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310s | foreign |
313s | [Music] |
331s | [Music] |
344s | [Music] |
349s | battle zamarak in an epic new boss fight |
352s | return to a reborn wilderness with |
354s | optional pvp all this and more coming in |
358s | legacy of zamarak runescape's exciting |
360s | new storyline here are the updates |
361s | you'll be playing over the next few |
363s | months |
367s | zamarak lord of chaos is an epic one to |
370s | five player boss experience which scales |
373s | all the way up from an accessible story |
375s | mode up to literally impossible in rage |
377s | difficulties those who triumph against |
379s | amrak will be rewarded with some highly |
381s | anticipated and incredibly powerful loot |
384s | with a free death week on launch you |
386s | won't want to miss it |
388s | so be it |
389s | die by my hand |
392s | with zamrak hunker down in the |
393s | wilderness you're going to have to |
394s | conquer an elite dungeon to get to him |
396s | up to five players can head into the |
398s | dungeon at once with a dungeon's |
400s | difficulty scaling to your team's size |
402s | the dungeon uses an enraged system as |
404s | the enrage level increases enemies life |
406s | won't scale up if you prove yourself |
408s | enough times you'll unlock the ability |
410s | to bypass the dungeon allowing you to |
412s | take on zamak as many times as you want |
415s | feel the rage of a god |
418s | once you've made it through the dungeon |
419s | you'll arrive at the true challenge for |
421s | god zamarak himself you can take |
424s | zamarakon as a brave lone warrior or |
427s | battle him in groups of up to five the |
429s | fights and the rewards will scale with |
432s | the number of players zamarak is |
434s | runescape's first group encounter to |
436s | make use of our enrage system unlike his |
438s | predecessors zamarak's enrage doesn't |
441s | cap at 4 000 instead you'll be able to |
443s | try nearly unlimited difficulties for |
446s | the first time ever this will be tracked |
448s | through our new enrage high scores the |
450s | highest completed in range of unique |
452s | players and groups will be locked |
454s | immortalizing their legacy forever |
457s | you never stood at charts |
460s | a storyline wouldn't be a storyline |
462s | without quests in the aftermath of the |
464s | boss fight we'll catch up with moya and |
467s | daughter of chaos |
472s | if the last few years of epic quests |
473s | have left you not really knowing where |
475s | to start daughter of chaos is the |
477s | perfect jumping on point for the story |
479s | daughter of chaos focuses on moya one of |
481s | bullrock's lieutenants who has been |
483s | attacking humans near the border of miss |
485s | halen address they abuse her as the |
486s | biggest threat at this point so she asks |
488s | you to travel to the wilderness track |
490s | her down and stop her as basilisa it is |
494s | my responsibility to safeguard the human |
496s | kingdoms and maintain their alliance as |
499s | you're working with addresses agents |
500s | track down moya you'll come across |
502s | traces of moya's memories through these |
504s | traces you'll be able to see flashbacks |
506s | of recent events from moya's perspective |
508s | there's some awesome gameplay segments |
510s | where you get to play as moya in a |
511s | parallel story arc fighting in the civil |
513s | war |
514s | as moira you'll also get to have some |
516s | cool interactions with other characters |
517s | you wouldn't normally get to experience |
520s | the daughter of chaos quest is the |
522s | beginning of a brand new period in |
523s | gilenwood's history what lies ahead is a |
526s | brave new world whose fate is in the |
528s | hands of mortals |
530s | [Music] |
531s | remember that feeling of dread you used |
534s | to get when venturing into the |
535s | wilderness we're all about bringing that |
536s | back but this time not from pvp |
543s | for the legacy of zamorak storyline we |
545s | are modernising wilderness graphics and |
547s | gameplay by making pvp optional as well |
549s | as introducing a range of new pvm |
551s | challenges after looking at npcs and |
554s | content currently available it became |
556s | very clear that without pvp there is no |
558s | real danger with that in mind we will be |
560s | looking to up the ante with a reworked |
562s | mandrel slayer master and a load more |
564s | challenging npcs that he can assign |
567s | should you wish to engage in this slayer |
569s | method you will be rewarded for doing so |
571s | particularly with a brand new wilderness |
573s | slayer drop table it's worth mentioning |
575s | that all npcs will be aggressive |
577s | multi-way combat and not lose aggression |
579s | towards you regardless of how long |
580s | you've been fighting so you can ensure |
582s | that no corner of the wilderness will be |
583s | truly safe |
585s | along with the new pvm gameplay changes |
587s | we're also improving the in-game visuals |
590s | this will not only set the scene for the |
591s | legacy of zamarak storyline but will act |
593s | as a foundation for future content |
598s | during the storyline you'll find the |
600s | infernal puzzle box |
602s | this new reward item will get stronger |
604s | with each legacy of xamarin update you |
606s | complete and the final terrorist |
608s | something you're really going to want |
611s | there's even more coming up later in the |
613s | year but for now |
615s | get yourself ready to fight a god |
626s | [Music] |
629s | hello everybody and welcome to the |
631s | legacy of xamaric deep dive livestream |
633s | it feels like we've been waiting for |
634s | this for a long time but it's finally |
636s | here and today we're going to be |
637s | covering everything you just saw in that |
639s | video in much more detail we've got more |
641s | videos like that to drop we've got tons |
643s | of concept art to show discussions are |
645s | plenty with developers who bring it to |
647s | life and on top of all that we're going |
648s | to give you some live looks at |
650s | everything from xamaric boss rewards all |
652s | the way through to the wilderness reborn |
654s | and some of the areas that have already |
655s | been worked on i also want to give a big |
657s | shout out to legend arts who gave us |
658s | that amazing piece of art too and you |
660s | may have noticed there was some new |
661s | music in there and that's a little taste |
663s | of what's to come with the lord of chaos |
665s | update on july 4th |
667s | so that said like i said we've got a lot |
669s | in store over the next few hours uh |
671s | first we're going to give you a tour of |
672s | the zamaraki and undercity which is the |
674s | new elite dungeon and in then to the |
676s | arena where you're going to face down |
677s | zamarak we'll be giving you a live |
679s | in-game look at the brand new rewards as |
681s | i mentioned and that's all coming with |
682s | the lord of chaos update on july 4th |
685s | then we'll be taking a short check in |
687s | with the team behind daughters of chaos |
689s | our first quest in our return to a more |
690s | grounded classic narrative uh within the |
692s | fantasy world of runescape and we'll |
694s | also be uh running you for a new |
696s | seasonal reward and showing you some |
698s | beautiful making odds and then last but |
700s | definitely a lot least and i know a lot |
701s | of you are really excited about this |
703s | it's time to talk about the wilderness |
704s | reborn we'll show you how we're |
706s | reshaping the landscape changing the |
708s | rules to a new pvm focused area but |
710s | retaining that core spirit of a scary as |
713s | hell place to spend time in |
715s | but first all of this content is wrapped |
717s | up in a bow we call legacy of zamarak |
719s | and this is our epic news storyline |
722s | joining me to very quickly set the stage |
723s | before we dive into the lord of chaos |
725s | update is our lead designer mod jack hey |
727s | my jack |
729s | hi there the um the chat are very much |
731s | enjoying uh me live streaming from my |
733s | kitchen seem very excited about it you |
735s | want to know the kitchen is a staple if |
737s | you're not used to joining us for these |
738s | streams the kitchen is a staple um |
741s | the um |
743s | person who asked about this tomato |
744s | ketchup it's just just on the counter |
745s | you can't see it it's just out of shot |
747s | very important law fire bring you only |
749s | the best news here on uh legacy design |
751s | right live stream |
752s | tune in |
755s | um well jack can you quickly just give |
756s | us a quick introduction on uh legacy of |
758s | zamrak what do we mean when we say about |
760s | this new storyline um and what can |
762s | players expect from this |
764s | so legacy of zamarak is the is the |
765s | storyline for the next six months of |
767s | runescape running us taking us to the |
768s | end of the year it's kind of like a |
770s | two-part storyline it's dealing with |
771s | like first obviously the big the big |
773s | headliner is is the lord of chaos boss |
775s | fight and then and then the rest of the |
776s | storyline will be the consequences of |
778s | that i've seen quite a lot of people who |
780s | are like no it's definitely the plot |
781s | that we outlined in in in twilight the |
784s | gods isn't isn't going to happen it's |
785s | some massive mystery we're trying to get |
787s | away from like massive twists cuz so |
789s | that we can talk a little bit more |
791s | openly because i think actually like |
792s | weirdly law spoilers is disincentive for |
794s | talking about what's coming up so we are |
796s | going to be talking about the rest of |
797s | the storyline |
798s | um what are the consequences of the |
799s | events that occur during the boss fight |
802s | um so it's very much about that like |
805s | spoilers |
806s | for the content you've just done and |
808s | exactly what's going to happen because |
810s | we've said it's going to happen the gods |
811s | are gone what are the consequences of |
812s | the gods being you know what are the |
814s | consequences of the gods being done what |
815s | does that mean for the world um and and |
817s | legacy of zamarak as the title implies |
819s | is about like the most impactful um of |
823s | the gods of zamarak and what does that |
824s | mean |
825s | um so this is like um we want to we want |
829s | to try and organize our storyline |
831s | um |
833s | integrate the updates the story together |
835s | the bosses together um a little bit more |
837s | strongly you can see us doing that |
838s | without the god wars we learned a lot |
840s | from doing that that was our first |
841s | attempt at kind of integrating the year |
843s | of content together um this is this is |
845s | us continuing and learning from that um |
847s | we learned a lot from other god wars i |
848s | was thinking about this one thing i |
850s | would particularly point out is i think |
851s | we under estimated how popular our |
852s | characters zuck would be |
854s | uh so like that's an example of the kind |
855s | of thing that we're learning from like |
857s | zuck didn't so i'm not promising exact |
859s | content i just mean like we learned from |
861s | the way that we tell our story has |
862s | engaged people in a way that we didn't |
864s | quite expect um so this is this is uh |
867s | you know our next attempt to doing that |
868s | and then we'll build on that again in |
869s | 2023. |
870s | um it's a six month storyline and that's |
872s | not um |
874s | that's not like in that's not like all |
876s | storylines are going to be six months |
878s | this is this is like a short little |
879s | storyline you can almost think of it as |
880s | like a kind of extended epilogue this |
882s | boss fight um but that's not us saying |
884s | that all stories are gonna be six months |
885s | it'll depend on the on the content and |
887s | the length of the story and how long we |
888s | need to tell the story |
890s | um and i guess it's like it's the first |
892s | example of |
894s | like the kind of grounded storytelling |
896s | that we can tell in in the aftermath |
898s | odds the the with the gods there they |
900s | scream for attention they're really the |
901s | only characters that get any screen time |
903s | and we have to kind of force them out of |
904s | the way to let anyone else have some |
906s | limelight so this is us giving some |
907s | limelight to some other characters some |
909s | characters that we haven't really heard |
910s | from a while like say bill rack |
913s | um |
914s | so |
915s | sorry just |
916s | very quickly i want to ask you you know |
918s | for those watching like story line |
920s | narratively cool getting a six month |
922s | story line it's gonna really take things |
924s | forward to that grounded style of things |
925s | for those who are watching maybe |
926s | spacebar warriors or like you know the |
928s | law is of less interest to them um |
931s | quickly can you describe like what does |
933s | the storyline mean for those players and |
935s | what do we mean when we're talking about |
936s | the storyline as a so yeah |
939s | part part of the point of telling the |
940s | story like this is to go is that law |
943s | previously was very siloed into quest |
946s | lines it was like if you care about |
947s | gnome quests you do gnome quests and if |
949s | you don't care about gnome storyline it |
951s | has really no impact on the rest of the |
952s | game at all you might spacebar through |
953s | the quests and to to to unlock it for |
956s | comp and then and then you know |
958s | not really worry about it the idea of |
959s | this approach is to in is to engage the |
962s | entire game um not in deep lore story |
965s | that's still like questors and and quest |
967s | players but uh uh at just a surface |
970s | level like caring about who zuck is |
971s | zucky's caller because of his law right |
973s | he gets a shortcut scene he's a caller |
975s | boss he's part of the storyline people |
977s | can engage in the storyline in a in a in |
980s | a little way the content the underlying |
982s | content is essentially the same thing |
984s | like it's still runescape still |
985s | runescape content coming out the kind of |
987s | content you know skilling updates and |
988s | the combat updates and and the |
989s | miscellaneous updates that we know |
990s | people want but with that like with that |
993s | more together sense of like |
996s | just being part of the story of the game |
998s | that's going on now we hope that like |
999s | people can be engaged with that and i |
1000s | think that elder god was as i kind of |
1002s | mentioned like elder god was i think did |
1004s | that better than we expected it was kind |
1005s | of a gamble and actually we had people |
1006s | like people who weren't really engaged |
1008s | with the quests at all going like |
1009s | where's our zap content where's our zap |
1010s | content because actually that part of it |
1012s | had engaged them |
1014s | brilliant um okay we said we'd make this |
1016s | quick you probably saw me keeping an eye |
1018s | on the time looking right uh we said we |
1020s | could this make this quick so let's not |
1021s | keep you waiting anymore longer and |
1023s | thank you mod jack for setting things up |
1025s | i know you'll be back joining us later |
1026s | but for now it's time to lift the lid on |
1029s | your upcoming showdown with zamarak this |
1031s | is our next update coming on july 4th |
1033s | lord of chaos |
1035s | [Music] |
1040s | zamarak lord of chaos is an epic one to |
1043s | five player boss experience which scales |
1046s | all the way up from an accessible story |
1048s | mode up to literally impossible and rage |
1050s | difficulties those who triumph against |
1052s | amrak will be rewarded with some highly |
1054s | anticipated and incredibly powerful loot |
1057s | with a free death week on launch you |
1059s | won't want to miss it so be it |
1062s | die by my hand |
1066s | hunkered down in the wilderness you're |
1067s | going to have to conquer an elite |
1068s | dungeon to get to him you'll be making |
1070s | your way through the under city of |
1071s | centisten crawling with loyal |
1073s | zamorakians all of which have seen a |
1075s | fresh coat of pain we really wanted to |
1077s | expand what elite dungeon could be |
1079s | up to five players can head into the |
1081s | dungeon at once with a dungeon's |
1082s | difficulty scaling to your team size the |
1085s | only core boss is zamrak himself with a |
1087s | couple of mini bosses along the way |
1090s | the dungeon is made up of a few |
1091s | different environments all of them are |
1093s | really exciting i've always wanted to |
1095s | work on a more gothic dark environment |
1097s | the center standard city was constructed |
1099s | as an equal to the surface but gradually |
1101s | became poorer over time it used to be |
1103s | home to the demons of this erosion |
1105s | empire now however it has become a dark |
1108s | and disturbing labyrinth occupied by |
1109s | zamrakin demons cultists and witches |
1112s | with lots of different stories and |
1113s | details to uncover |
1116s | the dungeon uses an enraged system as |
1119s | the enrage level increases enemies life |
1121s | won't scale up and as you hit different |
1123s | thresholds enemies are going to change |
1126s | what started as a zamarakin cultist on |
1127s | previous runs might now be two greater |
1129s | demons if you prove yourself enough |
1131s | times you'll unlock the ability to |
1133s | bypass the dungeon allowing you to take |
1135s | on zamrack as many times as you want |
1137s | feel the rage of a god |
1140s | once you've made it through the dungeon |
1142s | you'll arrive at the true challenge the |
1144s | god zamarak himself of course zamarak |
1148s | can never be defeated by a mortal even a |
1151s | world guardian but with the power of the |
1153s | edicts of gothics you might have a |
1155s | chance to banish him players will be |
1157s | able to experience the boss battle in |
1159s | three different modes story mode is for |
1161s | the less experienced the combat |
1163s | difficulty is reduced but you can still |
1165s | earn some rewards normal mode is a step |
1168s | up from the elder god wars bosses in |
1170s | rage mode will test the limits of even |
1173s | the most elite players |
1175s | you never stood a chance |
1178s | you can take zamarakon as a brave lone |
1180s | warrior or battle him in groups of up to |
1183s | five |
1183s | the fight and the rewards will scale |
1186s | with the number of players |
1188s | zamarak is runescape's first group |
