about 1 year ago - /u/JagexAzanna - Direct link

Get building in the Wilderness with the new Construction skilling method and then skill big with Double XP: LIVE from Friday!

https://secure.runescape.com/m=news/new-foundations--dxp---this-week-in-runescape

External link →
about 1 year ago - /u/JagexAzanna - Direct link

Get building in the Wilderness with the new Construction skilling method and then skill big with Double XP: LIVE from Friday!

https://secure.runescape.com/m=news/new-foundations--dxp---this-week-in-runescape

External link →
about 1 year ago - /u/JagexAzanna - Direct link

Originally posted by DarkNotch

Check out the blog for the full story here.

404 not found link on the "here" :(

about 1 year ago - /u/JagexAzanna - Direct link

Originally posted by March1392

Desperate Creatures miniquest is not working correctly. I'm given the tome of tracking but when clicking on it, it only says "The tome doesn't seem to be tracking anything at the moment" Going to Anachronia does not do anything either as I ran around the entire island attempting to get it to proc or show the specimens.

Hey, Checking into this at the moment

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by SharkWeekOverrated

If it is a quest, it should give at least one point. If not, it isn't a quest. Seems like a good rule to follow.

As a philosophical ideal, miniquests that are converted to quests would give quest points.

We're constrained by a limitation in how the adventurer's log web module interfaces with the state of quests. The adventurer's log gets told at the time you complete a quest what quests you've completed and what quest points that quest has, so the adventurer's log (now RuneMetrics) can display your quest points. Therefore if we change the quest points on a quest after release, the adventurer's log of players who've already completed that quest will get out of sync.

The 60ish miniquests we have weren't given quest points when we added them to the quest list for a similar reason, as their unlisted content was already live and therefore players may or may not have completed them. (Players can be in various states of having completed or not completed those miniquests, so the event that tells the adventurer's log how many quest points it has might or might not have already been sent.)

It's also why, though we've established clearer guidelines for setting a quest's points nowadays, we can't go back and retroactively change the points of some pre-convention quests that are disproportionate (eg 5 Quest Points from Goblin Diplomacy). Once a (mini)quest goes live with specific quest points (or no quest points), we're constrained by savegame data.

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by aRothschild

any updates?

I've committed a fix to our local testing environment for QA to verify, and requested a hotfix.

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Expensive-Pies

Where does impressing the locals mq fit in all of this? The arc miniquests follows on from this however access to the arc / toa appears to be locked behind this quest point.

Impressing the Locals is a quest. (At the time it was implemented as a quest to increase onboarding visibility to the Arc (since adding miniquests to the quest list happened years later), while the content in the Arc was implemented as miniquests both to manage expectations (a lot of them we quickly knocked together in a couple of days and are quite short) and over concerns at the time about having quests with 90+ skill requirements).

The work released today was Mod Shrike's labour of love to tidy up the Elder God Wars quest series before her departure.

If we convert any other miniquests to quests, it's likely to be something a developer volunteers to do in a game jam project. (Personally I have a long list of other quest QoL I'd prefer to prioritise in those opportunities.)

about 1 year ago - /u/JagexJack - Direct link

Originally posted by SharkWeekOverrated

I’m not a fan of quests without quest points.

We had a long discussion about this last week, and currently this isn't fixable. Because of the technical infrastructure around quests and the adventurer's log, quest points can't change after launch. As a low priority issue, I'd like to remove this blocker so that we are free to change quest points if we need to, but it's not that big a deal, certainly in the short term.

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by KobraTheKing

Any chance the timeline placement of Desperate Creatures could be fixed?

It's placed in adventurer section (long, long before its pre-requirements), instead of right after Desperate Measures but before Raksha.

Drat! I guess that's a consequence of its quest infrastructure being created long after it was released.

Thanks for letting me know. Probably can't justify that as a priority live bug, but I'll see if I can tweak it in the follow-up quest we're finishing off.

