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Since raksha has been out for a few months now what are some things you would like to be changed for a QoL fix (not nerfs or changes) personally I don’t like the click box in the p4 and the shadow cores hiding under raksha or the minions.

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almost 4 years ago - /u/JagexRyan - Direct link

Originally posted by R_a_x_i

Rapid fire freezing your character because of the pillars on p4. Wish we could just run around and rapid fire with the fancy new boots.

Having your familiar just not attack rak on p4 unless you call it is SUPER f**kING ANNOYING.

The first attack you do entering p4 is just nulled and the damage doesn't go through.

The cranes around the room are like objects that vuln bombs can occasionally be clicked on depending on camera angle, this is frustrating when it happens.

The pipes on p4 are an actual object and block surges.

When transitioning phases, rak activates barricade for the duration of a full auto attack, which lasts full seconds.

The platform to pick drops up is cool and all, but hard to see/click seeds. I literally use loot all to pick these up.

The shadow pools take too long to spawn at the start of p3, I dps rak while waiting to kill them, and then when they finally start spawning there is barely enough time to get them killed before he siphons from them.

Rak's body twitches a few ticks after his death animation occurs.

I am looking into a number of these during my own time but I've yet to communicate details as I cannot confirm a release date on them.

Just know that I am aware of a few QoL changes that could be made!

almost 4 years ago - /u/JagexRyan - Direct link

Originally posted by Lp_Baller

The message window shadow cores being same color as everything in there. Not 1 hit clearing the pools sometimes with bd scythe a stall that happens when ecb specing p4 on steps have died many times to a tail swipe even though I’ve clicked back many times - pet drop I still don’t have :(

The pools are balanced in such a way that there are various combinations of boosts that you can use that allow you to 1-hit them 99% (and even 100%) of the time.

The bladed dive scythe strategy is definitely an advanced mechanic that requires a more specific setup to perfect, but that is intentional by design.