1189s | encounter to make use of our enrage |
1191s | system as you climb through the enraged |
1193s | levels new mechanics will keep you on |
1195s | your toes unlike his predecessors |
1198s | xamarix enrage doesn't cap at 4 000. |
1200s | instead you'll be able to try nearly |
1203s | unlimited difficulties for the first |
1205s | time ever this will be tracked through |
1207s | our new enrage high scores the highest |
1209s | completed and range of unique players |
1211s | and groups will be locked immortalizing |
1214s | their legacy forever so weak |
1217s | if you haven't noticed samarack has a |
1219s | new look we decided to build on his |
1221s | original iconic design but give him a |
1224s | shiny new model that's up to our current |
1226s | graphical standards he also has his |
1227s | wings back and with those of course come |
1229s | a variety of really cool new animations |
1232s | the wilderness crater has been given a |
1233s | complete graphical rework it's now a big |
1236s | epic arena fit for a god the giant |
1239s | gale's magical dome all around the arena |
1241s | takes the drama to a whole new level |
1243s | you will be destroyed |
1246s | what's the boss without rewards firstly |
1248s | we've got the new tier 95 bow the bar of |
1250s | the last guardian alongside this we also |
1252s | have a new four-piece melee armor set |
1254s | the vestments of havoc whilst those are |
1256s | the big hitters we've also got a range |
1258s | of smaller rewards that upgrades to |
1259s | sunshine and death swiftness we're also |
1261s | introducing demonic enchantments these |
1264s | are items crafted using demonic slivers |
1265s | found in the xamaric dungeon and once |
1267s | consumed offer upgraded effects to some |
1269s | slightly underwhelming gear in the game |
1271s | the zamrak lord of chaos elite dungeon |
1273s | and boss battle is the most challenging |
1275s | and epic boss encounter runescape has |
1277s | seen to date with opportunities for |
1280s | every player to enjoy the experience we |
1282s | hope to see your name on the high score |
1284s | soon |
1290s | [Music] |
1294s | how epic is this showdown look with |
1296s | zamrak looking and here to talk more |
1298s | about this in more detail building on |
1300s | that video our mod sponge mod black |
1302s | witch and special guest rs guy hello |
1304s | everyone welcome to the show |
1306s | how's it going |
1308s | yeah good rs i'm going to come to rs guy |
1310s | quickly because you might be like why is |
1311s | rs guy on here um well for those of you |
1314s | don't know uh rs guy came out to film a |
1316s | series we're working on together for a |
1317s | different project but while uh rs guy |
1320s | was here we actually took the |
1321s | opportunity to have him play test the |
1323s | boss fight and we're gonna talk to you a |
1325s | little bit more about that uh with the |
1327s | rs guy later in the show mod sponge |
1329s | gonna come straight to you on this |
1330s | because i'm sure there's a million |
1331s | questions going on in chat right now set |
1334s | the stage for us first if zamarak's in |
1336s | the wilderness why are we heading into |
1338s | the sentencing undercity when it comes |
1340s | to the new elite dungeon |
1342s | well just because we want to avoid him |
1343s | and just go do something else right um |
1346s | uh so following up from twilight the |
1347s | gods obviously xamarix hunkered down in |
1349s | the wilderness i think i said that he's |
1351s | got a basically an impenetrable barrier |
1353s | um so there's no chance of going through |
1355s | by normal means |
1357s | um alongside this uh you may have |
1359s | noticed that he's uh channeling a big |
1362s | portal that's summoning demons across |
1364s | illinois |
1365s | um |
1366s | so as the player uh shortly afterwards |
1369s | we get some intel that there's a more |
1371s | permanent portal that they're using to |
1372s | kind of build an army of demons |
1374s | um |
1375s | and this is set in the zamarakin |
1378s | undersea uh which was originally um |
1382s | kind of the |
1383s | area of centisten where the poor and |
1385s | depraved uh were housed |
1387s | um and has now been occupied by |
1389s | zamarakians um so our plan essentially |
1392s | is we're going to go through the portal |
1395s | to where he's summoning the demons and |
1397s | then go back out the way through his |
1398s | portal um so we're going to kind of take |
1401s | the back door and and meet him meet him |
1403s | at the uh the wilderness crater |
1406s | so you we had a few headlines kind of |
1408s | given to us in that in that video but |
1410s | now is kind of the real let's get into |
1411s | the details part now i think production |
1414s | magically i think we can dive into uh |
1416s | into the elite dungeon live is that |
1418s | right well i'm gonna find out if |
1420s | everything's ready it is perfect um so |
1422s | just in the background we're gonna have |
1423s | this uh black witch is also gonna talk |
1425s | to you a little bit about the design of |
1426s | the art so we're gonna slowly go through |
1427s | this um but let's just talk about the |
1429s | fundamentals so |
1431s | this is for for elite dungeon we've done |
1433s | it shares a lot of dna with the other |
1434s | three but there's also some major |
1436s | differences can you talk us through |
1438s | unique things about this dungeon |
1439s | experience |
1441s | yep so um as as we said uh a moment ago |
1445s | um we have |
1446s | kind of revamped the elite dungeon |
1448s | system um so that it now support this |
1451s | now supports up to five um the original |
1453s | elite dungeons are unchanged right now |
1454s | and this will be solo up to five players |
1457s | um unlike previous elite dungeons where |
1461s | they kind of essentially got easier the |
1462s | more players you had this won't |
1463s | necessarily um |
1465s | with the hps of mob scaling to your |
1467s | group size um if you're going in a five |
1470s | five man you're gonna have five times as |
1472s | much hp to get through |
1474s | um |
1475s | additionally story mode previously um |
1478s | wasn't really much of a mode it was |
1480s | literally |
1481s | just for the law um but now you can kind |
1484s | of go in and practice a bit more um and |
1486s | be rewarded for your time at the same |
1487s | time and so you will be able to get |
1489s | rewards from story mode um just at a |
1491s | reduced rate |
1492s | um and then of course we also have in |
1494s | rage mode um |
1496s | and |
1497s | this kind of does what it says on the |
1498s | tin as your enrage goes up the dungeon |
1501s | gets more difficult |
1502s | um with mobs changing |
1505s | hp scaling um and just generally getting |
1508s | more difficult um so as you go from |
1510s | rages you'll see |
1512s | the the entirety of the dungeon changes |
1514s | to the extent where you don't really |
1516s | know what you need to do to get through |
1517s | a gate um |
1518s | whereas obviously previous dungeons you |
1520s | kind of know the exact mobs you want to |
1521s | do you just go straight through |
1523s | um alongside that obviously previously |
1526s | dungeons have all been |
1527s | have all been three bosses this dungeon |
1530s | is actually |
1531s | one ma one main boss which is zamarak um |
1534s | but there are some mandatory mini bosses |
1536s | um and we did that just to to give |
1538s | zamarak the love and attention that he |
1539s | deserves and make sure he's like why is |
1542s | essentially the best the best the best |
1544s | he can be |
1545s | um |
1547s | alongside this um we know that dungeon |
1549s | running isn't for everyone |
1551s | um so we have added the option to skip |
1554s | the dungeon |
1555s | um how this works is uh once you reach a |
1558s | certain enrage |
1560s | or |
1561s | uh kill count |
1562s | um which is essentially full dungeon run |
1565s | kill count you'll be able to skip the |
1567s | boss skip the dungeon not get the door |
1569s | skip the dungeon |
1571s | um you go straight to the boss |
1573s | uh but how this works is |
1575s | um |
1577s | say a player |
1578s | does |
1580s | 100 normal mode runs um they then |
1582s | wouldn't be able to skip ten percent |
1584s | until they reach |
1585s | uh there's like a cut off where beyond |
1587s | that you can just skip and so there's no |
1589s | kind of cheese cheesing the system |
1591s | um and then |
1593s | also |
1595s | kind of unlike previous dungeons we've |
1596s | actually made the dungeon more rewarding |
1598s | um so that those players that do like |
1600s | dungeon grinding um will feel rewarded |
1603s | if they don't want to to skip it |
1606s | um and i think that that kind of route |
1608s | rounds it off really |
1610s | yeah and obviously we'll go be showing |
1612s | uh or talking about these rewards uh uh |
1614s | later in the segment as well for sure |
1616s | don't worry we're gonna get to those um |
1618s | i wanna ask you one quick question which |
1620s | is about you mentioned story mode is |
1621s | actually you're gonna be able to get um |
1623s | drops it |
1625s | for those who are maybe watching are |
1626s | like i don't usually do pvm content i i |
1629s | stay the hell away from it it's too |
1630s | scary intimidating for me how would you |
1632s | describe story mode in this and also |
1635s | you know is to be realistic with those |
1637s | players are they going to be expecting a |
1638s | lot of drops or is it going to be very |
1639s | rare like just talk us through that very |
1641s | quickly |
1643s | i'd say it's a it's a fair amount of |
1645s | drops in term of like common loot |
1647s | obviously uniques and stuff are going to |
1649s | be much much rarer |
1652s | but you shouldn't be dissuaded you can |
1654s | you can essentially get i think pretty |
1656s | much everything from story mode um |
1658s | obviously it's it's not going to be |
1660s | worth your time nearly as much as normal |
1662s | plus |
1663s | um |
1665s | but it's it's a lot more |
1666s | beginner-friendly um it has the normal |
1668s | story mode mods |
1670s | um that being said you probably can't go |
1673s | go in here on a brand new account |
1674s | because your stats aren't gonna |
1676s | you're just not gonna get through it |
1678s | um |
1679s | but no i think like i think it's it's |
1682s | pretty reasonable for all kinds of |
1683s | players to get through story mode at |
1685s | least |
1687s | awesome uh now obviously we've been uh |
1690s | flying through here i've seen chat uh |
1692s | saying a lot of lovely things about uh |
1694s | the art here and i'm gonna come to you |
1695s | mud black which you're no stranger to |
1697s | scented environments you've given us a |
1699s | fair few tours in the past can you talk |
1701s | us through the design approach for this |
1702s | one and what you were bringing to uh to |
1704s | the kind of zamaraki in undercity |
1706s | yeah absolutely |
1708s | first of all definitely want to say that |
1710s | the undercity specifically was mainly |
1712s | made by mod alex and this was absolutely |
1714s | his baby |
1715s | but um yeah one of the main inspirations |
1718s | obviously is |
1719s | the city of scientism that we made |
1721s | before it has some similar elements like |
1724s | um in the middle it has a big cathedral |
1726s | looking out over the entire district |
1728s | but other than that |
1729s | because we also kind of imagined this as |
1732s | being lower down than the original city |
1735s | so we also wanted to get some of the |
1737s | similar architectural influences and as |
1739s | we had in sex sewers so like the big |
1741s | pillars that go up to the ceiling and a |
1744s | bunch of things like that |
1745s | and then other than that we wanted to be |
1748s | feel more dangerous and gothic |
1750s | and more run down because |
1753s | this |
1754s | basically the story of the undercity is |
1756s | that it used to be |
1758s | equal to city that we had but then |
1762s | it gradually became poorer over time so |
1765s | it had to feel a lot more cramped for |
1768s | lots of things broken lots of like |
1771s | yeah basically people not being able to |
1772s | afford to fix it |
1774s | um |
1775s | so |
1776s | lots more small streets it also we had |
1779s | to have a |
1782s | a linear part through the dungeon almost |
1784s | set so there's one critical part to get |
1787s | through the bosses get too detentioned |
1788s | but it also had to feel kind of |
1790s | sandbox-like which was a bit of a |
1792s | challenge |
1794s | because there's |
1795s | this is a labyrinth basically it feels |
1798s | so big um if you walk around in it you |
1800s | constantly keep finding new stuff and |
1802s | it's great |
1804s | but |
1804s | yeah |
1806s | other than that it just had to feel |
1808s | sorry |
1809s | you go i'll otherwise just keep running |
1812s | keep going please do we have we work |
1814s | with delay on the stream so it's always |
1815s | fun for us isn't it |
1818s | yeah it's |
1820s | it it had to feel a lot more sinister |
1822s | and sam wrecking as well even though it |
1824s | is obviously the same sentence that |
1826s | we've used before we wanted it to feel |
1828s | different |
1829s | so there's lots of smaller elements like |
1831s | the lighting is a lot more red and dark |
1835s | um the closer you get towards the portal |
1838s | to zamrak the more magical elements you |
1840s | will find as well um |
1842s | like you'll have the the symbols that |
1844s | you can see over here on the wall as |
1845s | well next to the dead body there's |
1847s | plenty of dead bodies in the city as |
1849s | well |
1850s | it's a mod alex special it seems |
1853s | but yeah there will be more um like the |
1856s | ground being cracked open by magic um |
1859s | things like that it will be a lot more |
1861s | frequent the closer you get |
1863s | to deform soul which should help quite a |
1866s | bit as well with guiding players to it |
1869s | awesome and i i |
1871s | i have seem to recall there's a very |
1873s | personal easter egg in there is that |
1875s | true can you confirm there's a people |
1877s | should be on the lookout for a very |
1878s | personal easter egg in here |
1880s | so there are plenty of personal easter |
1882s | eggs in there oh the one that you're |
1884s | referring to is actually in there twice |
1887s | fun fact |
1888s | i had to put it in myself |
1890s | low res very small |
1893s | kind of like if people see it and they |
1895s | know what it is they will know but it's |
1897s | not that clear and then what alex |
1899s | decided to put a very very clear version |
1902s | in instead which |
1904s | all i will say is you'll know what we're |
1905s | referring to when you see it |
1908s | thank you so much it it does look |
1910s | beautiful just before we move on to um |
1912s | talking about mini bosses can we show |
1913s | we've got some concept art i think from |
1915s | the development we can put up very |
1916s | quickly as well um great camera work |
1918s | from mod sphere in the background by the |
1920s | way |
1920s | a very good job showcasing |
1923s | so i'll let this kind of just be in the |
1924s | background while we talk here i just |
1926s | keep things moving because i know many |
1927s | of you want to hear the boss too so much |
1929s | much come back to you quickly |
1931s | mini bosses you mentioned is there |
1933s | anything you want to say about what |
1935s | players can expect here if they're |
1936s | optional not optional |
1938s | is there any bespoke rewards tied to |
1940s | them that we should know about anything |
1942s | at all |
1943s | um so yeah um |
1946s | mini bosses um in this are fixed meaning |
1951s | uh you no longer have the random spawns |
1953s | you always have the exact same |
1954s | minibosses spawning every dungeon |
1956s | um |
1957s | part of the reasoning is that two of |
1959s | them you need to kill to get through the |
1961s | dungeon um |
1963s | and |
1964s | we |
1966s | when it comes to like racing for enrages |
1968s | we didn't want |
1969s | randomness to be a big part of it |
1972s | so we've just kind of gone we've fixed |
1973s | everything everyone will have the same |
1975s | experience going through um in terms of |
1977s | rewards uh mini bosses in this are |
1980s | rewarding um they'll be part of how you |
1983s | get the slivers that we'll talk about a |
1985s | bit later |
1986s | and there are some |
1987s | some unique rewards titles um etc that |
1990s | the mini bosses will be able to give you |
1992s | as you progress |
1995s | yeah and for those of you you may have |
1997s | seen those slithers already a little bit |
1999s | um with the current demon event and if |
2001s | you haven't already got involved it's a |
2002s | great way to not just get those reroll |
2003s | tokens but also get some other things |
2005s | too |
2006s | and a perfectly timed switch there |
2007s | actually to a piece of concept art um |
2010s | when it comes to talking about the boss |
2012s | battle the showdown with zamarak you |
2014s | know we've made it through the zamaraki |
2016s | in undersea we've got through the elite |
2017s | dungeon and we've we've gone through |
2019s | this portal and we're into the boss |
2020s | arena in the middle of the wilderness |
2022s | the wilderness crater |
2023s | can we take a live look at that are we |
2025s | ready to do that one because this this |
2027s | place is just stunning |
2030s | uh nope no we're not sorry i'm talking |
2032s | to production and everyone else just |
2033s | sees me saying no |
2035s | so everyone has to do something so um |
2037s | what we're gonna do is this arena when |
2039s | you see it um it's a |
2041s | very interesting design that we're gonna |
2043s | get into with uh modback which we're |
2045s | just going to take a second we have to |
2047s | jump |
2048s | mix like going around with concept art |
2050s | uh with everything else so just give us |
2052s | a second here uh alright i'm gonna come |
2054s | to you do you have any things or |
2055s | comments or questions from your time |
2057s | playing the elite dungeon specifically |
2059s | that you want to mention once we've got |
2061s | a few seconds here |
2063s | um i didn't spend a ton of time playing |
2065s | the dungeon itself |
2068s | um although i will say it was being |
2069s | played throughout the week right next to |
2071s | me so i i watched a couple playthroughs |
2073s | of it um i don't think anything that |
2076s | hasn't really been touched on it feels a |
2078s | little different from a traditional |
2079s | elite dungeon i think and correct me if |
2081s | i'm wrong um mod sponge but i think |
2083s | timing wise it's a little bit shorter |
