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0s combat was removed from the completion
3s escape reaper title was you know removed
5s from from the requirements which is to
6s get one kill at every boss in the game
8s uh just to ask you like full-on blanket
11s why did that happen and how do you feel
13s about that happening
20s hello and welcome back to jage's hq i am
23s here with mod jack and today we are
25s going to be talking about design
27s philosophy of requirements requirements
29s are a fairly contentious thing i think
31s everything that is released into the
32s game has a certain subset of
34s requirements things that you likely have
36s to do before you can engage with that
38s content with relation to that i wanted
40s to ask you some questions about some of
42s the recent quests so the city of
44s centesyn i think is one that you know
46s has some very very strong rewards and i
48s know in the community a number of
49s players were unsure as to the
52s requirements with regard to them being
53s probably a little bit on the lower end
55s for an end game player the the
58s requirements for the quest and the
59s rewards for the quest aren't
61s super tight together like higher higher
63s requirements does justify higher rewards
66s but i wouldn't say that lower
67s requirements necessarily requires lower
70s rewards if that makes sense the obvious
72s counter example would be like um you
74s know the the
75s surgeon ring from broken home was best
77s installed for quite a while and it was
79s inappropriate that that came from a
80s novice quest i would say i didn't i
81s don't think i don't think a novice no
83s requirements quest should be rewarding a
84s best in swap pvm item okay but but in in
87s terms of sort of participating in the
89s storyline you know you've had to
90s complete it's not like substances and
91s have no requirements it required you to
93s have completed
94s the storyline up until that point if
96s you're following along with the
97s storyline
99s i don't think the quests in the
101s storyline should have to be extremely
103s high level
104s very exclusive content in order to
106s provide good rewards
108s whether whether the balance of any
110s individual would you could argue like
111s well maybe it's a bit too good maybe the
112s requirements are a little bit too low
113s but as a general philosophy i wouldn't
115s say that
116s like moderate requirements means bad
118s reward does that make sense okay yeah so
120s just conceptually a you know more
122s mid-level quest can still reward things
124s that are very good but not if it's at
126s the extent of broken home giving you a
127s best-in-slot item yeah i think i mean
130s like we're always experimenting we're
131s always trying to find a new balance for
133s it um i think there's probably more that
135s we could do with
138s the quest is a component of a larger
140s reward like we can see that with the um
142s with the pontifex ring
144s yes that that's expanded upon ultimately
146s that you end up with is quite good but
148s if to get to unlock all of these
149s features you have to do quite a lot not
150s just complete a few quests so that that
152s works well in the sense that it is
153s technically a quest reward
155s but you have to have done the pvm
157s content as well so what as you said you
159s don't have to bvm it right but it is ppm
160s yes you have to have done some other
162s content
163s to get that final reward and complete
165s the question i think that's in a good
166s place okay um and it happened that there
169s wasn't an appropriate piece of content
170s around the launch of citizen system to
172s tie that sort of thing too but the the
174s integration of quest rewards into the
176s game a little bit better i think works
178s quite well especially now that we have
179s this
180s the storyline includes non-quest content
182s which didn't really used to be the case
183s prior to a couple of years ago
185s so there'd be there was sort of no
186s association between you know the boss
188s that was coming out and the quest that
190s was coming out they didn't really have
190s anything to do with each other so it
191s would feel a bit weird if the quest
194s required you to kill the boss or require
196s you to collect a certain number of drops
197s from the boss in order to unlock its
198s full power that would feel a bit strange
199s but now it feels very natural because
201s the two are quite closely associated
202s yeah i think it's almost a player choice
204s thing as well where it gives you the
206s option to upgrade it and get something
208s really strong and it also gives you guys
209s the opportunity to put out something
210s that is actually quite useful on a quest
213s that doesn't have the highest
214s requirements yep uh that being said
216s there are a couple kind of specific
217s requirements for some of these quests
219s that uh i wanted to bring up as i
221s personally think they're you know i
223s don't say head scratchers necessarily
225s but one of the primary rewards for the
227s city of sentence and quest it's upgrades
229s to
230s a series of new spells in the ancient
232s spellbook
233s and it doesn't require as a treasure it
234s requires you to start desert treasure
236s yeah but not to complete it and that to
238s me stuck out as like a strange
240s requirement point where there had to
242s have been some kind of thinking behind
244s that and i would i would love to be kind
246s of taken through that i mean the general
247s philosophy and i want to say general
