledge to make sense of |
612s | they were things that i mean zuck isn't |
615s | wasn't in rs3 prior to that but he's |
617s | very well known within the runescape |
618s | community as a whole right that's why we |
620s | pick those characters and it's it's why |
622s | we characterize them in the way that we |
623s | did it's why we wrote the cutscenes in |
625s | the way that we did so yeah it was very |
627s | much like |
629s | those updates were kind of |
631s | intended to draw |
634s | players who weren't so interested in |
635s | quests and the more conventional sort of |
638s | law content that we delivered in the |
639s | past to draw them into the story a |
640s | little bit more to present them with |
642s | something we thought they might find a |
643s | bit more engaging and interesting which |
645s | left you know which then meant that like |
646s | something like as an ad request could |
648s | just you know go off down a rabbit hole |
650s | of deep lore and and and confusing |
652s | theological discussions because we were |
654s | sort of you know we were trying to |
656s | create content that aimed every |
657s | different kind of player right |
659s | and |
660s | that's so interesting to me because one |
662s | of the huge analogies that we've |
663s | discussed throughout the storyline we |
665s | discussed it a lot with azan audra's |
667s | quest we discussed it with city of |
668s | cintiston as well |
671s | is that when we look at these quests a |
673s | good number of them felt like we were |
675s | watching movies good movies |
677s | at that and this |
679s | is interesting to talk about |
680s | specifically on the mmo front and |
683s | looking at rs because |
685s | when people hear about a quest if |
687s | they're from a different mmo or they're |
689s | used to a different style of game the |
691s | first thing that will likely come into |
693s | their mind |
694s | is the vanilla fetch quest which we've |
696s | had in the past in rs and can be done |
700s | wonderfully |
701s | but |
703s | that also leads the lore the wider lore |
706s | of the game to be so expansive that as |
708s | you said it's almost hard to get into |
711s | with |
712s | rs3 and i think we've established that |
714s | this storyline |
715s | is different so if somebody |
718s | is looking at the runescape homepage or |
720s | their client |
721s | this week and doesn't normally do quests |
723s | are they going to happen do you think |
725s | they're going to have an easier time |
726s | getting into this storyline and working |
728s | themselves up to extinction then they |
730s | would have had the past let's say end |
732s | game or um |
734s | i mean that's such that's that's that's |
735s | a very large topic and it's one that we |
737s | we discuss quite a lot internally um we |
740s | have we hate funnily enough we actually |
741s | have multiple project proposals right |
743s | now talking about that problem and how |
745s | to resolve it |
746s | um i would i would say we don't do as |
748s | good a job as we could at presenting the |
751s | storyline |
753s | as a whole and we've we're looking at |
755s | ways we can improve on that you know i |
757s | can't go if i if i sit down in game now |
759s | it's quite difficult for me to click you |
762s | know oh i want to play extinction what |
763s | do i need to do to make that happen |
765s | that's actually not something the game |
766s | handles particularly well i can get that |
768s | information in a second by going to the |
769s | wiki so you know players do solve that |
772s | problem for themselves but but i think |
773s | that's something that we could improve |
774s | out |
775s | but i mean in terms of um |
778s | i guess thinking about the question a |
779s | different way |
781s | one of the advantages of of focusing on |
784s | a specific single storyline is is that |
787s | at least you only have to answer that |
788s | question once like you know the if you |
790s | if the answer today is the same as it |
793s | was two months ago for the previous |
794s | piece of content you know |
796s | if you want to get involved there's a |
797s | specific thing that you need to focus on |
799s | this project |
800s | has |
801s | been a big deal so many people in the |
803s | community and i can only imagine |
805s | what the both of you are feeling in the |
808s | run-up to this especially you montreal |
810s | being a feature lead on this |
813s | but one of the things that comes up with |
816s | this is how do you |
817s | plan this kind of quest out in such a |
819s | way that after we've finished this quest |
822s | and the story line |
823s | that people leave feeling satisfied and |
826s | that there was a compelling ending and |
