Unless the cooldown timer is also paused, aura pausing can be abused by turning all pvm auras on and then immediately log out for a long time, like for sleep or work. After you log back in, you now get to use two aura durations for free.
But if we pause cooldown timer as well, players who log out with a few minutes left on their aura and forgot to remove it first will lose out on most of that aura when they log in.
You'd see the edges of the trap doors in Klenter's Pyramid. If you fall into a trap door, it would remain open for a couple minutes, and would be visible to other players.
Will this also apply to the traps before the chest?
CROSS-WORLD PRESENCE
Can this be made a toggle rather than be on for everyone? This would make certain player hubs laggy and too noisy if everyone can see and hear everyone else in every world. This would be a huge buff to spambots as spamming in one world would spam to all worlds.
CROESUS QOL IMPROVEMENTS
Can Croesus be properly scaled down to solo using 4 man as the standard?
Removed some outdated exceptions to buffs such as Salve Amulets not working against all undead (Barrows) or Darklight not working against K'ril
What about Twin Furies and Greg? Can Darklight/Demon Slayer and Salve amulet/Undead Slayer work on them?
Ensuring damage boost is now applied whilst damage-boosting ultimates are active (e.g. Sunshine). Removing the stat boost. Removing the accuracy boost.
Why are you removing the accuracy boost when its the most important feature. Some high defence bosses like Telos, Nex, and Vorago will be made much harder to do with this. Will the stats boost removal reduce dps more than the damage boost stacking on ults increase?