249s philosophy rather than rule
252s is that there was a hard there was a
254s hard requirement break
256s with i mean with missing presumed death
258s now actually
260s like it's it's confusing because the new
262s storyline starts with the world wakes
263s but the world base is actually quite a
264s high level quest and the missing
265s presumed death is a very low level quest
268s if we were going to go back and
269s restructure it narratively then missing
271s presumed death would require the world
272s wakes but then a novice quest requires a
275s high level quest so it's a bit of an odd
277s structure
278s but with that hard breaking requirements
280s essentially anything before that point
281s is kind of history and then we have the
283s six age storyline going forward from
285s missing presumed death so broadly
287s speaking we wouldn't expect a modern
289s quest by which i mean anything post
291s misinformed death to require something
294s from before that point as a general
296s policy that doesn't mean that we
298s wouldn't ever do that and obviously it
300s gets really muddled when we talk about
302s like some of the reworks
303s so like is um diamond in the rough
306s an old quest
307s yeah it's it's a bit it's a bit of a
308s it's not really clear where
310s that falls and and in any case like
313s if there was a compelling reason to
314s break that rule
316s then we would
317s in the case of desert treasure um
320s i can
321s i wouldn't i don't think i would ever
322s have locked the quest behind desert
324s treasure i can see an argument for
326s locking the reward behind as a treasure
327s and that's something that we don't do
329s that often
330s well i mean it effectively is because
332s it's on the spellbook that you don't
333s unlock without complete we could have we
336s could have said
338s you have to have completed desert
339s treasury in order to use this
341s um and that to me is slightly separate
343s from the from the the quest itself
346s um
347s i guess it's easier to understand if
349s it's just put on the on the requirements
350s list i mean the example here is just the
352s tension that we always have here is
354s as i'm sure everybody does like i would
356s consider my position to be the sort of
357s moderate compromised position because on
358s the one hand i've got a sort of i've got
360s a a business objective to get as many
363s people into as much content as possible
364s all the time so there's always a push to
367s sort of
369s i think i think so i don't want to
370s oversimplify but i think it is just a
371s push to lower requirements just let's
373s make sure all of our content is as
374s accessible as possible because then more
376s people can play it
377s um and on the other hand we have a
379s fairly hardcore player base who's who
382s they want
383s the way i think about it i think in a
385s positive sense is they want their past
387s efforts to be rewarded they want to feel
389s like the investment and the work that
390s they put into their account is being um
394s upheld
394s yeah it's being it's being recognized by
397s content which is exclusive for that
399s group of players so then what we have is
400s like a tension between those two
402s perspectives and the i think it's easy
404s to be cynical about the business
405s perspective but it's not just the
406s business perspective it's also the the
408s returning player perspective the new
410s player perspective
411s the the i want to get in and do things
413s sort of you want to give access to
415s content to not just in-game hardcore
417s super exhibited players because it's the
419s best content that's coming out it's
420s recent it's fresh and you want to make
422s it accessible beyond just a business
424s thing but there's a but there's a but
426s there's a there's a compromise to reach
427s between those two positions we don't
428s just require everything for everything
430s like that so there is a player
431s perspective that every dungeon should be
433s quest locked every quest should be quest
434s locked like everything should be quest
436s locked going all the way back to you
438s know cook's assistant and
440s the game itself is a kind of you know
443s ever-increasing tower of inaccessibility
445s and
446s i don't think that
448s that extreme way of doing it just isn't
450s realistic from the point of view of
451s providing content for the game on the
453s other hand everything having no
455s requirements at all also i don't think
457s is that's not the right way to build the
458s game because it doesn't reward
460s players investment right like players
462s will have something to work towards they
463s want something to unlock um i i think my
467s personal take would be that we've skewed
468s a little low recently but it's hard to
472s it's hard to push up do you have any
474s like specific examples that you feel
476s like were
477s lower than they could have been or
478s should have been in your opinion whether
480s that's the extinction cluster the one
482s that really stands out to me i mean i
483s think i tend to think about quests
484s rather than skill requirements although
486s like broadly speaking i think we could
488s probably put a bit a few more skill
490s requirements on quests but it's it's
491s interesting our kind of our design
493s philosophy on that has changed it used
495s to be sorry it's not intentionally
497s changed it just sort of drifted over
498s time it used to be that skill
500s requirements for quests were very
502s um like they emerged from the quest
504s design themselves it was like will this
