almost 6 years ago - /u/Shaunyowns - Direct link

Hey everyone,

Today’s update introduced the following change

The Divine-o-matic vacuum is now always lost on death.

In the case of this update, this is why we made this change

"Since Vaccums have been introduced the cost of a divine charge has been decreasing a lot, a lot more have been coming into the game due to the fact you could store 100 divine charges in your Div-O-matic with 0 risk meant you could just use it freely in the Wilderness without fear of losing it. This turned the div-o-matic into a AFK skilling & moneymaker method with 0 risk this is against the purpose of the Wilderness as anything you take into the Wilderness is at risk of being lost on death.

Because of the increased rate of acquiring energies from the wilderness location, since the vaccuum was added to game the rate of div charges has increased beyond what we were comfortable with, which has also decreased their price.”

This change, invoked comments from you, from this I want to use this opportunity to talk about the change and on the back of this here are changes we are looking to make in the communication process to you the players as well as internally.

So how do we improve the communication process for you the players?

For future updates that we consider to be contentious we’ll look into providing a more thorough explanation as to why we’re making the change instead of just providing a release note.

Additionally, how do we improve the process internally?

From this change today, we identified an issue which we’re now in the process of resolving that relates to CM being involved in Skilling Council meetings, in this meeting the CM representative can then be informed of integrity changes being made and work with the council to write something that helps to explain the change that much more.

Going forward

So as a TL;DR

  • The div-o-matic change was made as a game integrity change for the health of the game
  • Contentious patch notes will now have more detailed summaries as to why we’ve made said change
  • CM will be invited to internal skilling council meetings which will allow us to see what changes are coming up ahead of time

As always, we’ll continue to monitor feedback that comes in and circulate them across the teams where possible!


The RuneScape Team

External link →
almost 6 years ago - /u/Shaunyowns - Direct link

Tweaked the post to add the following clarification point

Because of the increased rate of acquiring energies from the wilderness location, since the vaccuum was added to game the rate of div charges has increased beyond what we were comfortable with, which has also decreased their price.

almost 6 years ago - /u/Shaunyowns - Direct link

Originally posted by Bladecom

For integrity changes, I would suggest doing a blog post of some sort, a week or more before it goes live, with the exception being Hotfixing newly released content.

Div-o-matic has been in the game for a long time, and having a major change to it, and what it effects should be addressed before hand as to why you're making such a change.

Other issues that came out with today's Patch include the TH key icon in the inventory. Why does Jagex feel the need to promote it there while it's shown in other interfaces, and when you log in.

It's hard to say if this will stop Reddit from being a Echo chamber, but it would go a long way. I would say it is obvious that integrity changes, nerfs (clue scroll before hotfix), and MXT updates will always have some backlash, and you need to be prepared for that.

I absolutely agree completely that changes like the div o magic that affect integrity need communication in advance

Admittingly I just got back today after having a week off so all of this has caught me by surprise so trying to scramble accordingly

With stuff like this we always meet up to figure out what went wrong go from there and this is an example of that for sure

I’ll have a nosy at this thread when I’m back tomorrow and I’ll see where we’re at

almost 6 years ago - /u/mod_sova - Direct link

Originally posted by Bladecom

For integrity changes, I would suggest doing a blog post of some sort, a week or more before it goes live, with the exception being Hotfixing newly released content.

Div-o-matic has been in the game for a long time, and having a major change to it, and what it effects should be addressed before hand as to why you're making such a change.

Other issues that came out with today's Patch include the TH key icon in the inventory. Why does Jagex feel the need to promote it there while it's shown in other interfaces, and when you log in.

It's hard to say if this will stop Reddit from being a Echo chamber, but it would go a long way. I would say it is obvious that integrity changes, nerfs (clue scroll before hotfix), and MXT updates will always have some backlash, and you need to be prepared for that.

I've had a few talks with Shauny today, and this is what we're planning. Some form of new category of dev blogs discussing topics we're bringing up in game revolving around the health of the game, and changes to preserve it. This involves the Skilling Council, the Combat Council and CM.

This would only really cover that topic of things however, the Treasure Hunter changes are outside of my or Shauny's remit and are handled by other people.

EDIT: wasn't too clear on the dev blog idea, these would discuss future updates before they came out, so nobody should be caught blind by something like this change. It also gives us an opportunity to gather rounds of feedback on how exactly to go about some changes.