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0s | um i do personally feel that |
---|---|
3s | the staff of armadill |
5s | went too far |
6s | okay um |
8s | you know but there is likelihood that it |
10s | will |
11s | get looked at when we're not idiots like |
13s | um |
14s | we're aware when things are are super |
16s | strong |
18s | and sometimes it's okay to just say hey |
20s | let's let's see where we're yeah |
22s | essentially let's see where it settles |
23s | and this kind of thing |
25s | same thing happened of greater ricochet |
27s | where greco |
29s | um was very strong and we didn't really |
32s | change it until a year after its release |
35s | um because |
36s | you don't want one you don't want to |
37s | knee-jerk |
39s | you want to let it |
41s | find its place you want other rewards to |
43s | come out and sort of sit around it uh |
46s | whether it's for that style or other |
48s | styles |
49s | um and then we can sort of uh say right |
51s | let's change it |
58s | hello and welcome back we are live from |
60s | jagex hq and i am joined by mod rahman |
63s | today we are going to be talking about |
65s | power creep and game balance my name is |
67s | kyle uh i go by moderation in the |
70s | runescape community i've worked at jagex |
73s | and on runescape for nine years now and |
75s | i am a senior content developer if you |
78s | want to go into some of the products |
79s | you've worked on i know i mean one of |
81s | them is behind us yeah um over the years |
84s | so i've like i did a a round in qa a |
88s | couple years um through there so |
90s | some of my first projects i worked on |
92s | with um |
94s | mod crescell things like araksaw uh |
96s | virago rise of the six |
98s | so i was exposed to um boss content um |
102s | weapon balancing i was a player |
103s | beforehand um |
105s | my favorite boss being nex obviously |
108s | next really changed the game when |
110s | it brought in the zarite bow uh we had |
112s | stepped up from the original god was |
114s | dungeon which was tier 70 or 275 i |
117s | remember |
118s | um and then we brought in you know torva |
120s | vertis and pernics and you've got these |
122s | tier 85 |
123s | pieces of armor |
125s | that was like the first big park it was |
127s | it was a big step in in in the game's |
129s | history you know |
132s | it wasn't too many years after god was |
134s | dungeon the original um because this was |
137s | obviously the fifth boss for for god's |
139s | dungeon um but we had had engineering |
142s | prior to that and as a game grows |
145s | you kind of need rewards that feel good |
148s | and players want to strive for um but |
150s | back to the original question |
152s | so i was exposed to |
154s | um yeah boss content and then after my |
158s | years in qa |
159s | i made uh such pieces of content like |
161s | angel of death |
163s | um solac uh lost grove and then all all |
166s | of these bought into the game powerful |
168s | pieces of equipment yes um |
171s | and then in more recent years i've done |
174s | things like uh kerapak and most recently |
177s | uh worked with the team on the zamarak |
179s | lord of chaos boss encounter when you're |
181s | introducing power creep there's has to |
183s | be you know an amount of thought that |
184s | that goes into you know whether it's |
186s | balancing things or just coming up with |
188s | creative rewards that are that are |
190s | satisfying or fun to use and i think |
193s | you have these phases kind of like what |
194s | you said with the torah the perkins the |
195s | verse that like that was a phase we went |
197s | from the bandos phase to you know yeah |
200s | and i think the most recent example of |
202s | like the game changing in a full phase |
204s | would be the fractured staff of armadale |
206s | because |
207s | it just it completely changed the way |
209s | that people approach the game it |
210s | completely you know took blew all the |
213s | damage open numbers out of the water |
215s | and |
216s | i think a kind of first specific |
218s | question on that is just were you |
220s | satisfied with the power of the |
222s | fractured staff normal or do you think |
224s | it came out in a good way or do you even |
225s | think about that when you're designing |
227s | it or is it more concept based this |
228s | would be fun |
230s | um |
231s | so we're presented with when we're |
233s | designing something we are obviously |
234s | aware of the game's meta right |
237s | with a game with three combat styles um |
240s | we know which one is the best which one |
242s | is the worst and obviously that leaves |
244s | then |
245s | the the odd one out |
246s | sort of in the middle and we have a good |
248s | understanding of whereabouts that is |
250s | what what is use usually pretty good is |
253s | we release a piece of gear |
255s | and then later on down the line |
258s | there is a piece of content that sort of |
260s | requires this piece of gear right so it |
262s | would be useful for you to have this |
264s | strong weapon to take down this stronger |
266s | bus now you saw that with 2011's uh |
270s | chaos 2010s chaotix with into 2011's |
273s | next |
274s | but then as the |
276s | company was developing the evolution of |
278s | combat obviously we needed to take |
280s | combat to a new place |
281s | um |
283s | on on release uh you know it didn't go |
286s | down so well uh it's in a in a really |
288s | good place now there's so many |
289s | interesting intricacies of of |
291s | runescape's combat system so we're |
293s | obviously super happy |
295s | but there was a there was a gap um and |
296s | then eoc came out and that completely |
298s | changed everything |
301s | then california king launched |
303s | what was important after dragons came |
305s | out is it wasn't long after that the |
307s | ascension dungeon came out i think it |
308s | was um must have been around junish of |
312s | 2013. |
313s | that's that was one of the first |
314s | projects i worked on when it came to |
316s | jagex so in a short time span we had |
319s | dragons |
320s | yeah we had um seismics from virago yes |
324s | and then we have the ascensions so |
326s | already there's a pool of hey here's a |
328s | t90 for this style here's the 1090 for |
330s | this style and here's the 290 for this |
331s | style |
332s | so there's almost a there's a combat |
334s | style discrepancy and they're kind of |
335s | there have been many you know over time |
337s | or one style takes precedence but the |
339s | the significance there is that although |
340s | one style was stronger than the others |
342s | for a period of time it wasn't long |
344s | before the others were also brought up |