505s quest requires you to i mean like the
507s heroes quest you have to mine the rocks
509s yeah exactly so it has a mining
510s requirement on it and actually the
511s inclusion of skilling moments in quests
514s i'd say has sort of drifted down no it's
515s not an intentional philosophy or
516s strategy on our part it just there's
518s been way more emphasis on stories and
520s characters and going through the world
521s gate to strange places and and a lot
524s lower emphasis on on on just skilling
526s within the world so skill requirements
528s haven't naturally emerged from the quest
530s design so sometimes so for a while we
532s were sort of artificially putting like
534s of this quest just requires divination
535s 90. why oh well not 90b
537s it's an endgame question yeah
539s it's a high-level quest so it has that
541s and there was some negative feedback
542s from players of like well why do i and
544s it's not it's not especially strong
545s feedback but some negative feedback
546s along the lines of you know requirements
548s should exist for a reason why is this
549s even here
551s so we started cutting requirements that
552s didn't make sense and then we ended up
553s drifting into well actually
555s quests don't require that many skills
558s how do you feel about the quests that
560s have a set of requirements to complete
562s the quest and then a suggested list of
565s you know for the full story canonically
567s these are also really good quests to do
569s if you want full comprehension
570s understanding so an example of that
572s would be um like the world wakes is a
574s perfect example because that is a super
575s high level end game quest you only
578s unlock a specific reward if you've
579s completed all the subquests but the bulk
582s um you know rewards story quest itself
584s experience rewards are basically locked
586s behind nothing
588s that's it's tricky
590s sorry so there's there's two slightly
591s separate questions there one is one is
593s the story
595s and how recommended quests play into the
596s story and the other is um
599s the rewards and how the recommendations
600s play awards yeah even going a little
603s broader than that yeah conceptually how
605s do you feel about supplying two
607s different sets of wrecks the actual
609s requirements and then these are
611s suggested because it's been done i don't
613s see terribly often but there are
614s probably a half dozen quests that have
617s sort of this is a requirement and i know
619s in the community a lot of players go
621s well if these are suggested for
623s understanding why aren't these just the
625s requirements you probably should yeah um
628s the the analogy i often use for this is
630s like is is like books in a team in a
632s books in a book series or series in a tv
634s show or films in a film series that that
637s when they publish a film called like
639s star wars seven
641s there's an implicit suggested
642s requirement of star wars six but it's
644s not a hard requirement of star wars six
646s so like the the group i feel like we
648s have to support and i think we could do
650s a better job of supporting to be honest
651s in the way that we present information
652s are people who want to play the story in
654s order like that's me that's type of
655s player i am
656s like even for me if i'm playing through
658s a game series and there's no actual
660s connection between the stories of the
661s games let's say final fantasy i'd still
662s rather play them in order even though
664s there's no actual story that's just how
666s i think i'd rather do things in order
667s and i know there are players that would
668s rather play runescape in order they
669s don't want to jump into the story with
671s missing death they want to play it from
672s the beginning and get the context and
674s play through and i totally understand
675s that and i think we need to do a better
677s job of allowing those players to do that
679s where i disagree is with the people who
681s think that people should be forced to do
683s that that you're not allowed to jump
685s into the story at any point where you
686s like because there are players that
688s don't think in that way they don't think
690s about stories they have to play from the
692s start yeah my my perspective on
694s runescape and my approach to it i
696s definitely have little interest in
698s playing through everything in order or
699s observing every bit of story i am very
701s much rewards based if this has something
703s that i need or i would like to do then i
705s will you know i will i'll complete that
707s activity and i do enjoy runescape lore
709s but not in the sense of reading the
711s quest dialogue necessarily my spacebar
713s does get a lot of workouts i will
714s happily admit i won't i won't take
716s someone that uh someone that does that
718s but at the same time i will then go back
720s and i'll go watch a lore video or you
722s know make sure i have understanding of
723s you know what has gone on in the
725s runescape world to get to this point so
726s i think it's it's really fair to say
728s there are multiple players that you know
730s do things in different ways there's a
731s belief there's a belief i see from
733s players
734s that if you were forced to go back and
736s complete everything
739s then you would enjoy it more i don't see
741s the logic of that perspective like you
743s will find people occasionally who say oh
744s well i wasn't going to bother doing
745s questing but now that i've gone through
