Hey everyone,
Today’s update introduced the following change
The Divine-o-matic vacuum is now always lost on death.
In the case of this update, this is why we made this change
"Since Vaccums have been introduced the cost of a divine charge has been decreasing a lot, a lot more have been coming into the game due to the fact you could store 100 divine charges in your Div-O-matic with 0 risk meant you could just use it freely in the Wilderness without fear of losing it. This turned the div-o-matic into a AFK skilling & moneymaker method with 0 risk this is against the purpose of the Wilderness as anything you take into the Wilderness is at risk of being lost on death.
Because of the increased rate of acquiring energies from the wilderness location, since the vaccuum was added to game the rate of div charges has increased beyond what we were comfortable with, which has also decreased their price.”
This change, invoked comments from you, from this I want to use this opportunity to talk about the change and on the back of this here are changes we are looking to make in the communication process to you the players as well as internally.
So how do we improve the communication process for you the players?
For future updates that we consider to be contentious we’ll look into providing a more thorough explanation as to why we’re making the change instead of just providing a release note.
Additionally, how do we improve the process internally?
From this change today, we identified an issue which we’re now in the process of resolving that relates to CM being involved in Skilling Council meetings, in this meeting the CM representative can then be informed of integrity changes being made and work with the council to write something that helps to explain the change that much more.
Going forward
So as a TL;DR
- The div-o-matic change was made as a game integrity change for the health of the game
- Contentious patch notes will now have more detailed summaries as to why we’ve made said change
- CM will be invited to internal skilling council meetings which will allow us to see what changes are coming up ahead of time
As always, we’ll continue to monitor feedback that comes in and circulate them across the teams where possible!
The RuneScape Team
External link →