doing nothing but self made repetitive goals drops the player base slowly
External link →doing nothing but self made repetitive goals drops the player base slowly
External link →Not sure if you caught our stream recently, but the intention of DXP Live is very much not to be a replacement of anything, but be additive on top of. We confirmed DXP Live was going quarterly back in May. We don't disagree with what you're saying on that front.
The team recognize the desire for more content and the gap that emerged lately. It was a symptom of COVID impact really knocking our productivity rates down (you can see the impact it's had on the industry a lot lately actually, a bunch of major games have shifted their game or DLC release dates in the past few weeks).
It's now something we've adapted our plans to in order to deliver content smaller in scope but targeting releasing more often, which will lead to the content AND DXP future you're hoping for if all goes well.
Obviously it's just words until we deliver, but we're making good progress - our Stream TL;DR has a lot of the details covered if you're interested in reading more: https://secure.runescape.com/m=news/a=75/livestream-round-up-07072020
Excuses excuses excuses
The osrs team has no problem putting out updates even with covid
There's a lot of games in the industry announcing delays or impacts to content right now. Everyone is feeling the impact.
Can you not come up with better ideas than DXP? Seasonal tournaments, double drops, Winter/Summer weekends?
The team are investing in Seasonal Events as well - bringing back The Beach is a small part of that but they're also looking at what Halloween could be etc.
It has been just words, marketing words. There was expansions, promises, hype, surveys etc. Everything but content updates.
Why is there no delay or lack of updates on the osrs side. RS3 cant seem to match even 10% of the content updates. It is come to the point that fixes to the game, ninja updates, patch notes are highlighted in your news posts as 'content' to look forward towards.
How is that the same company 10 years ago with lesser revenue generation released 10x the amount of quests, had at least a summer boss release and 2-3 slayer mobs released all in same year. BUT now with all the mtx money generated cant even hit one of the targets.
For sure - as I said, it's just words until we deliver on it. We know that, not expecting to convince anybody with a post response.
We don't see Ninja as a content replacement to be clear - hence the new plans we shared in that stream.
But at the same time, a bi-weekly delivery of player-suggested / guided improvements is still worth celebrating - especially given the positive feedback we see around each drop.
You are literally just a Jagex mouthpiece. Don't pretend you care about the community because we don't buy it.
Caring about the community is interacting.
Part of my responsibility is to relay the reasoning behind the decisions made and contribute to the conversation. It's way easier for us to not respond to difficult conversations, but having a discussion on something begins with interaction.
It's something I've seen asked for often here, and we want to do more of it. Just as we're passing information to you, we're also passing the feedback to the team on your thoughts. Just adding perspective.
You say that yet Warden has said that the roadmap would come out pre-Corona ('start of the year' = at best the entirety of Q1, which is up until March).
Road map when? Ah right, you ended up uprooting the concept 'cause you can't dish out proper content on proper times... I see...
Like I said, action is what matters now.
Mod Warden outlined the move towards smaller scope but still meaty content updates more regularly (with an ultimate goal of it being monthly) during our Develop from Home world.
We have to go deliver on that. But we'd rather be open from a development perspective than throw at a Roadmap that - let's be honest - you likely wouldn't trust anyway given recent output.
The whole 'but coronaaaa!!!!' is a asspull and you know it. RS3 has been experiencing a content drought long before it, the current pandemic isn't responsible for what has become a established pattern.
It is, however, a easy excuse to latch onto rather than making the hard admissions, so hey... No real surprise that Jagex is playing that card heavily.
I get the scepticism, I really do.
There's a lot of impact from developing at home and much of the long-term impact of that is being felt in the past few months than right at the start.
For example, the AAA game I worked on prior just changed their Season length from 12 weeks to 18 weeks by the looks of it.
It's not easy (at least for a lot of teams) and it has had a major productivity impact hence the reshaped planning. Hopefully you'll feel the impact of that through the rest of this year, which we need to deliver on.
Like everyone else is saying, how dare you guys try to keep using COVID-19 as an excuse for the lack of content. You guys have barely pumped out content even before the pandemic. Using this as a means to divert aggression is absolutely disgusting and you guys should be ashamed. There are people who genuinely have been impacted by this and you guys merely using it as an excuse belittles that to such a degree. On a similar note, how is OSRS continually pumping out quality despite this?
I mentioned something similar in another comment, but I get the scepticism. I just want to be clear that no-one is using COVID-19 as an excuse.
We did our recent stream to give you an honest look at our development challenges right now in developing from home (a productivity hit of around 30%) and what we're going to do about it. Our silence was deafening for a few months there while everything all of a sudden looked uncertain and it needed to be addressed.
As someone who works here, and just recently came from another studio developing from home, it's been challenging in both places for me personally. I can't speak for every developer, but I know a bunch of my friends in dev are struggling (a couple prefer it though!).
Regardless of your thoughts on the team's past output, we're not trying to use it as a lever to 'forgive all'. We want to bring you closer to our development and always be present, and this is just part of explaining what was going on.