Original Post — Direct link

Click here to return to the Megathread


Timeline

Update Release
Ranch Out of Time + 120 Farming + 120 Herblore November 2019
Early Access Android Unrestricted Beta Late 2019
Archaeology January 2020
Desperate Measures Quest
New Pets & Competition
Managing Miscellania Remastered
City of Senntisten Quest
Elder God Wars Dungeon Summer 2020
Azzanadra Quest
Orthen Dig Site

Archaeology

  • January 2020 release.
  • Has been in production for 18 months.
  • Not an elite skill.
  • 120 normal skill.
  • No bonus XP, lambs, or boosts for 6 months after launch.
  • More will be added to the skill over the year and beyond.
  • F2P skill cap will be 20 on launch.
  • 120 Skillcape.
  • Archie the skilling pet.
  • Beta playtest album.
  • Elite Archaeology outfit on release.
    • Concept.
    • Will NOT use the fragment system.
    • 'You will have to do some very specific things to gain it.'
  • A gathering and manufacturing skill. Gather puzzle pieces to restore artefacts back together to create rewards to use.
  • 5 new areas:
    • Karid-et, near the Duel Arena
      • Unlocked at 5 Archaeology after completing your first qualification (tutorial).
      • Hidden in the deep vaults are Zarosian weapons, opulent Zaros pieces, and scrolls of ancient knowledge.
    • Everlight, eastern coast of Morytania
      • Icyene settlement.
      • Unlocked at 20 Archaeology.
      • Excavate Icyenic culture items, discover more about the New Dominion Games and learn about how these once-great set of islands fell.
    • Infernal Source, underneath the Wilderness
      • Unlocked at 20 Archaeology.
      • Zamorakian cult relics, delving deeper in to Zamorak’s connection with demons and learning more about how demons were brought to Gielinor
    • Stormguard Citadel
    • Warforge!
  • Three new types of rewards will change how you play (particularly high level players).

Mattocks

  • Pickaxe/Tool of Archaeology
    • Craftable.
    • Crystal, Imcando and Space & Time Mattocks will be the normal way of getting them (same as how you get the equivalent pickaxe).
  • Gathering part of the skill will be akin to Mining:
    • No competition.
    • Occasionally excavation sites will be highlighted like rockertunities.
    • Excavate at dig sites to gather materials.

Artefacts

  • 20% of all possible artefacts
  • Manufacturing part of the skill:
    • Will be the where the biggest chunk of XP comes from.
    • As you exacavate, you'll find damaged artefacts.
    • Use the materials gathered to restore artefacts. Each artefact requires certain materials.
    • Materials are tradeable.
  • Newly refurbished Dig Site in Varrock is the Archaeology Guild.
    • Build a research team who will work for you when you're not playing.
    • Get qualifications in Archaeology, completing Archaeology feats. Qualifications give access to more things.
    • Master a digsite in the game, they all come with a central mystery to be resolved.
  • Restored artefacts can be
    • Handed to an NPC collector in return for some of the best rewards in the skill
    • Put in the museum in exchange for a chronotes (new currency).
    • Keep the item in case it has a future use.

Ancient Summoning

  • In Infernal Source you'll discover how to summon demons.
  • Use regular charms with a binding contract and materials from Infernal Source to make pouches.
  • Ripper demon
    • Deal more damage to your target based on its missing health (Passive).
    • Ripper demon 'Jump' attack (Scroll).
  • Abyssal demon
    • Your familiar will automatically teleport to your target and deal damage when it teleports.
    • Bind and teleblock your target (Scroll).
  • Kalgerion demon
    • Will be the strongest damaging familiars up until now.
    • Temporarily provide the player, familiar and nearby players with a critical strike buff (Scroll).

