Stone spirits development is done, dev blog hopefully next week. Once we get through the feedback stage we will launch it.
Epic Jam
- Started on the 10th.
- For 2 weeks the Episodic team will create personal/bounty projects with the idea they will be released in-game.
- Small projects will be released earlier, larger at a later time, however they aren't guaranteed to come out.
THE BELOW PROJECTS ARE A WORK-IN-PROGRESS. DESIGNS CAN CHANGE AND ARE NOT FINAL.
Player-Owned Lake/Untitled Waterfowl Update
Worked on by Mod Rowley & Mod Raven.
- It is essentially a Low-level F2P Player Owned Farm located in Taverly.
- Currently 1 Pen that holds up to 9 Waterfowls (Ducks, Geese, Swans).
- There can be a mix of each animal, but they each have their own Shiny variant.
- An introductory to POF but not as intricate.
- Provides a training method for F2P to level their farming level to 20. (If the cap gets increased).
- Current assets are not final and the rewards are being looked at.
- They won't provide beans.
- Golden egg from a golden goose, and maybe a chance of a mega-duck.
Elemental Workshop 5-7
Worked on by Mod Rowley.
- Each quest will use 2 runes and there will be no more obnoxious puzzles (like in 3, so similar to 4).
- 5 - Astral and Nature | 6 - Law and Death | 7 - Blood and Soul
- We want to make the elemental armor have a good place in the game.
- Amend past ones, since the Wyvern protection isn't as useful due to potions.
- They cap out at low levels so we can use them as a test-bed for ideas.
- Current Chaos Elemental Workshop Armor.
- Currently: Prototype a plan for the first 2 puzzles and then design a plan for the rest of the series.
Golden Clue Scrolls
Worked on by Mod Erator.
- Golden Clues - Essentially Master clues with a guaranteed rare drop.
- Rewards: 1 Super Rare Drop + 5 TT items (Easy-Master reward pool) + 1 Master Clue Scroll.
- Silver Clues - Essentially Elite clues with an extra reward roll. (7 instead of 4-6).
Obtaining Them
- Upon obtaining a clue scroll there's a chance it will become an Silver/Golden clue scroll.
- The higher the tier the higher the chance this happens. (Easy - Super Rare, Medium - Very Rare, etc).
- Golden Clue Scrolls will be very very very rare (rarer than Orlando's but not as rare as HSR).
- This is done so they won't destroy the prices of rare items (dyes).
- Massive lootbeam and a world broadcast when you get it.
- You will not obtain them if you have reached the clue scroll cap or have clue scroll drops turned off.
Other
- The Silver/Golden clues are stackable if you have more than 1.
- The issue with dyes is how many configs and models we'd need to make.
- Internal pact not to make anymore until we fix how we create all of that.
- With Orlando, the tier down of Golden is Silver, from Silver it's tbd.
- Reward Broadcasts will display items received from the Golden Clue Scroll.
- They do contribute to the collection log.
- Luck of Dwarves doesn't affect it on open or getting it.
Araxxor Quest
Worked on by Mod Osborne, Mod Raven, (Maybe Mod Orion), Mod Camel
Design - 100% Completed | Dialogue - 75% Completed | Development - 25% Completed
- Halloween-feel/Horror themed quest focused around Araxxor to bring it story/lore.
- It won't be out by Halloween, but hopefully sometime later if it does come out.
- Focused around Castle Drakan and a spider infestation/siege and figure out more about it.
- Lore stretches to the first age.
- New character artist working on improving the model of Araxxi.
- Refinement/High-def of the existing Araxxi model, not a new model like the Dag King change.
- This isn't a Dag King style change, just a refinement/high-def of Araxxi.
QOL Updates/Smaller Updates
Pinable GE History
Worked on by Mod Erator.
- Pin 5-10 GE History Offers so they won't go away. (Eats into the 40 total slots.)
Ripper Demon Pet
Worked on by Mod Shogun.
- Obtained from a Parasitic orb: Regular - 1/30,000 | Elite - 1/1,000
- Obtainable off-task. No threshold.
- Name: Nipper Demon pet.
- Companion pet - Animations will work for its attacks.
- Ripper Demons are getting an Updated Model
Elite NPC Drop-tables
Worked on by Mod Shogun.
- Vastly increase the XP and the drop value from Elite NPCs
- Current Design: You get an additional drop on top of what you get when you kill them.
- Elite NPC drop table is only for Elite NPCs
- 100% get a rare-drop table drop from them.
- Disclaimer: This is in the design prototype phase and things might change.
Pet XP Broadcasts
Worked on by Mod Daze.
- The pet broadcasts will now display a player's XP/KC value for the pet.
- Skilling Pet Broadcasts | Boss Pet Broadcasts
Legendary BoB QOL
Worked on by Mod Shauny.
- If you have a Legendary Beast of Burden Out:
- Before: Use pouch on the Legendary BoB then select yes.
-
After: Just click on the pouch while the Legendary BoB is out
- May keep the pop-up but will look into it.
Vorago QOL
Worked on by Mod Shauny.
- When starting Vorago, there will be game message saying who has accepted the challenge.
Skilling Off-hands
Worked on by Mod Shauny.
General Info
- Unique off-hands with their own abilities which can also be augmented.
- This means skilling off-hands can now work with with skills that didn't have invention in them.
- Cooking, Herblore, Crafting etc.
- There's a design for how you obtain them but it hasn't been developed yet.
Sacrifice offhand
- You will lose 1% health in the following scenarios:
- Each time you gather in Fishing, Woodcutting or Hunter.
- Each time you mine.
- If you double your smithing progress due to your offhand
- For every 10% of your health remaining you'll gain the following:
- A 1% gather chance increase to Divination, Thieving, Fishing, Woodcutting and Hunter
- A +1 damage increase when you mine.
- A 1% chance to double your Smithing Progress.
- Every 10% health missing you have a:
- 4% chance at 10% on the icon of instantly gathering an item.
- 20% at 10% to not lose 30 sec of your familiar's timer and add it back on.
Elemental offhand
When it procs you can turn into 1 of 4 forms for 30 seconds.
- Air Elemental: Everything you gather/produced is instant.
- Water Elemental: You don't lose Prayer/Summoning Points/Divine Charges.
- Earth Elemental: If will bind you, but you will get 10% more xp during that time. (Can escape via Freedom).
- Fire Elemental: Everything you gather/produced is destroyed but you get more xp.
Destruction offhand
When an item you gather or produced is destroyed or broken down, you gain a stack or a buff which lasts 5 seconds.
-
For each stack you have up to a maximum of 10 you get:
- Have a greater chance of destroying all items in a single gather or an item you produce.
- X% more base XP for items that you destroy or for that gather (where X is the number of stacks)
- 0.1% chance to get the coins you would have gotten for the destroyed item if it was low alchemised.
Other
- This update would be top-end skilling.
- Since Invention is applied across all skills it's a big update.
- This is the reason it hasn't been developed before.
- Sliske's Endgame set can be augmented with this update and will work as a skilling off-hand as well.