Twitch | RCE: Future Skilling Content
Design - 110 Mining and Smithing
Lead Designer - Mod Breezy | Mining - Mod Stu | Smithing - Mod Mickey
Production Timeline:
- [Pre-production - mid April] → [Production - early May] → [RCE - early August] → [Post-update - Current]
110 Skilling
Core Objective: Pushing the next frontier of Runescape, what's beyond 99.
- Give players new rewards, new goals, new achievements, and new lore.
- We also want to deliver on the frequency of these update.
Why 110?
Jagex can deliver a better frequency of content by focusing on 1 tier of content rather than 2 tiers. Additionally it allows Jagex to address other aspects of each skill alongside the update.
Mining/Smithing
- The Mining & Smithing rework set a good foundation with clear systems/mechanics.
- Continue the consistent design (every 10 levels is a new tier of ore/gear).
- The Pickaxe of Life and Death went through several different iterations.
- We may share the design docs on socials.
- There's no current plans to add more mining sites for new ores, not until 120 M&S.
- Make-X smithing were huge desires but without prioritizing it over other things it could have been left out.
Feedback
We will take on board concerns/issues we faced going forward to make other level 110 updates go smoother.
- There were challenges with increasing the level cap as some content wasn't intended to go above 99.
- (Xp tables that go above 99 default to 0, Proteans, Croesus, etc).
- Parallel objectives were unintentional be well received (Ex. Making the pickaxe whilst completing the lore book).
- We will keep this in mind for more skills.
- We shall wait and see if the other Dungeoneering gear receives an update.
What's Next?
Other skills, have their own identity and challenges, and how we approach it could be different.
-
110 Woodcutting/Fletching is next.
- Feedback collection is still live.
- There's a big ask for re-tiering.
Mining/Smithing Update Topics
Primal Gear
The core intention is that primal gear is for training the skill. This wasn't meant to be a PvM/combat update. However, feedback is important and it is something we will talk about. We also need to consider how melee gear and specifically tank armour fit into everything.
- Choosing primal gear for the new tier made sense as it is iconic.
- Primal Warhammer - Unfortunately didn't make it in despite interest.
Masterwork 2H Sword
The sword is an end reward to smithing which is an accessible weapon you can make. It wasn't a PvM update, and we ran out of time to add an active/passive effect.
- The creation process was based on how smiths actually make swords.
Lore - Boric's Book of Metal
The goal was to allow players acquire pages virtually rather than have them take up an inventory space. In retrospect this may have been a mistake, but it isn't a priority to change it and access through the bookshelf. However the concern will be kept in mind for future updates.
Stone Spirits
Every time we look at stone spirits we always ask whether a proposed solutions addresses the core issue (economy/drop sources). We'd like to look at their influx into the economy and control their flow to be better balanced.
For primal stone spirits we looked at their low frequency/low quantity drops compared to previous stone spirits, and based on the feedback/data we get, work from there with how we may address other stone spirits.
Shooting Stars
The need to hotfix shooting stars is making us insure we account for these issues in advance, whilst still delivering these content updates frequently.
- Metallic meteorite fragment: Base chance [1/1,500] - Every swing decreases the denominator by 1.
- Mod Luma's game jam project is looking to address shooting stars.