I am sorry Jack, I am not trying to be a dick or put words in your mouth, but I paraphrased that quote from one of your design streams.
I will quote the part I had a problem with verbatim, and say what I took from it. If I misunderstood, I'll take my comment down and apologize.
...Generally on the topic of storylines, like why do we have to have a storyline, why can't we just have miscellaneous updates, like we used to? It's quite a complex topic, it's probably a large topic in its own right, I think the short version of that would be that you can't get people on board and caring about a storyline that you only check in on once every year. You just can't. Like, people will have forgotten. You can't engage them with characters.
Some of you will have been waiting to find out the ultimate conclusion to the desert storyline, essentially some of you will have started that as children and are now adults. And you've kinda...lived the entire transitionary period of your lives, waiting for that question to be answered and it still hasn't been answered. And most of the people that were at some point interested in the answer of that question have lost interest, they don't - they aren't there anymore. Like, that's something they did when they were children. And they no longer care. And it's, you know, you still wanna find out the answer to that question but it's too long. 10 years is too long, to start a story and conclude it. So, we need to just have stories that are told on a relatively sane timescale.
Maybe you are right and this topic does need it's own stream, because my understanding from this philosphy is that old questlines are just never gonna get finished. You don't want to just post a continuation of a quest randomly and then come back to it later, you don't want to continue the storyline because some people have forgotten about it. So where exactly would a gnome or desert continuation fit in an update schedule? What were we supposed to take from this, have I misunderstood?