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RuneScape
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0s | hello everybody and thank you for |
---|---|
2s | joining us and watching us taking the |
3s | time out to come see at the first of the |
5s | design Diaries which we're hoping will |
7s | be kind of a run of more kind of |
9s | detailed diving into a little bit of the |
12s | design of some initiatives and things |
14s | that we're doing in the you know in near |
17s | future so um yeah the first of all we'll |
20s | talk about who we are you might not know |
21s | who we are |
22s | so yeah I'm Tim Bay I'm with timber and |
25s | yep we're in my t-shirt senior game |
28s | designer and balance of runescape |
30s | Matos born lead designer on runescape |
33s | happening for 13 years so um I think in |
36s | each of these videos and there will be |
37s | few of them hopefully we dive into the |
38s | kind of the riskier waters of things |
40s | like our monetization in the future |
42s | maybe mobile and stuff like that but for |
44s | now we're going to be talking about |
45s | episodic content |
46s | [Music] |
57s | episode of content like probably doesn't |
60s | mean much to many people use that term |
61s | before but if you have played quests or |
66s | boss dungeons lair mobs some something |
69s | more substantive content you play |
71s | through that comes out week on week yeah |
73s | that's what we mean by episode yeah |
74s | that's what we're absorbing into a |
75s | episodes episode of episodic content |
77s | yeah indeed and and what we want to do |
79s | is because we're now doing a number of |
81s | team shows making a lot of changes to |
82s | how we design things as well we want to |
84s | take you through it and that's what |
85s | these are about |
86s | it's get a little bit more in depth |
87s | about the things that we change about |
89s | how we design the game content and why |
91s | so you can understand why we're |
92s | launching certain things and |
94s | particularly in the run-up to reinforce |
95s | when a lot of these things gonna be |
96s | announced mm-hmm yeah okay so the first |
100s | topic episodic content what we're gonna |
101s | do is try to have a structure of the |
103s | things but there are a number of things |
104s | we're looking to solve their problems |
106s | yeah that the games has and each of the |
109s | things that we're changing is look to |
110s | resolve those problems so instead of |
112s | doing a big initiative like hey this is |
113s | unfinished business Haley this is the |
115s | year of plans whatever like that we just |
117s | want to resolve a few problems we're |
118s | gonna take that structure the first |
120s | thing we're looking to solve is there is |
122s | enough content in the game so that's a |
125s | statement more than a problem |
126s | chock-a-block yeah yeah I think that um |
128s | it's more in the past we've got this |
131s | idea that we are a boundless game the |
133s | identity of runescape it particularly if |
135s | compared to like old school is we are |
137s | the ones that constantly adding new |
138s | stuff the boundaries of the game moving |
140s | out was geographically story-wise i've |
142s | combat challenges and things instead |
143s | what we actually have is a buckaroo |
145s | worth of content yeah where we keep |
148s | stacking things on top of on top of our |
150s | poor bug yes buckaroo donkey mustard |
152s | Uncle Buck maybe Oh world building the |
156s | buckaroo but we keep stacking things on |
158s | top of poor buck and you get to the |
159s | point where we're sort of teetering and |
160s | we were like we can still keep stacking |
162s | content on top yeah but we're wary of of |
166s | it all falling over this is it so it's |
168s | not that we're not going to be adding |
169s | more content this is just to kind of |
172s | remove that fear but I think there's a |
173s | bit more of an orientation towards being |
175s | wary that the more we're stacking on or |
177s | problems were causing for a number of |
178s | reasons for a number different kinds of |
180s | player and actually there is a lot of |
182s | stuff that could benefit from being |
183s | reworked or improved that is cool that |
187s | people like yeah yeah it's all about |
189s | focusing |
190s | our content goes yeah I don't think this |
191s | is gonna be Rev laid to eat a lot of you |
192s | I think I've said this message |
193s | said by a lot of people already like |
195s | stop bringing out X Y piece of content |
197s | when you've already got that thing that |
199s | doesn't work so this isn't necessarily |
200s | new but I think we've got a bit more |
203s | braveness about how we're gonna do it I |
204s | know I've got another kind of thing to |
206s | solve before we get into how we're |
207s | looking to solve it right which is also |
209s | that the game is too confusing and |
210s | unfeeling unfamiliar to pick up mm-hmm |
213s | this might not be a lot because a lot of |
215s | people are going to be watching our |
215s | active players people you you know enjoy |
218s | the game they might feel this but |
219s | particular if you've mastered it you |
221s | dropped the game yeah there's that |
223s | feeling of like it's not confusing it's |
225s | perfectly fine or it's or it's perfectly |
226s | familiar what you're talking about |
227s | but actually like if you ever watch |
229s | somebody who's doing a let's play who |
231s | hasn't been there for a while yeah I |
233s | mean we see in the office right we see |
234s | people who haven't necessarily pick that |
236s | we're in scape from other teams for a |
237s | while they're like oh this is cool and |
239s | at the time is a cool piece of content |
241s | when I come back to it and then they |
241s | come back to log in like what was I |
243s | doing |
244s | where was I what even is this like how |
247s | do I get back into x y&z yeah and |
249s | there's so many different channels if |
250s | this there is the I've been away for a |
252s | while what's the content that's come out |
253s | I don't understand then there's even |
254s | just the inputs like how I control my |
256s | character weight how the UI works what |
258s | you know all these different |
260s | customization options what is it about |
261s | and do why is it only exactly even down |
263s | to kind of why does it feel a little bit |
265s | slower than it used to you latency and |
267s | things like that |
267s | so as a note we are timber and I are |
272s | actually in the episodic content team |
