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As always, the playerbase is pretty mixed on what they want most in the game. What kind of stuff do you guys most look forward to though?

As a high level player with nearly all my skills in the 90s and beyond, I left a while back because I felt there wasn't much for me to do besides just go for 99s or boss.

For me, this is what keeps me coming back:

  • New Skills
  • Elite Dungeons / Other Group bossing areas: It's not a single player game. The move towards solo and duo bossing made me lose interest in high level combat in this game a while back, just as it made me lose interest in OSRS. I only like bosses that I can fight with 3+ people, ideally having a higher max player limit of like 6, or just no limit at all.
  • 120 Skill expansions: If feels good to be able to go back to a skill when I'm 90+ and have a bunch of stuff I can't just sip a potion to access. I'd like most or all skills to be expanded to 120. It just feels like the natural next step to making skilling feel useful besides just making it profitable in the high levels.
  • Skilling reworks: a lot of skills I avoided for quite some time until reworks. Mining I dreaded getting past 80 for a quest, and never touched it beyond that. Now with the rework I enjoyed training it to 90 and beyond. The same goes for runecrafting. I feel like Woodcutting, Firemaking, Fletching, and Construction could all use reworks in some way or another.
  • Large Area expansions: Anachronia is a great example. It's a whole new area that feels like there's a variety of skilling and combat to do there with a good deal of depth. I'd love for some existing areas to also get reworked, like the whole Feldip Hills area. It feels like it's been largely the same (useless) for the better part of a decade now, and I'd love to this and more areas get pumped full of lots of content like Anachronia got.
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over 4 years ago - /u/JagexRamen - Direct link

Personally (if I'm allowed to participate from a players PoV) I'd like a solo boss and a large quest to kick off something new in the world of the mahjarrat (No Sliske).

over 4 years ago - /u/JagexRyan - Direct link

As a player, I would love a piece of non-combat skilling content that has the same feeling that PvM encounters have.

Regardless of your XP in combat skills, it always feels like there's a reason to go and PvM, whether that's for money, the social aspect, or generally just the engagement and fun aspect of it. Combat encounters have a large skill gap, you start out being a noob, spending 10 minutes defeating a boss, that you later master and end up killing in say 2 minutes. I feel like non-combat skills are missing this at the moment, once you've reached your XP goal there isn't really any reason to stay engaged with the content (speaking personally after achieving my XP goals in a skill). You also find that the skill gap for non-combat skills is fairly small, and it doesn't take too long before you've mastered it (e.g. Cut a tree for a couple of minutes and you've learned everything there is to know about it).

I would like a bit of non-combat skilling content that I can really engage in, with other players, where the content has a large skill gap and I can improve at it over time (something like Big Game Hunter).

I have so many crazy ideas, ranging from what some might call a 'skilling boss', to training methods that fill your action bar with a bunch of new non-combat abilities specific to that content (EoS - Evolution of skilling?!).

over 4 years ago - /u/Jagex_Stu - Direct link

Originally posted by Arlitub

  • QUESTS
  • Construction rework
  • The next eastern island area (the skulls)
  • Agility update
  • Crafting and fletching level-rebalance
  • Graphical reworks of 10+year old content, the edges between areas are jarring.
  • Group ironman

I'd give Mod Raven's left testicle to be allowed to re-align Crafting and Fletching equipment to their Defence tiers, similar to reworked Smithing equipment tiers. The inconsistency irks me.

Also yes all of the QUESTS.

over 4 years ago - /u/Jagex_Stu - Direct link

Originally posted by etueryre

Who caaaaares if its "inconsistent"? Its not worth ruining the skills and their markets over.

It would ruin Crafting if mystic robes required 50 Crafting for the set, instead of 51 Crafting to craft mystic boots, 52 for mystic gloves, 53 for mystic hat, etc?

over 4 years ago - /u/Jagex_Stu - Direct link

Originally posted by Dreviore

You know, you came off really harsh, but you changed my mind.... Slightly.

It was an issue I didn't realize existed until I had it pointed out to me, by yourself - There is a level of satisfaction you get from tiering weapon unlocks, so you don't just wind up smithing the same afk piece of armour from 1-99. Thus naturally giving you that excitement behind the next unlock.

I certainly agree that unlocks at every level is desirable. (It's why Mining and Smithing have systemic upgrades inbetween the tiers.) In the case of Crafting, since it's a catch-all artisan skill, there's a variety of things to craft other than equipment (jewelery, pottery, etc) to help occupy the level gaps. If there were skills exclusively for Leatherworking and Tailoring, I'd agree big gaps between equipment tier unlocks would be a significant concern.