almost 2 years ago - /u/Mod_Miva - Direct link

Read on for all the cool new concepts that came out of October's Game Jam: https://secure.runescape.com/m=news/octobers-game-jam

Which one is your favourite? Would you like to see them added to the game? Please share your thoughts with us!

External link →
almost 2 years ago - /u/Mod_Miva - Direct link

Read on for all the cool new concepts that came out of October's Game Jam: https://secure.runescape.com/m=news/octobers-game-jam

Which one is your favourite? Would you like to see them added to the game? Please share your thoughts with us!

External link →
almost 2 years ago - /u/Mod_Miva - Direct link

Originally posted by Kent_Knifen

404 Error

I fixed a broken link (I'm not sure why it wasn't working before). Sorry!

almost 2 years ago - /u/Mod_Miva - Direct link

Originally posted by the01li3

Personally a huge fan of 404 errors, nice to see more of them are being made!

༼ಢ_ಢ༽

almost 2 years ago - /u/Mod_Miva - Direct link

Originally posted by JoshOliday

This writeup is fantastic Miva! I hope we can get this more often for Gamejams. Well done!

Thanks! And I'd like to thank the reddit community for sharing their interest in reading such blogs.

almost 2 years ago - /u/JagexSponge - Direct link

Figured I'd post here with my 2 cents, as getting a fair amount of screaming in my DM's.

Zerk auras:

Right now Berzerker's are pretty overloaded where you only really ever want to use them and nothing else, obviously, the drawback being that they're 30 mins.

If we're removing that drawback, as players continually request, the combat council decided they shouldn't be best for every situation like they are in live and variation is better and healthier for the game.

Right now, there's *no plans to release the Zerk changes *(probably until accuracy is in a better situation)FWIW, if we do release this at somepoint, I'd be all for buffing accuracy auras so high-defence situations aren't negatively affected or introducing more accuracy-boosting equipment options for things like AoD/Rago.

A lot of players will disagree with the change because e.g. AoD is harder/impossible to hit 100% hit chance. But I'd argue that we should offer permanent ways to hit these accuracy thresholds without reliance on an aura. e.g more gear/unlocks that bring me to the threshold rather than 'i can't do the content guys, zerk aura is on CD'

almost 2 years ago - /u/Jagex_Stu - Direct link

Originally posted by Legal_Evil

Unless the cooldown timer is also paused, aura pausing can be abused by turning all pvm auras on and then immediately log out for a long time, like for sleep or work. After you log back in, you now get to use two aura durations for free.

But if we pause cooldown timer as well, players who log out with a few minutes left on their aura and forgot to remove it first will lose out on most of that aura when they log in.

You'd see the edges of the trap doors in Klenter's Pyramid. If you fall into a trap door, it would remain open for a couple minutes, and would be visible to other players.

Will this also apply to the traps before the chest?

CROSS-WORLD PRESENCE

Can this be made a toggle rather than be on for everyone? This would make certain player hubs laggy and too noisy if everyone can see and hear everyone else in every world. This would be a huge buff to spambots as spamming in one world would spam to all worlds.

CROESUS QOL IMPROVEMENTS

Can Croesus be properly scaled down to solo using 4 man as the standard?

Removed some outdated exceptions to buffs such as Salve Amulets not working against all undead (Barrows) or Darklight not working against K'ril

What about Twin Furies and Greg? Can Darklight/Demon Slayer and Salve amulet/Undead Slayer work on them?

Ensuring damage boost is now applied whilst damage-boosting ultimates are active (e.g. Sunshine). Removing the stat boost. Removing the accuracy boost.

Why are you removing the accuracy boost when its the most important feature. Some high defence bosses like Telos, Nex, and Vorago will be made much harder to do with this. Will the stats boost removal reduce dps more than the damage boost stacking on ults increase?

Will this also apply to the trap(door)s before the chest?

Yes. :)

almost 2 years ago - /u/JagexFrosch - Direct link

Originally posted by Tkf530

Please don't just tease us with aura pausing! Release it.

It's all dev'd and QA'd, so should be releasable soon :)