828s | like you were saying just now jack you |
830s | could have done something like a |
831s | cliffhanger |
833s | but maybe having something more |
834s | ambiguous is better as a jumping-off |
836s | point in the future |
838s | okay that is an incredibly difficult |
841s | question to answer because it's |
842s | something that i ask myself all the time |
844s | how do you build a satisfying ending how |
846s | do you create an ending that most people |
848s | feel like was worth the effort |
851s | that's hard i think most writers ask |
854s | themselves that |
855s | like a lot of the time |
857s | um |
858s | how i approached extinction specifically |
861s | i mean |
863s | in many ways it was a bit easier than |
864s | some other projects i've worked on |
866s | because we knew what the end condition |
867s | had to be okay |
869s | am i allowed to say spoilers can i can i |
871s | say how extinction ends here uh should |
873s | we go no not at this part let's save |
874s | that for the lord diggers |
876s | but yeah we already knew how extinction |
878s | was going to end going into it so |
879s | everything just kind of built on that um |
882s | whether people |
884s | you know the challenge is making really |
885s | making that logically work |
887s | and that's a separate question too are |
889s | people going to find this satisfying |
891s | because even seeing the responses to it |
893s | some people have loved the ending some |
894s | people hated it some people said it's |
895s | really satisfying some people have said |
897s | it's hand wavy and nonsense |
899s | like it's impossible to come up with a |
901s | single ending that i think satisfies |
903s | everyone um |
905s | all i all i go for yeah all i go for |
907s | personally is it doesn't satisfy me and |
910s | am i happy with it and that's really the |
912s | only odd stick i can i can use at this |
913s | stage yeah i sent you the feedback |
915s | didn't i and i said i didn't going into |
917s | this conversation i was not expecting to |
919s | be satisfied by this conversation and |
920s | coming out of it i think you made your |
922s | point well that was the feedback i sent |
924s | you yeah well we were doing you know |
925s | drafting and re-drafting like eventually |
927s | it did it managed to work in the end i |
928s | think personally but my taste is |
930s | different to everyone else well not |
931s | everyone else's taste but everyone's |
932s | taste is different right |
934s | and i think that and i think that |
936s | answers it because it's going to be |
937s | different for everybody but |
939s | based on your experiences as a lord |
942s | player montreike and |
944s | you jack for supervising and being |
946s | involved in the game for 10 years at |
948s | this point |
949s | obviously that's that's a lot of |
951s | expertise |
953s | with you guys on that one |
955s | tennis i know when we when we talked |
958s | about the the run up to this you were uh |
961s | you had some ideas about how this might |
963s | end and what it could mean as well |
966s | yeah um none of those panned out |
972s | which is which is part of the fun right |
973s | like the um i i kind of enjoy the |
976s | speculation and then seeing what happens |
979s | in the end and you know um getting |
982s | getting those answers you know rather |
984s | rather if you like them or you don't it |
986s | you get the answers um |
988s | but i am i'm really curious to find out |
991s | like were there any you know lessons |
993s | that either of you um can take away from |
996s | a project like this |
998s | oh loads yeah absolutely loads and loads |
1001s | and loads like for me |
1003s | personally this is the biggest thing |
1005s | i've ever made and like in terms of an |
1007s | extended piece of storytelling |
1008s | professionally it's |
1011s | you know |
1012s | huge |
1013s | um it's quite a big professional |
1014s | milestone for me |
1015s | um so i've learned a huge amount and you |
1018s | know going back if i had a second chance |
1019s | to do it i would approach it completely |
1021s | differently |
1022s | um in terms of you know our narrative |
1024s | pipelines and |
1026s | what we actually |
1027s | did in the end um |
1029s | [Music] |
1030s | i don't know whether you want me to go |
1031s | into details but the answer is yes lots |
1033s | of lessons lots of things to learn lots |
1034s | of things to make better for next time |
1036s | so so it's safe to say then that the |
1038s | storyline um did have an impact and you |
1041s | guys will be using this going forward to |
1044s | to craft the next set and i think that |
1046s | bodes really well when you also consider |
1048s | the fact that when we opened this |
1049s | discussion up we said |