346s | yeah up to speed and |
349s | the the evolution of combat was also in |
351s | a very infant state right yes all the |
354s | ability all the different styles had a |
356s | here's a stun ability here's just a |
358s | basic shot ability and a hit ability and |
360s | a fire mage ability yeah it's probably a |
362s | lot easier to |
364s | balance the combat styles when |
367s | each each style didn't really have a |
368s | unique feel at all there's there's |
370s | balance right yes you know there's a |
372s | there's a there's a line and they're all |
374s | sort of |
375s | there are moments where you'd want to |
376s | use each combat style exactly iraq's all |
378s | came out and that was a way of going hey |
380s | here's all the |
382s | two-handed versions because the previous |
384s | were were door-willed |
386s | and then |
387s | uh rexella came out and it was like okay |
389s | here's all the 290s and again |
391s | maintaining a little bit of balance |
393s | now in my opinion now this is just |
396s | obviously my |
397s | viewpoint on the game as a player over |
399s | the years and having worked here |
401s | things started to get a little bit crazy |
404s | around telos |
406s | launch |
407s | okay um take me through that at this |
409s | point we had reacted to |
412s | um |
414s | the the full some of the fallout of |
416s | evolution of combat so we decided okay |
419s | we need to sort of make special attacks |
421s | again start thinking about special |
422s | attacks because we had started to offer |
424s | legacy mode for |
426s | players who weren't so |
429s | into |
430s | evolution of combat right yeah there's a |
433s | there's a there's a whole array of |
436s | players that wanted to use legacy mode |
438s | so legacy made when you think about that |
440s | and its combat system and what |
441s | everything was prior to ufc was you |
444s | would |
445s | and then you would use a special attack |
447s | right so you're effectively it was |
449s | looking at a way to give abilities to |
451s | someone who was not using it exactly so |
453s | one of the important things from the |
454s | telos release again it's a it was a solo |
456s | boss and it introduced |
459s | a two-handed item for each of the attack |
462s | styles |
463s | um we had to make them good and they had |
466s | to have special attacks the mage one the |
468s | maids pressure attack is a dud right no |
470s | one no one uses it our players have been |
471s | crying out for us to yes |
474s | make it relevant or rework it um over |
477s | the years and um so that instantly from |
480s | the get-go |
481s | of that point |
483s | mage had four tick auto attacking sort |
486s | of kind of coming to the light so that |
488s | was already the best attack style |
490s | um but then you had the sgb the xaros |
493s | black hole and then |
494s | well you had the zgs yeah the sgb all |
497s | these acronyms yeah um |
499s | and that's where things start to go whoa |
502s | what's going on because metas such as |
504s | four tick auto attacking were coming to |
506s | the top and now we're at a point where |
509s | players are going hey |
512s | mage is major's the best mage is the |
514s | best mage is the best |
517s | x is the worst there's a point at which |
519s | we we looked at what we were doing and |
522s | in my opinion it's a mistake for us to |
524s | release something and go right here's |
527s | the whole set |
529s | ranged weapon ranged melee mage and go |
533s | right |
534s | boom |
534s | here's all three |
536s | in one content drop whereas what would |
539s | be what is beneficial to us one as a |
541s | as a company um is to say right this |
544s | piece of content has this piece this |
546s | reward this piece of content has this |
548s | reward and this piece of content as this |
549s | award when we don't make meaningful |
551s | rewards |
552s | um or something launches and it doesn't |
555s | have a a good set of rewards |
558s | there's no secret like players are |
559s | disgruntled about it and they do kick up |
561s | a bit of a fuss and they do make noise |
564s | and we hear that so we need to be very |
566s | careful with |
568s | how we are sort of giving rewards to the |
570s | players |
571s | and when we do that |
574s | that attack style is like cool zoom |
577s | sometimes up to the top and sometimes |
580s | when we release a piece of content with |
582s | a reward |
583s | that reward isn't enough to |
587s | push it past this |
589s | right so maybe release like when uh |
591s | greater ricochet came out yeah that zoom |
594s | range yeah range all of a sudden |
596s | the strongest style for a lot of things |
598s | range sits in a really interesting place |
600s | because |
602s | it |
602s | of the attack styles it has the most it |
605s | has ecb |
606s | sgb |
608s | it's got the criminals we we did it's |
610s | got the dark bow it's got the new arrows |
611s | as well it's got the dark eof you know |
613s | eof is one of the most complicated |
615s | things we've we've added to runescape |
617s | and super interesting i imagine we'll |
619s | sort of get on to that yeah actually if |
620s | we could hop into that now yeah no |
622s | problem but you can see how when we |
624s | release a piece of content |
625s | and we are now doing here's one style |
629s | per piece of reward content how we now |
632s | go |
632s | and it goes up and then |
634s | that's the top attack style actually |
636s | before we get into eofs because i think |
637s | that's a really interesting topic and |
638s | that completely changed the game in so |
640s | many ways i realized you you asked about |
642s | the staff of armada we are we're here |
643s | well we are in a place just to call back |
645s | to the staff nominal um i think you |
647s | could compare it to one of those areas |
649s | like drag risk where magic all of a |
651s | sudden became the best at just about |
653s | everything if you can physically bring |
655s | the combat style there it will either be |
657s | the best or it will be the easiest and |
659s | one of the things you said is that that |
660s | is okay so long as in the not so distant |
663s | future the other styles also get brought |
665s | back up so is that something to be to be |
668s | expected with the other styles where |
669s | it's like okay magic is now here so now |
671s | we have to touch the other ones |
672s | absolutely um it's it's it's a design |
675s | philosophy that is often done you know |
678s | flavor of the month and in in recent |
680s | years the the |
682s | it's kind of flavor of the year because |
683s | sometimes yeah there's a little more |
685s | time yeah things dominate for so long |
687s | and that comes with problems um because |