Ancient Invention

  • Discover ancient technology and blueprints.
  • Create brand new devices and perks from new components from Archaeology materials.
  • Ancient Gizmo
    • Weapon, Tool, Armour gizmos
    • All 9 slots in the Ancient Gizmo will be unlocked giving way to new perk combinations and ranks.
  • XP Capacitor
    • Stores some of the item XP you would've earned.
    • Once full, it's tradeable.
    • Using a full XP capacitor grants the player double item XP until it runs out of charges (Like bonus XP for invention items).
  • Kinetic Dynamo
    • Charges up by running or surging.
    • When full, gives you Divine Charges.
    • Has X charges until it breaks.
  • Enhanced Fish-o-matic, Hammertron and Pyro-matic - act like level 80 tools instead of 70.

Relics

  • Permanent, powerful, passive effects which are always active.
  • Choose upto 3 of the relics at once. Pay Chronotes in order to switch your relic for another.
Relic Effect
Font of Life +500 Max HP
Berserker's Frenzy Deal more damage the lower your HP
Death Ward Take less damage the lower your HP
Endurance No longer drain run energy whilst running
Abyssal link Teleportation spells no longer cost runes (but don't grant XP)
Inspire Awe Earn 2% more XP in combat skills
Inspire Effort Earn 2% more XP in gathering skills
Inspire Love Earn 2% more XP in support skills
Inspire Genius Earn 2% more XP in artisan skills
Set Reduction Set bonuses require 1 less item to activate
Pouch Protector Runecrafting pouches never degrade
Ring of Luck Gain tier 1 luck effects
Ring of Wealth Gain tier 2 luck effects
Ring of Fortune Gain tier 3 luck effects
Sticky Fingers Automatically start your next pickpocket action until you're caught
Healthy Herbs Herb patches are always protected
Unexpected Diplomacy All reputation gains are 10% faster
Lingering Death Stunning your target refreshes your bleed effects
Persistent Rage Adrenaline doesn't drain outside of combat
Fury of the Small All basic abilities now generate 1% more adrenaline
Heightened Senses Gain 10% maximum adrenaline
Slayer Introspection When being assigned a Slayer task, you will be offered either the minimum or maximum number.
Nexus Mod Always teleport to the centre of the abyss
Always Adze All cut logs burn for FM and WC XP
Divine Conversion Convert your entire inventory of memories in one go
Deathless DG gives no XP penalty for deaths
Death Note All guaranteed bones and demonic ashes drops are automatically noted

Artefact Weapons


The Ranch Out Of Time

  • November release.
  • 5 new pens (2 large, 1 medium, 1 small, 1 breeding) in Anachronia.
  • Attention is on raising 'Great Big Reptiles'.
  • 14 entirely new species to raise
  • Great-Granny.
  • Dino-babies.
  • Dinosaurs can't be raised in Ardougne.
  • Pens are built with base camp resources.
  • Animals are gathered hunting/slaying.
  • New resources gathered from the animals.

120 Farming

  • Manor Farm will be the official Farming Guild.
  • Will be released alongside reputation and rewards.
  • Entirely new training method
    • Help small startup farmers by giving them the supplies they need.
    • They will come to the Guild and ask for help.
  • Remote Farming Machine
    • New invention machine lets you keep track of all your patches.
  • New bloodwood tree patch unlockable at Manor Farm.
  • 4th unlockable Spirit Tree patch.
  • New cacti/dragonfruit to grow.
  • 3rd constructible cactus patch on Anachronia where you can grow them.
  • New high level mushrooms.
  • New fruit trees.
  • New mango, avacado, lychee bushes.
  • Money tree in the Farming Guild
    (if you're lucky enough to find the seeds).
  • New 120 cape emote.
  • New 120 cape perks:
    • Passive: Patches always contain super-compost.
    • Active: Increase health and happiness of all farm animals by 20% (Once per day).