747s all these quests actually i did kind of
748s enjoy the law but that that doesn't seem
751s to be the rule that seems to be the
752s exception almost stems from your point
754s earlier which was that sometimes players
756s feel like something that they did in the
758s past
759s um or went through in the past whether
760s that's doing every single quest in order
762s to get to a certain point um they want
764s to feel that validated yeah and they
766s enjoy that and they see other people
768s and they feel potentially it's maybe a
770s projection but it's cheapening other
771s people's experience okay that's not
773s congruent with their experience yeah no
775s that's that's a really good comparison
776s to make because actually there is a
777s there is a point there of it's not fair
779s that i had to complete all the
780s prerequisites and someone else didn't
781s like like um
783s um
784s like obviously priff was hard locked if
786s we released say arpa sandra or man i
789s mean actually we did get this with
790s metaphors right manifest didn't require
791s all desert quests to access and players
793s who had completed those desert quests in
795s the past and had anticipated that
797s manifold would be a reward for it
799s were disappointed that people were able
801s to access it without having completed
802s those prerequisites they felt like their
804s investment wasn't being recognized and
806s that's very difficult it's particularly
807s difficult when some of those
808s prerequisites are ancient like 15 years
810s old you know
812s and we're effectively talking about
813s locking a piece of modern content behind
815s a piece of ancient content
817s and philosophically
819s it seems like you don't really want to
821s do that
823s unless it's been specifically sort of
824s carefully curated and we say like like
826s because we want people to come to
828s runescape and we want people to play
829s runescape and we want to show like we
831s believe that the content that we make is
832s good right yeah of course yeah and so
834s and so we want to push people towards
836s our content and we don't necessarily it
838s depends that's the thing it depends
839s entirely on what the prerequisite is um
842s so i like i'm not very keen on mclaren's
844s little helper for example so i wouldn't
846s want to lock something behind mclaren's
847s little helper because i don't think it
849s clarence will help her shows runescape
850s at its best and i think you have to be
852s quite invested in runescape
855s already to play through florence's
856s little helper and go oh yeah this is
858s this is this is rude i love it i played
860s through that quest two weeks ago yeah
862s right i mean there are a number of
863s quests that especially the older ones
865s kind of to your point
866s do not feel like a modern
868s current year game yeah and i think
871s that's okay for people who've been
872s playing for a very long time because you
874s know we understand what runescape was
876s like and you know you can look back and
877s be like wow that animation is crazy or
879s that really didn't stand up and it's
881s kind of a fun experience but to a new
883s player i i can understand the
884s perspective that it sort of cheapens
886s their their gameplay experience a little
888s bit compared to the kinds of things that
889s you can pump out now and and
893s again though we can't we're not just
894s abandoning runescape it's not like we're
895s ashamed of runescape and we want to hide
896s it we don't want to just pretend that
898s say god was three is the only thing that
900s exists
901s but but it's about that delicate
903s compromise of what is and so if we let
904s if we let just the logic of the story
907s dictate the requirements like oh well if
910s i'm so happy has to be required because
911s the story says it should be required
913s we're sort of we're sort of um we're not
915s making the decision based on what we
916s believe is best for the game we're just
918s letting the story dictate it which i
920s don't think is the right i don't think
921s that's the right way to think about it
922s it makes a lot of logical sense to do it
924s in the way that you are doing because
926s i mean in a perfect universe maybe you
928s there's going back and revamping every
930s single old quest so they all stand up
932s but that would be the idea that's i'm
934s assuming that's just totally unfeasible
936s or just not high priority yeah i mean we
938s you can see where we started that with
939s the signature heroes reworks
941s and we got through what five quests in
942s about three years yep something like
944s that and they were very high quality i
945s mean those are fantastic quests and
947s that's the thing like from and so from
948s uh from uh like there were questors who
950s were delighted and like if you ask
951s questing players they'll say probably a
953s lot of them will pick those quests are
954s in their top five or something probably
956s no one's favorite quest but definitely
957s top five um
959s but they weren't doing anything for for
962s the most engaged part of our player base
963s a lot of a lot of our players are saying
965s like where where's the new content
967s where's the high level content what
968s what's there for me i don't want to do a
970s rework of prince early rescue i want to
971s do something new yeah of course um with
973s high level rewards with high level
974s requirements and so they didn't
976s it's very difficult to draw the right
978s balance between sort of reworking the
979s low level and