690s | if someone if range is so good for so |
692s | long then a player might get comfortable |
694s | only using ranged and even when we start |
696s | to drip feed in let's say magic gear |
699s | they might be like well range is still |
700s | so good so why bother i mean they sort |
702s | of fall behind on the whole even out of |
705s | the hypothetical we can look at melee |
706s | right now there have been a number of |
708s | melee updates that have made melee you |
710s | know a little bit better a little bit |
711s | better a little bit better where at this |
712s | point if you're experienced in melee you |
715s | know how yeah you can compete decently |
718s | well with the other styles right now |
720s | yeah it's not quite quite there but it's |
722s | pretty close but for most people at this |
725s | current juncture magic is your bread and |
727s | butter you know how to use it it's easy |
728s | to use so for a lot of people they're |
730s | not going to switch over unless |
731s | something happens that just brings it to |
733s | the point where it's like okay i have to |
735s | now switch it up yeah no for sure um |
740s | the intricacies of some some combat |
742s | styles ranged is quite intricate and i'd |
744s | say melee is the most intricate because |
746s | once you know how to |
748s | put all these pieces together and really |
751s | um some of the magic of of runescape |
754s | really the sandbox combat system the |
756s | fact that players are able to switch |
758s | pieces of gear |
760s | in the flick of a switch right and then |
762s | switch back |
764s | just to benefit |
765s | naught point something from this piece |
767s | or 0.2 from this ring or i have an |
770s | adventure component on sorry i mentioned |
773s | perk on this piece of gear and i want to |
775s | use it because it goes with this ability |
778s | whilst |
779s | there is a a say a call out for hey |
782s | switch cape's kind of getting a bit out |
783s | of hand it's like |
785s | it's kind of the magic of runescape |
787s | being a sandbox the fact that the |
788s | players can switch between three |
790s | different combat styles seamlessly |
793s | seamlessly you know in a quotation yeah |
796s | it's like it's it's all player skill |
797s | it's how quick yeah it's a number of |
799s | instruments |
801s | unless you're using a robot exactly |
803s | uh-huh |
804s | um |
805s | but compare that to when eoc first began |
807s | like players |
809s | over the years have slowly figured |
811s | things out figured things out and |
813s | sometimes things aren't |
815s | they |
816s | do methods that weren't in |
818s | really intended or designed but when you |
821s | look at it as a |
823s | as a company and and people who balance |
825s | this game and just sort of our |
827s | caretakers |
828s | you can go |
830s | it's fine like onslaught like fractured |
832s | stuff of armadale right yeah just for |
834s | just for context for for those that |
836s | maybe don't know um onslaught was a |
839s | guaranteed critical strike every time so |
840s | if you're an onslaught in a fractured |
842s | staff normal special you would basically |
844s | get an infinite onslaught it would never |
846s | really end it would just keep stacking |
848s | up damage over and over again because |
849s | you'd continue to replenish adrenaline |
851s | with every critical strike |
852s | so it was never intended that way and i |
855s | can say that because i designed the |
856s | ability you designed outside um i did it |
858s | yeah back in 2014 of raids didn't code |
861s | it but designed it yes um |
864s | and |
865s | it was fine because we weren't leaning |
867s | into crep but then once you start um |
870s | leaning into um |
872s | intricacies of the combat system again |
874s | the fracture staff of armadillos sort of |
876s | lets off an extra spell cast every time |
878s | you crept right yes |
880s | so players would activate the special |
883s | attack get to 100 adrenaline |
885s | jump onslaught right so you're going |
887s | crap crap craig crick correct now these |
890s | spell attacks can craft themselves |
893s | so we were looking at that and going |
896s | whoa |
899s | what are we what do we touch here what |
901s | do we have to touch something yes |
903s | something's got to give right so we |
905s | looked at the the way onslaught was |
907s | working we're like oh that you know |
910s | originally isn't working as intended so |
912s | we tone that back |
913s | um rather than than tone tone-ups as |
917s | long as it doesn't completely |
919s | strip away everything that the original |
921s | ability did which it doesn't it just |
923s | does the same amount of damage it just |
925s | isn't just right as an accurate that's |
926s | all it was doing it wasn't doing any |
928s | more damage wasn't doing any less damage |
929s | it was just like |
931s | going through the combat system is this |
932s | a critical strike |
934s | no |
934s | that's all we took away |
936s | um so nothing really lost or gained but |
939s | because this was the first thing we |
940s | started to lean into critical strike |
942s | with |
943s | it came to |
944s | it was the best thing then but then on |
947s | the flip side we looked at things like |
948s | tendrils right |
950s | tendrils isn't intended to be a |
953s | that's fine so we actually turned around |
955s | and said |
957s | that one's okay and we won't we won't |
960s | change that yeah even if it's not |
961s | planned for this doesn't work now |
965s | comparatively comparatively to other |
967s | games right we often let things go |
970s | whereas um |
972s | a game like uh |
974s | world of warcraft or league of legends |
975s | can just go |
978s | hey we're gonna do a whole redesign |
981s | this this this item or this |
983s | ability |
984s | we're going to change it |
986s | but don't like the way it works on the |
987s | matter anymore so |
989s | it now does the x y or z |
991s | and that's something we don't do we |
993s | won't go back and go to berserk |
996s | all right berserk is now 10 seconds |
998s | instead of whatever the cooldown is now |
1000s | pull down or |
1001s | 20. um so that's something we don't do |
1003s | so we are an evolving game |
1006s | that |
1007s | stats will stay the same so um that's |
1011s | one of the bigger things that i think |
1013s | makes power creep |
1015s | seem way worse than it is is because a |
1018s | lot of players go back to a lot of older |
1020s | content that hasn't ever had a stat |
1022s | squish or a bring up |
1025s | so other games again |
1028s | they some they do things in seasons |
1030s | so |
1032s | when a new season or dlc or patch or |
1035s | whatever comes out |