273s | yes there will be other teams and we'll |
275s | talk about the other teams in future |
276s | videos but as that's where it kind of in |
278s | the episodic content team and owning |
280s | that team there are other teams that |
284s | will be handling this more directly yes |
286s | the idea of making that experience for a |
289s | person coming back to the game or a new |
290s | player a little bit better its realest |
291s | oh yeah we've less friction but that |
295s | doesn't stop episode of content team |
296s | also addressing and that's where I |
297s | wanted to move on to next which is very |
298s | much your area because you're kind of |
300s | owning this initiative so big headliner |
303s | we are looking to do something called |
305s | remasters yes and you'll see this the |
308s | annual survey as well that should be out |
310s | about now that there's a lot of content |
313s | that we use that term remasters drawing |
315s | to kind of sell it as it were |
317s | yeah I mean I think we've also played |
320s | Resident Evil 2 remastered yep yep but I |
323s | think it's that level it's that level |
325s | and that initiative of what we want to |
327s | do with remaster is it's refreshing it's |
329s | familiar it's exciting it's new it's |
332s | more up-to-date it's more worthwhile |
334s | yeah so remastering like a weapon it |
337s | would bring up its debts we would give |
340s | any special attack we would give it a |
341s | niche in the game yeah |
342s | something it's bringing content that you |
345s | know love that you enjoyed however many |
347s | years ago it's still in the game it's |
349s | not as exciting as it once was |
350s | bring it back to the forefront yeah give |
353s | me a lick of paint giving it a new |
355s | purpose in the game and some new |
356s | gameplay to game ball set I mean we can |
358s | use a case study not necessarily gonna |
360s | happen but it is in the survey yeah |
362s | so I'm God Wars dungeon remastered yes |
365s | something like that might be okay so not |
367s | so many people are doing God Wars |
368s | dungeon 1 because in that bracket maybe |
370s | they've graduated God Wars dungeon 2 |
372s | there are other pieces of Clinton the |
374s | drops aren't as worthwhile it's level 70 |
376s | gear and some of the mechanics aren't as |
379s | interesting as we once were like the |
380s | comment systems evolved a lot for a bit |
382s | stale but a remastered version would |
385s | bring back your favorite lieutenants |
386s | yeah it would bring back |
388s | Brodeur Cree ara krill the desert test |
392s | Juliano it would bring them back but |
394s | make them more up-to-date make them more |
397s | relevant make them a higher level make |
398s | them drop |
399s | yeah gear there's more relevant so if |
401s | you think from the perspective of |
402s | something that's played game for a while |
403s | it's coming in I think great I know got |
405s | was you know I've got it kind of not |
407s | necessarily level playing field but I |
408s | know enough so that we still feel the |
410s | same the generals just they'll be |
410s | they'll be in the same places they might |
412s | even have some of us some or all of the |
414s | same attacks mm-hmm but it's that idea |
416s | of like what would you place maybe |
418s | there's an old you know kind of elite |
420s | dungeon yeah running through them all |
422s | maybe there's a quest that gives some |
424s | background to each of them Mary there's |
426s | an additional boss that you've got to |
427s | find and similar weights like next was |
429s | but also there's the quality of life |
431s | improvements graphically modernized not |
435s | necessarily the way that we pitched |
436s | previously if you like those oh god |
438s | what's going on um but then it's not |
440s | applying that to other things you know |
441s | you've got the idea reverse City we |
443s | mastered the rock remastered yes in this |
444s | survey as well the idea of exploring it |
446s | and fighting new quest and the little |
448s | kind of Easter eggs and thing |
449s | that a new spawn learning things from |
452s | prifddinas where was it for adding |
453s | skilling methods exactly Barak and and |
455s | stations that go and do things yeah |
458s | areas that you would go hang out in |
459s | trying different things like we did with |
461s | booking maybe there's a new wood cutting |
463s | way yeah everyone used to love cutting |
465s | cutting wood you that you would yeah |
467s | behind the garage rock castle |
469s | maybe there's now like a wood cutting |
471s | guild oh absolutely |
473s | so where previously we would have done |
475s | something new maybe there really would |
478s | have that greater impetus to remaster |
480s | something we'd have people are familiar |
482s | with that people know it's not |
483s | necessarily complex and just boots them |
485s | and make it make it relevant now so |
487s | where we might have come up with you |
488s | know a new parent farm we might look at |
490s | managing melissap miscellanea yeah and |
492s | look at we're doing that for example so |
495s | remasters is a direction we really want |
497s | to go in and we've got real kind of lean |
498s | in that is those right I'm really |
500s | excited to go revisit old pieces of |
502s | content really sort of like get in there |
506s | make them a lot meet them a much better |
508s | make more relevant yeah but familiar you |
510s | know I understand what they are or what |
513s | they do i yeah as laps player I |
516s | recognize God's dungeon miscellanea I |
518s | don't have to navigate it and know what |
520s | to do I know I need 70 agility to cost |
522s | us one obstacle yeah I know they're |
524s | going to drop God swords in three parts |
526s | and and and and a hill but that all that |
529s | content is now relevant to me again |
531s | exactly it's plus there's new challenges |
533s | that's on top so it doesn't just suppose |
534s | that there yeah there's a quest to shout |
536s | the story there's yes getting content |
538s | hot mines that cards yeah yeah um just |
541s | to kind of clear up a lot of the other |
543s | things we're looking to do about |
544s | confusion and I'm familiarity and you |
546s | might hear that more more more as we as |
548s | we go yeah we often use the term |
550s | cognitive load yeah which i think is a |
551s | kind of byte so very complex very |
555s | designer either yeah because um |
556s | complexity isn't necessarily always a |
558s | bad thing we don't to lose complexity |
559s | certainly at the higher end but it's |