2085s | than like an ed1 two or three i saw some |
2088s | people in chat asking about that but uh |
2090s | other than that it is an elite dungeon |
2092s | it's a little different from you know |
2094s | what your idea of a conventional elite |
2096s | engine might be but uh in a in a really |
2098s | interesting way |
2100s | yes and um so the elite dungeons it's in |
2103s | a much more condensed area um |
2106s | so it definitely has the appearance of |
2108s | being shorter um obviously as in rage |
2110s | goes up the the duration also goes up |
2113s | um but with that comes obviously uh a |
2116s | lot of strategies that players can come |
2118s | up with which will obviously be really |
2119s | really interesting to see how they how |
2121s | they deal with that |
2122s | um but that's yeah |
2125s | go for it sorry must say very quickly um |
2128s | i don't think we touched on this the |
2129s | array system doesn't just change um the |
2132s | scaling of hp and damage it also can |
2134s | change mobs right |
2136s | yeah um so you'll notice this pretty |
2139s | early on as you're pushing in rages that |
2142s | things you're familiar with changes um |
2144s | so whilst you might be approaching a |
2146s | dungeon door that previously was a bunch |
2148s | of mages it might now be a bunch of |
2150s | melees running at you um of different |
2152s | tiers |
2153s | um |
2153s | [Music] |
2155s | but yeah as in |
2157s | generally as in rage goes up it gets |
2158s | harder not just by hp but the mobs |
2161s | themselves um get stronger in a variety |
2163s | of ways |
2165s | cool |
2166s | are we i think we're ready now right for |
2168s | switching to it right let's go let's |
2170s | jump into the arena you're going to be |
2172s | facing zamarakin |
2174s | um and holy hell we need to see how big |
2178s | big zamrak is because the scale is |
2180s | unbelievable here i mean the whole |
2181s | environment is stunning and amazing i |
2183s | can never get over how huge he is in |
2185s | this battle it's insane |
2186s | mod blackwitch can what can you tell us |
2188s | about what went into the design of both |
2190s | xamaric and this huge boss arena |
2193s | yeah absolutely |
2195s | so for xarex specifically very early on |
2197s | it was decided that we don't we don't |
2199s | want to redesign him we don't want to |
2200s | change him from from his existing look |
2203s | so the entire rework was just to make |
2206s | him |
2207s | a lot more detailed bringing up the |
2208s | current standards and which how big he |
2211s | is as well like the amount of detail in |
2212s | that 3d model is actually incredible and |
2215s | this was what jt's last character that |
2218s | he made on the game and i think he was |
2219s | really showing off with us |
2222s | like purposely |
2223s | because it looks insanely good |
2226s | um and then yeah because samurai is so |
2229s | big as well |
2230s | the arena for him is giant like when |
2233s | when rahman actually like set requests |
2236s | for what he wanted the size of the arena |
2238s | to be we all were like are you sure |
2240s | that is |
2241s | really really big especially when he |
2243s | then also said that he wanted to giant |
2245s | magical barrier around it i |
2248s | we we had some discussions about who was |
2250s | going to make it because that was just |
2253s | i ended up doing it and i i'm so happy |
2255s | about how it turned out it adds so much |
2257s | to it |
2258s | i i was almost angry as well he's like |
2260s | i didn't want to do this because it was |
2262s | going to be quite difficult to pull off |
2264s | but |
2265s | it was such a good idea it it makes it |
2268s | look so much more dangerous and dramatic |
2270s | um so yeah obviously |
2272s | this is the wilderness creator and when |
2274s | we get into the actual like building |
2276s | refresh section later you'll see that |
2278s | it's |
2279s | quite a bit different from the |
2281s | area we ended up with in the wilderness |
2283s | because we had some more requirements |
2285s | for this one like the floor had to be |
2287s | quite flat for some of the boss |
2288s | mechanics |
2289s | uh but that also allowed us to add some |
2292s | cooler details into it like |
2294s | originally this was where there was a |
2297s | time wrecking cathedral as well so we |
2299s | tried to |
2300s | to basically show that in the drain |
2303s | materials some details added some like |
2305s | basically the foundation outlines of the |
2307s | church still being there |
2310s | and then we also had to show like the |
2313s | the gothic scene runes as well like the |
2315s | the edicts and |
2317s | basically it had to be a bit of a |
2319s | combination of um you have to ruin |
2321s | platforms which we saw concept earlier |
2323s | as well they have to look cardigan but |
2326s | then also kind of corrupted by zamarak |
2328s | so there are some interesting challenges |
2330s | here trying to make all of that work but |
2333s | i i really like how it all came together |
2335s | yeah and lots of people say it looks |
2336s | beautiful and i personally completely |
2338s | agree like a huge fan of how this looks |
2340s | and i love |
2341s | huge sammy |
2343s | now um mod sponge i'm gonna come to you |
2345s | because we've seen how beautiful this |
2347s | thing looks but and i know we're not |
2349s | gonna obviously be unveiling every |
2351s | mechanic and and the whole elements of |
2353s | this fight as we usually don't for |
2354s | bosses but what can you tell us about |
2356s | this fight with zamarak |
2359s | yeah um so to take on zami first thing |
2361s | you're gonna need is like a 98 success |
2364s | rate of wordle otherwise you will fail |
2370s | there's no word or puzzles involved in |
2372s | the boss fight i know people are |
2373s | freaking out um |
2375s | but yeah |
2377s | the the the runes there um they do take |
2380s | part of the the boss fight but not in a |
2384s | puzzly type way |
2386s | um so yeah the boss obviously is |
2388s | solo to five man again um it'd be a bit |
2391s | weird otherwise if you kick players out |
2393s | um |
2394s | so the intent is that this is our most |
2397s | scalable boss ever |
2399s | um so obviously starting from story mode |
2402s | um |
2403s | going way beyond 4 000 in rage |
2407s | um there's kind of a an area for |
2409s | everyone |
2410s | um |
2412s | no matter your kind of skill level |
2415s | um |
2416s | in terms of the the boss fight itself he |
2419s | very much designed this |
2422s | with wanting to be a kind of sandboxy |
2425s | experience with players really exploring |
2428s | how to approach it um and it is one of |
2431s | the most |
2432s | i want to say different boss fights that |
2434s | we have um |
2436s | mechanically um it's very |
2440s | i want to say mechanically intense but |
2441s | that might not be the right the right |
2443s | phrasing for it um there's a lot of |
2445s | mechanics |
2447s | but |
2448s | they kind of |
2450s | they kind of differ in terms of |
2452s | complexity |
2453s | um |
2455s | one that we will |
2458s | touch upon i don't want to reveal all of |
2459s | them because obviously i want players |
2461s | going in semi-blind |
2462s | um but obviously we have the the runes |
2464s | in the sky there |
2466s | and we're going to need to to turn the |
2468s | edicts on to essentially win this fight |
2470s | so as you |
2472s | battle you're going to be turning on |
2473s | these these edicts |
2476s | and as you do this you're going to be |
2478s | empowered by the sword of edicts |
2482s | so if each each pad you turn on uh you |
2485s | essentially get stronger |
2486s | but at the same time zamrak |
2489s | has his own corrupted version of these |
2491s | edicts and he is also going to get |
2492s | stronger |
2494s | the order you activate these is |
2496s | completely up to you |
2498s | so if you want |
2500s | you can start |
2502s | one two three four five six |
2504s | if you want you can go and reverse um so |
2507s | like i said it's very much a sandbox |
2508s | experience each time you you activate |
2511s | one you'll receive |
2513s | a guaranteed buff based on which one you |
2515s | activated |
2516s | um |
2518s | so as an example if you activate the the |
2520s | big b over there |
2522s | you might gain some sort of damage buff |
2527s | so there's you can kind of incorporate |
2528s | that into your play style on how how you |
2531s | like to play the game if you want to |
2532s | take it slow and steady you can if you |
2534s | want to try and just rush it in a more |
2536s | dangerous way you can do that also |
2538s | um but each one of these has a |
2539s | corresponding hex that zamarak's gonna |
2540s | cast |
2541s | um and this is going to negatively |
2543s | affect you and empower him |
2545s | um and these get stronger |
2547s | the longer the fight goes on |
2549s | um so by the end some of these hexes are |
2551s | pretty nasty |
2553s | um |
2554s | but yes it's kind of i think i think |
2556s | we're gonna do a |
2557s | dive on that on the uh on the post um |
2561s | but beyond that i don't really want to |
2562s | reveal many more mechanics um |
2565s | because it's gonna obviously gonna be a |
2566s | big big part of day one seeing players |
2568s | figure this out |
2570s | and the order they want to do it |
2572s | well and and that's the fun as well is |
2574s | because you know we've got rs guy here |
2576s | joining us we're super excited to have |
2577s | you on the show |
2578s | um and you have this kind of unenviable |
2581s | task now because you know um we're going |
2583s | to ask you a few questions about it but |
2585s | again we've got to stay within the |
2586s | limits of what we can talk about so it's |
2588s | going to be fun |
2589s | um |
2590s | even though chat wants you to leak |
2591s | everything um so you first i'm gonna |
2594s | talk about like you were here watching a |
2595s | boss being developed uh for what four or |
2598s | five days you're kind of around the team |
2600s | um you were testing it you had real-time |
2602s | responses to your feedback implemented |
2604s | what was the experience like being part |
2606s | of that development like what can you |
2607s | tell us about your experience of being |
2608s | part of that |
2610s | i think the the first thing that i'll |
2612s | just say is like a main takeaway is just |
2613s | how much time and energy and effort um |
2616s | sponge and ramen have put into this boss |
2618s | fight they've gone so far above and |
2620s | beyond and they care so much about |
2622s | knocking this thing out of the park and |
2624s | i'm just i'm so excited to see people |
2626s | play this boss on release day because |
2629s | it |
2630s | feels different from in my experience |
2632s | from any other boss in the game and just |
2634s | even over the course of five days seeing |
2637s | feedback being kind of live implemented |
2640s | basically what was happening is i was in |
2642s | the room playing the bus |
2643s | um and they were also in the room and |
2645s | they were live hot fixing things on the |
2647s | test server and balancing things and and |
2650s | making modifications to things based on |
2651s | my feedback and |
2653s | it was it was a really really |
2655s | interesting experience to see the boss |
2657s | kind of take shape and take form over |
2659s | the course of that period of time and |
2660s | just to look at the difference between |
2662s | where it was you know on the first day |
2664s | that i played it and |
2666s | you know on the on the final day |
2669s | and now |
2671s | as you mentioned you know you were part |
2672s | of that you were part of the play |
2674s | testing now we can't obviously talk |
2675s | about any more mechanics or anything |
2676s | like that uh give anything away that we |
2678s | haven't already talked about already but |
2680s | within the realms of what you can say on |
2682s | that what stood out to you about this |
2683s | experience like what are your personal |
2685s | kind of what's your personal take that |
2687s | you would share from from that kind of |
2688s | time with the boss i think a lot of time |
2691s | people want me to like compare it to |
2692s | another boss and it's hard to do so |
2694s | because it's very very different sort of |
2696s | like what mod sponge just said there's a |
2699s | lot of player choice in the boss fight |
2701s | with the charging of the edicts it's |
2703s | effectively a phase blast but you get to |
2706s | choose the order of the phases and |
2707s | you've got what 36 different |
2710s | orders of of phasing and something that |
2712s | i think is is really really well done |
2714s | with the design of the boss that you |
2716s | know maybe will speak to the the |
2717s | difficulty level but when you're just |
2720s | starting out at the boss and you're not |
2721s | on a super extreme difficulty level you |
2723s | can kind of charge up the edicts in the |
2726s | order of your choosing and it probably |
2727s | won't be the end of the world which is |
2730s | very good for accessibility reasons but |
2731s | once you get to those high end rages |
2734s | um you're going to find that every |
2736s | single tiny little choice you make is |
2737s | going to have a significant impact on |
2739s | how the remainder of the boss fight will |
2741s | go |
2742s | so that's something i think is really |
2743s | really nice because it gives |
2745s | you know accessibility while also at the |
2747s | end game you know there's a lot of |
2749s | opportunity for for optimization and |
2750s | advancement i think it's done in a way |
2752s | that you really can't compare to any |
2754s | other boss in the game |
2756s | thanks that um great job finding a way |
2758s | to oh sorry you wanna |
2760s | oh yeah one other thing i was gonna |
2762s | touch on as well um i know a number of |
2764s | people were asking about you know we're |
2766s | talking about how it gets to an |
2767s | impossible level of difficulty or a near |
2769s | impossible level of difficulty um and |
2771s | part of that is in rage going above four |
2773s | thousand percent but a number of people |
2774s | are asking sort of is that based on hp |
2777s | where at a certain point it's got 50 |
2778s | million life points or is it just that |
2780s | the mechanics get harder and harder and |
2782s | harder and um i have been given |
2784s | permission to touch on that um and i'm |
2786s | gonna say just that the hp scaling does |
2788s | stop um at a certain point so it's not |
2791s | that you know at a really high end rage |
2793s | the boss is gonna have 25 million 50 |
2797s | million life points it's just the |
2798s | mechanics are going to get harder and |
2800s | harder and harder to the point that it |
2802s | is in my opinion completely impossible |
2806s | awesome thank you so much a great job |
2808s | staying somehow in the spoiler-free |
2810s | territory there it's awesome um yeah so |
2813s | speaking of spoilers now obviously you |
2815s | were at the studio and being part of |
2816s | development which gives you kind of this |
2818s | competitive advantage on day one which |
2821s | means that you know we've kind of |
2822s | decided to kind of make some |
2823s | restrictions uh with you offering you |
2825s | know groceries to come do this at that |
2827s | kind of trade-off you know competitive |
2829s | fairness is is really important so um |
2831s | what are you going to be up to on launch |
2833s | day instead |
2835s | yeah of course so obviously i |
2837s | i know a bit about the boss um as as one |
2840s | can expect i think this has been talked |
2842s | about before i was able to successfully |
2844s | kill the boss and i have seen a number |
2847s | of the mechanics although the way that |
2848s | they come out on release will probably |
2850s | be a little different from how i |
2851s | experienced them as you know things are |
2852s | being tweaked and balanced and whatnot |
2854s | um |
2855s | but i have opted out of playing the boss |
2858s | on release day just out of out of |
2859s | fairness to everyone else who's gonna be |
2861s | racing the high scorers and instead of |
2863s | playing the blast myself uh i will be |
2865s | live on the runescape channel and it's |
2867s | gonna be a casted event so on release |
2869s | we're gonna be casting and basically |
2871s | watching everyone race and climb in |
2873s | rages |
2874s | um for a number of hours the second the |
2876s | boss drops so |
2878s | it should be uh |
2880s | it should be a ton of fun it should be |
2882s | really really exciting and it should be |
2883s | a really nice way to showcase some of |
2885s | the you know the the top pvmers in the |
2887s | game and and just kind of see what they |
2889s | can do |
2890s | yeah i'm really excited to have that and |
2892s | obviously don't forget um you know this |
2894s | does bring us to some important news |
2896s | that we are going to have an official |
2897s | world's first race bear in mind that |
2899s | there are um leaderboards and there are |
2901s | categories for each of the uh |
2903s | configurations to go in so we've got one |
2905s | team two team two sorry solos duos um |
2909s | three player four player and five player |
2911s | all that are going to be part of the |
2913s | world's first race which is really |
2915s | really exciting and speaking of which we |
2917s | talked about those leaderboards in the |
2918s | video and i just mentioned now um let's |
2920s | just bring that up uh quickly for a |
2922s | second |
2923s | um if |
2925s | uh half a second being told um but for |
2927s | compare competitive people watching this |
2928s | here's what you need to know right so |
2930s | when the update launches on july 4th the |
2932s | world's first race begins the first team |
2934s | from each category to clear 100 in rage |
2937s | is what we're setting as the bar will |
2939s | earn themselves some rewards that we'll |
2941s | be revealing next week we'll also be |
2943s | continuing following the stories of |
2944s | players pushing in rage as the days goes |
2946s | on uh and we'll also be giving out |
2948s | rewards for the first team in each |
2950s | category to clear a thousand percent in |
2952s | rage so even if you don't get to 100 |
2955s | first keep pushing uh you know keep |
2957s | chasing it because we're going to keep |
2959s | talking about and going to keep |
2960s | recognizing it |
2961s | uh and also mud sponge |
2963s | just to come on to that topic you talk |
2966s | to me a little bit about |
2967s | we talked already near unlimited enrage |
2970s | etc why do we say near unlimited and |
2972s | then also what is the kind of the place |
2974s | of the future of the leaderboards in in |
2976s | this boss |