1037s | they often say cool here's everything |
1039s | from that previous patch and we don't |
1040s | worry about it right and then everything |
1043s | that they release from the new patch is |
1045s | relevant to the new patch to the power |
1048s | um and that's something we've never done |
1050s | we sort of did it with uh evolution of |
1052s | combat where we tweet some some damage |
1054s | levels across the game but it's not |
1056s | something we do runescape is a live game |
1060s | um |
1061s | anything relevant from 20 years ago is |
1064s | is |
1065s | as it was 20 years ago with relation to |
1069s | you know things staying the same as they |
1071s | are |
1072s | do you feel as though |
1073s | the |
1074s | the i think there's a sentiment among |
1076s | people towards the end game that like |
1077s | the game is getting easier and easier |
1079s | over time um |
1081s | and i think a lot of that probably stems |
1083s | from you know maybe a lack of difficult |
1085s | thing to continue to push the end game |
1087s | you know to a to another level |
1089s | um |
1089s | [Music] |
1090s | just from a from a design standpoint do |
1093s | you feel that the fractured staff of |
1094s | armadale for example because let's say |
1096s | that gave you the ability to do half a |
1097s | million damage per minute it's somewhere |
1099s | around there in like a perfect vacuum |
1102s | yeah um |
1103s | do you think that that was okay for the |
1106s | game so long as future content could be |
1108s | made potentially requiring those levels |
1110s | of damage output |
1112s | yeah so is that a caveat that that's |
1114s | important |
1115s | i believe i personally believe so i |
1118s | think um |
1119s | as long as we are |
1120s | giving challenging content that requires |
1124s | um the use of |
1125s | this dpm output or these weapons um |
1128s | as long as there eventually is something |
1130s | that |
1133s | allows that to to work and to have its |
1135s | place then uh that's important um i do |
1139s | personally feel that |
1141s | the staff of armadill |
1142s | went too far |
1144s | okay um |
1146s | you know but there is likelihood that it |
1147s | will |
1149s | get looked at we |
1150s | we're not idiots like um |
1152s | we're aware when things are are super |
1154s | strong |
1156s | and sometimes it's okay to just say hey |
1158s | let's let's see where we're yeah |
1160s | essentially let's see where it settles |
1161s | and this kind of thing |
1163s | same thing happened of greater ricochet |
1165s | where greco |
1167s | was very strong and we didn't really |
1170s | change it until a year after its release |
1173s | um because |
1174s | you don't want one you don't want a |
1175s | knee-jerk |
1177s | you want to let it |
1179s | find its place you want other rewards to |
1181s | come out and sort of sit around it uh |
1184s | whether it's for that style or other |
1185s | styles |
1186s | um and then we can sort of uh say right |
1189s | let's change it and that's where we do |
1191s | the whole |
1193s | we don't completely change something or |
1195s | redesign something yeah you need to keep |
1197s | its core functionality because a player |
1199s | has invested time into this and reaches |
1201s | into this and yeah if they're trying to |
1202s | buy something like a staff armor that is |
1205s | you know pretty busted in any nerf |
1207s | capacity it still needs to come out and |
1209s | be very strong exactly still needs to be |
1210s | the strongest magic weapon in the game |
1212s | that still allows you to do nuts amount |
1214s | of damage it's just it's kind of almost |
1216s | a tuning thing more than a than a change |
1218s | of everything about how it works yeah |
1220s | the the the connectivity of the economy |
1223s | is uh |
1224s | a massive factor in this as well like |
1226s | the |
1227s | the fact that you know an item can be |
1229s | five billion coins and then we change it |
1231s | and then overnight it's now three |
1233s | billion coins right yeah because |
1236s | a a snap reaction can do just that |
1240s | um and then you have a lot of |
1241s | disgruntled players not only because |
1244s | the item that they had is now less but |
1246s | they're not worried about the the gp |
1248s | loss because sometimes like |
1250s | when they purchase something that gp's |
1252s | gone yeah um but then there are players |
1254s | who are like i literally just bought |
1256s | this for five billion yeah |
1259s | so there's there's always disgruntled |
1260s | players that will come out the woodwork |
1262s | but that's video games that's really |
1263s | that's that's live games |
1265s | um |
1266s | runescape's so unique |
1268s | um this this |
1270s | this constant state of |
1273s | runescape the fact that you know you can |
1276s | go to |
1277s | general gradle with all the gears you've |
1279s | you've earned over the last 10 years and |
1282s | you hit grad or and he's the same as he |
1284s | was when he first released in 2009 |
1286s | 2008 2007 a long time ago yeah one of |
1289s | those |
1290s | and that's the crazy thing it's not like |
1292s | a a stat squish it's just that the |
1294s | player has got so much stronger |
1296s | um and as we release new abilities |
1299s | players find intricacies that we didn't |
1300s | even think of i have a hot take for you |
1302s | okay or a question i don't want to say i |
1304s | strongly feel this way but i think |
1307s | overall |
1308s | if you like just look at the the full |
1310s | scope of the game uh especially you know |
1312s | maybe from uh from a high level end game |
1314s | perspective |
1315s | um |
1316s | how do you feel about the phrase that or |
1319s | the idea that eofs were a mistake |
1322s | i disagree um |
1325s | there are elements i disagree with i |
1327s | disagree with the idea that now every |
1330s | special attack needs to be relevant i |
1332s | think that ideology needs to go |
1335s | um that's like saying hey my dragon long |
1338s | is is you know it's the spec was good |
1340s | back in the day so it needs to still be |
1342s | good now no no it doesn't it doesn't |
1344s | this is my own personal opinion but i'm |
1347s | okay with old content dying |
1349s | like i think we we personally have done |
1351s | something |
1352s | too much like torva right torva now |
1355s | breaks down into various different |
1356s | components it's just like |
1358s | let next die like at a certain point |
1360s | yeah it doesn't need relevancy a decade |
1362s | after exactly 11 years after release it |
1365s | it doesn't need relevancy |
1367s | um and i know we were very |
1369s | careful to to |
1371s | when we're designing things we're like |
