18 days ago - /u/JagexBreezy - Direct link

Hello again! Next up on the list of things I've been working in this gamejam is continuing Stu and I's Fletching re-tiering from May's gamejam

Much like Mining & Smithing used to be, Fletching's requirements for creating and using equipment are quite inconsistent, and there's a bunch of missing wood and metal types for weapons and ammunition.

Check out my my tweet here for all the things we've been working on and what we want to achieve overall, and let us know what you think :)

With 110 Woodcutting & Fletching releasing soon, we want to apply any new changes and additions with the 100-110 tier to the rest of Fletching with this re-tiering, but want to see how you all get on with that update first and then use this as an opportunity to address any feedback - but more news on that soon!

Mod Stu should be following up my tweet soon with some of the work he's been dev'ing this gamejam. Enjoy! :)

Edit: I’ve seen lots of comments about F2P trees. We’re resolving this with 110WC&F

External link →
18 days ago - /u/JagexBreezy - Direct link

Hello again! Next up on the list of things I've been working in this gamejam is continuing Stu and I's Fletching re-tiering from May's gamejam

Much like Mining & Smithing used to be, Fletching's requirements for creating and using equipment are quite inconsistent, and there's a bunch of missing wood and metal types for weapons and ammunition.

Check out my my tweet here for all the things we've been working on and what we want to achieve overall, and let us know what you think :)

With 110 Woodcutting & Fletching releasing soon, we want to apply any new changes and additions with the 100-110 tier to the rest of Fletching with this re-tiering, but want to see how you all get on with that update first and then use this as an opportunity to address any feedback - but more news on that soon!

Mod Stu should be following up my tweet soon with some of the work he's been dev'ing this gamejam. Enjoy! :)

Edit: I’ve seen lots of comments about F2P trees. We’re resolving this with 110WC&F

External link →
18 days ago - /u/Jagex_Stu - Direct link

Originally posted by RunicLordofMelons

My only concern looking at this would be around the changes to Magic bows, rune cbows, etc. And mostly considering the F2P players.

If we insist on capping most of the standard CB items available to F2P players at level 50. Then it seems like F2P players will need a way to obtain Acadia logs and ideally Acadia Trees. The easy solution is to just make the logs F2P so they can buy on the GE but it just transplants the current issue of Magic logs down to Acadias.

Currently even though Magic logs are available to F2P players only non irons can obtain them through the GE. This really shouldn't be the case but its just how it is. Won't be an issue if Magic Logs and everything go full P2P. But definitely want to substitute something in so F2P players can actually access and create their high level weapons.

Also this would make Yew Trees entirely useless on F2P if they can no longer fletch them into anything. Not a dealbreaker on it's own but if Yew TREES remain F2P then it would be nice to give F2P Mahoganies too just to chop (even if they can't fletch them into anything) so there isn't a tier gap between Acadias and Yews.

EDIT: Forgot to mention Teak, those would need to be F2P as well.

As mentioned elsewhere in the thread, with 110 Woodcutting & Fletching, we're adding a few teak, maple and acadia trees to F2P forests. Teak, maple and acadia woodboxes/logs also become F2P objects where they aren't already.

Look for details in the patch notes for 110 Woodcutting & Fletching when that update releases on the 9th Dec. :)

17 days ago - /u/JagexBreezy - Direct link

Originally posted by Data_Arrow

Hey Breezy!

With the re-tiering of arrows, would that change the experience given from them?

Sincerely, Someone with loads of Rune arrowheads from Seren spirits.

Yeah this would indeed need to come with basically a full skill rebalance for all affected items. We’ve been focussing on getting the main functionality in first and seeing what things we adapt from the 110WC&F update before worrying about the numbers

17 days ago - /u/Jagex_Stu - Direct link

Originally posted by Narmoth

Nothing was mentioned of F2P can cut the Magic trees instead of only buy off members on the GE.

There are two existing magic trees at the Mage Training Academy near Al Kaharid.

EDIT: This is a huge Win for F2P btw.

