Original Post — Direct link

Vod | Newspost | Patch Notes


Shattered Worlds

Full list is of all the changes can be found in the newspost/patch notes.

What players wanted:

  • More objective variations
  • More rewards

Challenges

  • Challenge Rebalance:
    • Silver: World 25 -> 50
    • Gold: World 40-50 -> 80-100+
  • Challenge Reset:
    • It is now a D&D can only be repeated by using a weekly D&D reset token.
    • Reseting them resets all 3 challenges. (A warning message will appear notifying you of this).

New Objectives

  • New objectives and objective variety:
    • 'Kill x% of enemies' - Kill 75% -> 65-80%
    • 'Deal X Damage' - Deal a certain amount of damage in a single world to proceed.
    • 'Repair the Portal' - Enemies have a chance to drop a portal repair kit. Find 3 pieces and repair the portal.
    • 'Summon and Kill the Boss' - Kill enough enemies to summon a boss, then defeat it to proceed.
  • Bosses will appear once every 5th world, and the bosses that have been added are:
    • God Wars Dungeon 1 Generals (not including Nex)
    • Chaos Elemental
    • Dagannoth Kings
    • Barrows Brothers

Objective Notes

  • Bosses retain their normal mechanics except:
    • Kree'arranged & Dagannots can be attacked with any combat style.
    • Bosses scale along their world and have stats higher than the mobs on that world.
    • Kills don't count towards KC or Marks of War.
  • Hydra NPCs now counts towards the objective. As a result the mutator has been changed to be neutral.
  • Average time spent completing objectives should be the same as before.
  • The ability to skip worlds based on your performance is now calculated when completing an objective.

Rewards

  • Spirits of Battle - Allows you to reset KC on Slayer masks in order to regain their buffs.
  • 3 New Titles
    : - "the Abyssal Knight" | "Animaniac" | "Abyss Diver"
  • Early Bird Bonus: +25% more Anima until the 27th of April.

Interfaces

  • The challenge interface now better displays the tier, mutators, and rewards associated with the challenge.
  • Overhauled the minimized minigame hud especially for Mobile.
  • You can skip the end screen animation.
  • Minimap icons have been added to various items of interest within Shattered Worlds.

Other

  • No new maps.
  • The auto-pickup functionality for anima has been optimised to leave less anima on the ground.

Archaeology

General

  • Drop rates will be provided on April 30th.
  • Staff pieces are not intended to drop in order since they are tradeable.
    • Ironman accounts can deal with it.
  • The honed perk only affects the material rate because it affects your focus.

Discussed/Looked into

  • Noted down an issue with placing dummies in AOD.
  • Allow players to use Bladed dive/Surge in Thalmund's forge in Warforge!
  • Using augmented mattocks to create a mattock of T&S.
  • Chronotes to your currency pouch - Don't expect it till the week after at the earliest.
  • Ripper demon - We're making sure that the changes we make are the right changes. Looking to get it out as soon as possible.

No plans to:

  • Add a 5th hand of glory. (Maybe in the future)
  • Transfer materials from a tetracompass to the material bank. (If we did, we'd add a toggle).
  • Add the Autoscreener to your toolbelt.
  • Increase the duration of material caches or to add individual ones.

Today's Changes

There's a process to getting out fixes. We need to make it, then test it, then put into the build, so not everything came out this week that we've worked on.

  • Fixed an issue where the Inquisitor Staff damage boost was not applying to some attacks.
  • The Site Map at the Archaeology Guild now informs the players about the site keyboard shortcuts.
  • Changed 'restoration station' to 'archaeologist's workbench; in the make-x menu.
  • The Berserker's Fury relic power no longer takes priority over the Dharok's outfit set effect.

Upcoming Changes

Most of these will be in next week's update but it's not a guarantee.

  • Add an activate/deactivate option on autoscreener.
  • Allow players to put a Pontifex signet ring & Legatus pendant to their toolbelt.
  • Allowing the material storage being viewable from the journal. (Might post a screenshot of it later).
  • Material Cache changes:
    • Dig site caches: 2 nodes at each location.
    • Non-Dig site caches: 3-4 nodes at each location.
  • Configure option to the material storage, and gave you the option to flip the options.
  • Allow Imp soul perk to send resources to the material bank/metal bank.
    • We will be looking at items that send things to banks in general (not as a priority).
  • Tetracompass changes: Inspect it to see what's needed to restore it.
  • Settings interface options:
    • Toggle duplicate Imcando pieces
    • Displaying the hitsplat for precision.
    • Museum warning toggle.
  • Enabling the level 20 augmented item perk effects for Fortune.
  • Swap Hobgoblin mansticker & Dorgeshuun spear so they are in the correct collection.
  • Allowing the Everlight music to be made accessible before level 105 Archaeology.
    • No grace on it since we'd be adding more music tracks before the grace would be up.
  • Increase the bad-luck mitigation tracking on excavations from 3 to 5.
External link →
over 4 years ago - /u/JagexRyan - Direct link

Originally posted by Putoko

Allowing the material storage being viewable from the journal.

So if the materials are going to be viewable from the journal (which will stop actions, and they've already said this won't change due to how books are interfaced), I see no point. I'd rather continue to take a damaged artefact with me to view the material store amount without stopping what I'm doing. This isn't a fix.

If the book is in your pocket you'll be able to open the material storage information interface without interrupting your excavation.

The interface will also stay open while you continue to play.

over 4 years ago - /u/JagexPoerkie - Direct link

Originally posted by killer89_

To infinity and beyond!