1372s | oh but bandos might crash it's just like |
1374s | no this has been out for x amount of |
1376s | years it's fine to go eof added so much |
1379s | to the combat system like truly added |
1381s | added |
1382s | the fact that |
1384s | it is a combination of two amulets and |
1388s | that amulet is then stronger but then |
1389s | you can then put a special attack power |
1391s | creep power creep i think it could have |
1393s | been |
1395s | um and i |
1396s | i didn't design the essence of finality |
1398s | but i'm the dev that made it yeah um |
1402s | the |
1403s | it could have been its own amulet and |
1406s | then you have a choice of amulets that |
1408s | you would take do i want to take my eof |
1410s | or do i feel that i need my berserker |
1413s | necklace or my imminent souls |
1417s | necklace |
1418s | um |
1420s | but |
1422s | the fact that you could sort of use old |
1424s | spec i love using a dark bow it added a |
1427s | lot of fluidity |
1428s | obviously it's a it's a it's a cost it's |
1430s | a sink like if you want to put your sgb |
1432s | into an eof |
1433s | um then by hormones go for it you're |
1436s | losing |
1437s | you know however much the sgb is and |
1439s | it's still quite an expensive item |
1441s | but then you can just wear that and you |
1443s | can just pop that every time it's off |
1445s | cooldown without having to go |
1447s | all right switch because players would |
1448s | switch anyway right i mean i think it's |
1450s | the difference between switching to uh |
1452s | i mean you still need a ranged weapon |
1454s | exactly so it's still a switch and |
1456s | sometimes in a lot of cases it can be |
1457s | even more of a switch interesting enough |
1459s | there was the the original design |
1462s | was to have |
1464s | the special attacks weapon work |
1467s | regardless of attack style |
1469s | oh yeah okay there's a there's a bit of |
1473s | a bit of tea so |
1475s | if you were to store an sgb you'd be |
1477s | stor storing just the special attack and |
1480s | you would use you'd be wearing melee |
1482s | and you'd use your sgb and it would zoo |
1485s | and do melee damage |
1487s | but |
1488s | there was no way i'd be able to do that |
1489s | in that amount of time and that is like |
1492s | game breaking |
1494s | interestingly enough i almost feel like |
1497s | case by case there are certain instances |
1499s | where you could almost do that as like |
1501s | more of a switchscape reduction than |
1503s | anything else because for example if |
1505s | you've got a sarin godbow eof and you're |
1507s | mailing currently you gotta put on a |
1509s | different bow you've got your bolts with |
1511s | you everything else it's just you know |
1513s | they're |
1514s | there's a |
1515s | there's a set of things to do that that |
1517s | do make it a little more complicated but |
1519s | i also think yeah being able to debo or |
1521s | whatever on any style that's absolutely |
1522s | game breaking that would that wouldn't |
1524s | work you could not do that in the game |
1526s | there's a line and we we know where the |
1529s | the big line is obviously the |
1531s | technicalities of it um but from uh |
1533s | uh were difficult but from a power creep |
1535s | standpoint i was like hell |
1537s | because |
1538s | one of the one of the crazy things is |
1540s | and we see this a lot with any piece of |
1542s | content is we can we can devote and we |
1545s | can only spend so much time playing and |
1546s | thinking about the intricacies of how |
1549s | might players use this yeah of course i |
1551s | mean there's a realistic time crunch of |
1553s | you you can't spend a year thinking |
1555s | about this you can't and then you |
1557s | release it and then a hundred thousand |
1559s | players you have the brain power of a |
1561s | hundred thousand players who might pick |
1563s | up the uf on the first day |
1564s | and they're like |
1566s | what if i use it with a grandmother more |
1568s | and then i switched it to this and then |
1570s | and you're just like |
1572s | sorry you you so you like we'll see they |
1574s | twitch clips or videos and we'll we'll |
1577s | look at something and be like bandage |
1579s | just disappeared |
1580s | little bit and then they'll be like no |
1581s | they just killed bandos in 0.6 seconds |
1584s | so you'd have to go through and like |
1585s | they're switching and doing everything |
1587s | crazy and you're like |
1588s | fair enough it's not it's not like uh |
1590s | that's an old bus exactly and it's not |
1593s | feasible to do that every kill so it's |
1597s | okay with relation to the eof i think |
1599s | one kind of slightly less intended |
1601s | mechanic of it was or maybe i'm sure it |
1604s | was intended from a design standpoint |
1606s | but i'd love to hear your thoughts on |
1607s | sort of how this was was brought up or |
1609s | considered but the ability to cast a |
1611s | special attack with anything on the |
1614s | style so for example a dark bow is a |
1617s | two-handed weapon and you can now cast |
1619s | it while you are with a shield on under |
1621s | barricade and i think that's one of the |
1623s | big power creep points that allowed |
1624s | players to |
1626s | maximize their level of |
1628s | damage output while also mitigating |
1630s | damage and i think the the impact of |
1632s | that was very significant on a lot of |
1634s | you know what were considered the end |
1636s | game bosses at the time so whether |
1637s | that's a telos or like a hard mode |
1639s | or or anything there |
1641s | yeah i mean it obviously switched things |
1643s | up but um the the one rule set we gave |
1646s | was |
1647s | it's freedom right you're you're |
1649s | absorbing the power of the special |
1651s | attack so as long as you meet certain |
1652s | criteria like |
1654s | style matching because if you had to |
1656s | wear a two-hander to use a two-handed |
1658s | special attack |
1660s | the only benefit you'd really get is it |
1662s | scaling up exactly exactly like you're |
1664s | you're |
1665s | you're only getting the scaling but the |
1666s | fact that i can um be duel wielding and |
1670s | then all of a sudden i'm doing my sgb |
1672s | spec without having to worry about |
1673s | switching to a two-hander |
1675s | um is is is a nice idea um because uh |
1678s | it's a it's a bit more fluid that's |
1680s | something that got away from us over the |
1682s | years um is all these switches and |
1685s | different things and and we started to |
1686s | address it and say hey |
1689s | uh let's make things a little bit more |
1690s | accessible by introducing hey here's the |
1693s | ring a vigor passive hey here's the |
1695s | essence of finality you like that |
