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Hey thought I'd dispell some of the confusion? here. I don't think anyone on the combat team is actively against Nox scythe getting outclassed, (It's been top dog for a while, and it'll be maintained by components / being the more budget halberd vs a 95 variant - i think more vanilla gear should get unique components really, like praesuls etc)
I think it's a point of us not wanting that outclassing to be from Zuk sword or MW sword that's being misconstrued.

If we were given a fitting piece of content to pack it with I think everyone would be pretty happy to release a 95 halberd tomorrow (there's probably some caveats like wanting Zuk sword to be good first but the point stands)

However we need to be careful with 'good' reward spaces as we can shoot ourselves in the foot by killing them off when it comes to a piece of content that we want to deliver meaningful rewards (and having nothing left in the tank).

There's been some chatter about just slapping extra range onto Zuk sword, I think thats not ideal because It's inconsistent with 'known' runescape mechanics: Halberds have extended range, always have. (Scythe is just an edgy halberd) and kinda limits what we can then do with Zuk sword.

Speaking for myself I think it's better to have a special 95 Halberd that goes extra hard into AoE rather than blurring the lines (IDK 3 range, or all attacks cleave everything for x% damage etc)


Sorry a bit of a messy ragtag answer

Happy to discuss this further, if you wanna @ me on here or twitter
(Twitters probably better as I have to log into my work station to answer here)

TLDR: we're happy to do a 95 Halberd, it's just probably not fitting to slap it on an existing item

Originally posted by Caglavasaguros

I think thats not ideal because It's inconsistent with 'known' runescape mechanics: Halberds have extended range, always have.

Masuta's Warspear and Laniakea's Spear already muddy the waters of what counts as a halberd.

Would you be opposed to giving all 2h Melee weapons halberd range? 2h melee just can't compete with dual-wield for single target DPS because it misses out on both Greater Flurry and Destroy, and Quake is way too weak to justify use. If its strength lies in AoE, why give 2h melee a two-tier system of halberds and non-halberds? It puts standard 2h melee weapons in an awkward spot where they can't do their job well, and thus have no incentive for being used unless they're propped up by a passive effect.

That is very true I didn't consider those - DRL too I imagine was the first to muddy the waters?

Would you be opposed to giving all 2h Melee weapons halberd range? 2h melee just can't compete with dual-wield for single target DPS because it misses out on both Greater Flurry and Destroy, and Quake is way too weak to justify use. If its strength lies in AoE, why give 2h melee a two-tier system of halberds and non-halberds? It puts standard 2h melee weapons in an awkward spot where they can't do their job well, and thus have no incentive for being used unless they're propped up by a passive effect.

I wouldn't necessarily be opposed to it as a rule, I do think it reduces the amount of gear that can be relevant which isn't super ideal.
I'd be more on board i think with making 2H compete with DW for single target but with different playstyle (e.g. big slow hits vs quick multi hits) and then 2H having an added bonus of being able to flex into AoE; it'd mean 2H can be more than just slayer/trash clearing. It's a hard situation to figure out in it's entirety though

Originally posted by Legal_Evil

I'd be more on board i think with making 2H compete with DW for single target but with different playstyle (e.g. big slow hits vs quick multi hits) and then 2H having an added bonus of being able to flex into AoE; it'd mean 2H can be more than just slayer/trash clearing. It's a hard situation to figure out in it's entirety though

How about Jagex adds more bosses where AoE dps is more important than single target dps, like how Twin Furies are?

Sounds good to me generally speaking