about 6 years
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RuneScape
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10s | In January we'll be releasing the finished rework to the Mining and Smithing skills. |
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13s | If you haven't heard about this project before, then good news, |
16s | you have a lot to look forward to. |
17s | We're completely reworking both skills so that they're useful and profitable, |
20s | and much more interesting to have and to level. |
23s | If that sounds intimidating, then don't worry. |
25s | Mining is still Mining and Smithing is still Smithing. |
28s | If you want to know more about what's changed and why you should try it out for yourself, |
32s | then you're in luck, because we made this whole video about it. |
43s | MINING & SMITHING REWORK |
58s | The first thing you need to know about both skills is that we've fixed all the level requirements |
63s | so they make sense. |
64s | You know how right now you need 85 Smithing to make rune equipment |
68s | which requires level 50 combat to use? |
70s | We're fixing that so rune equipment only requires level 50 Smithing to make. |
75s | Of course, that means all the existing content stops at 50, |
79s | so we've also added in four new tiers of metal at 60, 70, 80 and 90. |
83s | Each new tier of metal has a new set of armour and weapons you can smith out of it. |
88s | The process of smithing has also changed quite a bit. |
91s | Items take longer to smith, which makes them more valuable, |
94s | but the XP per item is far more than it was before. |
98s | To make the skill a bit more interesting and realistic, you can heat up your items |
103s | in the new forges we've put next to every anvil in the game, |
106s | so you finish the item faster and you get faster XP. |
110s | This lets you choose how active you want the skill to be, |
114s | from completely afk to very frequent clicks. |
117s | That's not all. |
118s | Smithed items can now be upgraded, which makes them better in combat, |
122s | and gives faster XP than just making the base items. |
126s | This means that smithed items are useful to smiths as a source of XP, |
130s | so you can sell the items you've made to other players |
133s | or buy more yourself for faster XP. |
136s | Items which have been fully upgraded can also be taken to the artisan's workshop in Falador |
141s | and given to the dwarves in a special burial ceremony. |
144s | This ceremony destroys the item but gives the fastest Smithing XP per hour. |
149s | We've added regular anvils to the artisan's workshop |
152s | and it's also the best place to do regular Smithing. |
154s | You'll earn respect points for all Smithing done in the artisans workshop |
158s | and there are group buffs you can share. |
165s | When you reach 99 Smithing you'll earn the ability to make a powerful new set of masterwork armour. |
171s | This is tier 90 power armour which degrades to broken and can be augmented. |
177s | Masterwork armour can be made with just the mining and smithing skills. |
181s | It's a great way for ironmen and non-bossers to get hold of endgame armour. |
186s | A full set of masterwork takes 600 bars of each core metal to make, |
190s | so you'd better get saving. |
192s | If you're already rocking malevolent though, you can combine your masterwork set |
196s | with a full set's worth of malevolent and a full set's worth of torva to trim it. |
201s | Trimmed masterwork armour is tier 92 power armour |
204s | with a set effect that makes melee combat safer against difficult bosses. |
208s | In addition, you can custom-fit a complete set of trimmed masterwork armour |
212s | so that it degrades and loses charge slower, making it more economical to use. |
218s | Custom-fitted armour also never degrades when fighting your slayer or reaper targets. |
224s | Masterwork and trimmed masterwork are fully tradeable, |
227s | so even if you're not a smith you'll be able to buy them. |
230s | Smiths get one untradeable combat benefit though, which are armour spikes. |
235s | Armour spikes are equipped in your ammo slot |
237s | and damage anything that hits you in melee as long as you're wearing melee armour. |
267s | So you're probably wondering how are you going to get the ore to make all of this? |
271s | We've also made improvements to the mining skill. |
273s | Get your pickaxe and head to a mining node, click on it |
276s | and you'll find you get XP and ore much the same as before. |
279s | For the best rates you'll want to make sure you're using a pickaxe |
282s | that is at least as high level as the rock you're mining. |
