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Stone spirits development is done, dev blog hopefully next week. Once we get through the feedback stage we will launch it.


Epic Jam

  • Started on the 10th.
  • For 2 weeks the Episodic team will create personal/bounty projects with the idea they will be released in-game.
  • Small projects will be released earlier, larger at a later time, however they aren't guaranteed to come out.

THE BELOW PROJECTS ARE A WORK-IN-PROGRESS. DESIGNS CAN CHANGE AND ARE NOT FINAL.


Player-Owned Lake/Untitled Waterfowl Update

Worked on by Mod Rowley & Mod Raven.

  • It is essentially a Low-level F2P Player Owned Farm located in Taverly.
  • Currently 1 Pen that holds up to 9 Waterfowls (Ducks, Geese, Swans).
    • There can be a mix of each animal, but they each have their own Shiny variant.
  • An introductory to POF but not as intricate.
  • Provides a training method for F2P to level their farming level to 20. (If the cap gets increased).
  • Current assets are not final and the rewards are being looked at.
    • They won't provide beans.
    • Golden egg from a golden goose, and maybe a chance of a mega-duck.

Elemental Workshop 5-7

Worked on by Mod Rowley.

  • Each quest will use 2 runes and there will be no more obnoxious puzzles (like in 3, so similar to 4).
    • 5 - Astral and Nature | 6 - Law and Death | 7 - Blood and Soul
  • We want to make the elemental armor have a good place in the game.
    • Amend past ones, since the Wyvern protection isn't as useful due to potions.
    • They cap out at low levels so we can use them as a test-bed for ideas.
    • Current Chaos Elemental Workshop Armor.
  • Currently: Prototype a plan for the first 2 puzzles and then design a plan for the rest of the series.

Golden Clue Scrolls

Worked on by Mod Erator.

  • Golden Clues - Essentially Master clues with a guaranteed rare drop.
    • Rewards
      : 1 Super Rare Drop + 5 TT items (Easy-Master reward pool) + 1 Master Clue Scroll.
  • Silver Clues - Essentially Elite clues with an extra reward roll. (7 instead of 4-6).

Obtaining Them

  • Upon obtaining a clue scroll there's a chance it will become an Silver/Golden clue scroll.
    • The higher the tier the higher the chance this happens. (Easy - Super Rare, Medium - Very Rare, etc).
  • Golden Clue Scrolls will be very very very rare (rarer than Orlando's but not as rare as HSR).
    • This is done so they won't destroy the prices of rare items (dyes).
    • Massive lootbeam and a world broadcast when you get it.
  • You will not obtain them if you have reached the clue scroll cap or have clue scroll drops turned off.

Other

  • The Silver/Golden clues are stackable if you have more than 1.
  • The issue with dyes is how many configs and models we'd need to make.
    • Internal pact not to make anymore until we fix how we create all of that.
  • With Orlando, the tier down of Golden is Silver, from Silver it's tbd.
  • Reward Broadcasts will display items received from the Golden Clue Scroll.
    • They do contribute to the collection log.
  • Luck of Dwarves doesn't affect it on open or getting it.

Araxxor Quest

Worked on by Mod Osborne, Mod Raven, (Maybe Mod Orion), Mod Camel

Design - 100% Completed | Dialogue - 75% Completed | Development - 25% Completed

  • Halloween-feel/Horror themed quest focused around Araxxor to bring it story/lore.
    • It won't be out by Halloween, but hopefully sometime later if it does come out.
  • Focused around Castle Drakan and a spider infestation/siege and figure out more about it.
    • Lore stretches to the first age.
  • New character artist working on improving the model of Araxxi.
    • Refinement/High-def of the existing Araxxi model, not a new model like the Dag King change.
    • This isn't a Dag King style change, just a refinement/high-def of Araxxi.

QOL Updates/Smaller Updates

Pinable GE History

Worked on by Mod Erator.

  • Pin 5-10 GE History Offers so they won't go away. (Eats into the 40 total slots.)

Ripper Demon Pet

Worked on by Mod Shogun.

  • Obtained from a Parasitic orb: Regular - 1/30,000 | Elite - 1/1,000
    • Obtainable off-task. No threshold.
  • Name: Nipper Demon pet.
    • Companion pet - Animations will work for its attacks.
  • Ripper Demons are getting an Updated Model

Elite NPC Drop-tables

Worked on by Mod Shogun.

  • Vastly increase the XP and the drop value from Elite NPCs
  • Current Design: You get an additional drop on top of what you get when you kill them.
    • Elite NPC drop table is only for Elite NPCs
    • 100% get a rare-drop table drop from them.
  • Disclaimer: This is in the design prototype phase and things might change.

Pet XP Broadcasts

Worked on by Mod Daze.

Legendary BoB QOL

Worked on by Mod Shauny.

  • If you have a Legendary Beast of Burden Out:
    • Before: Use pouch on the Legendary BoB then select yes.
    • After: Just click on the pouch while the Legendary BoB is out
      • May keep the pop-up but will look into it.

Vorago QOL

Worked on by Mod Shauny.

  • When starting Vorago, there will be game message saying who has accepted the challenge.

Skilling Off-hands

Worked on by Mod Shauny.

General Info

  • Unique off-hands with their own abilities which can also be augmented.
  • This means skilling off-hands can now work with with skills that didn't have invention in them.
    • Cooking, Herblore, Crafting etc.
  • There's a design for how you obtain them but it hasn't been developed yet.