2977s | the longevity of it |
2979s | um we say near unlimited |
2982s | because |
2983s | we essentially believe like there is a |
2986s | brick wall players will reach where |
2988s | they won't be able to get much further |
2990s | and that like they might be able to chip |
2992s | away another 10 here and there |
2994s | um |
2995s | but |
2996s | yeah it currently has i think it it hard |
2999s | caps at 60k i believe we can also extend |
3001s | that further |
3003s | that's why near unlimited basically like |
3005s | if if like if players were somehow |
3007s | getting to 59k pretty easily i believe |
3010s | we could just go all right we're gonna |
3011s | raise it again |
3014s | not that we think players will get |
3015s | anywhere near there |
3017s | um |
3018s | so we're saying near unlimited because |
3021s | it doesn't go to infinite um but we can |
3024s | we can essentially keep moving the goal |
3025s | posts back if we needed to |
3027s | um and because |
3029s | we don't we we truly don't think players |
3032s | will get we'll get there um |
3034s | it's one of those things i think |
3036s | i think in a couple of years as players |
3038s | get better gear and |
3041s | hone their skills they might like i said |
3044s | be able to chip away a bit more but yeah |
3046s | i don't think anyone's reaching the end |
3047s | anytime soon |
3050s | and for those of you um who look at |
3052s | checking out this leaderboard as well a |
3053s | couple of things you should know so |
3054s | first thing is good really cool we're |
3056s | actually gonna have that integrated into |
3057s | our overlays if you come join us on day |
3059s | one uh so you'll be able to see those |
3061s | updating in real time uh this will also |
3063s | launch alongside with the boss there's a |
3064s | few features on here that will launch a |
3066s | couple days later like uh individual |
3067s | player search so just bear in mind some |
3069s | parts of it are launching a little later |
3071s | but pretty much everything is within the |
3072s | first week and the leaderboards |
3074s | themselves will be visible from day one |
3076s | which is really exciting |
3078s | okay just before we close out on all |
3079s | things xamarin i can start to move to |
3080s | the rewards which i know a lot of people |
3082s | are intense hooks for um |
3084s | i just want to say mod sponge we talked |
3085s | already about the elite dungeon we're |
3086s | trying to make this something you know |
3088s | scalability accessibility all the way up |
3090s | to the top end all the way down to the |
3092s | low end and what would you say to anyone |
3094s | who's like looking at this |
3095s | maybe it's like look i don't do elite |
3097s | dungeons i don't do pvm um is this |
3100s | something they should get involved in |
3101s | what can they can they do to get |
3103s | involved in this content |
3104s | oh absolutely there's there's literally |
3106s | no better time um obviously on release |
3109s | we have free death week um so there's |
3112s | literally no no risk to it um and it is |
3115s | very much the best time to get involved |
3118s | um |
3119s | story mode uh like previous ones you |
3121s | have a huge chunk of damage reduction um |
3124s | but unlike previous dungeons you |
3125s | actually do get rewards here |
3127s | um |
3129s | although there is a reduction you still |
3131s | can get the big ticket items there is |
3134s | potential for huge |
3135s | amounts of gains |
3137s | um and obviously that that |
3140s | the skills that you'll learn even in |
3143s | story mode and learning how to do |
3145s | the different mechanics are gonna |
3147s | help you move on to normal mode if you |
3149s | don't think you're ready yet |
3150s | um and again uh like we said before it's |
3153s | scalable um to your group size so |
3156s | if you're if you're not feeling it as a |
3158s | solo um |
3160s | you can grab someone that's maybe |
3161s | slightly better than you you can tackle |
3162s | it as a duo or you can tackle it as a |
3164s | five man um just so you can get involved |
3168s | uh it's very much i feel like open to |
3170s | everyone this |
3173s | brilliant um |
3174s | right i think it's time for us to get |
3176s | into the rewards i had a couple super |
3179s | quick ones if that was okay go for it |
3180s | yeah absolutely |
3182s | very interesting production some time to |
3183s | get uh we're all set up today as well |
3185s | beautiful so first one is for mod sponge |
3187s | i was wondering if we can talk a little |
3189s | bit about the loot system and the enrage |
3191s | gain system and all that i know a lot of |
3193s | people in chat have been been wondering |
3194s | because it's the first time that group |
3196s | and rages has ever been done |
3198s | yeah um sure |
3200s | so |
3202s | loot system we've gone away from ed one |
3205s | two and three um |
3207s | we didn't like that um so it will very |
3210s | much be |
3211s | fixed drop rates more like raksha |
3214s | um so if you guys are five man you're |
3216s | not losing out on those drop rates um |
3218s | and it's gonna be the same rates as solo |
3221s | um |
3222s | what was the other part sorry um just |
3226s | how enraged how enraged works with with |
3228s | a group yeah |
3229s | so as a group um you can go in that |
3232s | enrages |
3234s | up to your highest members |
3236s | uh highest in rage so |
3239s | if i've if i've not been involved day |
3241s | one i'm at zero percent you've you've |
3242s | done all of day one you're at 500 as a |
3245s | duo |
3246s | um i can join you we can go do 500 |
3249s | um my enrage will only tick up by 10 |
3252s | so i my enrage will only then be at 10 |
3255s | um so i'm still gaining |
3257s | but it won't immediately set me to 500 |
3260s | as i'd say um so you can very much just |
3263s | go get involved with a group um and not |
3265s | worry about it we don't we don't want |
3266s | players to feel like they're missing out |
3268s | because they haven't quite got those |
3270s | enraged thresholds even if they're good |
3271s | enough to do it right |
3273s | yeah and it's a flat 10 each kill |
3275s | correct |
3276s | absolutely yeah |
3278s | oh and actually just just whilst we're |
3280s | here uh because i know this might |
3282s | actually be your next point but |
3285s | um we've absolutely got away with |
3286s | streaking um we didn't want that |
3289s | anywhere here |
3290s | um |
3291s | it is just very much kill the boss get |
3293s | your awards like like the previous |
3294s | dungeons um we don't think streaking had |
3296s | anything to add to this encounter |
3300s | yeah |
3301s | um |
3302s | the the last one also yeah thank you for |
3304s | the breakdown i know a lot of people in |
3305s | chat were interested |
3306s | and no streaking which is definitely i |
3309s | think people probably be happy to see |
3311s | that um |
3313s | could i make a recommendation for |
3315s | release day for people |
3318s | that's all right um yeah so in my |
3321s | experience testing the last mod hooli's |
3322s | looking at me like uh what's it gonna |
3324s | say what is the recommendation yeah |
3326s | so |
3327s | the boss |
3329s | i would say is mostly it does work for |
3333s | groups from one to five i fought the |
3335s | boss a lot as a solo player i fought the |
3337s | boss a lot in a group |
3339s | my recommendation |
3341s | is that the boss flows a little better |
3342s | in a group |
3344s | so |
3345s | if you are a solo player you'll be able |
3347s | to get through it for sure but in terms |
3349s | of the flow of the fight and the |
3350s | enjoyment of the fight my recommendation |
3353s | would be |
3354s | two to five is gonna flow a little |
3355s | better so panic by some friends |
3357s | potentially and that is my that is my |
3360s | one final recommendation i would say for |
3361s | release day |
3363s | actually thank you for that that's a |
3364s | really good recommendation actually |
3365s | because uh you know having you on the |
3367s | stream and having your own personal |
3368s | experience and giving that to players is |
3370s | awesome so people are like oh my god |
3372s | julie sweating in chat i have to this is |
3373s | my job |
3374s | um but uh yeah it's uh thank you for the |
3377s | for the insight there as well rs guy |
3380s | right let's get into rewards shall we uh |
3383s | are we able to switch over okay |
3386s | so here's the deal chat we're gonna show |
3388s | you we're gonna tell you about all the |
3389s | rewards um we're not going to go into |
3390s | detail on a couple of them just to save |
3392s | a little bit of the day one experience |
3394s | but we're going to tell you about all |
3395s | the rewards and we're going to go into |
3397s | the big ones which are the new t95 bow |
3400s | and the new tier 90 melee glass cannon |
3403s | armor um so why don't we talk about the |
3405s | bow first because i think that's the big |
3407s | headliner mud sponge walk us through uh |
3409s | this new t95 pro what's it called and |
3411s | what does it do |
3412s | so this is the uh the bow of the last |
3415s | guardian um |
3416s | it's a bow as it's |
3418s | stated in the name |
3420s | um so whilst you're using the bow |
3423s | um each time |
3425s | you |
3426s | uh cast an ability or attack land |
3428s | something on here essentially you're |
3429s | gonna gain a stack |
3431s | um |
3432s | when you reach eight stacks |
3435s | um |
3436s | when you reach eight stacks you will |
3438s | fire off a chunk of damage |
3440s | based on the ability that triggered the |
3443s | ape stack |
3444s | so if you're if you're not great |
3447s | you might just be |
3448s | mindlessly hitting you're still going to |
3450s | be doing good |
3451s | um if you're a good pvm and you're going |
3453s | to be strategically |
3455s | placing your last ability to get the |
3458s | most out of this um |
3460s | it also has a special attack um i don't |
3463s | know if you want to show this off you |
3464s | might need to give yourself some ideas |
3465s | if we are um yeah yeah you'll need some |
3467s | arrows |
3468s | it also has a special attack um the |
3470s | special attack |
3472s | one it looks sick |
3473s | two |
3475s | it hits for a chunk of damage |
3477s | and it also decreases the number of |
3479s | stacks you need to trigger the passive |
3481s | um so the special attack is very much |
3484s | intended to be used by the bow and not |
3486s | by some fancy samantha necklace |
3489s | um |
3491s | yeah it it this this one's definitely |
3493s | gonna be interesting to see um it |
3495s | synergizes quite nicely with um a lot of |
3498s | the current |
3499s | current range gear |
3501s | um but |
3502s | there's also |
3504s | quite a nice skill element to how you |
3506s | use it |
3507s | um |
3509s | so yeah that's the bow you're going to |
3511s | want to |
3513s | stock up on them down arrows um because |
3516s | obviously it is a bow not a charge bow |
3518s | so you're gonna you're gonna need to use |
3519s | those to get the most out of it |
3521s | do you want to go ahead and use the |
3523s | special attack |
3527s | yeah |
3529s | yeah it's cool mod wing did a great job |
3531s | on that um it's my favorite anime right |
3533s | now |
3536s | yeah so funny we're seeing the rotten |
3537s | potato and freaking out in chat is good |
3540s | um awesome and also do we want to |
3542s | quickly watch uh before we go to next |
3544s | door do you want to quickly show |
3545s | uh some art of uh |
3548s | because this is dire ball so i hear do |
3551s | you want to show our different variants |
3552s | off |
3553s | yeah let's see him |
3560s | so we're going to have all the different |
3562s | variants i chat i want to hear what your |
3564s | favorite is |
3566s | panic by die good luck |
3568s | i love that the text changes that's so |
3571s | nice |
3574s | they're super nice lots of people saying |
3576s | blood shadows |
3577s | surely third age |
3579s | i like it |
3582s | i i honestly love the ice swimming game |
3585s | the icelandic game is very nice yeah |
3587s | it's really really pretty |
3590s | blood kind of gives people that zamarak |
3592s | bow vibe that i think some people were |
3593s | anticipating us doing as xamarin yeah |
3595s | it's quite funny |
3597s | corrupted |
3598s | yeah the original was was a zamarak |
3601s | theme and we changed it to gothic i |
3604s | fixed the end just to kind of fit in |
3605s | with the edicts and kind of tie it all |
3606s | nicely together it was funny seeing |
3609s | players come up what they think the bow |
3610s | would be like like xamarix forms or |
3613s | something |
3615s | and uh just to confirm this is uh this |
3617s | only drops from uh the boss correct like |
3620s | and do you have only |
3622s | ever like every motor any mode |
3625s | any mode it comes in three pieces as |
3627s | players i'm sure are used to by now |
3629s | um and like previous things you'll get |
3632s | them in get them in order |
3635s | perfect uh okay let's go on to the melee |
3639s | armor which is also a boss only drop |
3641s | correct |
3642s | it is indeed |
3644s | all right um so |
3647s | just asking you to do things production |
3648s | shout out to our production team by the |
3650s | way there actually he's having too much |
3651s | fun |
3652s | he's just he's just beeps in |
3655s | um yep so the melee armor um |
3658s | let me load up |
3659s | the melee armor is called the vestments |
3661s | of havoc um it is a |
3664s | four piece malai armor set |
3666s | i want to say yeah four piece |
3669s | um and it is what i'm kind of |
3672s | he he's fr he's frank the uh the dummy |
3674s | that's why i kept kept knocking him out |
3676s | um so this is what we're calling a glass |
3679s | glass cannon set um so this has offset |
3681s | armor and damage values um i think it's |
3683s | tier 70 armor and it has roughly tier |
3686s | 100 damage values um so it absolutely |
3690s | smacks |
3691s | um it has four effects |
3693s | um |
3694s | oh yeah it's throwing it on screen um so |
3696s | after you cast an alt as a maya um |
3699s | you'll start regening some of some |
3701s | adrenaline um if you trigger that again |
3703s | whilst it's still regening you'll get a |
3705s | chunk of adrenaline um which is |
3707s | obviously quite nice for burst players |
3709s | um |
3710s | the next effect is it extends berserk |
3714s | um obviously again malay is probably |
3717s | loving it right now and then the final |
3719s | effect is you get some you get a extra |
3722s | gap of max adrenaline um like the |
3725s | archaeology relic |
3727s | um so i think with the relic and this |
3728s | you can now go up to 130 |
3731s | um and this thing |
3732s | absolutely slaps |
3735s | and like you said before yeah this this |
3737s | only comes |
3738s | from the boss |
3742s | very cool i love how different it looks |
3743s | as well i'd like i personally am a huge |
3746s | fan of it especially because it's meant |
3747s | to be glass cannon it kind of looks more |
3748s | fragile but super cool in the process |
3750s | which is kind of awesome |
3752s | yeah okay |
3753s | um do you wanna run us through some of |
3755s | the other um upgrades i know there's a |
3757s | few we're not gonna show so one we're |
3759s | not gonna go into detail on just because |
3760s | we want people to have a little bit of a |
3762s | surprise on it is i hear there's a brand |
3765s | new melee ability |
3768s | uh yeah |
3769s | um if we |
3771s | i think i think we might roughly say |
3773s | what it says in the post i'll just |
3774s | briefly go into exact but um so we have |
3777s | a new melee ability as well called chaos |
3779s | raw |
3780s | um chaos raw is a basic um |
3784s | and what it does essentially is it |
3785s | doubles your damage your base damage for |
3787s | your next hit |
3789s | um so |
3790s | i think a good example is everyone's |
3792s | favorite eof weapon the exokill |
3795s | um you can chaos draw cast a special and |
3798s | the entirety of the first hit and the |
3799s | bleed is going to be doubled |
3801s | um |
3802s | because it's base damage it works with |
3803s | everything |
3806s | and yeah it's a it's pretty fun ability |
3808s | to use |
3810s | even even getting more out of our basics |
3812s | like |
3813s | uh i think great fury where it's a |
3815s | single hit works well with it |
3816s | um again there's a |
3819s | small amount of skill to using it in |
3821s | that you can't just use it with anything |
3823s | if you use it with um |
3825s | say assault or destroy it's only gonna |
3827s | double the first hit so you're gonna be |
3828s | losing out a bit |
3830s | um but yeah more mellow buffs |
3833s | can i just add that in in in testing |
3836s | this chaos or exit kill thing at a |
3838s | certain point i can say this right i can |
3840s | say what it was doing hey you're fine |
3841s | yeah yeah okay so it was buffing all the |
3844s | hits of the exit kill spec to the point |
3845s | that the bleed was hit in 10ks |
3848s | it was just running up to the hit cap |
3852s | it was pretty pretty impressive |
3855s | um do you want to walk us through some |
3856s | of the other um boss specific drops |
3859s | we're going to be looking out for um i |
3861s | know for example there's some some other |
3863s | upgrades coming as well right |
3866s | yep so we also have um |
3868s | try and remember the in-game name and |
3870s | not the developer name i think it's |
3872s | greater isn't it |
3874s | yeah but how you get it i'm gonna say |
3877s | the wrong name here but you'll you'll |
3879s | you'll be corrected we'll fix it in post |
3881s | what we called was um |
3882s | a blank codex and the boss can drop this |
3885s | and what blank codex is is |
3888s | it is essentially an upgrade to |
3890s | death swiftness or sunshine you you |
3893s | choose um you combine a blank codex |
3897s | um with some components |
3899s | and invention bench to create |
3901s | greater sunshine or greater f swiftness |
3904s | and what they do is |
3906s | they retain they essentially give you |
3909s | planted feet but they retain the damage |
3912s | buff that you originally lost from |
3914s | planted feet |
3915s | um |
3916s | so |
3917s | no no longer will you need to to plant a |
3919s | feed switch |
3921s | you'll get both the extended duration uh |
3923s | and the ticking damage |
3928s | and also uh just to really finally wrap |
3930s | up on the kind of boss rewards we've got |
3933s | um a pet i'm assuming |
3935s | yeah um we've got zamo the rack |
3941s | i can't believe he went with that name |
3944s | he did we had to um |
3946s | yeah we got zama the rack uh it might |
3948s | not be exactly what players are |
3949s | expecting |
