over 5 years ago - RuneScape - Direct link

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0s hello everybody and thank you for
2s joining us and watching us taking the
3s time out to come see at the first of the
5s design Diaries which we're hoping will
7s be kind of a run of more kind of
9s detailed diving into a little bit of the
12s design of some initiatives and things
14s that we're doing in the you know in near
17s future so um yeah the first of all we'll
20s talk about who we are you might not know
21s who we are
22s so yeah I'm Tim Bay I'm with timber and
25s yep we're in my t-shirt senior game
28s designer and balance of runescape
30s Matos born lead designer on runescape
33s happening for 13 years so um I think in
36s each of these videos and there will be
37s few of them hopefully we dive into the
38s kind of the riskier waters of things
40s like our monetization in the future
42s maybe mobile and stuff like that but for
44s now we're going to be talking about
45s episodic content
46s [Music]
57s episode of content like probably doesn't
60s mean much to many people use that term
61s before but if you have played quests or
66s boss dungeons lair mobs some something
69s more substantive content you play
71s through that comes out week on week yeah
73s that's what we mean by episode yeah
74s that's what we're absorbing into a
75s episodes episode of episodic content
77s yeah indeed and and what we want to do
79s is because we're now doing a number of
81s team shows making a lot of changes to
82s how we design things as well we want to
84s take you through it and that's what
85s these are about
86s it's get a little bit more in depth
87s about the things that we change about
89s how we design the game content and why
91s so you can understand why we're
92s launching certain things and
94s particularly in the run-up to reinforce
95s when a lot of these things gonna be
96s announced mm-hmm yeah okay so the first
100s topic episodic content what we're gonna
101s do is try to have a structure of the
103s things but there are a number of things
104s we're looking to solve their problems
106s yeah that the games has and each of the
109s things that we're changing is look to
110s resolve those problems so instead of
112s doing a big initiative like hey this is
113s unfinished business Haley this is the
115s year of plans whatever like that we just
117s want to resolve a few problems we're
118s gonna take that structure the first
120s thing we're looking to solve is there is
122s enough content in the game so that's a
125s statement more than a problem
126s chock-a-block yeah yeah I think that um
128s it's more in the past we've got this
131s idea that we are a boundless game the
133s identity of runescape it particularly if
135s compared to like old school is we are
137s the ones that constantly adding new
138s stuff the boundaries of the game moving
140s out was geographically story-wise i've
142s combat challenges and things instead
143s what we actually have is a buckaroo
145s worth of content yeah where we keep
148s stacking things on top of on top of our
150s poor bug yes buckaroo donkey mustard
152s Uncle Buck maybe Oh world building the
156s buckaroo but we keep stacking things on
158s top of poor buck and you get to the
159s point where we're sort of teetering and
160s we were like we can still keep stacking
162s content on top yeah but we're wary of of
166s it all falling over this is it so it's
168s not that we're not going to be adding
169s more content this is just to kind of
172s remove that fear but I think there's a
173s bit more of an orientation towards being
175s wary that the more we're stacking on or
177s problems were causing for a number of
178s reasons for a number different kinds of
180s player and actually there is a lot of
182s stuff that could benefit from being
183s reworked or improved that is cool that
187s people like yeah yeah it's all about
189s focusing
190s our content goes yeah I don't think this
191s is gonna be Rev laid to eat a lot of you
192s I think I've said this message
193s said by a lot of people already like
195s stop bringing out X Y piece of content
197s when you've already got that thing that
199s doesn't work so this isn't necessarily
200s new but I think we've got a bit more
203s braveness about how we're gonna do it I
204s know I've got another kind of thing to
206s solve before we get into how we're
207s looking to solve it right which is also
209s that the game is too confusing and
210s unfeeling unfamiliar to pick up mm-hmm
213s this might not be a lot because a lot of
215s people are going to be watching our
215s active players people you you know enjoy
218s the game they might feel this but
219s particular if you've mastered it you
221s dropped the game yeah there's that
223s feeling of like it's not confusing it's
225s perfectly fine or it's or it's perfectly
226s familiar what you're talking about
227s but actually like if you ever watch
229s somebody who's doing a let's play who
231s hasn't been there for a while yeah I
233s mean we see in the office right we see
234s people who haven't necessarily pick that
236s we're in scape from other teams for a
237s while they're like oh this is cool and
239s at the time is a cool piece of content
241s when I come back to it and then they
241s come back to log in like what was I
243s doing
244s where was I what even is this like how
247s do I get back into x y&z yeah and
249s there's so many different channels if
250s this there is the I've been away for a
252s while what's the content that's come out
253s I don't understand then there's even
254s just the inputs like how I control my
256s character weight how the UI works what
258s you know all these different
260s customization options what is it about
261s and do why is it only exactly even down
263s to kind of why does it feel a little bit
265s slower than it used to you latency and
267s things like that
267s so as a note we are timber and I are
272s actually in the episodic content team
273s yes there will be other teams and we'll