561s | more about like cognitive load meaning |
563s | how much you have to keep you bought you |
565s | know if I want to optimize in this game |
567s | if I would be the best game how many |
568s | things are going to manage and |
569s | understand and remember and remember |
571s | that often that is often something we go |
573s | overboard on |
574s | that is a lot of the reason why we did |
576s | the central changes job si would be |
578s | working now but and those are some of |
580s | the first examples we've been braver to |
581s | change the existing game so some of the |
583s | other things will occur to you I mean |
585s | for one this might mean whether we |
586s | remove things mm-hmm |
588s | if things like if we could me master it |
592s | but actually there's not anything in it |
595s | that the mechanics aren't strong enough |
597s | there's no iconic characters or elements |
599s | to it in their head look I've never had |
600s | that pool the first time ik yeah it |
602s | never has that spot I don't want us to |
603s | think that hey we should lot players |
606s | would say don't remove it just remaster |
607s | it but if it doesn't have anything |
608s | that's caught poor to it that is strong |
610s | will probably look to be brave and pull |
612s | it out that will happen more and more |
613s | maybe in December I mean we did do that |
615s | with mobilizing armies you handle with |
617s | wrap hits so I think we just identify |
620s | more of that content and be a bit braver |
622s | and sort of removing it rather than sort |
623s | of laying a hang around and sort of |
625s | personally stare the motto or mantra |
627s | we've got as a kind of a runescape team |
629s | now is that we want to year-on-year we |
632s | reducing the complexity non familiarity |
634s | in the game Barbee across all of the |
636s | teams for episodic content because we're |
637s | kind of bringing out new things new |
638s | challenges I think mainly we just would |
640s | don't want to increase it yes as a team |
642s | we don't bring it for because we're |
643s | there that we're the team that is more |
645s | likely to bring out the new so just got |
648s | to keep in mind for all right thing to |
649s | solve three so this might be quite |
652s | controversial I can't work it round but |
654s | the thing to solve we're trying to do |
657s | too much at once as a runescape team yes |
659s | that's the pitch whenever you look at |
661s | ready schedule the sheer number of |
662s | things that we are bringing out in |
664s | various different categories or content |
665s | genres there's a lot there and um a lot |
670s | of this is kind of behind the scenes or |
672s | benefit to maybe something stuff that |
674s | it's certainly benefits the team that |
676s | you may not see necessarily yeah which |
677s | is if we're doing so many different |
679s | things so many different content genres |
681s | we don't necessarily get good or get |
685s | better at producing each of those |
686s | individual things to give an example |
688s | imagine that runescape only brought out |
690s | quests hmm now obviously that's all |
693s | going to happen but I mean it's just to |
694s | get a good example if we only brought |
696s | out quests we could improve the tools to |
698s | bring the out quests we could become |
700s | better at training and making quests |
702s | with the kids and employ people who are |
704s | storytellers you know |
705s | but specialize in that then so from a |
708s | kind of behind-the-scenes perspective |
709s | there's so much we can do that would |
711s | just kind of if we focus on certain |
714s | things that we make and get good at it I |
716s | think that also comes out in the wash |
718s | thought is as well yeah if we end up |
722s | focus on content that that plays that |
724s | you guys want yeah and end up getting |
726s | good at making the content because you |
727s | have one then everyone wins out there |
729s | exactly we get to make better content we |
732s | get to understand and change things |
735s | behind the scenes of like codebase and |
737s | tools and things like that and training |
739s | to get you're good at making this piece |
741s | of content and then you guys get to |
742s | enjoy though good because it the best |
745s | piece of content we get to me yeah and |
746s | this is and you may well have noticed if |
748s | you've got you have your hands on the |
749s | end of survey now it's being shown you |
751s | on your survey in that there's really a |
753s | small number of category of small |
755s | categories of content that we have put |
757s | in the end zone |
757s | yeah we've got kind of run through it |
760s | rattle mr yeah this is it so this is |
763s | about focus so this is how we're looking |
765s | to address it as a team this may only be |
767s | temporary but we're looking to focus on |
769s | effectively kind of for content genre |
771s | types good at them and we know and we |
773s | feel like we know and we'll survey |
775s | hopefully we'll prove this out these are |
776s | the things that you like and ooh yeah so |
778s | first of all bosses yep so this kind of |
781s | rakes down to a couple of subcategories |
783s | we're talking it's not just challenging |
785s | bosses like oh so lacks and raw gaze is |
787s | also farming farmable bosses but God |
789s | Wars generals or QbD burrows that kind |
792s | of thing then we've got combat |
794s | encounters yeah this isn't necessarily |
797s | just Slayer I know we kind of |
798s | overemphasize Slayer yes a little bit in |
800s | terms of all the skills this is the |
801s | dungeon work people who just like a kind |
804s | of mindless combat challenge yeah and |
805s | the joy of hitting something seeing what |
807s | it drops picking it up and then using it |
809s | then we've got the drop category want to |
812s | cut that little bit so yeah the drop |
814s | category is it's like an exciting new |
818s | piece of reward content essentially so |
820s | things like clue Scrolls the luxury work |
824s | chemical on X okay yeah I can plan X I |
827s | really like a hero or legendary items |
830s | yeah hero items like hey zombies or |
834s | got no carbs rod yeah like those are |
838s | sort of drop content yes like it's an |
841s | exciting new reward to go chase |
842s | something we want to try a little bit |
844s | more it's a case of um you know |
845s | obviously we've only got a certain |
846s | amount of weakness send them out of a |
848s | development time in a given year I think |
850s | we can do a lot more to make the rare |