3951s | zamo the rack is in fact a greater demon |
3954s | [Music] |
3955s | so |
3956s | you'll be able to get him from the boss |
3958s | i don't think you can get him in story |
3960s | mode |
3962s | and after a certain kill threshold |
3964s | you'll be able to unlock a nice new |
3966s | chaos skin for him |
3968s | um |
3969s | and then if it's all right quickly i'll |
3971s | touch on the dungeon stuff as well |
3973s | that's all right yeah yes that's what i |
3975s | was going to say yeah i was about to ask |
3976s | that was my next question |
3978s | yeah um so the dungeon stuff um players |
3981s | obviously over the past week or so i've |
3983s | been getting these these demonic slivers |
3985s | um you'll be able to combine these |
3988s | in various numbers with some existing |
3991s | items in game |
3993s | to |
3993s | create an enchantment |
3996s | and you will then be able to use this |
3997s | enchantment essentially on yourself |
4000s | and unlock |
4001s | upgraded effects for some existing gear |
4003s | in-game |
4005s | just to touch on the kind of things |
4008s | um i think we're launching with nine |
4010s | enchantments |
4011s | um and included are things like um |
4017s | the hex hunter bow |
4019s | uh inquisitive staff pterosaur more |
4021s | um so once you consume the enchantments |
4023s | of these |
4024s | um |
4026s | you'll be able to use those items with |
4027s | greater effect and it'll improve their |
4029s | effects um |
4031s | and |
4032s | i i think in the post we say what they |
4034s | are i i will touch on |
4037s | i won't say the effect |
4040s | feel free yeah give the list uh yeah so |
4041s | you got the first three and then we've |
4043s | also got enhanced carrot pack wrist |
4044s | wraps enhanced gloves of passage |
4046s | enhanced nightmare gauntlets channelers |
4049s | ring champions ring and stalker's ring |
4053s | um yeah they're the ones we're launching |
4054s | with um |
4056s | obviously if players like this this |
4058s | delivery of |
4059s | of reward it's something we can do in |
4060s | the future um there is obviously some |
4064s | bigger |
4065s | ticketing items i can think of that |
4066s | could could use this sort of thing |
4068s | um so yeah but it'd be cool to see |
4072s | uh and then finally uh obviously just to |
4075s | confirm we obviously have titles for you |
4077s | know really pushing in rage right |
4079s | yep |
4080s | um |
4081s | i'm trying to think what they are |
4084s | um i believe |
4085s | we have wrath of chaos |
4088s | um |
4089s | which is a certain enrage threshold in |
4092s | groups |
4093s | we have another title |
4095s | that is for solo |
4097s | so we can differentiate those |
4099s | um and then i believe we i want to say |
4104s | the collection log is god slayer i think |
4107s | that's it |
4108s | yeah do you have the name of the solo |
4110s | one to hand i do yeah so lord of chaos |
4112s | is |
4113s | uh |
4114s | group and then wrath of chaos is solo |
4117s | and then obviously there's colored |
4119s | variants from from what i understand |
4120s | yeah right as you hit different enraged |
4122s | thresholds like previous and range |
4124s | bosses you'll be able to unlock |
4125s | different colored versions to kind of to |
4127s | shut off a bit and flex |
4129s | um |
4131s | yeah i think i think that so just one |
4134s | quick question then so we're talking |
4135s | about the elite dungeon staying like |
4137s | worth running and you know you unlock |
4138s | the ability to skip it um and there's |
4141s | still a reason to kind of go through it |
4143s | um |
4144s | with these rewards you just talked about |
4145s | the slivers exclusive to the elite |
4147s | dungeon like uh or is it is it can you |
4150s | also get them as a drop from the boss |
4152s | night so this slivers will only come |
4153s | from the elite dungeon obviously we've |
4154s | given players a taste um through the |
4157s | pre-release of um a mini event |
4159s | um but |
4160s | just so |
4162s | dungeon runners aren't completely |
4164s | disheartened um people just going and |
4166s | slaying the boss multiple times um |
4168s | these slivers are locked to the dungeon |
4170s | and will come from mini bosses and mobs |
4171s | in the dungeon |
4173s | um also |
4175s | from the dungeon i think i touched on it |
4177s | earlier but there is |
4178s | a new title and some other little unique |
4180s | bits that mini bosses can drop |
4184s | um unfortunately we are out of time we |
4186s | were actually over time already for this |
4187s | segment but we just didn't want to deny |
4189s | you all this uh detail um someone asked |
4191s | uh quickly um |
4193s | i still don't understand with the |
4194s | slivers like what they do you're |
4196s | combining a certain number of those |
4197s | levers with these items to get them to |
4200s | be more enhanced right to power them up |
4201s | especially so the slivers um that you |
4204s | essentially use them in a recipe to make |
4206s | an enchantment that enchantment is |
4208s | tradable or you can use it yourself |
4210s | if you use it yourself you unlock the |
4212s | ability to |
4214s | use these items at a increased rate so |
4216s | say i i |
4217s | use some slivers of pain to make a hex |
4219s | hunter enchantment um with some extra |
4222s | secondary ingredients i can then consume |
4224s | that enchantment and i'll use hex on the |
4226s | bow and the infect will be improved |
4231s | okay um thank you so much rs guy thank |
4233s | you for taking the time out as well for |
4235s | for joining us and for giving people |
4236s | your thoughts really appreciate you |
4237s | having you on and obviously we'll see |
4239s | you back on monday uh when you're |
4241s | running the world's first race not this |
4242s | monday next monday blackwish thank you |
4244s | so much for your tour of the elite |
4246s | dungeon um things are looking incredible |
4248s | and we can't wait to to get involved |
4250s | obviously mudsponge thank you as well |
4252s | for uh coming on and giving us a whole |
4254s | bunch of details we hope you all enjoyed |
4256s | that we hope you've got a lot out of it |
4257s | we are far from done though this is the |
4259s | first section of our stream coming up |
4261s | next we are going to talk briefly about |
4263s | daughter of chaos uh and then following |
4265s | that we're going to go into the |
4267s | wilderness reborn and we're going to |
4269s | show you some things before we go uh |
4271s | we're going to go for a quick break |
4272s | we're just going to show you the boss |
4274s | cinematic you'll see on july 4th when |
4277s | you get your hands on lord of chaos see |
4278s | you in five minutes |
4281s | [Music] |
4285s | i |
4286s | am zamorak |
4288s | my life has been long |
4291s | and throughout it i have lived by one |
4293s | maxim |
4295s | liberty or death |
4298s | frenesque was the perfect world |
4301s | harsh but fair |
4304s | survival forced my people to become the |
4306s | greatest of warriors |
4309s | when the stranger promised us conquest |
4311s | and plenty |
4313s | we followed him |
4315s | it was a mistake |
4317s | on gilenore |
4318s | i built a mighty empire in the name of |
4321s | the dark god zaros |
4323s | but he and i did not share the same |
4325s | vision for the future |
4327s | when i saw freedom |
4329s | he saw only control |
4332s | my people |
4333s | once warriors |
4335s | became priests |
4337s | bureaucrats |
4339s | sanitation engineers |
4342s | to win their freedom |
4344s | i struck down a guard |
4347s | to safeguard it |
4349s | i became one |
4351s | on in fairness |
4352s | i let a downtrodden people to |
4355s | victory hostilius |
4357s | a corpulent monster grown fat and |
4360s | intimate |
4361s | maintained order through rules and laws |
4365s | his laws did as little to protect him as |
4368s | his skin did |
4370s | i strung up his corpse as a message for |
4373s | all to see |
4375s | such as the fate of all tyrants |
4378s | the avernick demons |
4380s | now free |
4381s | serve me willingly |
4384s | back on guleno |
4385s | pretenders picked over the remains of my |
4388s | empire |
4390s | for an age i battled them |
4393s | an age of strife |
4395s | of progress of |
4397s | glory while i fought on |
4400s | none could establish the safety |
4402s | the security that they so craved |
4406s | for an age gilenore was truly free |
4410s | but they conspired against me |
4413s | and i was banished |
4416s | in my long absence |
4418s | this world has become weak |
4420s | sarah doman's fingers are wrapped |
4422s | tightly around its throat |
4425s | suffocating it |
4427s | my demon army |
4429s | will make short work of its farmers |
4432s | woodcutters and fishermen |
4435s | the survivors will be stronger |
4438s | and they will have no choice |
4441s | guillermo's people will be free |
4444s | or they will die |
4447s | liberty or death |
4460s | [Music] |
4552s | um |
4559s | [Music] |
4626s | [Music] |
4763s | daughter of chaos is the first quest in |
4766s | the new legacy of zamarak storyline if |
4768s | the last few years of epic quests have |
4769s | left you not really knowing where to |
4770s | start daughter of chaos is the perfect |
4773s | jumping on point for the story it's a |
4774s | fresh start for gilenore but the |
4776s | opposing factions are acting very |
4778s | differently while the saradominist |
4780s | humans are relatively united under their |
4781s | leader address state the zamarakians are |
4783s | fighting a brutal civil war for control |
4785s | of the wilderness |
4787s | the remaining of vernick demons led by |
4790s | krill are opposed by bill rock his demon |
4792s | hein army and the rest of the marjora |
4794s | daughter of chaos focuses on moya one of |
4796s | billrock's lieutenants who has been |
4798s | attacking humans near the border of miss |
4800s | halen address they abuse her as the |
4801s | biggest threat at this point so she |
4803s | asked you to travel to the wilderness |
4805s | track her down and stop her |
4807s | i won't let adrastaya take this from me |
4810s | basilisk or indeed an empty title for a |
4813s | weakling and a fool |
4815s | moya and ajistea are both very powerful |
4817s | characters yet really contrasting in |
4820s | their own drives and morals we've |
4821s | redesigned moya and i feel that it |
4823s | really suits her she actually looks like |
4825s | a military general prepared to fight in |
4827s | a war we wanted to not only graphically |
4829s | update moya but also to reflect her |
4830s | character in her redesign whilst |
4832s | referencing her classic colour scheme |
4834s | now moya's half-margerat heritage is |
4836s | finally on full display with her horns |
4838s | she's intimidating rogish and practical |
4840s | which is what she really needed |
4843s | on your quest to hunt down moya you'll |
4844s | be accompanied by one of address day's |
4846s | top agents of all the characters in the |
4848s | quest i probably had the most fun |
4849s | writing the agent's dialogue i had a lot |
4851s | of creative freedom to write some really |
4852s | fun lines it was also amazing to work |
4854s | with addresses voice actress who fits |
4856s | the role perfectly |
4858s | as basilisa it is my responsibility to |
4861s | safeguard the human kingdoms and |
4862s | maintain their alliance |
4864s | i really like that adrister is sort of |
4866s | torn between royal duty and her love of |
4868s | adventure which we get to see in her |
4870s | extinction debut i think that she'll be |
4872s | a great ruler but she's always going to |
4874s | have questing on her mind so she has a |
4876s | lot more up her sleeve for the future |
4877s | which is so exciting what i love about |
4879s | adjustair is that she was my first big |
4882s | industry character so i definitely have |
4884s | a soft spot for her she represented |
4885s | everything i wanted to be as a kid |
4887s | whenever i played games smart and |
4889s | adventurous with a cool outfit and nice |
4891s | makeup i want players to love her too so |
4893s | i work closely with the concept artist |
4895s | to get her design up to scratch and add |
4897s | my own spin on things |
4899s | as you're working with addresses agents |
4901s | track down moya you'll come across |
4902s | traces of moya's memories through these |
4905s | traces you'll be able to see flashbacks |
4906s | of recent events from moya's perspective |
4909s | there's some awesome gameplay segments |
4911s | where you get to play as moya in a |
4912s | parallel story arc fighting in the civil |
4914s | war |
4915s | as moira you'll also get to have some |
4916s | cool interactions with other characters |
4918s | you wouldn't normally get to experience |
4920s | there are some powerful character |
4922s | moments especially near the end of the |
4923s | quest that i'm really excited to see |
4925s | people's reaction to |
4928s | the daughter of chaos quest is the |
4930s | beginning of a brand new period in |
4931s | gilino's history what lies ahead is a |
4934s | brave new world whose fate is in the |
4935s | hands of mortals it's the perfect time |
4937s | to play runescape |
4942s | [Applause] |
4947s | [Music] |
4950s | welcome part to the second welcome back |
4952s | to the second part of our legacy of |
4953s | zamarak reveal daughter of chaos i can |
4956s | use words i promise here to talk about |
4957s | the parts |
4960s | mod jack mod raven and mod dragon hey |
4963s | everyone thanks for joining us |
4965s | hello hello |
4966s | um so it obviously we got to kick things |
4969s | off with that video mod dragon i know |
4970s | it's also your stream debut so everyone |
4972s | give a nice hello to dragon as well in |
4974s | the chat um mod jack we talked about |
4977s | this being kind of the first quest that |
4979s | really returns our storyline to those |
4980s | like grounded classic fantasy roots of |
4983s | runescape storytelling where are we with |
4985s | the events of this quest |
4988s | so like i mentioned in the intro like |
4990s | this quest is set it's set after the |
4991s | boss things happen during the boss it's |
4993s | pretty obvious what's going to happen |
4995s | samurai is going to get banished the |
4996s | gods are going to get banished we've not |
4997s | been like that's not a twist that's |
4999s | that's like the story that we've laid |
5000s | out some people are predicting that some |
5002s | crazy thing is going to happen and the |
5004s | storyline is going to go a completely |
5006s | different way to the way that we've |
5007s | explicitly said it is we're trying to |
5008s | get away from that sort of crazy twist |
5010s | um where you just have absolutely no |
5012s | idea what the next update is going to be |
5013s | about so we can talk about the next |
5015s | question and show details about the next |
5017s | quest so this is about in the aftermath |
5019s | of zamarak what's going on with the |
5020s | world like how would the zamarakians |
5022s | respond to their god just suddenly |
5024s | disappearing with no warning what do you |
5026s | think are they all going to just club |
5027s | together and be happy friends agree on |
5029s | the course next course forward probably |
5031s | not i wouldn't have thought so they're |
5033s | probably going to start murdering each |
5034s | other so so like yeah this is like the |
5036s | second half of the storyline the first |
5037s | half of the storyline is the boss second |
5039s | half of the story around here |
5041s | one thing that we really want to do and |
5043s | this is like that let's call this like a |
5044s | trial run like um like because like as i |
5047s | said with elder god was we learned a lot |
5049s | about the storyline with this with the |
5050s | storyline we're gonna we're gonna try |
5052s | stuff out and learn we wanna try to do |
5054s | more to get players on board with the |
5056s | storyline |
5057s | one of the things about the six-stage |
5058s | storyline |
5060s | is that it's really it's really intense |
5063s | i i described it as like the switch |
5064s | scape of law it's so complicated like if |
5067s | you want to understand what's really |
5068s | going on in like the elder god wars |
5070s | dungeon you need to understand so much |
5071s | you need to watch like 45 minutes of |
5073s | lore video to even get the basics of |
5074s | what's going on it's so complicated and |
5077s | we're trying to get away from that so |
5078s | this is like supposed to be an |
5080s | onboarding part point for the story for |
5082s | like we want people to enjoy runescape's |
5084s | law we want people to get on with |
5085s | runescape story but we don't want them |
5086s | to have to play like 700 hours of |
5089s | content or watch four hours of videos |
5091s | just to get started |
5093s | so it's intentionally kind of simpler |
5095s | which i talked before about like keeping |
5097s | it grounded keeping it low fantasy i |
5099s | think you can see from this like |
5102s | like margera are still okay like bill |
5104s | rex fine moyers fine demons are fine |
5106s | like it's still runescape it's still the |
5108s | runescape saying we're just not going to |
5110s | be flying into space and shooting lasers |
5111s | at each other so it's about trying to |
5113s | get more people involved in runescape |
5115s | setting in its story and its law |
5117s | building content that like |
5119s | you know |
5121s | isn't only for the most highly engaged |
5122s | players basically is what we're trying |
5123s | to do here |
5126s | yeah and obviously that makes it a great |
5128s | kind of jumping on point for people who |
5130s | i you know like you said the elder god |
5131s | was quite a complex thing to get your |
5133s | head around also went over an extended |
5134s | period of time which is really cool um |
5136s | did you bring a cutscene today i believe |
5138s | you did right we're going to show the |
5140s | intro cutscene |
5141s | yeah can we show that show the quest |
5143s | intro |
5145s | [Music] |
5151s | everything changed when the gods were |
5152s | banished from this world |
5155s | as basilisa it is my responsibility to |
5158s | safeguard the human kingdoms and |
5159s | maintain their alliance |
5163s | but our unity is already under threat |
5167s | without a clear leader the zamorakians |
5169s | have descended into civil war |
5172s | even as we speak they battle for control |
5174s | of the wilderness |
5177s | better that they're killing each other |
5178s | than our people but the conflict isn't |
5181s | contained |
5183s | a marjarat lieutenant has been |
5185s | slaughtering baroque's patrols near the |
5186s | border |
5188s | moya |
5190s | though she serves bill rack i believe |
5192s | she poses the bigger threat |