1696s | special attack |
1697s | but it's not like handed to them it's |
1699s | like hey yeah you're going to have to |
1701s | sink this item out the game that's a |
1702s | cost to you but now you have this in |
1704s | there in an amulet and you can benefit |
1706s | from it to the to the tune of that and |
1708s | sort of the you know vigor passive for |
1711s | example as a switch keep reduction which |
1712s | was i believe functionally that was the |
1714s | objective of it um do you i know you |
1717s | look at the power of all three combat |
1719s | styles but do you guys look at or do you |
1722s | look at |
1723s | the amount of like actions per minute |
1726s | required on a different combat style and |
1728s | say this is a lot more engaged than this |
1729s | for the same amount of damage um |
1732s | it's something we're aware of but it's |
1733s | not something we actively |
1735s | say hey |
1737s | you know melee is way more apm |
1739s | i think the thing that made the |
1740s | fractured staff of armadale so entirely |
1743s | busted is |
1744s | just allowing a player who does not want |
1746s | to do a lot of switch scape to camp the |
1748s | thing and still drop 350k dpm just |
1751s | spamming the armored battlestat spec |
1753s | um |
1753s | and i think that is one of the reasons |
1756s | why it's such a sought after weapon i |
1758s | don't think it's specifically oh end |
1760s | game like at the super super top end |
1761s | because at the very top end |
1763s | the this there's a decent amount of |
1765s | balance in the styles there are i mean |
1767s | the records the number of bosses the |
1768s | telos record is done with ranged yeah |
1770s | which is that blows my mind considering |
1772s | how much mage dominated for so many |
1774s | years but at the at the same time |
1778s | melee um |
1779s | the apm versus maging to compete with |
1781s | the fractures have armor it's probably |
1784s | 3x yeah and i think |
1787s | that's kind of i don't want to say a |
1788s | pain point for for a lot of players but |
1790s | i think from a consideration factor it's |
1792s | it's not so much that the fracture type |
1794s | of armor is broken in terms of the |
1796s | damage output it allows it's the ease |
1798s | with which it allows that damage |
1800s | it's more accessible damage output yeah |
1802s | on the on the subject of power creep on |
1805s | like a broader spectrum we've spoken on |
1808s | the idea that so long as there is more |
1811s | difficult stuff uh coming out um it just |
1814s | kind of moves the mid game and the |
1815s | previous end game bosses become mid-game |
1817s | and they become more accessible and |
1819s | that's generally speaking a good thing |
1820s | so long as there is more difficult stuff |
1823s | coming so you are one of the one of the |
1826s | leads on the zamrock boss fight yep and |
1829s | um |
1830s | so just take me through sort of how much |
1832s | thought has gone into |
1834s | allowing or creating something |
1836s | that is i don't want to say power creep |
1838s | proof but that is difficult enough that |
1841s | even with all the power creep of recent |
1842s | months and years um is going to be you |
1845s | know a difficult boss fighter even you |
1846s | could go as far as say the most |
1847s | difficult boss in the impossible boss |
1850s | fight in the game |
1852s | it does it does reach it reaches heights |
1854s | where it is impossible this one is super |
1856s | interesting because you know you and i |
1857s | have both touched upon |
1859s | um |
1860s | mainly power creep um and |
1863s | having rewards that work |
1866s | for years to come |
1868s | um now one of our main goals in zamarak |
1871s | is to sort of touch upon that let's |
1873s | let's test the waters |
1874s | um and that's why xamarin comes with an |
1876s | enrage system and we've we've |
1879s | fiddled with enraged systems with telos |
1881s | telus was the first one god was engine |
1883s | two |
1884s | um to have an enraged system |
1886s | um |
1888s | and then arc glacial came out and that |
1889s | had its own rage system uh so we looked |
1892s | at the two of them and we learned from |
1893s | them and players got to 4k art glacial |
1896s | really quickly |
1897s | um we looked back in the day to tell us |
1900s | um players were sort of hitting brick |
1902s | walls |
1903s | to where they were they were struggling |
1905s | but and correct me if i'm wrong with the |
1907s | release of telos 4k was never meant to |
1910s | be actually attainable |
1912s | yeah yeah there's a comment in in code |
1915s | um saying hey you know this cap's at 4k |
1918s | good luck though with a winky face okay |
1920s | yeah um so it wasn't ever expected that |
1923s | players would ever be able to get there |
1924s | but |
1925s | the |
1927s | the one |
1928s | takeaway from being a runescape |
1930s | developer and especially working on boss |
1932s | encounters and this the stuff i |
1934s | i say to all our new devs um like mud |
1937s | luma and |
1938s | um |
1939s | sponge when he sort of came along is |
1942s | never underestimate runescape players |
1944s | because you will give them a door and |
1946s | say hey this is how the mechanic is |
1948s | intended to be done |
1949s | and they will find every other way |
1951s | possible |
1953s | to go around |
1955s | under over |
1956s | not through that door so players will do |
1960s | mechanics not the way you intended they |
1961s | will always prove you wrong they are so |
1963s | clever |
1965s | so you need to sort of always bear that |
1966s | in mind and that's you know they they |
1968s | did achieve 4k tell us even though we |
1970s | internally thought it was impossible |
1971s | so we try and do less of even though i |
1974s | literally just said hey time rages this |
1977s | is literally impossible it is |
1979s | um but that's because we've lifted the |
1982s | bar from 4k up to 60 000. so you want it |
1985s | to be virtually uncapped that's that's |
1987s | 60 thousand is an arbitrary number that |
1989s | is picked |
1990s | no one's getting there yeah there are |
1992s | there are certain mechanics in the fight |
1993s | that scale to a point where |
1995s | players maximum life points literally |
1997s | can't handle that |
1999s | the players will figure out a way the |
2000s | main eye the main ideology behind |
2003s | pushing way beyond 4k as one it will get |
2005s | to a point where it's theoretically |
2007s | impossible |
2008s | but two |
2009s | it gives players a pla it gives players |
2012s | a platform along with the boss high |
2014s | scores so with the zamrak lord of chaos |
2016s | boss encounter |
2018s | vm rage obviously goes up to 60 000 um |
