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currently with legendary lumberjack aura, honed6 refined4 on the imcando hatchet, beaver (no Fyrtorch) I am able to get 300 elder logs per hour. for 120 construction, we'll need thousands of these logs. luckily firemaking and fletching have their own training method with dinarrows so that helps cut down demand but still, 300 per hour is ridiculously low

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about 16 hours ago - /u/JagexBreezy - Direct link

Funny that you mention this, just before gamejam mod Ramen and I were looking at the WC balancing for balancing the rates of the new Eternal Magic tree and i saw the log rates on Elders thinking that they could definitely be upped.

Now that gamejam's over i'm hoping to get a chance this week to look at doing exactly that while keeping the overall Xp/h the same as it right now. Will try to get this in for the 110 update release but no guarantees!

about 11 hours ago - /u/JagexBreezy - Direct link

Originally posted by Byrand-YT

Will trees still function as a shared resource after the update or will they work more like how ore rocks do currently in game?

We haven't made changes to any trees mechanically, only the new eternal magic trees will have the new skilling mechanics we're introducing but we've designed them with back-porting in mind. I talked about this a bit not long ago, you can give it a read here https://www.reddit.com/r/runescape/comments/1g19a6c/if_woodcutting_fletchings_110_expansion_doesnt/lrhsz6u/

News post should be out next week, detailing everything in the update :D

about 11 hours ago - /u/JagexBreezy - Direct link

Originally posted by ThaToastman

We still need a lore reason on how AOD managed to cut so many magix logs and still have time to get killed in under a minute thousands of times a day by gielinor’s greatest henchers.

We want whatever hatchet she has

She has the Hatchet of Angel and Death