5195s | we must prove to the kingdoms that i can |
5197s | protect them |
5199s | travel into the wilderness find moya and |
5202s | stop her |
5209s | [Music] |
5212s | wow what's an amazing cut scene i |
5215s | basically went myself |
5218s | that's what was written in my script for |
5219s | me by my chat i wrote it |
5222s | because it just got added uh we have a |
5225s | script to guide us to the show and |
5226s | that's what got added |
5227s | gotta read it apparently |
5231s | i'm gonna move away from you my jacket |
5233s | goes |
5236s | um who's also been stroking a bed so |
5238s | this is just how the streets go |
5239s | draven the chat they were telling me to |
5242s | they said there were problems with my |
5243s | bed |
5244s | that if |
5245s | it wasn't made i mean look at it i threw |
5247s | a duvet on there that's fine |
5250s | it's a very snazzy dude i have to say i |
5252s | like it anyway away from the bed we're |
5253s | talking about the content content |
5254s | content as we wax all over again mod |
5256s | raven it's lovely speak to you about |
5258s | quest after some time i know this is |
5260s | something a quest that you're kind of |
5262s | hoping on rather than one you've been |
5263s | involved in from its uh inception |
5266s | but you have been part of the team |
5267s | putting this together |
5268s | what can you tell us about this quest |
5269s | what's kind of the key focus of this |
5271s | question experience |
5273s | uh so i will preface this by saying that |
5275s | i had very little involvement with this |
5276s | quest i'm uh it's all down to mod zera |
5279s | and some of mods too uh but |
5281s | unfortunately both of them are another |
5283s | country right now so you've got me |
5285s | um |
5286s | but yes so |
5288s | this quest is it's following on from the |
5290s | previous stuff it's holding on from a |
5292s | bit of extinction a bit of um uh |
5295s | oh i've gotten its name the previous uh |
5297s | samurai quest but it's a good sort of |
5299s | starting point as well um you won't need |
5301s | to have known everything to get here |
5303s | it'll be covered quite neatly um but |
5305s | it's exploring |
5307s | uh those characters |
5309s | uh a bit about to share but mostly this |
5311s | is about moya |
5312s | um and this is um |
5314s | uh |
5315s | getting a chance to |
5317s | uh see some of what moya struggles with |
5319s | in in the organization she's part of and |
5322s | also what she's you know uh overcoming |
5324s | you know there's obviously more plot |
5326s | that i'm trying not to spoil |
5328s | because it's part of the quest for |
5330s | obvious reasons but um |
5332s | uh |
5333s | yeah it's a it's a good chance to um |
5337s | get to know her a bit better it's |
5338s | probably the way of putting it |
5341s | and from a gameplay perspective yeah no |
5343s | it's good and and from a gameplay |
5345s | experience like every quest has |
5346s | different vibe right we've had a quest |
5348s | that are just really more of a narrative |
5351s | unfurling not too much gameplay more of |
5353s | a kind of walk along and kind of absorb |
5355s | the narrative we have ones that are very |
5356s | gameplay heavy with a lot less narrative |
5358s | and obviously a lot in between that um |
5359s | puzzle sensory quest etc what would how |
5361s | would you describe the gameplay |
5362s | experience of this quest what's what's |
5364s | kind of the pillars of it from uh from a |
5366s | playthrough perspective |
5368s | yeah so um |
5371s | this isn't one of those um |
5372s | [Music] |
5374s | you're basically watching one big |
5375s | cutscene uh guide request which i know |
5378s | we've done and i'm certainly guilty of |
5380s | and we'll do again um but um this is one |
5383s | of those ones where you'll be active |
5385s | you'll be doing things um |
5386s | it's a little bit different to some of |
5388s | the ones you've done before |
5389s | as |
5390s | quite a lot of the gameplay you won't be |
5392s | playing as yourself you'll be taking |
5393s | control of moya direct |
5395s | um so you'll be |
5397s | literally living out some of the |
5398s | struggles literally living out some what |
5400s | she's doing um and you'll begin to play |
5402s | around with cool majora ish |
5405s | powers um that moya can wield and and |
5407s | hurler enemies so it's um there's a |
5410s | decent amount of combat um but it's a |
5414s | different version of combat i.e it's um |
5416s | safe combat and you're not actually the |
5418s | person doing the combat but moyer is the |
5420s | person doing the combat so you get to |
5421s | play around with some funky new |
5423s | abilities and some things and |
5424s | it's good fun there's lots of uh |
5426s | bouncing around and mass murdering |
5428s | things it's quite um it's a bit |
5430s | different |
5431s | ground |
5433s | time uh yeah it's it's a lot of doing |
5436s | stuff |
5437s | and and i love doing stuff we'll put |
5439s | that on the box |
5441s | um what's your favorite moment within it |
5443s | you know from a spoiler free perspective |
5444s | like do you have a stand-up moment |
5446s | especially coming onto the project kind |
5447s | of later in |
5449s | um |
5450s | [Music] |
5451s | i can't think of something that's a |
5453s | spoiler-free moment but i would there is |
5455s | uh one mechanic i like which is um |
5459s | uh so you've got um an ability with uh |
5462s | when you play as moira uh where you can |
5464s | kind of um |
5466s | move to an area like you've got you |
5467s | cross a long distance into sort of aoe |
5470s | uh damage around you and uh mod zuro |
5473s | who's the person predominantly |
5474s | responsible for the quest um has done |
5476s | this neat little thing with animations |
5478s | where depending on how far away you |
5479s | click to do this interaction you get a |
5481s | slightly different um uh interaction the |
5483s | mechanics ultimately the same but you |
5484s | get a cooler animation so if it's short |
5486s | distance like more does it kind of haha |
5488s | boom |
5488s | uh where if it's further away she just |
5490s | really needs to kind of leap through the |
5491s | air roll and then go ha ha boom |
5494s | she doesn't actually say ha ha boom but |
5497s | i'm still in your head |
5498s | in your head she's saying every time |
5501s | yeah i mean i do |
5503s | uh fortunately players don't have to |
5504s | listen to my voice at all |
5507s | maybe |
5509s | brilliant and um you know it's been |
5510s | working at these amazing characters and |
5512s | kind of these moments um mod dragon |
5514s | you've been part of bringing |
5516s | you know these characters life obviously |
5517s | addressed there was a huge thing for you |
5519s | see how excited you were in the vt |
5522s | what does it mean to bring these |
5523s | characters live like can you talk us a |
5524s | little bit through the creation and kind |
5526s | of redesign or design of these |
5527s | characters i know what it is and we've |
5529s | got some concept out show what she |
5531s | chatted yeah so uh well first things |
5534s | first moya was made by modsofan and she |
5537s | did an amazing job she looks amazing um |
5540s | i think the most important thing was to |
5543s | sort of |
5544s | get a proper feel of what her actual |
5546s | personality is like |
5548s | so that definitely helped with the |
5550s | design process a lot um |
5554s | and like |
5555s | for example like moyo is this very sort |
5557s | of stoic |
5559s | like militant lady |
5561s | so we were like okay |
5563s | uh she needs something that actually |
5564s | reflects that in her |
5567s | um |
5568s | and yeah i spoke a bit more about it in |
5570s | the in the video but yeah that's that's |
5571s | the sort of thing we we basically did |
5573s | when we were working with concept |
5575s | and the same with addresstail we were |
5576s | thinking about |
5578s | what she's like as a character and |
5581s | she's obviously |
5583s | you know royalty but she has this sort |
5586s | of sense of adventure about her so we |
5589s | really had to reflect that in the design |
5591s | as well so she kind of |
5593s | has a little bit of like a princess leia |
5594s | thing going on i think |
5597s | you know sort of like a space princess |
5600s | type thing where |
5601s | yeah she obviously loves loves |
5603s | adventuring but she also has a royal |
5605s | duty um |
5608s | yeah that's |
5609s | those are the main things we really |
5610s | discussed when we were talking uh like |
5613s | going between character and concept art |
5617s | and and what is your like favorite |
5619s | detail that you've brought to any |
5621s | characters you've worked on um i know |
5623s | you've worked even beyond these two |
5624s | characters and have you been part of |
5626s | reimagining of an existing model is that |
5628s | right |
5631s | [Music] |
5633s | singing demons |
5635s | oh yeah i made the demons |
5641s | this is why i have leading questions |
5642s | chat |
5645s | to help people out |
5646s | yeah no it's |
5648s | um |
5649s | it is really fun like i'd say |
5652s | the way i like to reimagine is just sort |
5654s | of think like |
5656s | when i was like younger playing a game |
5659s | what would have been really cool to see |
5661s | and like you know glowing deep like |
5663s | fight flames and stuff on demons like |
5666s | making stuff kind of really out there |
5668s | but not too over the top but like |
5671s | it's sort of just enough |
5673s | to make it really exciting um |
5675s | if that makes any sense |
5677s | uh |
5679s | yeah ajustair was |
5681s | she was my first character that i've |
5683s | made ever in industry |
5686s | that was like a |
5687s | sort of a really nice sort of personal |
5690s | not really a personal project but it i |
5691s | felt like i could put a lot of personal |
5693s | touch into it so i had a lot of contact |
5695s | with the concept artists |
5697s | um |
5698s | and yeah because it i i wanted something |
5702s | like really she i wanted her to be |
5703s | really cool really adventurous really |
5705s | beautiful |
5706s | so |
5708s | uh yeah i |
5710s | that's that's what i could i could think |
5711s | of for that no it's great and i i think |
5713s | there's you know we saw a lot of love |
5715s | for i just say for a while now i think |
5716s | people really love the design so and |
5719s | it's just great to have you on and talk |
5720s | about it like thanks so much for joining |
5721s | us as well |
5722s | thank you for having me yeah |
5724s | we are getting a little low on time for |
5726s | this segment so i just want to touch on |
5728s | a couple other things as much as i'd |
5729s | like to keep going um mod raven every |
5732s | quest has its rewards |
5734s | what can we expect for this one |
5736s | right uh so you've got the standard you |
5738s | get um a quest point uh you get uh xp i |
5743s | think it's thirty thousand |
5745s | what is it uh divination the thirty |
5747s | thousand archaeology |
5749s | um you also get um some weapon overrides |
5752s | which are the new diss weapon overrides |
5754s | which are very spangly |
5757s | and then you also get an upgrade to the |
5760s | infernal puzzle box |
5764s | the script literally tells me to go |
5766s | yeah well |
5768s | there you go see there's my screen right |
5770s | in action and yeah so that brings us on |
5772s | to inferno puzzle one now uh mod jack |
5776s | why don't you tell us what that is |
5778s | so this is uh this is like a reward that |
5779s | runs throughout the storyline think of |
5781s | it as like |
5782s | the um the pontifex ring from other god |
5785s | wars but like like the ponzi fix ring we |
5788s | kind of put together in retrospect um |
5790s | and we hadn't even planned to upgrade it |
5791s | in extinction which we eventually then |
5793s | put in after launch so this is kind of |
5794s | like the pontifex ring but in advance so |
5796s | it's like a reward that you get at the |
5798s | start and you upgrade you'll actually be |
5800s | able to get it you'll get it from the |
5801s | zamorak boss it's it's it's in the elite |
5804s | dungeon quite easy to get um or you can |
5807s | get it from completing the quest because |
5808s | we want to like like we don't expect |
5810s | like you know people who are quite low |
5811s | level we want them to be able to get on |
5812s | board with the storyline so we want two |
5814s | different ways of getting the uh the box |
5816s | but we also don't want people to have to |
5817s | wait so it has it has like bonuses on it |
5820s | um |
5820s | it sits in your backpack you get the |
5822s | bonuses when you've got in your backpack |
5824s | there will be an upgrade in the future |
5825s | that makes it more convenient to use but |
5827s | for now it's intentional that it takes |
5828s | out one of your backpack slots |
5830s | um |
5831s | think of it kind of like a mini comp |
5833s | cape for the storyline like it has |
5835s | achievements attached to it you complete |
5836s | like basically each update that comes |
5838s | out you'll complete an achievement for |
5840s | that update which then unlocks a bonus |
5842s | so it's kind of like a mini comp cape |
5844s | um |
5845s | and um you'll have to unlock like the |
5847s | different stages in order so you |
5848s | complete the pieces of content in order |
5850s | to unlock the next level of bonus we're |
5852s | trying to get stuff that's pretty worth |
5853s | having on it pretty soon we're not we're |
5855s | not talking about the upgrades that are |
5856s | on it but you'll find them out pretty |
5857s | soon um and they're things that are |
5859s | worth having rather than like minor |
5860s | miscellaneous bonuses um |
5863s | uh you will be able to complete it later |
5865s | it's not like time limited you can |
5866s | always just go and get it and complete |
5868s | it because you have to complete |
5869s | everything order and depending on the |
5871s | type of content it might be easier to |
5872s | complete the stages on launch |
5874s | um so like you know get in do do the |
5877s | updates as we release them upgrade your |
5878s | upgrade your infernal puzzle box as you |
5880s | go along um and you'll get all the |
5882s | rewards straight away basically |
5885s | brilliant |
5886s | um unfortunately that is all the time we |
5888s | have for door of chaos this is something |
5890s | that we wanted to make sure we talked to |
5891s | you about gave you a bit more |
5892s | information |
5894s | um and just kind of let you get a feel |
5895s | for the quest obviously we'll be talking |
5896s | about a bit more uh closer to release um |
5899s | it so this to be clear this doesn't come |
5901s | out alongside uh lord of chaos that's |
5903s | that update within the legacy of |
5905s | zamarak's storyline this is his own |
5906s | update uh within the legacy of zamaruq |
5908s | storyline |
5910s | and it's coming this august so we'll be |
5912s | showing you more quite soon |
5914s | all right thank you so much to our |
5915s | lovely jmoz for that quick chat uh for |
5917s | joining us my raven for representing a |
5919s | project you've been brought on later |
5920s | into my dragon for taking us through um |
5923s | just what you do as a kind of a |
5925s | character artist and all the hard work |
5926s | that goes into love that goes into what |
5928s | you do and i've seen more jack for |
5930s | giving us continued updates and bad |
5931s | script writing um we're taking another |
5934s | short break and then we'll be back to |
5935s | talk about the wilderness reborn see you |
5937s | in a few |
5945s | [Music] |
5995s | [Music] |
6013s | [Music] |
6024s | [Music] |
6065s | [Music] |
6071s | [Music] |
6108s | [Music] |
6114s | [Music] |
6119s | [Music] |
6127s | [Music] |
6155s | [Music] |
6171s | [Music] |
6204s | [Music] |
6211s | [Music] |
6227s | [Music] |
6260s | for the legacy of zamarak storyline we |
6262s | are modernizing wilderness graphics and |
6263s | gameplay by making pvp optional as well |
6266s | as introducing a range of new pvm |
6268s | challenges these changes are going to |
6270s | give the wilderness a fresh new look |
6272s | opening up the area to more players and |
6274s | different experiences how we do this |
6276s | whilst maintaining the wilderness is |
6277s | threatening presence is the challenge |
6279s | after looking at npcs and content |
6281s | currently available it became very clear |
6283s | that without pvp there is no real danger |
6286s | with that in mind we will be looking to |
6288s | up the ante with a reworked mandrel |
6290s | slayer master and a load more |
6292s | challenging npcs that he can assign |
6294s | should you wish to engage in this slayer |
6296s | method you will be rewarded for doing so |
6298s | particularly with a brand new wilderness |
6300s | slayer drop table it's worth mentioning |
6302s | that all npcs will be aggressive |
6304s | multi-way combat and not lose aggression |
6306s | towards you regardless of how long |
6307s | you've been fighting if that isn't |
6309s | dangerous enough there'll be a new |
6310s | threat level system which will make |
6312s | things harder the longer you stay |
6313s | alongside this there will be some |
6315s | wilderness-wide dangers that will be out |
6317s | to get you so you can ensure that no |
6319s | corner of the wilderness will be truly |
6320s | safe |
6323s | along with the new pvm gameplay changes |
6325s | we're also improving the in-game visuals |
6327s | this will not only set the scene for the |
6329s | legacy of zamarak storyline but will act |
6331s | as a foundation for future content one |
6333s | of the main challenges for our is to |
6335s | ensure that all existing content remains |
6337s | unchanged and more importantly that all |
6339s | existing routes remain untouched we want |
6342s | the new wilderness to feel exciting and |
6343s | modern while also remaining familiar to |
6346s | achieve this we'll be adding all new |
6347s | light into the wilderness this will |
6349s | include new sky domes and our new shadow |
6351s | casting point lights for extra dramatic |
6352s | effect we're also building new terrain |
6355s | materials which keeps the barren rocky |
6357s | appearance while also reducing the |
6358s | amount of visual noise making drops even |
6361s | easier to see we've also remade several |
6363s | assets these include the new version of |
6365s | the sword of edicts and updated demon |
6367s | npc's display although we have kept the |
6369s | vast amount of magnum changed the crater |
6371s | and volcano have been modified to |
6373s | increase their scale and turn them into |
6375s | imposing features that tower over the |
6377s | landscape and yes you can climb the |