120 Herblore

  • All the new produce from Farming will be used in Herblore to create a new base ingredient called Primal Extract.
  • Weapon Poison+++
  • Combined Prayer and Summoning potions.
  • Charming potions
    • Gather summoning charms at double the rate for both combat and skilling.
  • Potion of Harvest & Primal Feast
    • While under the effects of the Potion of Harvest, regular allotment produce will mutate into 'mega awesome crops'.
    • We're talking Golden Watermelon, Rainbow Sweetcorn, Cannonball Cabbages.
    • These mutated allotment produce combined with big game hunter meat can be combined to make best-in-slot food: Primal Feast.
    • Primal Feast can be unpacked into multiple portions in your inventory whenever you want (like fruit baskets) so the potential of healing per inventory slot is huge.
  • Extreme Prayer Potions.
  • Blessed Flask
    • Time consuming to make (think Masterwork).
    • Charge it with a lot of extreme prayer potions and you'll 'have prayer points for days'.
  • Drops added to Slayer and PvM which can be converted using Herblore into Adrenaline Crystals.
  • Elder Overload
    • Increases combat stats by 17% + 5.
  • Two new genres of potions:
  • Powerbust potions
    • Can double your health pool.
    • Make you extremely fast with unlimited surge charges.
    • Crazy powerful effects for a short period of time.
  • Craftable bombs
    • Entirely new combat mechanic.
    • Launch poison bombs, sticky bombs, and vulnerability bombs.
    • These area of effects linger for a short while so any enemies that fall prey to them will be affected while they're active.
  • 120 Herblore perk:
    • Passive: You can now create Overloads, Supreme Overloads * Elder Overloads in batches of 5, using 20% fewer ingredients.

Why Farming and Herblore?

  • Both skills have a significant amount of content 1-99 and Herblore is completely stacked at the high levels.
  • Farming is one of our most popular skills especially with Player owned farm last year.
  • More importantly, these two skills supplement and enhance each other which means it's much smoother for us to design a fulfilling experience for you.
  • As a development team we feel that a number of criteria really needed to be met before we were comfortable updating them to 120:
    • We think it's valuable to have content and unlocks at every new level.
    • We want worthwhile milestones and goals to aim for.
    • We want the journey to not feel like a complete grind. Fair XP rates and a variety of training methods and mechanics.
    • 6 or 9 months grace period for comp and trim players.

New Pets & Competition

  • The Episodic team is being enlargened temporarily so it can get ahead of its work.
  • In the same vein as combat and skilling pets but for Ports, Farm, Minigames, Clue Scrolls and more.
  • Like combat pets, we want player involvement so expect news in the next month for the competition.

Quests

  • We have made a episodic subteam dedicated to making quests regularly. The other episodic subteam will be dedicated to remasters (they are currently working on Managing Miscellenia remaster).
  • Desperate Measures
    • Featuring Anachronia and Kerapac.
    • Desperate Times sequel.
  • City of Senntisten Quest.
  • Azzanadra Quest will be worked on after Desperate Measures.

Other

  • GameJam 9th October.
  • Early access unrestricted access to mobile for Android later this year. iOS can expect to play it later next year.
  • Elder God Wars Dungeon
  • Orthen Digsite
    • New Digsite for the upper end of Archaeology in Anachronia.
    • Learn ancient potion-making (which will feed more into 120 Herblore)

Core Experience

The next two are extremely experimental and we do not know if they will ever have a release date.

  • One of the things players have told us is that they want a lot more responsive game. We are taking on the challenge of eliminating lag from RS.
  • Movement Prediction
    • There is no delay, your character begins to move instantly.
    • There is no waiting for a message to go from your game client to the server and back because the system is predicting your path.
    • The diamond debug underneath the character is where the client has your position. The trailing one is where the server says you are. The gap between the two boxes represents the lag that comes from your internet connection and the speed of the game server tick. And that is the gap that systems like this are aiming to close.
  • Faster tick rate
External link →
almost 5 years ago - /u/JagexRowley - Direct link

Originally posted by WluttyShore

Wait so the imcando/crystal/space and time mattocks will use a dpick(?)

No, you won't need any dragon pickaxes for them.

almost 5 years ago - /u/JagexRowley - Direct link

Originally posted by Juyiboi

Chaos tunnels are under the wilderness and it’s not pvp...

None of it is within, nor takes you through, a PvP area. The Wilderness connection is a thematic/narrative and geographical one.