2021s | but we're giving |
2023s | boss high scores a go um so players who |
2026s | are these amazing |
2029s | players can group together and |
2031s | uh groups of two three four or five or |
2034s | going solo |
2036s | achieve a kill |
2037s | and they are immortalized forever on the |
2040s | boss high scores |
2041s | so we're able to then see how far |
2044s | players can really take it get a good |
2046s | understanding of what points are they |
2048s | starting to fall off at and us |
2050s | internally that that gives us a |
2053s | that's the power level |
2055s | that players start to falter at that's |
2057s | the |
2058s | the average of the high scores and rage |
2061s | so that's maybe where we can aim some |
2062s | future content |
2064s | where we want to go hey |
2066s | we need something mega mega hard so we |
2068s | have a benchmark to sort of go up |
2070s | against |
2071s | um but it's also going to be amazing to |
2072s | really see |
2074s | how far some of our players can take it |
2076s | we have incredibly talented people who |
2078s | know the combat system |
2080s | way better than we do |
2082s | and i expect to see them sort of at the |
2084s | top of the high scores but also |
2086s | it's nice for new names to come into the |
2089s | fold new |
2090s | legends to be born |
2092s | um |
2094s | the fact that i can go onto the the |
2095s | website the runescape's high scores |
2097s | click refresh and i'm like |
2099s | who's billy041272 |
2103s | and i mean i think personally that's the |
2105s | that's one of the things with the zem |
2106s | rock fight that i mean i've been playing |
2108s | it all week pre-release but one of the |
2110s | things i'm most excited for is exactly |
2112s | what you said because in my head i have |
2114s | an idea of who the top dramas in the |
2115s | game are and i know kind of where i fit |
2117s | in you know an echelon below that and |
2119s | whatever else but the idea that is baked |
2122s | into the game it is a part of the game |
2124s | now to be able to see these new players |
2125s | because there's a real chance there are |
2127s | some people that have never |
2129s | they're not on broadcasted |
2130s | pdm clan but they are absolutely |
2132s | phenomenal and uh just to see those |
2134s | names and get to hear those stories i |
2136s | think it's going to be fascinating as |
2137s | well even if you're not engaging with |
2138s | the boss to be able to |
2141s | follow it and watch it and and to me it |
2143s | sort of recreates a similar |
2145s | a similar feeling to seasonals in i |
2147s | believe 2017 where like that was where |
2150s | couchy really put himself on the map as |
2152s | i am the best runescape player yeah he |
2154s | had players like sadden who you know no |
2157s | one had really heard of until |
2158s | players starting to push |
2160s | tell us and hopefully with this and |
2162s | groups and |
2163s | and different things we're going to |
2165s | bring a lot of players into the |
2166s | limelight but these are the players who |
2168s | have really learned how to use the power |
2170s | we've introduced to them over the years |
2173s | gives them that platform and |
2175s | [Music] |
2177s | allows us again as i said to benchmark |
2179s | and really figure out where are we at |
2182s | what's next what's to come |
2185s | what style dominates what things do we |
2188s | need to tweak change um |
2190s | and yeah i think it's gonna be probably |
2193s | one of the most successful bosses we've |
2195s | ever done just because of longevity and |
2197s | in years to come when we release |
2199s | let's say a new codex players might be |
2202s | able to finally |
2204s | push past the |
2206s | the mechanic that or the mechanic with x |
2208s | and rage that's been blocking them for x |
2210s | amount of years and then we can see how |
2212s | far they can even push it further yeah |
2214s | it's almost i mean i don't wanna say |
2215s | it's power creep proof but because it |
2218s | goes uncapped fairly infinitely i think |
2220s | you get to a point where |
2223s | yeah any any new release that gives you |
2225s | power will still be relevant at that |
2226s | boss and whether it's the top people |
2228s | getting an extra five in rage or it's |
2231s | you know someone who's stuck at 80 in |
2232s | rage getting up to 100 i think there's a |
2234s | there's a really really good longevity |
2236s | relevancy there that uh i don't think |
2238s | you see in a lot of other bosses that's |
2240s | the thing like like this new reward |
2242s | might only be able to get them to eke |
2244s | out an extra 10 to their high school |
2247s | best |
2248s | but that's an extra 10 that they didn't |
2249s | have beforehand so |
2251s | there you go and they'll be in the top |
2252s | spot |
2254s | with relation to making a boss that is |
2256s | you know potentially not power creep |
2257s | proof but i mean you use the term |
2258s | impossible at a certain level of |
2260s | difficulty i think with the archbase or |
2262s | there's a lot of you know playing around |
2264s | with certain mechanics that scale up |
2265s | within rage and certain ones that don't |
2267s | and and figuring that out but how do you |
2270s | manage defensive abilities because of |
2273s | how ridiculously strong they are |
2275s | because to me they're in a weird spot |
2277s | most players don't use them but as soon |
2279s | as you know how to use them you can now |
2281s | know food every single boss in the game |
2283s | yeah no defenses um they're my personal |
2286s | biggest gripe with the game |
2288s | um they've been too strong from the |
2290s | get-go |
2292s | if we want to do something about them |
2295s | then it's the same formula for every |
2297s | single boss um |
2299s | a attack comes out a player will do |
2301s | disruption shield and completely nullify |
2303s | that a attack comes out a player will |
2305s | use resonance and they will fully heal |
2308s | and mitigate that entire the entirety of |
2311s | the damage a |
2312s | big set of attacks comes out a player |
2314s | will just pop on barricade and that's it |
2317s | they've got 18 seconds of invincibility |
2319s | right |
2321s | so |
2323s | we have to start thinking about this |
2325s | they've been too strong since to eoc |
2328s | launch |
2329s | it's the same |
2330s | formula that the players take to every |
2333s | boss so we need to start challenging |
2334s | that we need to start testing that |
2336s | um and we need to break the |
2339s | of of |
2340s | players rotations and and survivability |
2343s | and boss fights so |
2345s | where |
2346s | zamarak |
2347s | now starts to push damage through that |
2350s | um he also layers his own |