Sacrifice offhand

  • You will lose 1% health in the following scenarios:
    • Each time you gather in Fishing, Woodcutting or Hunter.
    • Each time you mine.
    • If you double your smithing progress due to your offhand
  • For every 10% of your health remaining you'll gain the following:
    • A 1% gather chance increase to Divination, Thieving, Fishing, Woodcutting and Hunter
    • A +1 damage increase when you mine.
    • A 1% chance to double your Smithing Progress.
  • Every 10% health missing you have a:
    • 4% chance at 10% on the icon of instantly gathering an item.
    • 20% at 10% to not lose 30 sec of your familiar's timer and add it back on.

Elemental offhand

When it procs you can turn into 1 of 4 forms for 30 seconds.

  • Air Elemental: Everything you gather/produced is instant.
  • Water Elemental: You don't lose Prayer/Summoning Points/Divine Charges.
  • Earth Elemental: If will bind you, but you will get 10% more xp during that time. (Can escape via Freedom).
  • Fire Elemental: Everything you gather/produced is destroyed but you get more xp.

Destruction offhand

  • When an item you gather or produced is destroyed or broken down, you gain a stack or a buff which lasts 5 seconds.

  • For each stack you have up to a maximum of 10 you get:

    • Have a greater chance of destroying all items in a single gather or an item you produce.
    • X% more base XP for items that you destroy or for that gather (where X is the number of stacks)
    • 0.1% chance to get the coins you would have gotten for the destroyed item if it was low alchemised.

Other

  • This update would be top-end skilling.
  • Since Invention is applied across all skills it's a big update.
    • This is the reason it hasn't been developed before.
  • Sliske's Endgame set can be augmented with this update and will work as a skilling off-hand as well.
External link →
over 4 years ago - /u/Shogun-san - Direct link

Originally posted by cs475x

So Nipper Demon will be a companion pet using the standard animations but for some reason the Edimmu pet is still a follower pet even though the animations are there. Gotcha.

EDIT: I like that I'm being downvoted even though it's a fair point. Perhaps I should've added some MTX complaints.

But seriously, to everyone downvoting me, it's been almost 5 years since Eddy was added...

animations are different when in normal size and pet size hence why the edimmu pet is not a companion.

over 4 years ago - /u/Shogun-san - Direct link

Originally posted by YouWereTehChosenOne

could eddy be fixed then to be consistent with this pet and the baby soulgazer one then?

Sadly I can't do animations so I can't guarantee anything but I can ask.

over 4 years ago - /u/JagexRowley - Direct link

Originally posted by yuei2

I believe quite a bit of the more modest gamejam stuff tends to get in. I don’t believe we will get THREE elemental workshop quests in two weeks but I could see 1 making it. The arraxor and off-hand skilling sounds very firmly like something they want to release even it doesn’t hit deadline, my guess is only the former will make it.

My aim for the EW quests is at most to prototype the next two puzzles, write the remaining lore books and design everything else. My intent is that the new quest sub-team could pick up EW5 - I would estimate that quest alone would take ~1 dev month to complete with appropriate levels of polish, as it would likely require reworking previous rewards.

Mod Doctor already did work (released ages ago now) to smooth out/improve the experience of EW1-EW4, remove frustrations, but it might also still be a good idea to revisit that and encourage more people to complete the current quests in the series.

Just to manage expectations, though, if it gets scheduled anytime soon I think will depend on coming up with a worthwhile redesign of the elemental armour set. I have a concept for that, but need to run it past Mod Timbo and others.

over 4 years ago - /u/Shogun-san - Direct link

Originally posted by WluttyShore

u/Shogun-San would it be possible for you to briefly go over why you decided on such a high drop rate/against threshold for nipper? It just seems like such a massive drop rate to me, even in comparison to the eddy pet

Not trying to take jabs, just curious about your insight on this

Well Eddy was an inspiration but you have to remember eddy is simply on task.

Ripper pet can be gained off task.

Eddy holds a staggering 1/512x50 chance (1 in 50 to spawn elite and 1 in 512 from elite)

Boosted the droprate by 20% to account for the off task killing.

Added a bit niceness due to elite ripper demon, you 100% get elite ripper from a task.

Prefer the tasks, get doing them :)

over 4 years ago - /u/Shogun-san - Direct link

Originally posted by Blakland

Appreciate the clarifications.

What's the odds of spawning an elite off task anyway?

I know its 1 guarenteed per task (so on average 1000 tasks per nipper pet lmao), but off task doesn't seem viable at all at that drop rate.

it's only 20% rarer then eddy and lots of people got that? Elite off task is 1 in 1000 I think and 1 in 500 during but not 100% on those values.

over 4 years ago - /u/JagexRowley - Direct link

Originally posted by ATGCool

Why not make the elemental workshop armor the magic masterwork? If you require (not 600 of each, christ) some of all elemental bars to make the magic masterwork and require the soul armor to be made kind of like how Elder rune+5 is required for MW, it would fill in that niche.

I would rather leave that possibility for a potential future rework of other skills in a similar way to how Mining/Smithing was handled.

over 4 years ago - /u/JagexRowley - Direct link

Originally posted by RJ815

Jagex barely does quests and is planning three in a row in a series? I'll believe it when I see it.

Not planning to release three in a row. I am simply designing the rest of the series for potential future development by the quest sub-team. If and when they get developed and released is not something to consider at this point, it's just a Game Jam project, not a guaranteed update (like everything in any of our jams).

over 4 years ago - /u/Shogun-san - Direct link

Originally posted by MarkAntonyRs

Can you guys stop releasing unfinished content? If you EVER planned to add a pet, even if it wasn't ready by release of ripper demons, the pet item should have been available from the start, or never added.

Seems orion is the only jmod at jagex that has the foresight not to f**k players over because he actually added the ed2 pet drop in right from the start. Not that hard to think ahead.

The pet was never planned nor was it ever on any release schedule, it was something I did in my spare time.

So we can't add things to existing content once it's gone live in your opinion or did I understand you wrong?