852s | drop table feel more interesting like |
854s | boss drop tables feel more interesting |
856s | skilling Wow moments you know I think we |
858s | could do more without necessarily |
860s | spending the amount of time would take |
862s | to make a you know yeah so yeah we're |
867s | gonna be playing around with drop |
868s | content a little bit more um another one |
869s | is I hope that this term is gonna seem |
871s | even more impenetrable in cognitive load |
874s | but asynchronous mini-games |
876s | hmm so what we mean by that is a lot of |
879s | stuff that she plays to some everyone |
880s | states strengths not only because of |
881s | mobile because it's just how some of us |
883s | play and it's things like ports player |
885s | and farm managing miscellanea their base |
887s | camp in and a chronium the idea of |
890s | things that I can set up optimized and |
893s | then leave and they generate some kind |
895s | of benefit for me yeah it's actually |
897s | something a lot of people like because |
899s | you do cool gameplay of runescape and |
901s | you come back and check it so really yes |
903s | I mean I love logging in and checking my |
905s | port out seeing what the results were |
907s | yeah optimizing my ships and making sure |
909s | I got the right captain yeah crew and we |
911s | send them to the refreshing or the |
913s | voyages to make sure I'm sent the right |
914s | dude or I'm building all the things to |
915s | make sure I'm getting the right voyages |
917s | I want from my from my adventurers so |
919s | yeah it's that sort of thing it's the |
921s | it's the optimization and management |
923s | yeah letting it go out into the world |
925s | and hoping that it all goes up I know |
928s | you actually sleep on that tree oh |
930s | that's really annoying and then come |
932s | back and then deal with the aftermath |
934s | the reward yeah basically like we're |
936s | canonizing that as a kind of content we |
937s | do yes I'm not necessarily but as |
939s | frequently some you have a piece of |
940s | content or something we like there's |
941s | quests of course lesser than ever going |
944s | to go away exactly maybe it is so so |
946s | core to what moonscape is landmasses |
948s | which might be an accumulation of a lot |
949s | of these lemasters might actually bring |
950s | any new content themselves they're just |
952s | a container for some of the things we |
953s | talk about here yeah but also skilling I |
955s | will dive into each of these |
956s | individually now |
958s | I think one of the things that one of |
961s | the reasons we've chosen each of these |
962s | is these are categories of things that |
964s | don't necessarily add to be |
965s | unfamiliarity and complexity of the game |
967s | I think that's worth noting some of them |
968s | obviously do skills and we'll go into |
971s | that a little bit later but like quests |
972s | I think that we could add 300 quest |
974s | tomorrow but it wouldn't necessarily |
978s | increase the complexity too much I mean |
981s | obviously how you get that killer |
982s | rewarding one depends how free they |
985s | where they weave but proportionally it's |
988s | it's an area where yeah and it play |
990s | isn't one question exactly |
991s | go start there they need a certain |
992s | number of items they need to go do |
993s | puzzles and fight things and go through |
996s | a storyline and then every resolution at |
998s | the end with a reward like that's not |
999s | unfamiliar that is absolute quarterings |
1001s | yeah and if you're Ramar stirring then |
1003s | bosses become less of a problem cause |
1004s | you're going back I mean enriching |
1005s | what's bare drops alluring across the |
1008s | entirety of game and as long as you got |
1010s | a looping to tell you that it's |
1011s | worthwhile I think a new player so gonna |
1012s | value India drop for example like new |
1016s | Slayer mobs that's finally dungeons to |
1018s | go down that's fine |
1019s | adding to our favorite asynchronous |
1021s | minigames probably fine as well so you |
1023s | can see which is curated things the proc |
1025s | the things that have been problematic in |
1026s | the past are new systems yeah you know |
1029s | they sit on the edges of things grow |
1030s | moss them to understand the game and new |
1032s | minigames like DM DS that interrupt me |
1034s | and I amaze and think it's Aria and two |
1037s | macro events in a random event things |
1039s | and back in the day they're interrupting |
1041s | me and I have to understand them |
1042s | littering the game world so those are |
1044s | things kind of pulling back on yes and |
1046s | you'll also notice that every single one |
1048s | of these content categories that we're |
1050s | talking about all permanent content yes |
1052s | so the episodic content team we want to |
1055s | say a lot of content team or the |
1057s | permanent content team and that is what |
1059s | we are making and we always want to be |
1061s | enriching the game we want to have five |
1063s | years time we look back and think |
1064s | episode of content team really added to |
1066s | the game yeah and and definitely add a |
1068s | piece of content and look back on in two |
1069s | years time we'd be like I'm still really |
1072s | proud of that con yeah so relevant |
1073s | properly yeah part of routines people |
1075s | still valued or enriched something that |
1077s | people love so yeah I've got to get stop |
1079s | saying new you because obviously a lot |
1080s | of this is gonna be enriching what's |
1081s | there does this stop innovation and new |
1085s | content that was question that the team |
1086s | had a lot of |
1087s | how do you say not for me yeah |
1090s | remastering content there's tons and |
1093s | tons of different new things you can do |
1094s | with existing rewards and existing like |
1097s | characters and places to go and do the |
1100s | content categories that we have there's |
1103s | still tons of innovation you can go do |
1104s | just because like having a little bit of |
1106s | focus is nice yeah |
1108s | rather than having a complete openness |
1111s | yeah for that I think there's still |
1114s | loads of innovation and new things we |
1116s | can do in these categories I think |
1118s | certainly the team are liking the idea |
1120s | of finding themselves in corners when |
1121s | they're right - more finding themselves |
1122s | in boxes gives if you're gonna give it a |
1124s | broad canvas is often a little bit but |
1126s | we'll drink to come up with a design is |
1128s | it something taraji could have a |