1051s | that the idea of intertwining uh story |
1055s | within uh different aspects of updates |
1057s | is going to continue |
1058s | as well |
1059s | and i want to just kind of pivot a |
1062s | little bit into |
1064s | more about the actual building of the |
1067s | quest as well since we talked about what |
1069s | was learned with it but unpacking this |
1072s | starting point of the previous question |
1074s | this was a grand master quest and for |
1076s | anybody who is new to questing just |
1078s | what's the what's the quick lowdown on |
1080s | what makes a quest grandmaster |
1084s | actually |
1085s | yeah i i answered this a little in uh my |
1088s | simple answer to this is just it makes |
1090s | you feel like you played when you played |
1091s | richard |
1093s | okay while graphic sleeps pick you up |
1094s | pick your preferred preferred option |
1096s | um but i mean there's a lot of factors |
1098s | that go into that and we discussed that |
1099s | a lot during development you know it's |
1101s | not just about |
1103s | how how long the quest takes to play but |
1105s | also giving it that sense of epic scope |
1107s | um i think we learned a little from |
1109s | siskiyou's endgame in that regard that |
1111s | that's this case end game didn't have |
1113s | that feeling of scope because it all |
1114s | took place within a single environment |
1116s | or almost almost entirely took place |
1118s | within a single environment even if it |
1119s | was long even if it was challenging even |
1121s | if it was lawful he didn't have that |
1123s | sense of the world |
1125s | um because it was so restricted so we |
1126s | wanted to avoid something like that you |
1128s | know obviously you know big events the |
1130s | the example i gave to people was um |
1134s | the song um bring me to life by |
1137s | evanescence |
1139s | has a really good structure it's only |
1140s | like you know three minutes long but it |
1142s | feels much longer because it changes |
1144s | tone so often |
1146s | um same with you know most of the |
1148s | meatloaf songs they are quite long but |
1150s | they feel even longer um you know |
1152s | because they change tone and you feel |
1153s | like you've gone on this crazy journey |
1155s | because you know you kind of experience |
1156s | the story and then something else |
1158s | happens and then something else happens |
1159s | and then something else happens so it's |
1160s | that sort of feeling of of epic scope |
1162s | which i think is most crucial all right |
1165s | um it also felt a little bit unique as a |
1167s | grandmaster quest because there were no |
1169s | actual hard skill requirements on it |
1172s | but there were quest requirements and |
1173s | then there were skill requirements on |
1175s | quests like city of centisten |
1178s | was there any specific reasoning to just |
1180s | have quest requirements on this rather |
1182s | than a certain skill requirement perhaps |
1185s | yeah so whenever we were discussing |
1187s | requirements i looked at past grand |
1189s | masters and what you know what they |
1191s | enrolled and speakers end game didn't |
1192s | have any skill requirements it was just |
1194s | quests um so i thought following that |
1196s | would be a good idea and also i thought |
1198s | the skill level requirements for the |
1199s | previous quests |
1201s | for |
1202s | extinction would be enough especially as |
1204s | the gameplay didn't really require |
1206s | you know |
1208s | major skilling content like adding in |
1211s | extra skill levels would just feel a bit |
1212s | artificial to me so i was happy to just |
1214s | go with quests for it |
1216s | all right fair enough |
1217s | and when you |
1219s | start writing a quest like extinction |
1221s | where do you start do you start with a |
1222s | storyboard or the key narrative points |
1225s | that need to be resolved or do you just |
1227s | write |
1229s | this is quite context dependent on what |
1231s | the quest needs to do in terms of the |
1234s | wider story um i think like i mentioned |
1235s | before for extinction we knew what the |
1237s | end condition was um so |
1239s | that was the narrative point that we |
1241s | started with and we kind of worked |
1242s | backwards from there in terms of what |
1244s | chain of events did we have to do to get |
1247s | to that narrative and condition in a |
1248s | fairly logical way um not you know some |
1251s | past maybe less logical than others but |
1254s | you know we got there in the end um |
1256s | in terms of like what i make for that |
1257s | kind of stuff like i i made a |
1260s | what i call a story graph for it |
1263s | um so you have the it's like a |
1265s | two-dimensional x-y axis with |