275s talk about the other teams in future
276s videos but as that's where it kind of in
278s the episodic content team and owning
280s that team there are other teams that
284s will be handling this more directly yes
286s the idea of making that experience for a
289s person coming back to the game or a new
290s player a little bit better its realest
291s oh yeah we've less friction but that
295s doesn't stop episode of content team
296s also addressing and that's where I
297s wanted to move on to next which is very
298s much your area because you're kind of
300s owning this initiative so big headliner
303s we are looking to do something called
305s remasters yes and you'll see this the
308s annual survey as well that should be out
310s about now that there's a lot of content
313s that we use that term remasters drawing
315s to kind of sell it as it were
317s yeah I mean I think we've also played
320s Resident Evil 2 remastered yep yep but I
323s think it's that level it's that level
325s and that initiative of what we want to
327s do with remaster is it's refreshing it's
329s familiar it's exciting it's new it's
332s more up-to-date it's more worthwhile
334s yeah so remastering like a weapon it
337s would bring up its debts we would give
340s any special attack we would give it a
341s niche in the game yeah
342s something it's bringing content that you
345s know love that you enjoyed however many
347s years ago it's still in the game it's
349s not as exciting as it once was
350s bring it back to the forefront yeah give
353s me a lick of paint giving it a new
355s purpose in the game and some new
356s gameplay to game ball set I mean we can
358s use a case study not necessarily gonna
360s happen but it is in the survey yeah
362s so I'm God Wars dungeon remastered yes
365s something like that might be okay so not
367s so many people are doing God Wars
368s dungeon 1 because in that bracket maybe
370s they've graduated God Wars dungeon 2
372s there are other pieces of Clinton the
374s drops aren't as worthwhile it's level 70
376s gear and some of the mechanics aren't as
379s interesting as we once were like the
380s comment systems evolved a lot for a bit
382s stale but a remastered version would
385s bring back your favorite lieutenants
386s yeah it would bring back
388s Brodeur Cree ara krill the desert test
392s Juliano it would bring them back but
394s make them more up-to-date make them more
397s relevant make them a higher level make
398s them drop
399s yeah gear there's more relevant so if
401s you think from the perspective of
402s something that's played game for a while
403s it's coming in I think great I know got
405s was you know I've got it kind of not
407s necessarily level playing field but I
408s know enough so that we still feel the
410s same the generals just they'll be
410s they'll be in the same places they might
412s even have some of us some or all of the
414s same attacks mm-hmm but it's that idea
416s of like what would you place maybe
418s there's an old you know kind of elite
420s dungeon yeah running through them all
422s maybe there's a quest that gives some
424s background to each of them Mary there's
426s an additional boss that you've got to
427s find and similar weights like next was
429s but also there's the quality of life
431s improvements graphically modernized not
435s necessarily the way that we pitched
436s previously if you like those oh god
438s what's going on um but then it's not
440s applying that to other things you know
441s you've got the idea reverse City we
443s mastered the rock remastered yes in this
444s survey as well the idea of exploring it
446s and fighting new quest and the little
448s kind of Easter eggs and thing
449s that a new spawn learning things from
452s prifddinas where was it for adding
453s skilling methods exactly Barak and and
455s stations that go and do things yeah
458s areas that you would go hang out in
459s trying different things like we did with
461s booking maybe there's a new wood cutting
463s way yeah everyone used to love cutting
465s cutting wood you that you would yeah
467s behind the garage rock castle
469s maybe there's now like a wood cutting
471s guild oh absolutely
473s so where previously we would have done
475s something new maybe there really would
478s have that greater impetus to remaster
480s something we'd have people are familiar
482s with that people know it's not
483s necessarily complex and just boots them
485s and make it make it relevant now so
487s where we might have come up with you
488s know a new parent farm we might look at
490s managing melissap miscellanea yeah and
492s look at we're doing that for example so
495s remasters is a direction we really want
497s to go in and we've got real kind of lean
498s in that is those right I'm really
500s excited to go revisit old pieces of
502s content really sort of like get in there
506s make them a lot meet them a much better
508s make more relevant yeah but familiar you
510s know I understand what they are or what
513s they do i yeah as laps player I
516s recognize God's dungeon miscellanea I
518s don't have to navigate it and know what
520s to do I know I need 70 agility to cost
522s us one obstacle yeah I know they're
524s going to drop God swords in three parts
526s and and and and a hill but that all that
529s content is now relevant to me again
531s exactly it's plus there's new challenges
533s that's on top so it doesn't just suppose
534s that there yeah there's a quest to shout
536s the story there's yes getting content
538s hot mines that cards yeah yeah um just
541s to kind of clear up a lot of the other
543s things we're looking to do about
544s confusion and I'm familiarity and you
546s might hear that more more more as we as
548s we go yeah we often use the term
550s cognitive load yeah which i think is a
551s kind of byte so very complex very
555s designer either yeah because um
556s complexity isn't necessarily always a
558s bad thing we don't to lose complexity
559s certainly at the higher end but it's
561s more about like cognitive load meaning