1130s | restrictions to behind and some of our |
1132s | best designs have come from restrictive |
1133s | yeah aims and things like that before |
1136s | what do you think will happen so that |
1137s | obviously there's a lot of content types |
1138s | that aren't listed here events minigames |
1141s | world events dnb's new game types it's |
1144s | like that by the way things like met is |
1145s | like collection logs and stuff like that |
1147s | I think would still exist yeah they're |
1148s | enriching stuff that was there and |
1149s | something catechal they almost all into |
1150s | the drop character yeah exactly but |
1152s | what's gonna happen to those do you |
1153s | think like I don't think I don't think |
1155s | they'll stop yeah they're they're |
1158s | definitely not focus yeah they are |
1159s | definitely in something that we would |
1161s | not be prioritizing at all we're |
1162s | definitely getting these new content |
1163s | prepare calculate instead yeah and they |
1167s | all sort of fall by the way for a little |
1168s | bit not to say they would never come out |
1170s | I think if we have a really good DND or |
1173s | a mini game what we want to do another |
1174s | world event that we feel fits in with |
1176s | our current story fits in with like our |
1179s | ideas like maybe when we do every math |
1181s | award event one so we bring in our |
1183s | remastered yeah and a world event |
1185s | together so that we have our diamonds |
1187s | Eric buying over-leveraged again or |
1190s | somewhere else why not but a remastered |
1192s | version or that potentially could work |
1194s | yeah kind of just trying to think of how |
1196s | the story would fit that in but I love |
1197s | it but yeah that's what I mean like |
1199s | they're not going away |
1200s | yeah but definitely go there are other |
1203s | teams who may pick this up if your |
1205s | events that kind of content because I |
1206s | will talk about those teams in the |
1208s | future yeah but that's definitely not |
1209s | for us oh sorry aim is to focus |
1212s | we want to get good at each of these |
1213s | things we want to be kind of launch like |
1215s | just making sure everything that we |
1216s | produce is impactful |
1219s | and also I think you mentioned |
1220s | something's worth noting is the episodic |
1221s | content team we're really in charge of |
1223s | that ongoing story we're gonna be the |
1224s | ones driving it so if you're feeling |
1226s | like there's a kind of progressing story |
1227s | now Kara pac-land out of time just like |
1230s | to see that that's that's gonna come |
1232s | from us we're gonna make sure it bleeds |
1233s | through everything so that's not noted |
1235s | here but it's something to keep in mind |
1236s | so I just want to drop into some of the |
1238s | individual categories that get bit more |
1239s | information I think for bosses I think |
1243s | the only thing I'd want to clarify is if |
1244s | there is something new it's gonna be at |
1247s | the top end I think the people who are |
1248s | looking for new challenges are gonna be |
1250s | less interested in remastered Virago say |
1252s | or hard modes they're gonna want new |
1255s | bosses and new things to try out and any |
1256s | bosses are still cool you know then you |
1258s | know we can slap the on posters and |
1259s | banners and adverts and things I think |
1261s | that's a good thing |
1261s | but certainly towards the kind of far |
1263s | more ball mass of all range welfare |
1266s | bosses what if you want to call that I |
1267s | think would work towards the remaster |
1271s | what else is there |
1273s | asynchronous minigames where this add to |
1275s | daily scape what I think we're looking |
1279s | to do is we won't be adding too many new |
1280s | versions of these no I think what you |
1282s | know my Clara farmhands has taught us I |
1284s | don't know if you know this but behind |
1286s | the scenes that was actually really |
1286s | successful a lot of people came back to |
1288s | player even though we just made a small |
1290s | delicate improvement to play on farms |
1292s | what's that talk but that's taught us is |
1294s | people value those things just enriching |
1296s | them yeah and we will see a big boost |
1298s | airports whenever you have any ports |
1300s | mention yeah I think we're more likely T |
1303s | so we have got some asynchronous mini |
1305s | game plans in the future probably hear |
1307s | about them but we're more likely to say |
1309s | rework and managing miscellanea than to |
1310s | do a whole new port Spriggs on yeah |
1312s | exactly well yeah we're probably |
1313s | remaster it yeah I can see that on the |
1315s | survey um quests |
1317s | obviously the I mean there must be |
1319s | somebody quest Society of OWSLA etc |
1321s | we're sitting there going but we're not |
1322s | getting quests right now so how can you |
1324s | say that quests are part of it I think a |
1327s | lot of the focus is so that we can do |
1330s | more of things |
1330s | mm-hmm for me personally I think that we |
1335s | still internally feel like quests have |
1336s | to be super lavish yeah and I don't |
1338s | think that's where we need to be I think |
1339s | we don't have to break that somehow |
1341s | break that mentality and we've been |
1343s | talking internally about an attempt |
1345s | called novella quests not too dissimilar |
1346s | from bought bottle quests but where the |
1348s | emphasis is on individual characters |
1351s | if we're talking a lot about dragon |
1352s | cannon moments Robert the strong upper - |
1354s | house wise old man reacting to the |
1356s | Dragon King house Raptor reacting to the |
1358s | dragon kid and just taking a little |
1359s | slice a character study perhaps of some |
1361s | iconic familiar we go back to familiar |
1363s | again those many characters or decent |
1365s | some things behind the scenes as well |
1367s | which is McCrea better quest tools do |
1368s | more upfront design or writing bit less |
1371s | writers in may be here that kind of |
1372s | thing so just so we can get to a point |
1374s | where we cannot these and get these kind |
1376s | of a novel frequently and then skills |
1380s | and this is where I want you to just go |
1381s | to town like what because skills isn't |
1385s | just kind of a new skill you know what |
1388s | skill content there's some different |
1389s | things wrapped up in this yeah so skills |
1391s | for us is coming up with a new skill and |
1394s | 120 plan yep |
1396s | so we're looking to really small to 120s |
