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Apart of me thinks it could be good

But then also think it'll be like every other skill, especially combat ones where the 95% of the time it better to afk something then pay attention.

Or that on release it'll bring so many bugs and problems to the game with how old and tangled coding it is that it likely won't be worth it

Plus even if manual combat is better/easier its not going to make combat tons more fun, just because of how combat works is in the game anyways?

Edit: I forgot where I was 😮‍💨

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over 1 year ago - /u/JagexRowley - Direct link

Originally posted by srbman

It's 7!! New quests

9 actually

2 new bossfights

3 new bosses (with a 4th coming later this year). They confirmed a 4th Rex Matriarch.

The rex matriarch is only a Game Jam project so far, not on any release schedule yet (and certainly for for skill launch). Personally, I think it's an obvious later addition and was happy to see other devs pick it up, so do think it is highly likely to end up on the release schedule at some point.

over 1 year ago - /u/JagexRowley - Direct link

Originally posted by yuei2

I mean this is following the design learnings of archeology.

I've said it this way elsewhere, so apologies if repeating myself, but...

Necromancy is a combat skill in the same way that Archaeology is a gathering skill.

Sure, at its core, it's 'just another combat skill', but the initial launch is so much more, hopefully has something for everyone.