1267s | progression of time like progression |
1269s | events on one axis and then kind of |
1270s | tension and gameplay feel on the other |
1273s | so it's how you map out the scenes and |
1275s | map out the gameplay sequences depending |
1277s | on how the players should be feeling |
1278s | very interesting progresses |
1281s | i'm quite pleased with it it was a |
1282s | really nice way of kind of conveying |
1283s | what i wanted from the story and things |
1284s | like um |
1286s | you know feedback reviews and that kind |
1287s | of stuff it was a nice easy way of |
1288s | getting the the overall shape of the |
1290s | story across |
1291s | but that was my start point and then it |
1293s | was kind of scene by scene and then |
1295s | getting into the dialogue |
1297s | not straight off the bat you know you |
1298s | kind of plan out first and then do the |
1300s | dialogue |
1301s | all right |
1302s | um |
1303s | speaking of building this quest how much |
1305s | time went into the development of this |
1307s | quest in terms of |
1308s | in terms of production time are we |
1310s | looking at a few months six longer |
1314s | um so we started development |
1317s | i think end of october last year all |
1319s | right |
1320s | um so five months ish |
1324s | so that would have been after the last |
1326s | after the last front hit the players |
1327s | then about yeah yeah so after the last |
1330s | front and um |
1333s | yeah yeah so we started kind of you know |
1334s | the the last quarter of last year and |
1337s | kind of worked on over christmas and and |
1340s | you know until until |
1342s | yesterday |
1344s | and i i know when we also talk about |
1346s | this on the podcast the quest length |
1349s | always comes up and and i know with you |
1351s | tanis that's something that um |
1353s | from an accessibility perspective but |
1355s | also just gameplay you always uh had an |
1358s | interest in |
1360s | yeah um well and i'm i'm really |
1363s | curious uh you know we love we love |
1364s | quests here at rsbnb |
1367s | um |
1368s | but with that amount of uh development |
1370s | time how like how do you make the case |
1373s | uh for you know a piece of content that |
1376s | should should last you know around three |
1378s | hours versus something that is you know |
1380s | in game and |
1382s | like a boss or a scaling method |
1384s | something like that like how do you make |
1386s | that case |
1387s | honestly honestly that is hard um and |
1389s | it's it's it's in part why something |
1392s | like elder godwars dungeon when the very |
1393s | heavy story involvement happened because |
1395s | that's |
1396s | a way that we can we can keep the story |
1398s | going without only doing it through |
1400s | quests |
1401s | um i i mean the the blunt answer that |
1404s | question is from a development point of |
1405s | view is |
1407s | like from a from a from a strict roi |
1409s | point of view it is less good use of |
1410s | time but i saw it more as a kind of a |
1412s | responsibility that we were paying off |
1414s | than a business decision that we were |
1416s | making like a storyline builds towards a |
1418s | conclusion we have to deliver that |
1420s | conclusion we can't just not deliver the |
1422s | conclusion because it doesn't have the |
1423s | best you know dry roi |
1426s | um so it's you know it's it's it's a |
1428s | it's a it's it's always a delicate |
1430s | balance of like you know we have to make |
1431s | responsible business decisions because |
1433s | we have to keep the game going but at |
1434s | the same time we have to deliver an |
1436s | experience to our players that our |
1437s | players want and also we have to you |
1439s | know |
1440s | we're not we're not in this as you know |
1442s | neither neither i nor shrike nor most of |
1444s | the people that we work with are here to |
1446s | like you know run a business we're here |
1448s | to make computer games to deliver |
1449s | awesome stories and so we prioritize |
1452s | that wherever we get the opportunity to |
1455s | um yeah it's the classic thing that |
1456s | comes up a lot in game development of |
1458s | business versus art |
1460s | and |
1461s | quests are very much on the arty side of |
1463s | things rather than the business side of |
1464s | things and they're still absolutely |
1466s | necessary like it's for making games |
1468s | because games are pieces of art so |
1470s | but if you're looking at it from purely |
1473s | you know |
1473s | like you say like a dry point of view it |
1475s | is quite difficult sometimes to make the |
1476s | case for quests like that and because |
1478s | you're right like compared to a boss or |
1479s | a skilling trading method where you get |