6379s | volcano lastly we'll add in new visual |
6381s | effects using our improved particle |
6383s | systems which give us new ways of |
6384s | creating mist ash and rain effects that |
6386s | look amazing |
6390s | with all these exciting changes and |
6392s | increased threat we've lent heavily into |
6395s | the hostile and desolate nature of the |
6397s | wilderness and leveled up our visuals to |
6399s | immerse you in this new world you can |
6402s | expect to see the primordial elements |
6404s | combined to enhance your sense of danger |
6407s | we've added aggressive rock formations |
6410s | ruins of ancient settlements and |
6412s | remnants of an ancient war long decayed |
6414s | and overgrown hot angry violent colours |
6418s | scorched earth and volcanic activity now |
6420s | dominate the landscape with fierce skies |
6423s | and echoes from the past to complete the |
6425s | picture we know you'll love the |
6427s | wilderness reborn with new graphics and |
6429s | gaming challenges it genuinely gives the |
6432s | wilderness a new lease of life |
6443s | welcome back to the next part of our |
6445s | legacy of zamarak that we've revealed |
6446s | the wilderness reborn we hope you had a |
6448s | lot of fun with that i know the original |
6450s | trailer that we put out on thursday only |
6452s | gave you a few glimpses there's a lot |
6454s | more in there and there's a lot more to |
6455s | come and here to tell you about it are |
6457s | mod jack mcclaire and mod blackwish |
6459s | welcome team welcome everyone |
6462s | um so uh mod jack just set things up |
6465s | finally revamping the wilderness like |
6467s | why now and how does this fit into the |
6469s | legacy of zamarak |
6471s | well this is yeah this is what we were |
6473s | saying about like trying to integrate |
6474s | the updates into the storyline right we |
6475s | can ship updates if we can ship the |
6477s | updates and tie them together |
6478s | thematically that's just cool it's the |
6480s | same amount of work but it's cooler so |
6482s | so like the wilderness used to be called |
6484s | foreign three it's like the site of |
6485s | zamarak's greatest crime against the |
6488s | people of gilano he set off the |
6489s | equivalent of a nuclear explosion and |
6491s | killed an enormous number of people |
6492s | including most of the eviancy it's also |
6494s | like at the time it was his stronghold |
6496s | and now it's also kind of his stronghold |
6498s | like the civilized regions are largely |
6501s | um occupied by sarah dominists but |
6503s | certainly in the update in the aftermath |
6505s | of the boss and the huge number of |
6506s | demons that he summoned the wilderness |
6508s | is like zamarak's place it's where his |
6510s | forces live his demons and and the |
6512s | alzheimer's have gone there um you know |
6515s | to secure themselves |
6517s | um so that's you know the type they fit |
6519s | together this this this idea of legacy |
6521s | of zamrak the boss fight the wilderness |
6523s | they all tie together quite nicely at |
6524s | thematic level you know the the enemies |
6526s | and so yeah like a concrete example that |
6528s | is we've graphically updated some some |
6531s | monster types for the boss fight which |
6533s | make thematic sense to now put into the |
6535s | wilderness as well so we get that kind |
6536s | of advantage by by tying updates |
6538s | together um i guess like the most |
6541s | important characteristic of the |
6542s | wilderness that we're trying to retain |
6544s | with this is the feeling that the |
6545s | wilderness is dangerous like that's |
6547s | that's the wilderness right it's |
6548s | dangerous some people would say it's pvp |
6550s | and that's fair but what the pvp does is |
6552s | create that sense of danger that's |
6554s | that's that's |
6556s | it makes it dangerous and it's that's |
6557s | the thing that we wanted to keep and |
6559s | like reinforce in this update because |
6560s | actually the wilderness hasn't been |
6562s | dangerous you could get pk'd so people |
6564s | don't go there you probably won't get |
6566s | pk'd because it's not really a very big |
6567s | part of our game anymore so it's about |
6570s | like bringing back that sense of danger |
6572s | and reinforcing that sense of danger |
6573s | through the core mechanics rather than |
6575s | just relying on on decaying we've talked |
6577s | in the past about potential other ideas |
6579s | for the wilderness like reclaiming the |
6581s | wilderness turning it green |
6583s | that sort of thing making it safe that's |
6585s | not what we're doing here this is this |
6587s | is reinforcing the zamaraki and doggy |
6589s | dog danger feel of the of the wilderness |
6591s | rather than sort of changing that |
6594s | um |
6595s | and then the i mean the other thing is |
6596s | like we know that people want to see the |
6598s | world like graphically updated and the |
6599s | wilderness is one of the most dated |
6600s | looking pizza parts of the game so it's |
6602s | an opportunity to like make it look a |
6604s | lot better add some more content revise |
6606s | the mechanics so it's more relevant |
6608s | it's been kind of a dead zone unless |
6610s | you're going there to do something |
6611s | incredibly specific there's just no |
6612s | reason to go there we don't put content |
6614s | there |
6615s | so it just kind of you know opens up the |
6617s | wilderness of somewhere that can be part |
6618s | of the game again basically |
6621s | yeah and i love see you know i think |
6623s | there's a lot of questions that us |
6625s | announcing this has generated even after |
6626s | the video right like we're talking about |
6628s | threat systems and about all these ways |
6630s | that we're trying to keep that feeling |
6631s | and i think like there's a lot of |
6633s | questions out there about what does that |
6634s | mean like how is that going to work so |
6636s | much i know you're representing the the |
6638s | team at the moment here and a variety of |
6640s | people are working on this as we work |
6641s | towards it |
6643s | we saw it we kind of have some first |
6644s | indications from that video about the |
6646s | kind of ways we're trying to maintain it |
6647s | but to go into detail what is this |
6650s | threat system that we've had mentioned |
6652s | um what are we trying to achieve with it |
6654s | and how does it escalate to kind of |
6656s | capture that feeling we're talking about |
6657s | wanting to have |
6659s | yeah so uh yeah the threat system is |
6661s | about keeping the wilderness scary um |
6664s | it's about it staying scary uh before i |
6666s | get into too much detail um this is all |
6669s | everything we're about to show you and |
6670s | say um it's very work in progress um |
6673s | we're actually gonna jump into work in |
6674s | progress now i think as well sorry mr |
6676s | disrupt as well so this is all work in |
6678s | progress right everything we show today |
6680s | is very much work in progress |
6682s | yeah very much so um |
6684s | cool so inside the reborn wilderness um |
6687s | there's gonna be a combination of |
6688s | monsters um and the wilderness volcano |
6691s | itself |
6692s | um mean you'll always have to be ready |
6693s | for the unexpected there might be no pvp |
6697s | but you'll still have to keep a watch on |
6698s | what you're doing you're not going to be |
6700s | afking here or you might be killed |
6702s | so when you at first enter the |
6704s | wilderness your threat level will start |
6705s | at zero |
6707s | and the longer you stay and the more |
6708s | activities you do it's going to go up |
6711s | it's going to rise |
6712s | um it's kind of |
6714s | in some ways similar to the corruption |
6716s | mechanic in sofonum slayer dungeon but |
6718s | not the same the higher your threat |
6720s | level the more damage you take and the |
6721s | more damage you deal |
6723s | so there are benefits to staying in the |
6724s | wilderness for lengths of time but |
6726s | you'll need to weigh that up with the |
6727s | danger approaching |
6729s | um you can decrease your threat level |
6732s | through there's some new rewards that'll |
6734s | let you do that or by just leaving the |
6736s | wilderness and re-entering you'll again |
6738s | start at zero |
6740s | um so what does it do the threat level |
6742s | it increases your chances of being |
6743s | attacked by monsters that just spawn out |
6746s | of nowhere um |
6748s | and of the wilderness volcano actually |
6751s | just erupting in your direction it's |
6753s | just going to spew danger at you |
6756s | and the damage that you take from that |
6758s | volcanic projectile will scale with your |
6760s | threat level um it's going to hit you |
6763s | pretty hard at high threat levels but |
6765s | you'll be able to reduce that damage by |
6767s | praying |
6768s | if you pray with the right prayer |
6770s | so you've got to keep an eye on that |
6771s | make sure you're ready to have volcanoes |
6773s | attack you |
6775s | um spawning mobs will scale to your |
6777s | combat level um but high threat levels |
6779s | you'll get some tougher challenges |
6781s | coming your way |
6784s | that's kind of a very quick fly through |
6786s | of where we are at with the threat |
6788s | system at the moment and we have these |
6790s | things called sprint reviews where a lot |
6791s | of the team kind of show their work in |
6793s | progress and stuff and let me tell you |
6794s | some of the high threat um spawns i've |
6797s | seen come in um scared me as a player |
6800s | like it's like just absolute carnage uh |
6803s | i think it was even some it's all work |
6804s | in progress but i think there's even |
6805s | abby laws and stuff being spawned so it |
6807s | was crazy |
6808s | um can we show the volcano um in action |
6811s | is that possible to show the uh the hit |
6813s | coming in |
6814s | um and just the yeah so you can see |
6816s | there that's the that's how the volcano |
6818s | looks and the color indicates what |
6819s | you're meant to pray against right |
6822s | yeah i think so yeah |
6824s | and uh |
6826s | if it does the damage increase with the |
6828s | threat level or is it standardized |
6831s | no it goes up and the higher the |
6839s | the longer you're in the wilderness |
6842s | yeah so basically what you're telling me |
6843s | is the longer i'm in the wilderness the |
6845s | more |
6846s | the more often i'm gonna attack by the |
6847s | volcano the harder it's going to hit and |
6848s | then also i've got more and more |
6850s | difficult mobs spawning on top of me |
6852s | not to kill me right essentially coming |
6854s | to gangplank |
6856s | oh and uh is do that are those the ones |
6859s | who spawned toby they like every other |
6860s | monster in the wilderness now where |
6862s | they're aggressive at all times there's |
6864s | no kind of switch off of that aggression |
6865s | they're all in the same boat as well no |
6867s | yeah it's they're all completely |
6868s | aggressive they are coming to attack you |
6870s | specifically um it's multi-way combat so |
6873s | um |
6874s | they're all going to come and attack you |
6875s | on the video here we've got a ripper |
6877s | demon coming to attack you so yeah |
6879s | ripper demons are just going to appear |
6880s | where you're trying to you know do what |
6882s | you're doing slaying or whatever and |
6884s | you're just getting attacked by a ripper |
6886s | demon |
6888s | it might not also just be one ripper |
6889s | demon it might be a lot |
6893s | yeah i think that i saw some crazy |
6894s | numbers of things that it was scary um |
6897s | and again remember the still working |
6898s | process as well so we're still also play |
6899s | testing and working out what the right |
6900s | feeling is and the right threat for each |
6902s | thing as well so all the balancing and |
6904s | stuff is very much work in progress too |
6906s | and there's an acronym |
6909s | okay |
6910s | so i'm sitting here going like uh |
6912s | so um why am i ever gonna go into the |
6914s | wilderness if like if staying in there |
6917s | really scared like it gets that painful |
6919s | like what's |
6920s | what's the way we're trying to make the |
6921s | wilderness more relevant again so that |
6923s | this risk |
6925s | does that |
6927s | and how are we trying to you're supposed |
6928s | to die |
6930s | i mean it was a great it's a great |
6932s | demonstration |
6936s | uh cool so yeah why are you gonna go |
6938s | into the wilderness um so essentially |
6941s | mandrith our favorite wilderness slayer |
6943s | master |
6944s | he's moved into the deep wilderness and |
6946s | he's changed slayer which we expect and |
6949s | hope is going to make will the wilde |
6951s | area the whole landscape the best place |
6953s | to train slayer you're going to be |
6954s | getting kind of the best slayer points |
6957s | um in there uh so the same as a current |
6959s | there are slayer tasks that are |
6960s | exclusively completed inside the |
6962s | wilderness |
6963s | and at the same time as doing all these |
6965s | slayers slayer tasks you've got to deal |
6967s | with threat system |
6970s | so for those tasks there are more of |
6971s | each monster in its spawn location and |
6974s | as i mentioned previously it's all |
6976s | multi-way combat |
6977s | so you know it could be a much quicker |
6979s | slayer task you just get through it |
6981s | really quickly or you could just get |
6983s | overwhelmed |
6984s | you know you're going to have to be |
6986s | careful about what you're doing but um |
6988s | it should be best best slayer training |
6991s | methods um inside the wilderness |
6993s | um the rewards are great uh you'll get |
6996s | the best slayer point payout um and |
6998s | there are also going to be chances uh |
7000s | for reaper points to be earned in the |
7002s | wilderness slayer tasks as well |
7004s | um there's a new uh reward table |
7008s | which includes some awesome items like |
7011s | reaper refreshes |
7013s | or maybe some death touch darts um so |
7016s | yeah some really cool stuff going to be |
7018s | coming in with that rewards table |
7022s | yeah so hopefully you'll go into the |
7024s | wilderness to train slayer |
7025s | yeah really good i saw a lot of people |
7027s | excited about uh def touch darts and |
7029s | roof points especially as well |
7030s | um |
7031s | and um just to confirm one little thing |
7033s | with you know the really risk reward |
7036s | slayer experience it kind of sounds like |
7037s | we're going for with this |
7039s | um what about war bands just for any war |
7041s | bands fans out there are they gonna be |
7043s | still pvp or are they going away like |
7045s | what are we doing warbands within the |
7046s | world |
7047s | so yeah warband's staying in the |
7049s | wilderness they are still going to be |
7050s | pvp |
7051s | i think pvp is going to be opt in we |
7053s | haven't exactly |
7055s | got nailed down i believe exactly how |
7057s | that's going to work the warbands it'll |
7059s | still be happening it'll still be pvp |
7063s | and the rest now enough for exciting |
7064s | details when we know about it |
7067s | yeah definitely and that again we're |
7069s | giving you a much more advanced preview |
7071s | than we usually do with content so bear |
7072s | with us as we kind of we're learning how |
7074s | to do this again it's uh hopefully |
7075s | you're enjoying it |
7076s | um a really exciting thing for me |
7078s | definitely is the fact that the |
7079s | wilderness is getting a refresh |
7080s | graphically right as you mentioned on |
7082s | jack it's an opportunity for us to bring |
7084s | up an old standard to an old area to a |
7086s | new standard i love when we do this i |
7088s | know many people out there do too now |
7090s | while black which i know you're kind of |
7091s | representing a team of people today on |
7092s | this front because it was a difficult |
7094s | time to do a stream there's a lot of |
7095s | people summer holidays and uh taking |
7097s | their well-deserved holidays and breaks |
7099s | with the hard work they've been doing |
7100s | but can you tell us a little bit about |
7102s | the vision for this wilderness reflesh |
7104s | as we kind of bounce around all these |
7105s | redone areas again work in progress |
7108s | yeah absolutely yeah i think |
7111s | the entire environment team has has |
7113s | worked on this at like different points |
7116s | and so definitely lots of different |
7118s | people have worked on it but yeah |
7120s | basically what we wanted to do is rework |
7123s | the wilderness in a way that it's very |
7125s | recognizably still the wilderness we |
7127s | didn't want to like change it we just |
7129s | wanted to bring it up to our current |
7131s | standards |
7132s | while also |
7133s | getting a bit more of like the feeling |
7135s | of threat in there as well and ideally |
7138s | when we could also try and make it feel |
7140s | just like a lot bigger and more daunting |
7142s | and then than what it was before because |
7147s | what is there at the moment is currently |
7148s | like quite flat and grey so try to try |
7152s | to kind of achieve that with having like |
7153s | a very imposing um skye over it and just |
7157s | having like this fog and |
7161s | reworking areas for runescape is a |
7164s | challenge to say say the least because |
7167s | like so much goes into it it's not we |
7169s | can't just put like a team of artists on |
7171s | it and just let them rework it because |
7174s | sometimes you might just like |
7176s | move i don't know a crate or a barrel |
7178s | and who knows what kind of content you |
7180s | just broke with all of that so basically |
7183s | getting something like this to work is |
7185s | is such a big team effort |
7187s | so that's why |
7189s | we couldn't we still had to change |
7190s | everything the same footprint we had to |
7192s | keep the same footprint but where we |
7195s | very good we tried to work in like a |
7197s | little bit more impressive areas for |
7200s | example the volcano |
7202s | can we go to that now actually by the |
7204s | way we have to scale the volcano come on |
7206s | it's unbelievable this thing |
7209s | first |
7211s | i saw a con confusion about that earlier |
7213s | with the volcano the one that we were |
7214s | talking about we don't actually mean the |
7215s | greater which sort of edicts is |
7217s | but |
7218s | it's very understandable that there's |
7220s | confusion about that because in live |
7221s | game the actual volcano that is there |
7223s | does not look like a volcano |
7226s | is |
7227s | three pools of lava on a tiny tiny hill |
7230s | so we really try to make it feel like |
