I want to preface this by saying I do really like the idea of expanding and spicing up the reward space for daily challenges and rebalancing the requirements to finishing them.
However
As I noted in a post about various ways dailyscape could be improved, I think these sorts of changes are a step in the wrong direction. I know the big bosses upstairs probably hound you Jmods on the importance of daily engagement, so we're going to see more and more mobile-game-esqe features that rely on you playing every day or fear missing out. I'm just sad to see one of the very few systems that didnt work that way get replaced with one that does('that way' meaning building up charges over days you miss so you can spend them all at once). I know the community perception will be positive since it results in overall more rewards, but it really just rubs me the wrong way.
Vis Wax
(I actually forgot this in my post from earlier this week but we really need more vis wax btw). He touched on how this update will make you need less vis wax and i just dont see how? Before it was 50 wax to extend a challenge. Now you get 3 challenges that take 30 wax each? +20 for rerolls if you want to 3x extend for a specific skill. Even with a perfect 100 a day youll be at a net negative if youre taking full advantage of this system. Yikes. Before any auras. At a minimum maybe make one free extension per day? We really need more wax coming into the game. Yo dawg i heard you like dailies so I made your dailies that are dependent on other dailies even more dependent on those other dailies.
I know some of my ideas are probably sh*t. I don't work in game design. Thats my rant.
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