1481s | many many more hours out of it because |
1482s | it's repeatable at its core |
1484s | um linear stories are |
1488s | difficult because they do take up a lot |
1490s | of time they are they are resource |
1491s | intensive um |
1493s | if you want to make a good a good story |
1494s | experience and and with that i'd guess |
1496s | um i'd guess that having a very uh |
1499s | active community especially on the quest |
1501s | and lower side helps as well because you |
1504s | know there's there's always going to be |
1505s | those people who are just going to |
1506s | devour it and discuss it for months on |
1508s | end |
1509s | yeah and the fact that runescape has a |
1511s | little bit of a reputation of having |
1512s | foreign mmo pretty good story like |
1515s | compared to other ones that just do |
1517s | fetch quests like we actually do linear |
1518s | story which some just don't do and you |
1521s | know having that reputation definitely |
1523s | helps justify it yeah i know that was |
1525s | the first thing that hooked me into rs |
1528s | all those years ago when i started |
1529s | playing was that there's actual stories |
1531s | here so |
1532s | and with that there's |
1535s | a lot of loose ends last week and this |
1537s | week when i was preparing this episode |
1539s | and our previous episode i started |
1541s | making a list of these loose ends and |
1543s | there's a lot of them |
1545s | so |
1546s | without let's go through that list later |
1548s | yeah yeah we will we will in the lord |
1550s | so |
1551s | without going into spoilers right now |
1554s | for somebody who is looking to pick up |
1556s | extinction what are the biggest plot |
1558s | points they're going to see resolved |
1561s | the biggest one is the threat of the |
1563s | elder gods |
1565s | ever since this goes end game we've had |
1566s | the elder gods hanging over us saying |
1568s | proof you have the right to exist or we |
1570s | will annihilate the universe and end |
1572s | game |
1573s | extinction the bigger that's the biggest |
1575s | thing that extinction needs to resolve |
1576s | the only the only other thing i was |
1578s | going to add is the way that we chose to |
1579s | frame that from desperate times onwards |
1581s | was through the lens of |
1584s | because the elder gods weren't really a |
1585s | character that we could communicate with |
1587s | easily right um to use saren as a sort |
1590s | of almost a viewpoint character because |
1591s | she has such a unique perspective on the |
1593s | problem |
1594s | so in many ways this storyline has been |
1596s | saren's storyline she's not exactly the |
1599s | protagonist but it's sort of you know |
1602s | the story you know this the story is |
1604s | about her perspectives and her |
1605s | challenges |
1606s | yeah it's very much |
1608s | she's at the heart of it |
1610s | all right and with that being said i'll |
1611s | just say at this point play the quest |
1614s | because that was it was a ride for me |
1616s | and if you're on the fence about this |
1617s | quest if you |
1619s | feel as though that you might not |
1620s | necessarily be into this or maybe you're |
1622s | missing a few requirements it's |
1623s | something that you can definitely work |
1626s | towards and it will be |
1627s | rewarding to the end and i say that as |
1629s | somebody who's been playing these quests |
1631s | for years so that's my personal uh |
1633s | perspective on it but we're going to go |
1635s | a little bit deeper into the lore side |
1638s | of it but first i just want to thank |
1640s | both of you for being here with us and |
1642s | i'm sure i speak for many when i say |
1645s | that the story's been a ride for all of |
1647s | us from the players and even both of |
1649s | you as developers and everybody who |
1652s | worked on the project is there anything |
1654s | else you'd like to say before we depart |
1657s | it's been wild it's been it's been crazy |
1659s | to develop and and you know getting to |
1661s | write it has been yeah |
1664s | come back for the next thing go play the |
1665s | question |
1667s | there's there's more there's more coming |
1669s | on top of this oh all right so with that |
1671s | being said that's it for this episode of |
1673s | rsbmb update we'll be continuing this |
1675s | discussion with mon jack and mod shrike |
1677s | on our youtube channel at youtube.com |
1680s | rsbnb we're where we're going to be |
1682s | doing a deep dive into the west lore |
1685s | ramifications and a q a and as i |
1687s | mentioned you can find that at |
1688s | youtube.com |
1690s | rsbnb with that being said we'll see you |
1692s | next week for another episode of rsbnb |
1695s | update |
1703s | [Applause] |
1709s | [Music] |
1723s | you |