563s how much you have to keep you bought you
565s know if I want to optimize in this game
567s if I would be the best game how many
568s things are going to manage and
569s understand and remember and remember
571s that often that is often something we go
573s overboard on
574s that is a lot of the reason why we did
576s the central changes job si would be
578s working now but and those are some of
580s the first examples we've been braver to
581s change the existing game so some of the
583s other things will occur to you I mean
585s for one this might mean whether we
586s remove things mm-hmm
588s if things like if we could me master it
592s but actually there's not anything in it
595s that the mechanics aren't strong enough
597s there's no iconic characters or elements
599s to it in their head look I've never had
600s that pool the first time ik yeah it
602s never has that spot I don't want us to
603s think that hey we should lot players
606s would say don't remove it just remaster
607s it but if it doesn't have anything
608s that's caught poor to it that is strong
610s will probably look to be brave and pull
612s it out that will happen more and more
613s maybe in December I mean we did do that
615s with mobilizing armies you handle with
617s wrap hits so I think we just identify
620s more of that content and be a bit braver
622s and sort of removing it rather than sort
623s of laying a hang around and sort of
625s personally stare the motto or mantra
627s we've got as a kind of a runescape team
629s now is that we want to year-on-year we
632s reducing the complexity non familiarity
634s in the game Barbee across all of the
636s teams for episodic content because we're
637s kind of bringing out new things new
638s challenges I think mainly we just would
640s don't want to increase it yes as a team
642s we don't bring it for because we're
643s there that we're the team that is more
645s likely to bring out the new so just got
648s to keep in mind for all right thing to
649s solve three so this might be quite
652s controversial I can't work it round but
654s the thing to solve we're trying to do
657s too much at once as a runescape team yes
659s that's the pitch whenever you look at
661s ready schedule the sheer number of
662s things that we are bringing out in
664s various different categories or content
665s genres there's a lot there and um a lot
670s of this is kind of behind the scenes or
672s benefit to maybe something stuff that
674s it's certainly benefits the team that
676s you may not see necessarily yeah which
677s is if we're doing so many different
679s things so many different content genres
681s we don't necessarily get good or get
685s better at producing each of those
686s individual things to give an example
688s imagine that runescape only brought out
690s quests hmm now obviously that's all
693s going to happen but I mean it's just to
694s get a good example if we only brought
696s out quests we could improve the tools to
698s bring the out quests we could become
700s better at training and making quests
702s with the kids and employ people who are
704s storytellers you know
705s but specialize in that then so from a
708s kind of behind-the-scenes perspective
709s there's so much we can do that would
711s just kind of if we focus on certain
714s things that we make and get good at it I
716s think that also comes out in the wash
718s thought is as well yeah if we end up
722s focus on content that that plays that
724s you guys want yeah and end up getting
726s good at making the content because you
727s have one then everyone wins out there
729s exactly we get to make better content we
732s get to understand and change things
735s behind the scenes of like codebase and
737s tools and things like that and training
739s to get you're good at making this piece
741s of content and then you guys get to
742s enjoy though good because it the best
745s piece of content we get to me yeah and
746s this is and you may well have noticed if
748s you've got you have your hands on the
749s end of survey now it's being shown you
751s on your survey in that there's really a
753s small number of category of small
755s categories of content that we have put
757s in the end zone
757s yeah we've got kind of run through it
760s rattle mr yeah this is it so this is
763s about focus so this is how we're looking
765s to address it as a team this may only be
767s temporary but we're looking to focus on
769s effectively kind of for content genre
771s types good at them and we know and we
773s feel like we know and we'll survey
775s hopefully we'll prove this out these are
776s the things that you like and ooh yeah so
778s first of all bosses yep so this kind of
781s rakes down to a couple of subcategories
783s we're talking it's not just challenging
785s bosses like oh so lacks and raw gaze is
787s also farming farmable bosses but God
789s Wars generals or QbD burrows that kind
792s of thing then we've got combat
794s encounters yeah this isn't necessarily
797s just Slayer I know we kind of
798s overemphasize Slayer yes a little bit in
800s terms of all the skills this is the
801s dungeon work people who just like a kind
804s of mindless combat challenge yeah and
805s the joy of hitting something seeing what
807s it drops picking it up and then using it
809s then we've got the drop category want to
812s cut that little bit so yeah the drop
814s category is it's like an exciting new
818s piece of reward content essentially so
820s things like clue Scrolls the luxury work
824s chemical on X okay yeah I can plan X I
827s really like a hero or legendary items
830s yeah hero items like hey zombies or
834s got no carbs rod yeah like those are
838s sort of drop content yes like it's an
841s exciting new reward to go chase
842s something we want to try a little bit
844s more it's a case of um you know
845s obviously we've only got a certain
846s amount of weakness send them out of a
848s development time in a given year I think
850s we can do a lot more to make the rare
852s drop table feel more interesting like
