Hey thought I'd dispell some of the confusion? here. I don't think anyone on the combat team is actively against Nox scythe getting outclassed, (It's been top dog for a while, and it'll be maintained by components / being the more budget halberd vs a 95 variant - i think more vanilla gear should get unique components really, like praesuls etc)
I think it's a point of us not wanting that outclassing to be from Zuk sword or MW sword that's being misconstrued.
If we were given a fitting piece of content to pack it with I think everyone would be pretty happy to release a 95 halberd tomorrow (there's probably some caveats like wanting Zuk sword to be good first but the point stands)
However we need to be careful with 'good' reward spaces as we can shoot ourselves in the foot by killing them off when it comes to a piece of content that we want to deliver meaningful rewards (and having nothing left in the tank).
There's been some chatter about just slapping extra range onto Zuk sword, I think thats not ideal because It's inconsistent with 'known' runescape mechanics: Halberds have extended range, always have. (Scythe is just an edgy halberd) and kinda limits what we can then do with Zuk sword.
Speaking for myself I think it's better to have a special 95 Halberd that goes extra hard into AoE rather than blurring the lines (IDK 3 range, or all attacks cleave everything for x% damage etc)
Sorry a bit of a messy ragtag answer
Happy to discuss this further, if you wanna @ me on here or twitter
(Twitters probably better as I have to log into my work station to answer here)
TLDR: we're happy to do a 95 Halberd, it's just probably not fitting to slap it on an existing item