981s providing for the high level that seemed
982s more like an update that was good for
984s new players yeah exactly to the game
986s initially and specifically people who
988s are huge huge into runescape questing
990s and lore which i would consider like a
993s fairly niche sub-community perhaps it's
995s larger than you'd think there are a lot
997s of players that are there but it's not
999s like 80 of the player base is going to
1001s want to you know replay a quest that
1003s they've previously completed yeah
1004s exactly yeah i think we were surprised
1006s when we started doing those reworks
1008s we were surprised at the level of sort
1010s of but i don't want to have to do this
1011s quest again what was it my first it was
1013s my first project was um
1015s [Music]
1017s julia that was my first project i was i
1019s was told to remove romeo and juliet and
1020s replace it with something else and which
1022s in retrospect i'm not sure was i mean i
1024s don't it's complicated because obviously
1026s there's the ip stuff is complicated i'm
1027s glad it existed an old school put it
1028s that way i was surprised on launch how
1031s many players were kind of grumpy that
1032s they had to complete it again and i'm
1033s like it takes like 10 minutes like what
1035s are you talking about but there was
1036s genuine frustration that something they
1038s considered ticked off was now i mean i'm
1040s just remembering i'm pretty sure but we
1042s on we on set credit for it and you have
1044s to complete it again i am not 100 on
1046s that but i will say i will admit i am
1048s someone that fits into that category i
1050s did not like having to on my max main
1052s account have to replay the demonstrator
1053s quests that i completed 15 years ago
1055s yeah it wasn't like the rework quest was
1057s significantly better than the original
1059s it was a lot more fun to play through it
1060s was objectively interesting but i'd
1062s still definitely fit into the category
1063s of like
1065s i should have the option to not have to
1066s redo this
1068s that attitude very much informed how we
1070s thought about that kind of content
1071s because
1073s if if we're producing content and our
1075s our most engaged players not counting
1077s the quest players
1079s are finding like basically we just put a
1081s lot of time and effort into something
1082s and our most engaged players are annoyed
1084s by it rather than pleased by it i think
1086s a lot of that comes down to the player
1088s bases sentiment on kind of reward
1091s spacing and why players engage with
1093s content to complete it if you're someone
1094s that completed that quest because you
1096s wanted the four quest points redoing it
1098s for not any quest points because you've
1099s already done it that's not going to feel
1101s like it was a good use of time
1103s at the same time yeah if it's reward
1105s based and it's got a good word very cool
1107s and yeah i think you just find a lot of
1109s players play the game for different
1110s reasons so it's kind of hard to
1112s find the balance of yeah yeah and so
1115s yeah
1115s that circles us background to like yeah
1117s high level quests are
1119s are rewarding for story players and they
1120s should also be like you know obviously
1122s sometimes we don't get it right but they
1123s should also be rewarding for non-story
1125s players there should be there should be
1126s good use of your times worth bothering
1128s to spacebar through the quest for people
1129s who aren't interested in the story um
1132s and that doesn't work particularly well
1134s at a level i mean we talked about it at
1135s the start broken home was worth
1137s completing at the time when the ring was
1139s good because
1141s you know you kind of had to do it but
1143s then it doesn't quite feel right right
1144s it's a novice quest it doesn't so
1146s high-level quests with requirements with
1148s good rewards feels right yes anything
1151s else kind of feels a bit wrong but then
1153s we end up at but then the high level
1154s records sorry the high level quests are
1156s too exclusive
1157s so we have to trim some of the
1158s requirements to make them a bit more
1160s accessible but you do keep the rewards
1162s still but we do keep the rewards still
1163s yeah and then i think i think that's
1165s part of it as well the last series of
1166s quests that you know were received in in
1169s different ways for many different
1170s reasons but purely from a design reward
1172s balancing standpoint for the
1174s requirements i know a lot of people feel
1175s like wow this is like the strongest
1177s quest in the game with regard to its
1179s experience reward for how much you know
1182s i have to do prior to being able to
1183s access it and
1185s is that something that is done
1187s in a way because the game is you know
1189s the game has changed from the last grand
1191s master quest up to this one it's just xp
1193s rates or higher or anything like that i
1195s mean the basic philosophy for people
1196s people often like turn up their nose at
1198s the xp rewards from from quests
1200s they're basically there to compensate
1202s you for your time right like you could
1203s have spent the time playing the quest
1204s skilling instead and we don't want the
1206s quest to feel like it was like it's
1209s outside the other rewards the time spent
1211s completing the quest should have been
1212s better use of your time than scaling we
1214s can't always balance it exactly that way
1216s because it obviously depends on the
1216s player and the method yeah what they