854s boss drop tables feel more interesting
856s skilling Wow moments you know I think we
858s could do more without necessarily
860s spending the amount of time would take
862s to make a you know yeah so yeah we're
867s gonna be playing around with drop
868s content a little bit more um another one
869s is I hope that this term is gonna seem
871s even more impenetrable in cognitive load
874s but asynchronous mini-games
876s hmm so what we mean by that is a lot of
879s stuff that she plays to some everyone
880s states strengths not only because of
881s mobile because it's just how some of us
883s play and it's things like ports player
885s and farm managing miscellanea their base
887s camp in and a chronium the idea of
890s things that I can set up optimized and
893s then leave and they generate some kind
895s of benefit for me yeah it's actually
897s something a lot of people like because
899s you do cool gameplay of runescape and
901s you come back and check it so really yes
903s I mean I love logging in and checking my
905s port out seeing what the results were
907s yeah optimizing my ships and making sure
909s I got the right captain yeah crew and we
911s send them to the refreshing or the
913s voyages to make sure I'm sent the right
914s dude or I'm building all the things to
915s make sure I'm getting the right voyages
917s I want from my from my adventurers so
919s yeah it's that sort of thing it's the
921s it's the optimization and management
923s yeah letting it go out into the world
925s and hoping that it all goes up I know
928s you actually sleep on that tree oh
930s that's really annoying and then come
932s back and then deal with the aftermath
934s the reward yeah basically like we're
936s canonizing that as a kind of content we
937s do yes I'm not necessarily but as
939s frequently some you have a piece of
940s content or something we like there's
941s quests of course lesser than ever going
944s to go away exactly maybe it is so so
946s core to what moonscape is landmasses
948s which might be an accumulation of a lot
949s of these lemasters might actually bring
950s any new content themselves they're just
952s a container for some of the things we
953s talk about here yeah but also skilling I
955s will dive into each of these
956s individually now
958s I think one of the things that one of
961s the reasons we've chosen each of these
962s is these are categories of things that
964s don't necessarily add to be
965s unfamiliarity and complexity of the game
967s I think that's worth noting some of them
968s obviously do skills and we'll go into
971s that a little bit later but like quests
972s I think that we could add 300 quest
974s tomorrow but it wouldn't necessarily
978s increase the complexity too much I mean
981s obviously how you get that killer
982s rewarding one depends how free they
985s where they weave but proportionally it's
988s it's an area where yeah and it play
990s isn't one question exactly
991s go start there they need a certain
992s number of items they need to go do
993s puzzles and fight things and go through
996s a storyline and then every resolution at
998s the end with a reward like that's not
999s unfamiliar that is absolute quarterings
1001s yeah and if you're Ramar stirring then
1003s bosses become less of a problem cause
1004s you're going back I mean enriching
1005s what's bare drops alluring across the
1008s entirety of game and as long as you got
1010s a looping to tell you that it's
1011s worthwhile I think a new player so gonna
1012s value India drop for example like new
1016s Slayer mobs that's finally dungeons to
1018s go down that's fine
1019s adding to our favorite asynchronous
1021s minigames probably fine as well so you
1023s can see which is curated things the proc
1025s the things that have been problematic in
1026s the past are new systems yeah you know
1029s they sit on the edges of things grow
1030s moss them to understand the game and new
1032s minigames like DM DS that interrupt me
1034s and I amaze and think it's Aria and two
1037s macro events in a random event things
1039s and back in the day they're interrupting
1041s me and I have to understand them
1042s littering the game world so those are
1044s things kind of pulling back on yes and
1046s you'll also notice that every single one
1048s of these content categories that we're
1050s talking about all permanent content yes
1052s so the episodic content team we want to
1055s say a lot of content team or the
1057s permanent content team and that is what
1059s we are making and we always want to be
1061s enriching the game we want to have five
1063s years time we look back and think
1064s episode of content team really added to
1066s the game yeah and and definitely add a
1068s piece of content and look back on in two
1069s years time we'd be like I'm still really
1072s proud of that con yeah so relevant
1073s properly yeah part of routines people
1075s still valued or enriched something that
1077s people love so yeah I've got to get stop
1079s saying new you because obviously a lot
1080s of this is gonna be enriching what's
1081s there does this stop innovation and new
1085s content that was question that the team
1086s had a lot of
1087s how do you say not for me yeah
1090s remastering content there's tons and
1093s tons of different new things you can do
1094s with existing rewards and existing like
1097s characters and places to go and do the
1100s content categories that we have there's
1103s still tons of innovation you can go do
1104s just because like having a little bit of
1106s focus is nice yeah
1108s rather than having a complete openness
1111s yeah for that I think there's still
1114s loads of innovation and new things we
1116s can do in these categories I think
1118s certainly the team are liking the idea
1120s of finding themselves in corners when
1121s they're right - more finding themselves
1122s in boxes gives if you're gonna give it a
1124s broad canvas is often a little bit but
1126s we'll drink to come up with a design is
1128s it something taraji could have a
1130s restrictions to behind and some of our