1398s | going forward yep |
1399s | making sure we pick the right ones make |
1401s | sure we pick one throughout that that |
1402s | players are enjoying obviously new |
1404s | skills are still part of that fine as |
1405s | well but it's also building on the the |
1408s | five year skinning plan that we had so |
1410s | it's not just like brand-new pieces of |
1411s | content like that it's also like |
1413s | creating wild moments creating key |
1415s | milestones and certain quests we're |
1418s | working or adding skilling methods going |
1421s | forward yeah giving with the remastering |
1423s | version so looking at also getting |
1425s | content that was what's popular and we |
1427s | mastering it yeah maybe bring it up to |
1429s | date to a high level or just making it |
1430s | more relevant and at that yeah I think |
1433s | one of the pet peeves of mine has always |
1434s | been sawmill and wood cutting training |
1437s | okay a wood cutting yeah nobody does |
1440s | that anymore give remaster to make it |
1442s | more exciting and make it more relevant |
1443s | and to high level players or make it |
1445s | more relevant to the level bandits in |
1446s | yeah so yeah that's the sort of skilling |
1449s | genre you know there are so many things |
1451s | in there that one out and pick a little |
1452s | bit but unlike for example first of all |
1454s | I would like to dive into 120s because |
1455s | this might scare a few people mm-hmm |
1457s | like um runescape is often being about |
1460s | like once I've hit my 99 that's my |
1462s | achievement I am done but I think we've |
1465s | learnt a lot from the 120s that we have |
1466s | done yes recently particularly slam and |
1468s | um there are a few things that we feel |
1471s | are inherent to 120 now we know that |
1473s | there's fullness that there isn't it |
1475s | kind of players will not accept yeah I |
1478s | think in the build so I think it's worth |
1480s | mentioning that we have learnt a lot |
1481s | from you play 120 we be read through all |
1484s | the feedback |
1485s | and who said we feel like we now |
1487s | understand what I want what he needs |
1489s | yeah that release in order for it to |
1491s | feel absolutely the fuel like it's part |
1493s | of the game and a proper a proper |
1495s | extension of the skill I feel like um we |
1497s | also learned that um something has to |
1499s | change players of train train for a long |
1501s | time to get up to 99 it feels like there |
1503s | needs to be a difference in how you |
1505s | trainer or or or the metal in some way |
1507s | or how it rewards me yeah that kind of |
1508s | thing and certainly it also has to have |
1510s | those milestones there's big rewards and |
1512s | we are going to continue to have those |
1514s | in that in that content so the reason |
1518s | we're saying this is imminently |
1520s | you could probably guess when we will be |
1522s | announcing 120s yeah I want people to be |
1525s | fill I want to kind of take people long |
1527s | of why that is good because these are |
1530s | these are skills that people love I'm |
1531s | gonna give real reasons to train them |
1533s | they're going to cross over to other |
1534s | skills yeah and we really do feel that |
1538s | it's beneficial so there you go a little |
1540s | bit of an announcement this is one the |
1541s | reasons we want to do the video is that |
1542s | we will be moving to 120s |
1544s | but also we want to be brave with skills |
1545s | and their skills and new skills yeah you |
1549s | could argue if we keep on doing new |
1551s | skills that is gonna get more complex it |
1552s | is gonna get more unfamiliar yeah so how |
1554s | do you how do you project match that |
1558s | it's it I think it's the way that goes |
1561s | are designed and yet they what content |
1563s | they approach so it's it's a skill that |
1565s | yes is good that feels like it's a |
1567s | quarter runescape if we didn't have wood |
1569s | cutting in the game wood cutting with |
1571s | you a runescape skill to add yeah so |
1573s | it's going with like familiar ideas |
1576s | touching into real life so you can |
1578s | understand what you're doing with you if |
1579s | you were wood going I think that's where |
1581s | divination fell down for example like |
1582s | you can't get a sense of what it's doing |
1583s | what it's giving me it had a kind of |
1585s | real world beyond yeah I don't like I'm |
1588s | not trying to find what would with a |
1590s | divining rod in the energon I'm I'm game |
1593s | probably one thing we learned I'm |
1594s | getting gothic seduced out of the ground |
1595s | and well and then putting it back into |
1597s | the ground it's like I don't really know |
1599s | what this means and invention to some |
1600s | extent with elite skill it has a level |
1602s | eighty requirements in order to unlock |
1604s | yeah it's a bit confusing and another |
1606s | skill does that with invention I'm I'm |
1608s | I'm inventing things kind of yeah but |
1611s | also not inventing things yeah so I |
1614s | think skills going forward we've much |
1616s | more easy to understand |
1617s | and less likely to be elite skills I |
1620s | think there will be much more like |
1622s | understandable for number one but also |
1624s | have an impact on the game I think |
1625s | divination had the problem of the it |
1628s | never impacted the game bloated on the |
1630s | outside yeah it was behind it was kind |
1632s | of a partner skillful invention they |
1633s | ever came for a couple of years there |
1635s | are other paths we can take we can |
1637s | geographically locate skills somewhere |
1638s | else like you know it's more on the |
1640s | fringes of the game world so it doesn't |
1642s | impact on new starter experience or when |
1643s | people come in you could think that we |
1644s | obviously don't want necessarily to do |
1646s | that and it's also the remaster II |
1647s | approach as a new skill could |
1649s | effectively you know a good example is |
1652s | summoning obviously the idea will be to |
1655s | rework summoning but others skill could |
1657s | sit in the same slot to summoning that i |
1659s | e bringing up something that I use as a |
1661s | follow-up yeah but does something |
1663s | different what something no but so many |
1665s | familiars do so um we can do things that |
1668s | make that don't necessarily have to |
1669s | collect your unfamiliarity um so |
1672s | obviously one the big questions like |
1673s | okay how often are we doing these things |