2352s | you know taste taste |
2354s | his own um flavor on top to even further |
2359s | push push through that so players that |
2361s | have just been doing the same thing for |
2363s | x amount of years will now have to come |
2366s | up with ideas and methodologies to |
2370s | break the cycle break the mold and |
2372s | figure out how to push these higher |
2373s | ranges because they're going to be |
2375s | tested |
2376s | so you know with all that in mind and |
2379s | everything we've discussed powerful |
2380s | rewards and and bosses that |
2383s | now infinitely scale |
2385s | i think the majority of our future |
2388s | bosses will have this sort of experience |
2390s | where |
2391s | they get an elder mode or an enrage mode |
2394s | that has a |
2395s | supreme hard difficulty whether that |
2398s | uses the enrage system so it goes |
2400s | infinite |
2401s | and players hit a brick wall and they |
2403s | have high scores |
2404s | um |
2406s | i think that's where we're headed |
2407s | in terms of |
2409s | flavor of the year flavor of the month |
2411s | however you want to call it in terms of |
2412s | combat styles is |
2414s | one will always be dominant |
2416s | one will always be the worst not |
2418s | necessarily the worst but it will be the |
2420s | weakest and one will always sit in the |
2421s | middle that's how it will always be i |
2424s | don't think |
2425s | or i don't believe that we'll ever |
2428s | actually aim to say hey |
2431s | we want to get these to a point where |
2432s | they're all on on a level playing field |
2435s | the way we do design and the way |
2437s | we listen to our community is |
2441s | we'll look |
2442s | we'll listen we'll react |
2444s | and that's the the magic of it like |
2447s | players like hey |
2448s | this style doesn't have this threshold |
2451s | stun is it coming for the next |
2454s | boss is it coming from the next layer |
2455s | creatures this is this would really help |
2457s | us and we can listen to that and go |
2460s | you know what |
2461s | they're they're right in that regard so |
2465s | they'll suggest ideas and we'll listen |
2468s | to them it's not a |
2470s | oh we think this will be cool but we |
2472s | don't know how it's going to fit in and |
2473s | we'll just release it we'll hear what |
2474s | they have to say |
2476s | we'll react and then |
2478s | it's very much yeah it's it's out in the |
2480s | open it's very i mean it's not reactive |
2482s | but it's it's very calculated based on |
2485s | player feedback |
2486s | how players collaboratives are really |
2487s | gonna put it with regard to |
2490s | yeah you see what the pain points are |
2491s | the things that people aren't happy with |
2493s | and then it's just a situation of does |
2494s | this actually make sense can we do this |
2496s | should we do this and then |
2498s | if you know it checks all those boxes |
2499s | then it probably happens or doesn't mean |
2500s | there's a good chance there but there's |
2501s | still so much room for us to |
2504s | to do what we did with things like the |
2506s | fracture staff of armadale where we're |
2507s | like hey this is a cool idea to us |
2510s | we want to start playing with crit more |
2512s | or we want to |
2514s | investigate or or trial or experiment |
2518s | with new |
2519s | niches of the combat system and say hey |
2523s | we're now going to push for the |
2524s | next maybe a year or so and just see |
2526s | what happens because at the end of the |
2527s | day |
2529s | we're the ones making the game yeah um |
2531s | we can push and pull and and change |
2533s | things in any any direction whether |
2535s | that's going back and and completely |
2538s | changing the identity of magic or |
2540s | changing the identity of range we have |
2542s | that power but |
2543s | we know that players get comfortable |
2545s | with um |
2546s | certain styles and we don't want to |
2547s | disrupt that but we also want to take |
2549s | the game forward take it further so we |
2551s | we build on the foundation we have |
2554s | and we start tangenting and pulling in |
2556s | in different directions and |
2558s | again flavor of the year flavor of the |
2560s | month however however you want to see it |
2562s | um one style will always dominate um |
2565s | and players will cry out for the lowest |
2567s | style to to have its time in the sun |
2570s | and the one thing we can look back on |
2572s | and know that |
2573s | that that style will one day |
2575s | sit in the throne um and then other |
2579s | players looking at the woodwork yeah i |
2580s | want mage to be good again um but it's |
2583s | part of uh game design it's part of |
2585s | balancing a a sandbox like runescape so |
2588s | it's magical but it's difficult yeah of |
2590s | course it's |
2591s | extremely daunting so with all that in |
2593s | mind and as a high level player yourself |
2597s | what do you think about the the future |
2598s | of infinitely skating bosses |
2601s | boss high scores etc |
2603s | i think the high level community for a |
2605s | long time has wanted more content like |
2608s | that where they can actually push |
2609s | themselves and it feels like |
2611s | an opportunity for them to you know work |
2613s | their way through bosses and take them |
2615s | to to higher levels |
2617s | i think it's fantastic because you're |
2618s | not alienating other players you're not |
2620s | alienating you know newer or less |
2622s | experienced people but at the same time |
2624s | you are granting an extra challenge to |
2626s | those endgame people and i think so long |
2628s | as they're scaled and balanced in a way |
2630s | that it is somewhat rewarding to |
2632s | challenge yourself and take yourself to |
2634s | greater heights i think a lot of |
2636s | high-level players will be very excited |
2637s | to hear that and i think it's |
2638s | aspirational content for for newer less |
2641s | experienced players as well which is |
2642s | extremely important i think something |
2644s | that for me personally i feel has been |
2646s | missing from the game for for a very |
2648s | long time |
2654s | so with relation to you know you asking |
2656s | me how i feel moving forward if you're |
2658s | trending in the direction of skilled |
2660s | bosses |
2663s | i couldn't tell if he was doing a battle |
2664s | for the show |
2666s | okay i'm actually i'm actually going to |
2668s | stitch that together in post right |
2671s | so long as those |
2675s | at least it happened at the end |
2678s | ah right ready |
2682s | he just gave me a look and it just |
2685s | i'm sitting there like |
2687s | so long as those i'm like not looking at |
2689s | you |
2698s | i think |