Thank you!

No plans for F2P to get access to magic trees, especially since they've been pushed up to level 80 for a while now, and F2P content is supposed to not exceed level 50/60. (Fletching re-tier complies with that by re-tiering acadia/rune to level 50 equipment and magic/bane to level 80 equipment.)

17 days ago - /u/Jagex_Stu - Direct link

Originally posted by Dry-Fault-5557

Don't forget to adjust the Almost Made in Ardougne elite task.

Do you have a preference for how to handle Almost Made in Ardougne? I've been in two minds about how to adjust it.

It looks like you don't need to gather the logs/ores in Yanille/Witchaven, so could leave it as a rune crossbow with Fletching req lowered to 50, but you'd need to buy/bring acadia logs from Al Kharid.

Alternatively could lean into the yew logs and make a necronium crossbow from scratch, but that would push the Smithing and Fletching reqs for the elite task to 70, and would need to buy/bring/metalbank necrite & phasmatite rather than runite & luminite.

Probably a better third option I haven't thought of. :)

17 days ago - /u/Jagex_Stu - Direct link

Originally posted by notLankyAnymore

I like everything but the arrow change. Also, what type of wood do grenwall spikes make? (You can add feathers to spikes to make arrow shafts.)

Currently grenwall spikes continue to make basic headless shafts, since attaching feathers to them requires 1 Fletching. (They're quite an outlier so wasn't specified in the design.)

Do you have a preference for an alternate approach to fletching headless arrows from grenwall spikes?

17 days ago - /u/Jagex_Stu - Direct link

Originally posted by Alsang

I did a bunch of fletching as a GIM recently and this would have made it so much better to level and use. Couple of things I do like about the current system though which I think could use some consideration.

  1. Currently, you don't unlock all items of the same tier at the same level. E.G. First you can make t30 arrows, then a few levels later the t30 shortbow, then a few levels later the t30 shieldbow. This is kind of nice in that it gives milestones within a tier, which give you more xp. Smithing addresses this with passive bonuses as you go through a tier.

  2. Arrowshafts are good in their current state, where higher tier logs give you more of them. Fletching already competes with Construction and Firemaking for uses of logs, so tying arrows into specific types of logs seems overly restrictive. EDIT: they would have to have xp rates comparable to bows, to not feel like wasting logs on it.

  3. Would this do anything similar to upgrade levels for smithed items? E.G. a primal sword +5 is t90, but takes a lot of time and resources to make compared to a +0 at t85. Would a single elder log and bowstring make a t90 bow in one step?

Responding to your first question (I'll let Breezy handle the other two), to stagger the unlocks a bit, we went for shortbows at X0 Fletching level, crossbows at X3 Fletching level, and shieldbows at X5 Fletching level.

The eternal/primal equipment releasing with 110 Woodcutting & Fletching 9th December have similarly staggered unlocks, so that you have some more gradual unlocks on your journey from 100 to 110. We'll see what players think of that and I can apply that feedback to the re-tiering.

Here's how the weapons are currently arranged at the lower tiers:

https://preview.redd.it/5kk4bpssmm2e1.png?width=1200&format=png&auto=webp&s=4af8036fc4a4caf22297117120fab93e41675726

17 days ago - /u/Jagex_Stu - Direct link

Originally posted by Jagex_Stu

Responding to your first question (I'll let Breezy handle the other two), to stagger the unlocks a bit, we went for shortbows at X0 Fletching level, crossbows at X3 Fletching level, and shieldbows at X5 Fletching level.

The eternal/primal equipment releasing with 110 Woodcutting & Fletching 9th December have similarly staggered unlocks, so that you have some more gradual unlocks on your journey from 100 to 110. We'll see what players think of that and I can apply that feedback to the re-tiering.

Here's how the weapons are currently arranged at the lower tiers:

https://preview.redd.it/5kk4bpssmm2e1.png?width=1200&format=png&auto=webp&s=4af8036fc4a4caf22297117120fab93e41675726