1132s best designs have come from restrictive
1133s yeah aims and things like that before
1136s what do you think will happen so that
1137s obviously there's a lot of content types
1138s that aren't listed here events minigames
1141s world events dnb's new game types it's
1144s like that by the way things like met is
1145s like collection logs and stuff like that
1147s I think would still exist yeah they're
1148s enriching stuff that was there and
1149s something catechal they almost all into
1150s the drop character yeah exactly but
1152s what's gonna happen to those do you
1153s think like I don't think I don't think
1155s they'll stop yeah they're they're
1158s definitely not focus yeah they are
1159s definitely in something that we would
1161s not be prioritizing at all we're
1162s definitely getting these new content
1163s prepare calculate instead yeah and they
1167s all sort of fall by the way for a little
1168s bit not to say they would never come out
1170s I think if we have a really good DND or
1173s a mini game what we want to do another
1174s world event that we feel fits in with
1176s our current story fits in with like our
1179s ideas like maybe when we do every math
1181s award event one so we bring in our
1183s remastered yeah and a world event
1185s together so that we have our diamonds
1187s Eric buying over-leveraged again or
1190s somewhere else why not but a remastered
1192s version or that potentially could work
1194s yeah kind of just trying to think of how
1196s the story would fit that in but I love
1197s it but yeah that's what I mean like
1199s they're not going away
1200s yeah but definitely go there are other
1203s teams who may pick this up if your
1205s events that kind of content because I
1206s will talk about those teams in the
1208s future yeah but that's definitely not
1209s for us oh sorry aim is to focus
1212s we want to get good at each of these
1213s things we want to be kind of launch like
1215s just making sure everything that we
1216s produce is impactful
1219s and also I think you mentioned
1220s something's worth noting is the episodic
1221s content team we're really in charge of
1223s that ongoing story we're gonna be the
1224s ones driving it so if you're feeling
1226s like there's a kind of progressing story
1227s now Kara pac-land out of time just like
1230s to see that that's that's gonna come
1232s from us we're gonna make sure it bleeds
1233s through everything so that's not noted
1235s here but it's something to keep in mind
1236s so I just want to drop into some of the
1238s individual categories that get bit more
1239s information I think for bosses I think
1243s the only thing I'd want to clarify is if
1244s there is something new it's gonna be at
1247s the top end I think the people who are
1248s looking for new challenges are gonna be
1250s less interested in remastered Virago say
1252s or hard modes they're gonna want new
1255s bosses and new things to try out and any
1256s bosses are still cool you know then you
1258s know we can slap the on posters and
1259s banners and adverts and things I think
1261s that's a good thing
1261s but certainly towards the kind of far
1263s more ball mass of all range welfare
1266s bosses what if you want to call that I
1267s think would work towards the remaster
1271s what else is there
1273s asynchronous minigames where this add to
1275s daily scape what I think we're looking
1279s to do is we won't be adding too many new
1280s versions of these no I think what you
1282s know my Clara farmhands has taught us I
1284s don't know if you know this but behind
1286s the scenes that was actually really
1286s successful a lot of people came back to
1288s player even though we just made a small
1290s delicate improvement to play on farms
1292s what's that talk but that's taught us is
1294s people value those things just enriching
1296s them yeah and we will see a big boost
1298s airports whenever you have any ports
1300s mention yeah I think we're more likely T
1303s so we have got some asynchronous mini
1305s game plans in the future probably hear
1307s about them but we're more likely to say
1309s rework and managing miscellanea than to
1310s do a whole new port Spriggs on yeah
1312s exactly well yeah we're probably
1313s remaster it yeah I can see that on the
1315s survey um quests
1317s obviously the I mean there must be
1319s somebody quest Society of OWSLA etc
1321s we're sitting there going but we're not
1322s getting quests right now so how can you
1324s say that quests are part of it I think a
1327s lot of the focus is so that we can do
1330s more of things
1330s mm-hmm for me personally I think that we
1335s still internally feel like quests have
1336s to be super lavish yeah and I don't
1338s think that's where we need to be I think
1339s we don't have to break that somehow
1341s break that mentality and we've been
1343s talking internally about an attempt
1345s called novella quests not too dissimilar
1346s from bought bottle quests but where the
1348s emphasis is on individual characters
1351s if we're talking a lot about dragon
1352s cannon moments Robert the strong upper -
1354s house wise old man reacting to the
1356s Dragon King house Raptor reacting to the
1358s dragon kid and just taking a little
1359s slice a character study perhaps of some
1361s iconic familiar we go back to familiar
1363s again those many characters or decent
1365s some things behind the scenes as well
1367s which is McCrea better quest tools do
1368s more upfront design or writing bit less
1371s writers in may be here that kind of
1372s thing so just so we can get to a point
1374s where we cannot these and get these kind
1376s of a novel frequently and then skills
1380s and this is where I want you to just go
1381s to town like what because skills isn't
1385s just kind of a new skill you know what
1388s skill content there's some different
1389s things wrapped up in this yeah so skills
1391s for us is coming up with a new skill and
1394s 120 plan yep
1396s so we're looking to really small to 120s
