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Seriously, what is going on?

Dwarven Mine Entrance Graphical Update

Jeez, Doran! We know it took us a while to set up your event, but were you really so bored that you decided to redecorate the entire entrance to the Dwarven Mine?

Look at this picture.

Red Rectangles show us 4 different styles of Ridges/Elevation separators. The one you introduced in your latest update is subjectively the worst - it looks like weird stack of plastic shapes. If you are going to slap something into the world, could you look at what is already there? It definitely looks like you're creating "floating objects" and just placing them without a thought into the game world. It just doesn't make sense.

Another picture that is really painful to look at shows us that you really did the very least work you could. It's as if your boss told you to "Update area around Dwarven Mine" and you took it literally and out of spite created these abominations. Would it take too much effort to continue the new ridge for few more tiles and connect it with the modern ridge closer to Wilderness?

I get it that the Mountain itself isn't in your scope, but could you just slap few of these new "plastic rocks" on it so that it doesn't look so alien?

Now let's talk about buildings and objects

Invention Guild's highly detailed enterance VS new cartoony look of Dwarven mine VS "Quest Power Plant" straight outta 2008. Like, all 3 of these are supposed to be built by Dwarves, they're in the same location, yet they are so different. Could we get a bit of homogenization there PLEASE?

Travelling Artisan

What was your goal with this event?

The event forces you to craft stuff you don't want to craft via XP system. This system is probably in place so that the event feels less "copypasta" and to milk a bit more money from the players. I get it. What you didn't think of is that this kind of "lock-out" feels very bad for the players and it's very off-putting. Lots of my friends wanted to get the cosmetics but stopped once they realized they'll also have to craft numerous event boxes and consumables it put them off.

From Ironman perspective the event feels like sh*t. All there is to this event are 5 or 6 tool overrides you have to spend 30+ hours or like 30 bonds to get. Nobody I know is going to do this. If they were hooked they would be way more willing to spend bonds on the fragments, but there's very little incentive to start. For non-irons - we have to make Event Boxes to level (no other option) and all these boxes contain is 30k gold.

The consumables/enhancers you get as Main are absolutely broken compared to anything already existing in the game. For example Geode Enhancer is 82k to craft, yet it's more powerful (10%) than the best boost found in the game (Refined Perk - 8%) which requires extremely high skills and rare materials.

Finally, mains buy pretty much all the resources off GE. It boggles my mind why are you requesting items that are already rare and sought-after (Luminite, Diamonds, Blubber, Vis Vax) instead of creating item sink for trash (e.g. Coal, Stone Spirits). It's as if teams within Jagex were working against each other - team behind PoF is all about trash removal from the game while Live Ops completely ignores it and makes already valuable items even more valuable.

Closing Thoughts

Live Ops team could have been praised for this update if only they thought a bit more about what they are doing.

Alchemical Hydrix/Brooch created a controversy about Portables and this event would have been amazing way to permanently introduce craftable Portables into the game, satisfying everyone. Blueprints for them could have been obtainable from event (e.g. by training Doran) and they could have been also found in the game later on, albeit more difficult to obtain.

Area around White Mountain could have been revitalized without breaking too much sweat and again, everyone would be happy about it.

Summer event bought another controversy - cosmetics were locked behind Oddments, but Ironmen had no way to get them. Why not solve this by making Event Boxes drop Oddments for IM? They can't get anything but cosmetics out of them anyways, so what's the issue there?

A bit of lasting content would be very nice as well. Like, something introduced into the game that stays permanently. Like, "Thanks to his newly gained Experience, Doran has created a new Machine. This machine can be fed with any food to create Processed Food Cans which heal 2000 health"

Finally, if the purpose of Live Ops Team is to make players busy and make money, why don't they do something actually good? Like, we have this old quest from 2008 called "Perils of Ice Mountain" that heavily promotes Climate Change stuff. Why not refresh the quest a bit, make it replayable for people who already done it and add huge promo like "Well of Goodwill" where you'll plant a tree for each X gold/bonds players spend there? Add some cosmetics and you'll have more money than from these sh*tty out-of-place events.

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over 4 years ago - /u/JagexCamel - Direct link

Hey, Thanks for your post.

-The idea behind the graphical rework was to leave behind something once an event ended that could slowly update the world to the newer art style. As a small project, the issue we had here was knowing where to stop. We had looked at updating the cliffs and the side of the mountain but the reality was this was out of scope for the project. From a QA perspective, environment changes can add large amounts of work due to checking quests/clues etc which would have taken us past the deadline. It seems the collective opinion is the 'all or nothing approach' which while I agree with, means smaller projects like this will have less impact which is a shame.

-I think a learning we can take from this event is to allow some of the recipes to be completed without using event currency as an ingredient. The level system was in place to give a sense of progression through the event, similar to how you level up your actual skills to unlocker newer and better items. I think it would feel better to be able to save tokens for a 'big unlock' rather than using them for every recipe.

-Ironman was a concern I shared during development. Having played a large amount on my HCIM lately I knew some of the rewards would have been really useful. The issue comes from the ability to purchase tokens in order to skip the ingredients. This would give ironmen the oportunity to pay for in-game benefits which goes against the gamemode. Adding oddments to the mystery boxes was suggested, and while ok for ironmen, would need to be appropriately balanced for normal accounts.

-The ingredients used for each recipe is something we can change for a future run. The more powerful enhancers can have their prices adjusted and we can look at including more 'trash' ingredients (its been nice seeing people out cutting willows in draynor xD). The skip values for ingredients are also something we want to look into (2000 tokens for 250 logs is too high).

-As an active Runescape player, im trying to push for more permanent features to be left behind with these kind of events. The furnace that was left behind in the crafting guild is a good example of this but I think more can be done.

Camel :)

over 4 years ago - /u/JagexCamel - Direct link

Originally posted by mitzi86

First, THANK YOU for a real, detailed response. This really outlines the perspective Jagex has towards this, and the move towards improving MTX in the game. I think the “flaw” right now is some people disagree with the direction of the art for the game. It’s a 20 year old game, and so newer and more modern designs (like this update) just don’t flow and blend in with the current game world. If there were a way to help cover and update the world quicker I would assume people would be less annoyed as a whole from this

:)

over 4 years ago - /u/JagexCamel - Direct link

Originally posted by Drahkkenwolf

My biggest issue with the new event, and pretty much every event in the past 5-ish years, is that they have been solely focused on "grind or pay". Is it outside of Jagex's capabilities to create something that is just simply enjoyable and fun?

I would be interested in hearing the kind of things you would like to see with these kind of events. Personally I class myself more as a Pvmer and skilling events such as the beach don't appeal to me as much. I like the idea of events complimenting the way you want to play rather than dictating it. Using Yak track as an example, I really like the 'Play Runescape' task. I can do whatever I want within the game and the event will slowly progress as well. In terms of fun events, I imagine something like Cabbage Facepunch which could start out as an event, and then remain afterwards with some of the rewards. What kind of stuff would you be looking for?

over 4 years ago - /u/JagexCamel - Direct link

Originally posted by NexGenration

The furnace that was left behind in the crafting guild is a good example of this

agreed, so was the bank che....oh wait

I want to see the bank chest make a return as well. I have passed this feedback on :)