9 months ago - /u/JagexAzanna - Direct link

The updates, refinements and polishing continues for Necromancy this week, plus there's a fresh format for Assassin's Return!

https://secure.runescape.com/m=news/ongoing-um-provements---this-week-in-runescape

External link →
9 months ago - /u/JagexAzanna - Direct link

The updates, refinements and polishing continues for Necromancy this week, plus there's a fresh format for Assassin's Return!

https://secure.runescape.com/m=news/ongoing-um-provements---this-week-in-runescape

External link →
9 months ago - /u/JagexAzanna - Direct link

Originally posted by uberlulks99

Who asked for these HCIM changes? Why is this being randomly changed without addressing the community first?

I think it's fair to say that no HCIM player enjoyed not only losing one of their very limited lives but also a ton of progress on the items they had been gathering up to that point whenever they died.

This has been a requested change from HCIM players since the update to death costs as unfortunately dying in HCIM even with plenty of lives left generally left the player weeks if not months behind on progress and frankly this would commonly result in the player deciding its not worth climbing back up the same mountain they had already conquered.

9 months ago - /u/JagexAzanna - Direct link

Originally posted by AppleFan200

Looks like a fair chunk of the 'Necromancy' patch notes should just be 'General' - they don't seem to have anything to do with the skill itself?

Yeah I am not sure if I was looking at a mislabeled list when I was grouping some of them up or I just lost the plot the other day, gonna look to reorder things.

9 months ago - /u/JagexHooli - Direct link

Originally posted by 79215185-1feb-44c6

Keeper doesn't seem to be a forward facing EP.

This is very much true.

Keeper works with us a lot, and is a big champion for a lot of the moves we've been making to be more in tune with player feedback development wise.

Whereas Warden liked to be out front, Keeper prefers to let the team speak for themselves and focus on everything internally. He's very much out here reading and paying a lot of attention, it's just a different approach.

9 months ago - /u/JagexDoom - Direct link

Originally posted by awsd-7

  • *opens patchnotes*
  • ctr+F
  • "bone s"
  • *sighs*
  • *opens game*
  • nope
  • *sighs*
  • *checks list of known issues*
  • *sighs*

u/JagexDoom

here

see you next week

https://preview.redd.it/dxt387x6s1lb1.png?width=633&format=png&auto=webp&s=97cc38d460796d04b22dc79d958c5eb8a582b432

Happy to confirm that it's on Mod Ryan's "Will Fix" list.
The future is a mystery to us all. 🔮🧙‍♂️

9 months ago - /u/JagexDoom - Direct link

Originally posted by b_sen

Gentle reminder: ( /u/JagexDoom ?)

As per both last week's stream and recent newsposts, you're looking at combat gameplay issues even if they're not specific to Necromancy, such as Invention XP rates and Revolution not handling some abilities correctly. So might I request another fix in that category?

Right now, using modifier keybinds can trigger multiple actions, and there's no way to turn that off. I wrote up in detail how this client behaviour is preventing me from using Full Manual as a disabled player (it's not really tied to ability queueing but I can't edit the title). And I'm sure it's also wildly counterintuitive to new players who are expecting the same sort of input handling as typing.

Please for the love of Guthix, can we have the option to turn that off?

Hey, thank you for bringing this up. I'll get this in front of the team to investigate first thing in the morning.

9 months ago - /u/JagexDoom - Direct link

Originally posted by b_sen

Thank you for the prompt reply! Even if this lands in "Investigating" for a while, I appreciate the communication.

I look forward to seeing more of what Necromancy - and RuneScape as a whole - has in store. (Yes, I've seen the Hero Pass news, but that's not really something chosen by the development or community teams.) :)

The Engine team are aware of this one, and it's on their radar! I wouldn't be able to give an exact timeframe of if/when this would be addressed, but I've flagged it up and the team will be able to look into it! I appreciate you bringing this to my attention again. Have an amazing rest of your day!