1675s | I new skills one twenties I think we're |
1679s | not there yet I think is one of the |
1680s | bigger yeah anyway would tell us a lot |
1682s | we've got a question in there about |
1683s | cadence yeah |
1684s | how often we do it but I think it's |
1686s | definitely more often than we did in the |
1688s | past yeah I don't touch on too many |
1692s | different toes but certainly like we |
1694s | have a manual several tell us a lot but |
1697s | we have a desired cadence for how we |
1699s | want to do it definitely a lot more yeah |
1700s | regular there has been in the past I |
1702s | said so instead of adding new systems |
1704s | different ways of achieving in the game |
1706s | which adds complexity which adds a |
1709s | little less focus then I'll focus on |
1710s | what people represent their achievement |
1713s | to the game and that's killing yeah |
1714s | skilling is runescape mean and that is |
1717s | the difference it's this kind of just |
1718s | moving the pieces about on the board so |
1720s | that this is where we are okay um and |
1724s | then the things to solve number four is |
1726s | there is too much dead content |
1729s | so when we did just kind of pull back |
1733s | the pen a little bit we do monthly |
1734s | surveys you may have received one in the |
1736s | past where we just kind of asked you how |
1739s | some of the recent content has gone what |
1741s | your opinions are on it an individual |
1744s | piece of feedback every single update we |
1745s | launched in the past 12 months it's at |
1747s | the same feedback there wasn't rewarding |
1749s | enough and that it was their content I |
1751s | mean obviously there's planet balm some |
1754s | early dungeons a lot of people thought |
1755s | it wasn't yeah but you still get that |
1757s | you never moved away from that feedback |
1759s | and we kind of dived into that obviously |
1761s | we want to make everything valid and |
1762s | everything awesome or launch otherwise |
1765s | what's the point why even update at all |
1766s | and we looked into it and our feeling |
1769s | was that actually it was because that we |
1773s | were we have such a food game has been |
1775s | updated over 18 years where every single |
1778s | piece of content is relevant even stuff |
1780s | that came out 15 years ago that we were |
1782s | just trying to slot in rewards in such a |
1784s | packed area like we start something in I |
1786s | were actually kind of the we're adding |
1788s | breath to our rewards rather than akshay |
1790s | progressing things necessarily and that |
1792s | meant that only if we were applying |
1793s | Tanisha's then only in each part the |
1795s | audience would really appreciate them |
1796s | yeah so that's where we were so we're |
1799s | gonna loosen our belts a little mm-hmm |
1801s | so yeah I think that um from what |
1804s | perspective this isn't this isn't power |
1806s | creep this isn't you know we're not |
1808s | going to accelerate this isn't a a Wild |
1812s | West of acceleration you know in terms |
1814s | of oh yeah reward their GP well I'll go |
1816s | to ten I know weapons yeah exactly but I |
1820s | think what we are going to do is say is |
1822s | okay to out mole out mode order things |
1824s | yeah I think that the biggest thing |
1826s | biggest takeaway from this is we're |
1827s | going to be start shedding our older |
1828s | yeah and not not having these spinning |
1831s | plates of rewards and trying to keep |
1833s | like dragons still viable and yeah like |
1836s | dungeoneering rewards still viable and |
1838s | all these other pieces of content that |
1840s | we've tried to like hold up even though |
1843s | it's rotting underneath yeah sort of |
1845s | like decaying away yeah and we try to |
1847s | bring any shiny thing in and sure |
1848s | anything has to sit amongst like with |
1850s | yeah content which me like no not even |
1853s | anymore |
1854s | absolutely this content is now just |
1855s | going to be categorically better than |
1857s | the content we're not going to worry |
1858s | about keeping all the pieces of content |
1860s | alive there's to be relevant for the |
1863s | level ranges like if I'm never late |
1864s | after one a chaotic but we're not no |
1867s | longer like having to keep him on life |
1869s | support yeah so obviously there's gonna |
1871s | be a lot of people screaming right now |
1872s | yes saying things like sell sell dragon |
1874s | sell sell various other things sell all |
1876s | the things that it listen yeah exactly |
1877s | but wait what I'm hoping you see is how |
1880s | this plugs into something we talked |
1881s | about earlier and that is remastering |
1883s | mmm-hmm so I think what the plan is or |
1887s | what we would really like to do is |
1888s | instead of adding things that are new |
1890s | that will replace the old is actually |
1892s | where we get into a sequence of |
1894s | remastering the old yes |
1896s | so those things that are largely Revan |
1898s | elevant are not worth using now maybe |
1901s | suddenly will be relevant again maybe |
1904s | it's worth carrying i've been using a |
1905s | god sword where it wasn't before so the |
1908s | actually is older content a usurping the |
1912s | newer content and we just get into this |
1913s | kind of sequence those iconic elements |
1915s | will start kind of leveling up and |
1917s | improving on the previous one yeah i |
1919s | mean obviously there will still be |
1920s | something new some new glittery you know |
1922s | fancy things that you'll desire but some |
1926s | lot the time will be the older exactly |
1928s | yeah and we have done this in the past |
1930s | to some extent |
1932s | yeah we definitely beginning a little |
1933s | bolder about it in future and being a |
1936s | bit more say like a little less |
1939s | careful about where whether it's a |
1941s | conference it you probably kind of |
1943s | tested this out in a few things like |
1945s | money in smithing thought right there |
1946s | let's make MGP generation from |
1947s | non-combat skilling this let's bring it |
1949s | up that's the kind of thing we're |
1951s | talking about let's um let's kind of |
1953s | take that older piece of content this |
1954s | familiar and just make it relevant again |
1956s | and see where we were at so now we can |
1958s | start talking about things like what's |
1959s | the best boss to fight this level it's |
1961s | king black dragon you know you knew |
1962s | perhaps if we did a remaster what's the |
1965s | best weapon to use this level while work |
1967s | is actually you know the dragon dragon |