1398s going forward yep
1399s making sure we pick the right ones make
1401s sure we pick one throughout that that
1402s players are enjoying obviously new
1404s skills are still part of that fine as
1405s well but it's also building on the the
1408s five year skinning plan that we had so
1410s it's not just like brand-new pieces of
1411s content like that it's also like
1413s creating wild moments creating key
1415s milestones and certain quests we're
1418s working or adding skilling methods going
1421s forward yeah giving with the remastering
1423s version so looking at also getting
1425s content that was what's popular and we
1427s mastering it yeah maybe bring it up to
1429s date to a high level or just making it
1430s more relevant and at that yeah I think
1433s one of the pet peeves of mine has always
1434s been sawmill and wood cutting training
1437s okay a wood cutting yeah nobody does
1440s that anymore give remaster to make it
1442s more exciting and make it more relevant
1443s and to high level players or make it
1445s more relevant to the level bandits in
1446s yeah so yeah that's the sort of skilling
1449s genre you know there are so many things
1451s in there that one out and pick a little
1452s bit but unlike for example first of all
1454s I would like to dive into 120s because
1455s this might scare a few people mm-hmm
1457s like um runescape is often being about
1460s like once I've hit my 99 that's my
1462s achievement I am done but I think we've
1465s learnt a lot from the 120s that we have
1466s done yes recently particularly slam and
1468s um there are a few things that we feel
1471s are inherent to 120 now we know that
1473s there's fullness that there isn't it
1475s kind of players will not accept yeah I
1478s think in the build so I think it's worth
1480s mentioning that we have learnt a lot
1481s from you play 120 we be read through all
1484s the feedback
1485s and who said we feel like we now
1487s understand what I want what he needs
1489s yeah that release in order for it to
1491s feel absolutely the fuel like it's part
1493s of the game and a proper a proper
1495s extension of the skill I feel like um we
1497s also learned that um something has to
1499s change players of train train for a long
1501s time to get up to 99 it feels like there
1503s needs to be a difference in how you
1505s trainer or or or the metal in some way
1507s or how it rewards me yeah that kind of
1508s thing and certainly it also has to have
1510s those milestones there's big rewards and
1512s we are going to continue to have those
1514s in that in that content so the reason
1518s we're saying this is imminently
1520s you could probably guess when we will be
1522s announcing 120s yeah I want people to be
1525s fill I want to kind of take people long
1527s of why that is good because these are
1530s these are skills that people love I'm
1531s gonna give real reasons to train them
1533s they're going to cross over to other
1534s skills yeah and we really do feel that
1538s it's beneficial so there you go a little
1540s bit of an announcement this is one the
1541s reasons we want to do the video is that
1542s we will be moving to 120s
1544s but also we want to be brave with skills
1545s and their skills and new skills yeah you
1549s could argue if we keep on doing new
1551s skills that is gonna get more complex it
1552s is gonna get more unfamiliar yeah so how
1554s do you how do you project match that
1558s it's it I think it's the way that goes
1561s are designed and yet they what content
1563s they approach so it's it's a skill that
1565s yes is good that feels like it's a
1567s quarter runescape if we didn't have wood
1569s cutting in the game wood cutting with
1571s you a runescape skill to add yeah so
1573s it's going with like familiar ideas
1576s touching into real life so you can
1578s understand what you're doing with you if
1579s you were wood going I think that's where
1581s divination fell down for example like
1582s you can't get a sense of what it's doing
1583s what it's giving me it had a kind of
1585s real world beyond yeah I don't like I'm
1588s not trying to find what would with a
1590s divining rod in the energon I'm I'm game
1593s probably one thing we learned I'm
1594s getting gothic seduced out of the ground
1595s and well and then putting it back into
1597s the ground it's like I don't really know
1599s what this means and invention to some
1600s extent with elite skill it has a level
1602s eighty requirements in order to unlock
1604s yeah it's a bit confusing and another
1606s skill does that with invention I'm I'm
1608s I'm inventing things kind of yeah but
1611s also not inventing things yeah so I
1614s think skills going forward we've much
1616s more easy to understand
1617s and less likely to be elite skills I
1620s think there will be much more like
1622s understandable for number one but also
1624s have an impact on the game I think
1625s divination had the problem of the it
1628s never impacted the game bloated on the
1630s outside yeah it was behind it was kind
1632s of a partner skillful invention they
1633s ever came for a couple of years there
1635s are other paths we can take we can
1637s geographically locate skills somewhere
1638s else like you know it's more on the
1640s fringes of the game world so it doesn't
1642s impact on new starter experience or when
1643s people come in you could think that we
1644s obviously don't want necessarily to do
1646s that and it's also the remaster II
1647s approach as a new skill could
1649s effectively you know a good example is
1652s summoning obviously the idea will be to
1655s rework summoning but others skill could
1657s sit in the same slot to summoning that i
1659s e bringing up something that I use as a
1661s follow-up yeah but does something
1663s different what something no but so many
1665s familiars do so um we can do things that
1668s make that don't necessarily have to
1669s collect your unfamiliarity um so
1672s obviously one the big questions like
1673s okay how often are we doing these things
1675s I new skills one twenties I think we're
