Did you know that bosses now give exp based on the same formula of normal enemies? (50/1000 exp per hp, instead of 25/1000.)
Anyway, every boss with multiple phases, that has its health bar reset between phases, give wrong exp. This is because the game doesn't actually know the real amount of health those bosses have during the entire fight, and it affects the final exp amount. So far I haven't seen anyone else talking about this problem.
Here is the current (and ever growing) list of bugged bosses. Please notify me if there are other bosses with the same issue, that aren't listed here.
* Queen Black Dragon - configured with 36k hp instead of 100k; gives 1.8k exp instead of 5k.
* Kalphite Queen - configured with 40k hp instead of 80k; gives 2k exp instead of 4k.
* Nex - configured with 200k hp instead of 240k; gives 10k exp instead of 12k.
* Normal mode Kerapac - configured with 200k hp instead of 520k; gives 10k exp instead of 26k.
* Hard mode Kerapac - configured with 450k hp instead of 1.7M; gives 22.5k exp instead of 85k.
* Arraxor/Arraxi - configured with 100k hp, and only gives 5k exp. I am not familiar with this boss, but I know the total health is much more than 100k.
* Vorago - configured with 250k hp instead of 1.25M; gives 12.5k exp instead of 62.5k.
* Rasial - actually has the correct amount of 800k hp, but gives only 20k exp instead of 40k.
See you in the next week.
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