1969s | dagger yeah why not why not and so we'll |
1971s | be approaching in that way mm-hm |
1973s | so don't necessarily sell everything |
1976s | correct you know he's an office Lee with |
1979s | things like kind of weapon diversity |
1980s | like blaring on the top of that you know |
1981s | like it feels like we're enriching that |
1983s | game that is there rather than just |
1986s | bolting on yeah okay looking in what |
1989s | question is about this so is the movies |
1993s | being older content just dies have comes |
1994s | irrelevant I think we've got that and |
1996s | won't this add to confusion and their |
1997s | lack of simplicity I I think we'd be |
2000s | lying if we said that this was a silver |
2003s | bullet for solving oh yeah everything |
2005s | but one of the biggest things that we're |
2006s | gonna have to be aware of is somebody |
2008s | comes back to the game for example and |
2009s | wants a familiar game experience or they |
2011s | have in their bank is gonna feel very |
2013s | different like what is valuable or good |
2015s | now but I think if we get to a place |
2018s | where the question is quite simple the |
2019s | questions are simple like you know how |
2021s | do I get good at combat |
2022s | what dagger should I be using rather |
2026s | than things like what even is the right |
2028s | weapon to be using right now we've got |
2030s | new weapon types etcetera etcetera but |
2032s | that was the direction we were going in |
2034s | we want to make sure the questions is |
2035s | simple and people can just the systems |
2037s | are there to help and the answers as |
2038s | simple as well yeah so the idea is |
2040s | saying how do you how to do combat I |
2041s | know okay well we just recently met |
2044s | remastered gobbles engine go do gobbles |
2046s | dungeon content because that is now the |
2047s | best place to go to in combat you gonna |
2049s | get good good drops and yes good and you |
2051s | might get some upgrades and things so |
2053s | it's like what's go straight a good to |
2055s | know should be going to the new skill |
2056s | right now because the new skill is good |
2057s | good money or is like you can get this |
2060s | really cool reward from doing it |
2062s | so the idea is to keep the question |
2064s | simples but the answer simple as well |
2065s | yeah so it shouldn't it shouldn't be a |
2068s | complicated web of of mess yeah so |
2071s | understand how to do compact now it |
2073s | should be oh I go do this yeah III |
2076s | supply I immediate and how to answer |
2079s | that question but also how to go and do |
2081s | that piece of content yeah I think we |
2083s | always we often talk about this I we |
2085s | went to the pub and we chatted as |
2086s | designers about how we want to do lazy |
2087s | kind of this yeah exactly but you get so |
2090s | many better ideas when it's over a |
2091s | double burger but only the we imagined a |
2094s | kind of featured content pain yes you |
2096s | know sorry like an interface that was |
2099s | presented to any kind of person coming |
2100s | back or playing the game and each of |
2102s | those within that is each of the |
2103s | categories that we just talked about in |
2104s | the focus section but within those you |
2106s | look at them what's the latest landmass |
2108s | oh it's land of home and handheld time |
2111s | okay dinosaurs how that was relatively |
2113s | new but then you move to other things |
2115s | and then you've got what's the latest |
2116s | slam op maybe it's a new Dark Beast so |
2119s | it's familiar its we mastered maybe if |
2121s | you look at the latest addition to an |
2123s | asynchronous mini game it's there's a |
2124s | new ports expansion if you go to a |
2126s | combat experience it's God Wars and |
2127s | remastered or barrows remastered or kbd |
2129s | remastered it feels so green scape and |
2133s | that's what we want we want to kind of |
2134s | curated modernized relevant fun |
2138s | runescape and that can still be |
2141s | different from old-school where things |
2143s | in stasis |
2143s | it can feel still kind of broad and I |
2146s | there's something new coming every week |
2147s | we'd still have that excitement yeah but |
2150s | we're kind of keeping the feel of what |
2152s | runescape is and not adding to something |
2154s | that people feel is getting bloated yes |
2156s | absolutely okay all right |
2158s | so only undoubtedly you have dozens of |
2163s | questions about this more than dozen |
2165s | yeah we are we got a hugely active |
2167s | there's gonna be um we're gonna have |
2168s | live stream on to discuss a lot of these |
2171s | weight a lot the questions that you |
2172s | raise in the in-between time will be |
2173s | answered |
2174s | we active on social media but we both be |
2176s | on reddit yeah there are some designers |
2178s | will be on Reddit and Twitter Facebook |
2181s | so please do talk to us and hopefully we |
2184s | can bring you a little on site at least |
2186s | before runefest when a lot of the kind |
2188s | of categories that we can talk about |
2189s | will be filled out and then the updates |
2191s | that going in them will be a little bit |
2192s | clearer you can see a bit more of our |
2193s | vision of |
2194s | oh yeah all these things happening |
2196s | because a lot of the content and a lot |
2198s | of the focus content will be and now it |
2200s | still be about things of those announced |
2201s | yeah exactly you sort of see what sort |
2203s | of Carentan so they're cool exciting |
2205s | things are talking about yeah I'll be a |
2207s | bit more solid so hopefully I'll be |
2209s | exciting um in the coming weeks and |
2211s | months we're hoping to be more of these |
2212s | the chance to dive in in depth like we |
2215s | have just now I'm sorry with a different |
2217s | partner probably next time I apologize |
2219s | coming you cheat on me |
2221s | I don't want to bear it's gotta be done |
2223s | we dive into other caps please as I said |
2225s | things like monetization things like |
2226s | some of the modernization stuff you were |
2229s | talking about and how we can remove |
2230s | complexity and um familiarity and |
2232s | improve the feel of game there'll be |
2234s | another topic so we're dive into these |
2236s | in the futures future but for now thank |
2239s | you so much for your patience in this |
2240s | thing to us and hopefully there's that |
2243s | exciting elements that also start to |
2244s | talk about yeah yeah so thank you very |
2246s | much and we'll see you next time kids |