7 months ago - /u/JagexDoom - Direct link

What's New?

Today, we've released a significant update to the ongoing Combat Beta, and we want to hear from you again! Check out the blog post below for a full list of changes, as well as some insights into the respective abilities affected, and why.

The full list of changes can be found here: https://secure.runescape.com/m=news/combat-beta-updates

Catching up?

For further information on the previous iteration of the Combat Beta, please see: https://www.reddit.com/r/runescape/comments/17jqrmi/combat_beta_discussion_and_feedback/

Check out our newspost to see how you can take part - https://secure.runescape.com/m=news/combat-beta-launch--community-hitlist-strike---this-week-in-runescape

External link →
7 months ago - /u/JagexDoom - Direct link

What's New?

Today, we've released a significant update to the ongoing Combat Beta, and we want to hear from you again! Check out the blog post below for a full list of changes, as well as some insights into the respective abilities affected, and why.

The full list of changes can be found here: https://secure.runescape.com/m=news/combat-beta-updates

Catching up?

For further information on the previous iteration of the Combat Beta, please see: https://www.reddit.com/r/runescape/comments/17jqrmi/combat_beta_discussion_and_feedback/

Check out our newspost to see how you can take part - https://secure.runescape.com/m=news/combat-beta-launch--community-hitlist-strike---this-week-in-runescape

External link →
7 months ago - /u/JagexAzanna - Direct link

Originally posted by 79215185-1feb-44c6

When do these changes go live to the beta server?

They are already there.

Yeah changes are live for testing at the moment

7 months ago - /u/JagexSponge - Direct link

Originally posted by 5-x

Removed damage per level granted by boosting Magic, Ranged & Strength stats.

No thank you. I would like my ovl boost back.

This is arguably the biggest change of all of the beta tests and it's sorta hidden in there.

Jagex tried this once when Necro launched and fortunately (or unfortunately) nobody noticed because everyone was training Necro. However, they rolled that back because it's truly busted. This will make all of the combat triangle weaker by 10-15% across the board. I don't understand why they're trying to force this in again.

We're not trying to 'force it in' but it's a mechanic that's broken for various reasons, hence us trying it in the beta again.

If there's any legitimate DPS loss, we can easily adjust damage ranges now to compensate, albeit with the other changes in the beta I don't think there will be any loss.

7 months ago - /u/JagexSponge - Direct link

Originally posted by Drakerin

just leave it be. It was in game since 2012 for a reason.

Something existing for a longtime doesn't justify its existence.

7 months ago - /u/JagexSponge - Direct link

Originally posted by StarmanT10

Whats the benefit of boosting magic and range at all then? Do they get crit buffs?

You do still get an accuracy boost as well as the base damage increase from being a higher level. We are/were considering having stat boosts affect critical strike in the same way you gain Crit damage at level thresholds

7 months ago - /u/JagexSponge - Direct link

Originally posted by Juan-More-Taco

We're not trying to 'force it in' but it's a mechanic that's broken for various reasons, hence us trying it in the beta again.

Here's an idea; stop trying to change something that the community have told you multiple times now we don't want changed. Overloads are untradeable with high level requirements. You absolutely should be stronger for using them. They're in a fine place. You clearly have a different opinion which is why you tried this before. You absolutely are trying to force this change.

You rolled it back previously, hope you'll do it again because the response is the same. God forbid the game is fun right?

The majority of feedback last time was regarding the dps loss on abilities, hence us trying it in the beta after applying various changes that raise player damage.

I think its a bit sensationalist to say it makes the game fun.

7 months ago - /u/JagexSponge - Direct link

Originally posted by Ik_oClock

Grico only got a functional change to separately roll each hit. It didn't get a damage buff on the small hits like magma tempest to account for the loss of power after the boosted level change (while it is also heavily affected by it).

So because of how grico previously scaled it actually gained less benefit from the stat boost than you'd expect. That being said I'd be fine giving it a couple % boost if it's generally felt necessary