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by johniezz

Is there an ETA of when the hotfix will go live?

Nope, I can't currently give an ETA.

It's currently being tested and going through the RC release process, and while I've requested a hotfix, there's no guarantee that it will be hotfixed, as that's up to the upload manager to decide.

I'll update you as I hear more, but I'm at the other end of the production line, working on other projects.

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by jajanken_twat

Name the top 3 things that improve your day:

A bright sun

Dopamine

Mod Stu commenting on Reddit

<3

about 1 year ago - /u/JagexHooli - Direct link

Originally posted by the01li3

Yee it did, then a lot of players seemed very annoyed at the fact it did. And they seem to be completely ignoring the feedback that the players have left, how frustrated some people are.

Particularly considering it was a lot of dev work thats currently gone into it, which is now just wasted time, so where is that work headed now?

We'll cover this in a stream coming up, hopefully later this month depending on schedules.

We're planning to give more details on why it's not possible to ship it right now, but also where we're headed on the art/tech front in general as well.

about 1 year ago - /u/JagexAzanna - Direct link

Originally posted by CoRoT-exo-7b

I can't find the argonlike ore for the succession quest. Where has it been moved after the addition of Fort Forinthry?

Folks are aware of this issue and are working on addressing it.

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Jagex_Stu

Nope, I can't currently give an ETA.

It's currently being tested and going through the RC release process, and while I've requested a hotfix, there's no guarantee that it will be hotfixed, as that's up to the upload manager to decide.

I'll update you as I hear more, but I'm at the other end of the production line, working on other projects.

Update: it's completed WIP testing, and the wonderful Mod Easty is hotfixing it.

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by March1392

Desperate Creatures miniquest is not working correctly. I'm given the tome of tracking but when clicking on it, it only says "The tome doesn't seem to be tracking anything at the moment" Going to Anachronia does not do anything either as I ran around the entire island attempting to get it to proc or show the specimens.

Hotfix tweaking the starting condition logic for the Desperate Creatures quest has been deployed by Mod Easty <3, if you want to give it another try.

about 1 year ago - /u/JagexAzanna - Direct link

#RSHotFix: Feb 13, Game Time 16:21
1. Cannons are now blocked at Fort Forinthry.
2. Players who previously met the Curator can now start Desperate Creatures.

about 1 year ago - /u/JagexJack - Direct link

Originally posted by ThaToastman

But then why were two new quests made and not given points?? The yack track wasnt actually a quest no?

Because that was implemented about three months ago before the discussion to clear it up.

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by CommodoreKyvan

Mod stu serious question relating to invention. Will you guys be planning allowing some other t70 to be augmentable such as the crystal chakrams and its attuned version. There are some if not many in the t70 and t80 weapons that are not augementable.

Not that I know of - but what I know of are the episodic projects that are scheduled in for the 2024 Fort Forinthry season, as since 2023 I work in the episodic content team.

I can tell you with certainty that the upcoming Fort quest I've recently been helping to develop doesn't add augmentation to existing t70/t80 equipment.

about 1 year ago - /u/Jagex_Stu - Direct link

Originally posted by Psymansayz

How did this work with sheep sheerer? It was once a quest that awarded a quest point but was converted to a mini-quest that no longer does.

Another quest was released (Myths of the White Lands IIRC) which then had conditional logic for whether or not you'd completed Sheep Shearer (essentially sharing quest points).

The reworked quests replaced with entirely new ones work similarly (eg if you completed Black Knights Fortress you don't get more quest points from completing The Death of Chivalry.) And TDoC consequently had to have the same disproportionately high 3 quest points of BKF it replaced.

This gets even more complicated when some quests that have eg Defence reqs can be reset by Nastroth and replayed.

TL;DR quest points are a growing pile of tech debt that we could really do without. Fortunately we're gradually digging it down as opportunities to do adjacent work go out (eg as of the latest achievement system rework, quest cape is now a list of required quests rather than current quest points).