Seriously, what is going on?
Dwarven Mine Entrance Graphical Update
Jeez, Doran! We know it took us a while to set up your event, but were you really so bored that you decided to redecorate the entire entrance to the Dwarven Mine?
Red Rectangles show us 4 different styles of Ridges/Elevation separators. The one you introduced in your latest update is subjectively the worst - it looks like weird stack of plastic shapes. If you are going to slap something into the world, could you look at what is already there? It definitely looks like you're creating "floating objects" and just placing them without a thought into the game world. It just doesn't make sense.
Another picture that is really painful to look at shows us that you really did the very least work you could. It's as if your boss told you to "Update area around Dwarven Mine" and you took it literally and out of spite created these abominations. Would it take too much effort to continue the new ridge for few more tiles and connect it with the modern ridge closer to Wilderness?
I get it that the Mountain itself isn't in your scope, but could you just slap few of these new "plastic rocks" on it so that it doesn't look so alien?
Now let's talk about buildings and objects
Invention Guild's highly detailed enterance VS new cartoony look of Dwarven mine VS "Quest Power Plant" straight outta 2008. Like, all 3 of these are supposed to be built by Dwarves, they're in the same location, yet they are so different. Could we get a bit of homogenization there PLEASE?
Travelling Artisan
What was your goal with this event?
The event forces you to craft stuff you don't want to craft via XP system. This system is probably in place so that the event feels less "copypasta" and to milk a bit more money from the players. I get it. What you didn't think of is that this kind of "lock-out" feels very bad for the players and it's very off-putting. Lots of my friends wanted to get the cosmetics but stopped once they realized they'll also have to craft numerous event boxes and consumables it put them off.
From Ironman perspective the event feels like sh*t. All there is to this event are 5 or 6 tool overrides you have to spend 30+ hours or like 30 bonds to get. Nobody I know is going to do this. If they were hooked they would be way more willing to spend bonds on the fragments, but there's very little incentive to start. For non-irons - we have to make Event Boxes to level (no other option) and all these boxes contain is 30k gold.
The consumables/enhancers you get as Main are absolutely broken compared to anything already existing in the game. For example Geode Enhancer is 82k to craft, yet it's more powerful (10%) than the best boost found in the game (Refined Perk - 8%) which requires extremely high skills and rare materials.
Finally, mains buy pretty much all the resources off GE. It boggles my mind why are you requesting items that are already rare and sought-after (Luminite, Diamonds, Blubber, Vis Vax) instead of creating item sink for trash (e.g. Coal, Stone Spirits). It's as if teams within Jagex were working against each other - team behind PoF is all about trash removal from the game while Live Ops completely ignores it and makes already valuable items even more valuable.
Closing Thoughts
Live Ops team could have been praised for this update if only they thought a bit more about what they are doing.
Alchemical Hydrix/Brooch created a controversy about Portables and this event would have been amazing way to permanently introduce craftable Portables into the game, satisfying everyone. Blueprints for them could have been obtainable from event (e.g. by training Doran) and they could have been also found in the game later on, albeit more difficult to obtain.
Area around White Mountain could have been revitalized without breaking too much sweat and again, everyone would be happy about it.
Summer event bought another controversy - cosmetics were locked behind Oddments, but Ironmen had no way to get them. Why not solve this by making Event Boxes drop Oddments for IM? They can't get anything but cosmetics out of them anyways, so what's the issue there?
A bit of lasting content would be very nice as well. Like, something introduced into the game that stays permanently. Like, "Thanks to his newly gained Experience, Doran has created a new Machine. This machine can be fed with any food to create Processed Food Cans which heal 2000 health"
Finally, if the purpose of Live Ops Team is to make players busy and make money, why don't they do something actually good? Like, we have this old quest from 2008 called "Perils of Ice Mountain" that heavily promotes Climate Change stuff. Why not refresh the quest a bit, make it replayable for people who already done it and add huge promo like "Well of Goodwill" where you'll plant a tree for each X gold/bonds players spend there? Add some cosmetics and you'll have more money than from these sh*tty out-of-place events.
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