Yo, I can see you're a very passionate player, so I appreciate the post even with the way it's been approached.
I stand by the fact that monsters were harshly balanced with EOC, as an example; level 77 basilisks were 4,000 HP, with a max hit of 220 damage: if you did a 'simple' translation to OS this would be the equivalent of them having a max hit of 2, which sounds whacky. Cows, some of the first monsters you meet had 25 HP the equivalent of 0.25 HP in OS, it does argue what's the point of them having HP at all.
We can go into why monsters should have relevant damage/hp (Buffs/Levels/Gear/abilities/food being of no relevance if I take no damage/1shot everything) but I don't want to bloat this out too much explaining each of them
Recently I posted about rebalancing a bunch of the monsters you can see here:
https://www.reddit.com/r/runescape/comments/194qd7w/comment/khi7xsl/?utm_source=share&utm_medium=web2x&context=3
and here:
https://x.com/JagexSponge/status/1745736018249032058?s=20
So why was I tweeting about turoths? Well it turns out a lot of players care about turoths, (I'm sure if my tweet had been about cows you'd care more about that, but the turoth players would be like 'WTF'.)
Of the mobs on my list to change these were one of the more suggested, so making a change to their core style from ranged to melee I like to see initial reactions, as it's pretty easy to overlook possible issues that players are good at picking up on.
It's not just turoths I was looking at, I've scaled down roughly 50 monster types, including most of the early game slayer monsters and some other early game monsters white wolf mountain wolves, and cows (they'll still have a thousand health, but their defense has been reduced to the minimum). Now these aren't going to be gutting the changes made prior to necro, but instead make the early game slightly easier to deal with.
There's still room for improvement, but I think a sizeable chunk of that can come with core combat improvements: Not missing on cows with other styles like in the combat beta makes them feel much less annoying.
Then beyond the combat beta; making more impactful abilities from the get-go (there are no options for damage vs sustain at an early level with melee/magic/ranged which seems like a decent impactful choice that should exist) etc
Hope that helps explain, don't worry you won't be waiting till summer for the changes. Feel free to respond with any questions/remarks and I'll try to get back to them when I'm back at work tomorrow - Cheers, Sponge