1679s not there yet I think is one of the
1680s bigger yeah anyway would tell us a lot
1682s we've got a question in there about
1683s cadence yeah
1684s how often we do it but I think it's
1686s definitely more often than we did in the
1688s past yeah I don't touch on too many
1692s different toes but certainly like we
1694s have a manual several tell us a lot but
1697s we have a desired cadence for how we
1699s want to do it definitely a lot more yeah
1700s regular there has been in the past I
1702s said so instead of adding new systems
1704s different ways of achieving in the game
1706s which adds complexity which adds a
1709s little less focus then I'll focus on
1710s what people represent their achievement
1713s to the game and that's killing yeah
1714s skilling is runescape mean and that is
1717s the difference it's this kind of just
1718s moving the pieces about on the board so
1720s that this is where we are okay um and
1724s then the things to solve number four is
1726s there is too much dead content
1729s so when we did just kind of pull back
1733s the pen a little bit we do monthly
1734s surveys you may have received one in the
1736s past where we just kind of asked you how
1739s some of the recent content has gone what
1741s your opinions are on it an individual
1744s piece of feedback every single update we
1745s launched in the past 12 months it's at
1747s the same feedback there wasn't rewarding
1749s enough and that it was their content I
1751s mean obviously there's planet balm some
1754s early dungeons a lot of people thought
1755s it wasn't yeah but you still get that
1757s you never moved away from that feedback
1759s and we kind of dived into that obviously
1761s we want to make everything valid and
1762s everything awesome or launch otherwise
1765s what's the point why even update at all
1766s and we looked into it and our feeling
1769s was that actually it was because that we
1773s were we have such a food game has been
1775s updated over 18 years where every single
1778s piece of content is relevant even stuff
1780s that came out 15 years ago that we were
1782s just trying to slot in rewards in such a
1784s packed area like we start something in I
1786s were actually kind of the we're adding
1788s breath to our rewards rather than akshay
1790s progressing things necessarily and that
1792s meant that only if we were applying
1793s Tanisha's then only in each part the
1795s audience would really appreciate them
1796s yeah so that's where we were so we're
1799s gonna loosen our belts a little mm-hmm
1801s so yeah I think that um from what
1804s perspective this isn't this isn't power
1806s creep this isn't you know we're not
1808s going to accelerate this isn't a a Wild
1812s West of acceleration you know in terms
1814s of oh yeah reward their GP well I'll go
1816s to ten I know weapons yeah exactly but I
1820s think what we are going to do is say is
1822s okay to out mole out mode order things
1824s yeah I think that the biggest thing
1826s biggest takeaway from this is we're
1827s going to be start shedding our older
1828s yeah and not not having these spinning
1831s plates of rewards and trying to keep
1833s like dragons still viable and yeah like
1836s dungeoneering rewards still viable and
1838s all these other pieces of content that
1840s we've tried to like hold up even though
1843s it's rotting underneath yeah sort of
1845s like decaying away yeah and we try to
1847s bring any shiny thing in and sure
1848s anything has to sit amongst like with
1850s yeah content which me like no not even
1853s anymore
1854s absolutely this content is now just
1855s going to be categorically better than
1857s the content we're not going to worry
1858s about keeping all the pieces of content
1860s alive there's to be relevant for the
1863s level ranges like if I'm never late
1864s after one a chaotic but we're not no
1867s longer like having to keep him on life
1869s support yeah so obviously there's gonna
1871s be a lot of people screaming right now
1872s yes saying things like sell sell dragon
1874s sell sell various other things sell all
1876s the things that it listen yeah exactly
1877s but wait what I'm hoping you see is how
1880s this plugs into something we talked
1881s about earlier and that is remastering
1883s mmm-hmm so I think what the plan is or
1887s what we would really like to do is
1888s instead of adding things that are new
1890s that will replace the old is actually
1892s where we get into a sequence of
1894s remastering the old yes
1896s so those things that are largely Revan
1898s elevant are not worth using now maybe
1901s suddenly will be relevant again maybe
1904s it's worth carrying i've been using a
1905s god sword where it wasn't before so the
1908s actually is older content a usurping the
1912s newer content and we just get into this
1913s kind of sequence those iconic elements
1915s will start kind of leveling up and
1917s improving on the previous one yeah i
1919s mean obviously there will still be
1920s something new some new glittery you know
1922s fancy things that you'll desire but some
1926s lot the time will be the older exactly
1928s yeah and we have done this in the past
1930s to some extent
1932s yeah we definitely beginning a little
1933s bolder about it in future and being a
1936s bit more say like a little less
1939s careful about where whether it's a
1941s conference it you probably kind of
1943s tested this out in a few things like
1945s money in smithing thought right there
1946s let's make MGP generation from
1947s non-combat skilling this let's bring it
1949s up that's the kind of thing we're
1951s talking about let's um let's kind of
1953s take that older piece of content this
1954s familiar and just make it relevant again
1956s and see where we were at so now we can
1958s start talking about things like what's
1959s the best boss to fight this level it's
1961s king black dragon you know you knew
1962s perhaps if we did a remaster what's the
1965s best weapon to use this level while work
1967s is actually you know the dragon dragon
