This wasn't supposed to go live and as a result some functionality is still missing. We'll be disabling this asap (hotfix) and release it a later date when the feature is fully matured. Our apologies.
This wasn't supposed to go live and as a result some functionality is still missing. We'll be disabling this asap (hotfix) and release it a later date when the feature is fully matured. Our apologies.
We just put out the fix for this, so for those of you who had it activated, it should be disabled once you restart the client.
See how excited we were about the feature? Just couldn't contain it. :P
So, since the cat's out of the bag, for those of you who got to play around with it, what do you think overall? Particularly for desktop, do you think it's useful? (and yes you'll be getting a toggle for it).
We conceived this initially for mobile to help with unlabelled interactions, but we thought it would be great to have for PC as well.
I currently have the game open and don’t want to close it because I don’t want to lose this feature. Honestly, I like it.
I’m learning to boss and just beat rush of blood platinum. For both situations the extra confirmation of exactly what I’m clicking on was helpful and made me a little faster.
For non-intensive things, I think it’s subtle/soft enough that it’s pleasant looking even if not beneficial. And the color coating gives a bit of direction for the things you’re clicking on, which I’m sure is helpful for newer players.
Once the toggle is added for those who don’t need/want it, and I think it’s a great addition. My only undecided area is for game tiles, like when hopping on the ice steps above. I don’t know if showing the square tile on objects that aren’t square themselves is helpful or if it looks like a bug. For example, if the surface of stepping stones were highlighted as they are actually shaped, maybe that would be better, but I’m sure that would also take a lot more work.
Hearing this quite a bit actually. Will definitely keep it under consideration.
And for the highlighting, you don't have to wait _too_ much longer. We've got a blog post coming out soon that details even more features that are coming alongside this one and we're looking to get it out soon after that. Stay tuned.