almost 6 years
ago -
/u/Shaunyowns
-
Direct link
- All of these will be released on 21 Jan.
- Seren godbow spec
- Will now take hit effects into account (death's swiftness, scrimshaw etc)
- Ability to put any equipment slot on an action bar
- For example pocket slot will turn on/off any item in the pocket slot. No need to keep changing the scrimshaw on your action bar.
- Looking into a 'food' slot to work this way.
- Entering combat with a basic ability will now correctly award adrenaline.
- This can be used when ability stalling as long as you aren't in combat (i.e. it will only work for the first ability to prevent adrenaline gaining abuse).
- Bladed dive
- Solak
- Fix for some players who were not receiving loot from Solak.
- P2 and P4 instakills will now ignore your sign of life and kill you without consuming it.
- Increasing the 255 cap on grimoire pages in drop tab to 65,535.
- 7-man and duo kill times can be quick-chatted separately.
- Mutated dazing shot and salt the wound will now reset the duration of puncture even when it splashes. Puncture duration has not been increased.
- Mutated dazing shot bleed will no longer heal Nex during blood phase.
- Added a slight delay between equipping and then unequipping an item via the action bar to help prevent spam activation in combat instantly unequipping an item you want to equip.
- Cannot accidentally cast provoke when switching to a ROTS shield in this way.
- Revolution no longer cancels your animations when moving around and manually performing abilities.
- Provoke no longer tries to queue itself when queueing is turned off.
- Tsunami casting on your target rather than in the direction you're facing.
- Barrage auto's giving 2% adrenaline vs main target/single target fix is now in QA. I chose not to address the 2h/dw adrenaline issue at this time given 4taa is a mage specific thing and giving 1% more adrenaline on staff autos adds to this.
- Removed the animation stalling while queueing.
- Ability queueing will no longer use needle strike's buff, that's upto you to decide when you want to cast it.
- Fixed AOE abilities not giving adrenaline for their main target.
- Boss completion times will display even if chat is filtered.
- Snipe + Nightmare gauntlets will no longer stop your character from moving when the ability completes.
- "The damage modifiers from scrimshaws, zerk auras, metamorphosis are now calculated earlier. This means that bosses will now phase correctly when they reach their HP thresholds and mechanics that rely on damage to progress (such as Telos tendrils, or Vorago pushback mechanics)."
- No longer remain poisoned when leaving shattered worlds. Will also restore summoning and prayer when you go through a checkpoint.
- Spellbook swap as separate action bar binds - requires artwork for icons so will not be released yet.
- Elven ritual shard debuff timer will now be accurate.
I think it’s safe to say these fixes/QoL are hype :D
Hope you all enjoyed the stream yesterday! I for one can’t wait until Monday’s update combat hype!