1969s dagger yeah why not why not and so we'll
1971s be approaching in that way mm-hm
1973s so don't necessarily sell everything
1976s correct you know he's an office Lee with
1979s things like kind of weapon diversity
1980s like blaring on the top of that you know
1981s like it feels like we're enriching that
1983s game that is there rather than just
1986s bolting on yeah okay looking in what
1989s question is about this so is the movies
1993s being older content just dies have comes
1994s irrelevant I think we've got that and
1996s won't this add to confusion and their
1997s lack of simplicity I I think we'd be
2000s lying if we said that this was a silver
2003s bullet for solving oh yeah everything
2005s but one of the biggest things that we're
2006s gonna have to be aware of is somebody
2008s comes back to the game for example and
2009s wants a familiar game experience or they
2011s have in their bank is gonna feel very
2013s different like what is valuable or good
2015s now but I think if we get to a place
2018s where the question is quite simple the
2019s questions are simple like you know how
2021s do I get good at combat
2022s what dagger should I be using rather
2026s than things like what even is the right
2028s weapon to be using right now we've got
2030s new weapon types etcetera etcetera but
2032s that was the direction we were going in
2034s we want to make sure the questions is
2035s simple and people can just the systems
2037s are there to help and the answers as
2038s simple as well yeah so the idea is
2040s saying how do you how to do combat I
2041s know okay well we just recently met
2044s remastered gobbles engine go do gobbles
2046s dungeon content because that is now the
2047s best place to go to in combat you gonna
2049s get good good drops and yes good and you
2051s might get some upgrades and things so
2053s it's like what's go straight a good to
2055s know should be going to the new skill
2056s right now because the new skill is good
2057s good money or is like you can get this
2060s really cool reward from doing it
2062s so the idea is to keep the question
2064s simples but the answer simple as well
2065s yeah so it shouldn't it shouldn't be a
2068s complicated web of of mess yeah so
2071s understand how to do compact now it
2073s should be oh I go do this yeah III
2076s supply I immediate and how to answer
2079s that question but also how to go and do
2081s that piece of content yeah I think we
2083s always we often talk about this I we
2085s went to the pub and we chatted as
2086s designers about how we want to do lazy
2087s kind of this yeah exactly but you get so
2090s many better ideas when it's over a
2091s double burger but only the we imagined a
2094s kind of featured content pain yes you
2096s know sorry like an interface that was
2099s presented to any kind of person coming
2100s back or playing the game and each of
2102s those within that is each of the
2103s categories that we just talked about in
2104s the focus section but within those you
2106s look at them what's the latest landmass
2108s oh it's land of home and handheld time
2111s okay dinosaurs how that was relatively
2113s new but then you move to other things
2115s and then you've got what's the latest
2116s slam op maybe it's a new Dark Beast so
2119s it's familiar its we mastered maybe if
2121s you look at the latest addition to an
2123s asynchronous mini game it's there's a
2124s new ports expansion if you go to a
2126s combat experience it's God Wars and
2127s remastered or barrows remastered or kbd
2129s remastered it feels so green scape and
2133s that's what we want we want to kind of
2134s curated modernized relevant fun
2138s runescape and that can still be
2141s different from old-school where things
2143s in stasis
2143s it can feel still kind of broad and I
2146s there's something new coming every week
2147s we'd still have that excitement yeah but
2150s we're kind of keeping the feel of what
2152s runescape is and not adding to something
2154s that people feel is getting bloated yes
2156s absolutely okay all right
2158s so only undoubtedly you have dozens of
2163s questions about this more than dozen
2165s yeah we are we got a hugely active
2167s there's gonna be um we're gonna have
2168s live stream on to discuss a lot of these
2171s weight a lot the questions that you
2172s raise in the in-between time will be
2173s answered
2174s we active on social media but we both be
2176s on reddit yeah there are some designers
2178s will be on Reddit and Twitter Facebook
2181s so please do talk to us and hopefully we
2184s can bring you a little on site at least
2186s before runefest when a lot of the kind
2188s of categories that we can talk about
2189s will be filled out and then the updates
2191s that going in them will be a little bit
2192s clearer you can see a bit more of our
2193s vision of
2194s oh yeah all these things happening
2196s because a lot of the content and a lot
2198s of the focus content will be and now it
2200s still be about things of those announced
2201s yeah exactly you sort of see what sort
2203s of Carentan so they're cool exciting
2205s things are talking about yeah I'll be a
2207s bit more solid so hopefully I'll be
2209s exciting um in the coming weeks and
2211s months we're hoping to be more of these
2212s the chance to dive in in depth like we
2215s have just now I'm sorry with a different
2217s partner probably next time I apologize
2219s coming you cheat on me
2221s I don't want to bear it's gotta be done
2223s we dive into other caps please as I said
2225s things like monetization things like
2226s some of the modernization stuff you were
2229s talking about and how we can remove
2230s complexity and um familiarity and
2232s improve the feel of game there'll be
2234s another topic so we're dive into these
2236s in the futures future but for now thank
2239s you so much for your patience in this
2240s thing to us and hopefully there's that
2243s exciting elements that also start to
2244s talk about yeah yeah so thank you very
2246s much and we'll see you next time kids