Original Post — Direct link
about 2 years ago - /u/JagexSponge - Direct link

This was actually a pretty interesting bug.
Edit: fixed weirdness

So automatons share a drop table, but obviously need to know what type of automaton it originally was in order to determine which gloves to drop - to do this drop code switches based on the original automaton npc type and returns the gloves to give.

The problem occurred because when automatons use their special attack they actually change NPC type (e.g. automaton_magic_special). This is actually a very clean way of handling the special because the new npc config can handle the animation & forcing the npc to be stationary etc with less risk of a bug making it through (ironic I know).

So the bug ultimately occurred because the switch that handled rare drops didn't have cases for the special variants.The bug had actually been in-game since release but only became apparent when we fixed a separate bug a few weeks back that prevented players from getting duplicate cresbot drops.

about 2 years ago - /u/JagexSponge - Direct link

Originally posted by Ashendant

Is this why my Most Wanted Cards Automaton have been ineffective since the Cresbot bug that I reported was fixed?

I was honestly suspicious that it was bugged, and was about to try and make another report, but I wanted to give it a few more weeks since there was the possibility I was just unlucky.

icious that it was bugged, and was about to try and make another report, but I wanted to give it a few more weeks since there was the possi

If a most wanted card triggered in this time they would work fine if the automaton was not special attacking. If the automaton was using it's special the card would consume itself thinking it's giving you a rare.