285s | So if you want to jump straight onto the new level 90 rocks, |
288s | you'll need to get one of the new level 90 pickaxes. |
299s | You can make a level 90 pickaxe using the new level 90 metal we've added |
303s | or you can get an augmentable one by combining a crystal pickaxe, |
307s | imcando pickaxe and a blast fusion hammer. |
310s | If you're currently using a crystal pick or dragon pick, |
312s | you should look to upgrade before you try mining the level 90 rocks |
316s | or you'll find your XP and ore rates aren't that great. |
320s | When you're mining you'll see that every swing gives XP and fills up part of a progress bar. |
325s | When the progress bar fills up, you'll get an ore. |
328s | Using better pickaxes and being higher level fills the bar faster and gives you ore more often. |
335s | You may also notice that mining rocks don't deplete anymore. |
338s | That means three things. |
339s | First, rather than fleeing to another world when you see another player, |
342s | you can mine together in peace. |
346s | Second, you can mine valuable high-level ores now without them vanishing and never being seen again. |
351s | Third, you can mine completely afk if you want to. |
367s | The XP and ore you get while you're completely afk aren't that great though. |
371s | So, if you want more, you'll have to work for it. |
374s | Occasionally another rock will sparkle nearby you. |
378s | And if you move to that one, you'll get an instant boost of XP and ore progress |
382s | which makes it well worth moving if you're paying attention. |
385s | There's also a mechanic to reward clicking every 4 ticks on the rock that you're mining. |
391s | But the bonus is only small. So, if that idea horrifies you, you don't need to do it. |
398s | We've added a new container for your inventory called an ore box. |
401s | You make and upgrade this using smithing |
403s | and it can store 100 of every ore up to the level you upgraded it to. |
407s | The ore box means that you can stay at the mining spot for longer |
409s | before you need to go back and bank. |
411s | So, you can actually keep mining the ore that you're mining rather than dropping it. |
415s | When you do head back, you don't need to put the ore in your bank. |
418s | We've added a new metal bank which you can access |
420s | at any forge, furnace or anvil to store your ore. |
424s | The metal bank stores two billion of every ore and bar |
426s | and you can access it directly while smelting and smithing |
429s | so you don't need to run to and from the bank. |
431s | This should save you some bank space. |
440s | So that's the core of the rework. |
442s | Because rune is getting moved completely to level 50, |
445s | we've had to lower its alch value or it would be ridiculous gold per hour. |
448s | This would ruin a lot of drop tables, so we've gone through |
451s | and replaced all smithable items with new items called "salvage" |
454s | which have the same alch value as the items they replaced had pre-rework. |
459s | For example, rune platebodies are replaced with huge plated rune salvage which alchs for 40K. |
464s | Salvage can be traded, disassembled for components |
467s | and we've added new modes to the spring cleaner |
469s | which can auto-alch or auto-disassemble your salvage drops. |
473s | The last thing we've done is go through and fix every reward and piece of content |
477s | which ties in to Mining or Smithing and updated it to fit the new mechanics. |
481s | As much as possible we've tried to retain the existing benefit. |
484s | For example, the scroll of efficiency still refunds a few bars when smithing, |
488s | but some rewards have changed. |
493s | Remember. Whenever we make big changes to game systems, |
497s | that will make the price of some items rise and the price of others fall. |
500s | If you want to make some money with the launch, |
502s | then expect the prices of the old and new metals |
504s | to be at their highest right after the update launches and then drop afterwards. |
508s | If you want to read more about the update, |
510s | then you can find links to the complete design documentation, |
513s | including exactly what every reward does, on the RuneScape website. |
517s | As an extra bonus, we're going to be giving all members access |
520s | to the full ingame features of RuneMetrics for a month following the launch of the rework. |
525s | So make sure you join us on January 7th for the Mining and Smithing rework. |
529s | It's going to rock! |
531s | You know, because, mining rocks? |
538s | No one appreciates my jokes. |
547s | It's a hill! |
551s | I told you! |
552s | I told you! |
556s | I literally told you! |