7232s | big imposing and epic we're very good |
7235s | so obviously this is a massive change |
7238s | from from what was there |
7239s | um but then yeah also the wilderness |
7243s | crater itself in in this version also |
7245s | got a bit bit of an update it's higher |
7247s | up it has like lots of spiky rocks with |
7250s | it as well just to make it feel feel a |
7251s | lot more epic |
7254s | so i love those new lava effects as well |
7256s | and um i don't know if this is confirmed |
7258s | i might be accidentally saying something |
7260s | i shouldn't but you can climb that thing |
7261s | right from what |
7263s | you you can |
7264s | you can go to the top of the of the |
7266s | volcano |
7267s | i think it's the other way |
7269s | someone said please climb it will take a |
7270s | while trust me it's actually takes quite |
7273s | a lot of time |
7275s | i'm not entirely sure what way it is |
7276s | like the volcano was like completely |
7278s | more what phoenix's work um |
7280s | big shout out as well to watch julie who |
7283s | did a lot of work on this and our new |
7284s | environment artists watching who |
7287s | yeah also |
7289s | was put on this as his first project |
7290s | which is quite daunting just come on |
7292s | runescape cool one to be on though |
7294s | that's yeah that's good um is there any |
7297s | other areas we should jump to uh before |
7300s | we kind of uh move on to some more |
7302s | questions is there any anywhere else you |
7303s | think we should show that we haven't |
7304s | shown already |
7305s | um |
7306s | not entirely sure we've already been to |
7309s | to the creator of sort of editing |
7311s | scene that the yeah let's go back to the |
7313s | creator of the sort of let's go back |
7315s | there so we went and i'm sure you want |
7317s | to talk to that i know we went yeah |
7319s | briefly but |
7320s | yeah i might just want to touch on some |
7322s | of the differences that this one has |
7323s | visually compared to the one verified |
7325s | zone reckon yeah please do we did take a |
7328s | little bit of creative liberty as well |
7330s | um |
7332s | the zamrak one |
7333s | it's definitely like built for for that |
7336s | fight which is why it is it's quite flat |
7338s | like i touched on earlier but it's not |
7339s | the most interesting looking visually if |
7341s | you just put it in an environment you |
7342s | just have the smart one so this one has |
7345s | like a lot more hydra going on in it a |
7347s | lot |
7348s | basically we almost imagined it like |
7350s | what would it look like after you fought |
7352s | a god in it |
7354s | probably a lot better than what was |
7355s | there |
7360s | so yeah really really really cool i love |
7361s | this area obviously sort of eating's got |
7363s | a complete rework as well which turned |
7365s | out beautiful |
7368s | uh now just before i ask some final |
7370s | questions and we talk a little bit about |
7371s | pvp because i know that's a hot topic |
7373s | for some of you out there on the stream |
7375s | um do we want to show a super high fret |
7377s | level very work in progress uh put the |
7381s | fear into people without the words of |
7383s | this uh because if we've got the command |
7385s | there i think when people see this it's |
7387s | uh |
7388s | i'm probably causing chaos to stream |
7390s | right now again caveat work in progress |
7392s | you know we're still tweaking balancing |
7394s | checking out what makes sense um that |
7397s | includes things from if everything |
7398s | spawns in at once or kind of trickles in |
7400s | so you can like go oh crap and run |
7403s | um |
7404s | but uh |
7405s | i mean death mechanics as well is |
7407s | something that we're still looking at um |
7408s | this i noticed several people asking |
7410s | like do you actually just lose all this |
7412s | gear um |
7414s | it's likely that without pvp on you |
7417s | won't |
7418s | like it'll just be standard death rolls |
7419s | because the threat is supposed to be |
7421s | that you die and lose your threat level |
7423s | not that you lose everything but we'll |
7425s | need that's that's one of the things |
7426s | that we'll be looking at play testing |
7427s | and and could be could be changed |
7431s | level |
7433s | yeah and don't forget |
7435s | we'll be talking about this in more |
7436s | detail closer to release when these |
7437s | things get finalized and we can give you |
7439s | that but uh yeah i think chat is |
7441s | realizing what |
7443s | what you said about high fret level uh |
7445s | and don't pretend you're good mod sphere |
7447s | we know that uh this is you've got |
7449s | infinite hp on we see that |
7451s | i've seen what you're getting splashed |
7453s | with it's good |
7454s | um |
7455s | cool okay um |
7457s | right mod jack let's talk a little bit |
7459s | about pvp |
7460s | uh we've announced it as being opt-in |
7462s | what does that mean right now in terms |
7465s | of where we are in development where our |
7466s | kind of yeah you'll be so the current |
7468s | system we have is that you can choose to |
7469s | turn pvp on and if you choose to turn |
7471s | pvp on and someone else just turned pvp |
7472s | on you can pvp each other um |
7475s | there will be an incentive i saw a lot |
7477s | of people asking like is there any point |
7478s | in turning pvp on there will be an |
7480s | incentive the details of that aren't |
7481s | finalized it's likely to be focused |
7483s | around similar to the demonic skull so |
7484s | some similar people are asking like |
7486s | how's the demonic skull it's likely that |
7487s | the demonic skull is pvp like you can't |
7490s | demonics go without pvp and if you have |
7493s | pvp on you get the demonic score bonuses |
7495s | it won't have the same costs associated |
7496s | with it probably but that's the kind of |
7498s | thing that we're looking at play testing |
7499s | and balancing um |
7501s | we're going to have to talk about it |
7502s | closer to release i think because we |
7503s | don't have the final details of that but |
7505s | the the short version is yes there will |
7507s | be a reason to choose to turn pvp on |
7509s | and you will be able to you know toggle |
7511s | it on |
7513s | we'll have to we'll have to keep an eye |
7514s | on it and see how it plays out |
7516s | um so chat i'm sure you have a few |
7519s | questions we're getting to the near the |
7520s | end of the stream here we've got time |
7522s | for a couple again bear in mind we may |
7524s | not have answered some of the things we |
7525s | asked just because we are in development |
7526s | we are play testing i do have a few |
7529s | questions about this and we'll see if we |
7531s | can ask |
7532s | uh how are we changing the revenant cave |
7534s | at all |
7535s | there's a question from yes |
7538s | i think that the threat rules apply even |
7541s | in okay so we're not we're not changing |
7543s | the content for the most part i believe |
7545s | that the way that the threat works is it |
7547s | will affect you even in caves i don't |
7548s | know whether the volcano does i'm not |
7550s | 100 sure but monsters can still spawn on |
7552s | you i think because you're in the |
7553s | wilderness still |
7555s | are we going to lift the tele |
7556s | restrictions past level 30 with pvp off |
7558s | or are we currently thinking of keeping |
7560s | that |
7562s | i think it's being kept but i'm not 100 |
7564s | sure um |
7566s | no i might be wrong on that actually so |
7568s | the the design philosophy behind it |
7569s | essentially is it's kind of like a push |
7570s | or luck kind of idea as your threat goes |
7573s | up your reward goes up but also your |
7574s | risk goes up and and the idea is kind of |
7577s | you can choose to not have your threat |
7578s | go up if you want by just leaving |
7581s | but if you do that you don't get the |
7582s | risk and you don't get the reward so |
7583s | that's kind of that's kind of the idea |
7586s | um so in that regard the teleport |
7588s | restrictions don't matter so much |
7589s | because it's not about you trapped it's |
7591s | about choosing to stay and choosing to |
7593s | put yourself in danger |
7596s | um i saw a question here actually uh oh |
7598s | sorry and the comment here that i |
7599s | thought was gonna hurt |
7600s | said people might do wilderness survival |
7602s | records i mean that'll kind of be a |
7604s | thing that comes out of this right is |
7606s | how long can you continue streaking in |
7608s | the wilderness before you die |
7609s | yeah we don't currently track it across |
7612s | tasks at the moment the threat is |
7614s | balanced such that if you can complete |
7615s | like essentially your threat ramps up |
7617s | over the course of a single slayer task |
7619s | and completing one slayer task is kind |
7621s | of the challenge because we saw it as |
7622s | like combat that's this high intensity |
7625s | and this risky isn't something we want |
7627s | you to grind for five hours it's |
7628s | something we want you to do so it's |
7630s | balanced such that you can do your i |
7632s | think a 50th task in the wilderness so |
7634s | you do your 49 tasks outside the |
7636s | wilderness do your 50th in the |
7637s | wilderness for the higher reward and |
7639s | then go back outside the wilderness |
7640s | again we see it as kind of like a place |
7642s | that you come occasionally for some |
7644s | high-risk high-intensity gameplay rather |
7646s | than somewhere where you just sit and |
7647s | grind all day every day um |
7649s | so we don't currently track like i think |
7652s | number of tasks completing the |
7653s | wilderness but i'll know that down |
7655s | actually um i don't see why we couldn't |
7657s | just track it wouldn't be remedied but i |
7660s | don't see why we couldn't just track it |
7662s | as a number |
7664s | uh and will you get front level if pvp |
7666s | is on in our current designs |
7670s | yes your threat accumulates from slayer |
7673s | tasks it doesn't accumulate |
7674s | automatically over time it accumulates |
7676s | as you complete your snail task we may |
7677s | also modify it so that other pvp |
7679s | activities also increase your threat |
7681s | level as well |
7682s | but so just hanging around pvp and won't |
7685s | automatically make your throw increase |
7689s | brilliant okay well thank you very much |
7691s | as i said we're we're very much in |
7693s | um production on this at the moment my |
7696s | jacket is when are we currently |
7697s | expecting this wilderness kind of reborn |
7699s | to release is it going to be all in one |
7701s | update is it over many like what's how |
7703s | does this so this is how we're training |
7705s | the wellness work |
7706s | so this the wilderness reborn update |
7708s | with the graphical rework and the slayer |
7709s | changes and the pvp changes will be |
7710s | coming in august with the sort of chaos |
7712s | quest the daughter of chaos partially |
7714s | takes place in the wilderness so they |
7715s | have to ship together so they're coming |
7717s | out together there will be more |
7719s | like the point of this update |
7722s | is to is to allow the wilderness to have |
7724s | content placed in it so there will be |
7725s | more content in the wilderness later in |
7727s | the year this is just like the initial |
7730s | update and making sure there's something |
7731s | to do there um but it it's kind of like |
7734s | uh freeing the zone up rather than like |
7736s | a huge huge content expansion in its own |
7738s | right so there'll be more to come |
7739s | um in the wilderness later |
7742s | brilliant well mcclaire mod blackwitch |
7744s | uh thanks so much for joining us more |
7746s | jack uh we're gonna be sticking around |
7748s | because we're just gonna round out the |
7749s | show we're just talking a little bit |
7750s | about what's next what comes after these |
7752s | updates so |
7754s | uh thank you very much blackwish and |
7755s | claire |
7756s | thank you |
7759s | okay so this we're pretty much at the |
7761s | end of our show we're running over but |
7763s | it's i hope it's been worth the extra |
7765s | little bit of time uh that we said we'd |
7766s | uh if we take which was two hours um |
7770s | this is not everything coming in legacy |
7771s | of zamarak over the next six months |
7773s | obviously right we've talked about |
7774s | everything that we've shown today has |
7775s | really been july pushing into even |
7777s | august um |
7779s | and then obviously there's more to come |
7780s | for the wilderness after that obviously |
7782s | um what else can we expect over the next |
7785s | six months roughly i know we can't |
7786s | announce everything today |
7788s | yeah we're not we still find like fans |
7790s | we're trying to find the right balance |
7791s | right |
7792s | i think i feel like we've agreed that |
7794s | like we've communicated a bit let too |
7795s | little in the past |
7797s | it's possible to communicate we |
7799s | communicate too much before that we're |
7801s | still trying to find the right balance |
7802s | so i think we're going to |
7803s | talk more about more updates to come |
7806s | kind of two months out three months out |
7807s | i think in the future but um yeah this |
7809s | is just the next couple of updates that |
7810s | are coming there will be more coming to |
7812s | the world in this later in the year |
7813s | we've still got the death course rework |
7814s | that's actively in development so we'll |
7816s | be talking about more about that um |
7818s | we're not ready to give final details on |
7819s | it now but we'll be talking about that |
7820s | more soon um there's always obviously |
7822s | all these normal sort of ninja strikes |
7823s | seasonal updates that kind of thing |
7825s | there is another quest in development uh |
7827s | raven and stu working on that right now |
7829s | so that's good news if you like quests |
7830s | um and yeah as i said like |
7834s | we |
7835s | we're still trying to find the right |
7836s | balance like |
7837s | strangely like we've been talking about |
7839s | this and we've been getting feedback |
7840s | players saying you're explaining he's |
7841s | telling us too much we want the updates |
7843s | to be more of a surprise and i don't get |
7844s | that i don't get that that's a general |
7845s | sentiment i feel like this level of |
7847s | communication is basically |
7849s | but do let us know like like yeah please |
7851s | do the right level of information about |
7853s | upcoming updates is this what you want |
7854s | to see we're reticent about promising |
7858s | stuff that's too far off so like stuff |
7859s | that's like four months from now is |
7861s | still subject to change like even the |
7862s | stuff we've been talking about today we |
7863s | say like well actually we can't confirm |
7865s | the final mechanics because we are still |
7867s | playtesting that's how we do things oh |
7868s | my things come off my head like that |
7870s | yeah i know i'm just like a flat |
7874s | it's just dangling away |
7875s | very professional yeah we |
7877s | really want to give like |
7879s | we want to find the right balance of |
7881s | like giving the information we want to |
7883s | talk about our upcoming content but we |
7884s | don't want to talk about it so far in |
7886s | advance that |
7888s | the information is almost meaningless |
7889s | because there's a big chance it'll be |
7890s | cancelled wildly changed so it's really |
7892s | hard to find that right balance so yeah |
7894s | let us let us know like the right level |
7896s | of |
7897s | communication yeah and um you know |
7899s | obviously there's gonna be plenty we are |
7901s | talking about we have more developer |
7902s | blogs on the way that are coming up uh |
7904s | we also have the rs guy show um there's |
7907s | a working title we haven't worked on |
7908s | what's good called but the rs guy |
7909s | obviously we talked about have been |
7910s | flown in to make a show uh which is deep |
7912s | dives into developer chats including |
7914s | things like economy and death costs a |
7916s | whole bunch of topics that really matter |
7918s | to you so there's plenty more to come |
7920s | this isn't going to be kind of a fire |
7921s | and forget and uh we'll keep you updated |
7923s | and keep you as informed as we can as we |
7924s | go |
7925s | um but other than that i guess it's |
7927s | nothing really to say other than thank |
7929s | you very much my jack for joining us |
7931s | today i also want to give a big shout |
7933s | out to there's many jmods who have been |
7935s | working hard to bring this content to |
7936s | life they either couldn't join us today |
7938s | to be on stream to represent it because |
7939s | they're on holiday or i had other |
7941s | conflicting plans so i'll say a big |
7943s | thank you to all of them for all their |
7944s | help in pulling together the stream and |
7946s | giving you this much of a look um and a |
7948s | huge thank you to all the jmods who gave |
7950s | their time today to join us on a |
7951s | saturday |
7952s | we've been really excited to show you um |
7955s | this much in advance and this is really |
7957s | just a first step for us to kind of get |
7959s | back to this and and as jack said on |
7961s | that balance so please do let us know |
7962s | what you thought um leave us feedback on |
7965s | in reddit twitter tweet us uh we just |
7967s | want to hear what you thought |
7968s | if you're looking to chew on today's |
7970s | news the segments we showed for each |
7972s | start of each segment um have been |
7974s | uploaded to youtube so you can check |
7975s | those out now we're also going to drop |
7977s | an article just on lord of chaos |
7980s | which will be happening any minute now |
7981s | that will drop on runescape.com so if |
7983s | you want to really dive into what's |
7984s | coming on with the boss and the elite |
7985s | dungeon that has a bunch of stuff but by |
7987s | being here on the stream you've really |
7989s | got the most information you're going to |
7990s | get |
7990s | today we'll make sure to upload this |
7992s | onto youtube so you've got this as a vod |
7994s | too |
7994s | other than that really you have just one |
7996s | week to prepare if you can believe it |
7998s | for a showdown with zamrak it's time to |
8000s | get ready for lord of chaos releasing on |
8002s | july 4th 2022 we cannot wait to watch |
8005s | this world's first race it's gonna be |
8007s | epic we'll see you out there take care |
8009s | everyone good night cheers |
8017s | zamarak lord of chaos is an epic one to |
8020s | five player boss experience which scales |
8022s | all the way up from an assassin |