1218s would have been
1219s to do but that that that lamp isn't
1221s there to
1223s sort of excite you to complete the quest
1224s it's there to compensate you for your
1226s time so then you would say like a
1227s driving factor in those lamps getting
1230s you know seemingly stronger over time
1231s would be actually based on x periods
1234s possibly going on it's not going to feel
1235s like if okay if it's based on xp rates
1237s from 10 years ago it's not going to feel
1238s like fair compensation for your time
1239s because you could do better than that
1240s now by not questing oh for sure i mean
1242s when you play through the early game
1244s again you'll complete an hour-long quest
1246s and it'll be here's a 1k or here's a 250
1248s xp thieving
1250s like
1251s sweet
1253s i think that makes sense and that's good
1255s insight because i think
1257s a player perspective like i've been
1258s playing the game for 17 years and when i
1260s see some of these xpure words i'm like
1262s that's a lot of experience comparatively
1264s to two other quests and i think it's
1266s probably one of the the first times the
1268s kind of logic dictating that is it's
1269s it's honestly it's difficult because we
1270s give we give these huge xp rewards and
1272s players look at them and still go
1274s let's not i could get more than that in
1275s the same time like i just go do
1277s something yeah i'm sure you get some of
1278s that too so it's
1280s we're giving huge amounts of xp away but
1282s they're also not really huge amounts of
1284s xp in the context of how long it took
1285s you to complete the quest
1287s is there ever a consideration for
1288s ironman with regard to the exterior
1290s words because i think
1292s you you said earlier that you're not
1293s expecting someone's going to complete
1295s the quest for the xp award but i think
1297s that completely changes in iron man mode
1299s yeah i mean for many skills is to rush a
1302s lot of these early quests because you
1303s can skip significant parts of of certain
1306s skills that are more tedious to train
1307s it's been a while since we did an early
1309s quest and i i don't think we consciously
1310s balance with that in mind but as with
1312s everything with iron man it's like if it
1313s works out nicely for iron man that's
1314s great like it's it's nice for that to
1316s work out for iron man and i'm glad if it
1317s does that isn't something that we're
1319s consciously accounting for i would say
1320s during it maybe that individual dev
1322s actually is and i'm not aware of that
1324s but from my point of view for the most
1325s part it's bounced around we're not going
1326s to take an experience let's creep the xp
1328s up down a little bit because of iron man
1330s i wouldn't i wouldn't have said we would
1331s do that okay no that's interesting
1333s because i think it has a large impact on
1335s on iron man accounts and i think you get
1336s a lot of that
1337s wow you can fast track a lot of this
1339s stuff that i had to do in a very grindy
1341s way because
1343s with the lower requirements as well
1345s they're very not only are they new or
1346s lapse player accessible but they're also
1348s way more iron man accessible yeah so
1350s they'll like yeah
1351s not to go too far into metas here but
1353s the the meta for an iron man at this
1355s current juncture is you're just rushing
1357s all of these quests that give you huge
1358s lamp rewards and then you can basically
1360s get up to overloads without actually
1362s having to train her blower and that's
1364s like that's the the strong firm meta um
1366s yeah that's not something that's super
1368s super considerate or
1369s or probably no yeah it's kind of a side
1371s effect of
1373s um it's kind of a side effect of of just
1376s the way that the game is designed anyway
1377s i mean i i think i would say like on on
1379s the subject of iron man philosophy i
1380s think part of what we
1381s [Music]
1383s part of in a sense part of the identity
1384s of iron man is figuring out those
1386s strategies right and if we designed if
1389s we over designed the path for iron men
1392s there wouldn't be that strategizing if
1395s it was just start at the start of the
1396s quest list and work your way down
1397s because every single thing on the quest
1398s list is worth doing then an iron man
1400s account basically would be a questor
1401s account yes and it's and it's it's
1403s figuring out you know what on that list
1405s is worth skipping or what on that work
1407s list is worth specifically targeting and
1408s doing the requirements for is part of
1410s what makes that experience interesting i
1411s would say for sure i think i don't mean
1413s that as a defense of bad balancing no
1415s it's a happy coincidence of the fact
1417s that it's not balanced specifically
1419s coincidentally i think a lot of quests
1420s feel more worthwhile on iron man because
1422s that's just another facet of reward
1424s space that would be more beneficial on
1426s an iron than it is on a main because it
1427s is as you've now you know mentioned it's
1429s it's it's balanced around xp rates on a
1432s main account perhaps so yeah no that's
1434s that's very interesting and i personally
1436s i find quest way more rewarding on an
1438s iron man because and it's predominantly
1440s because of that additional xp award that
1442s means a lot more to me on that account
1444s yeah i wanted to discuss the
1446s completionist cape which is obviously
1448s you know a very hot topic
1451s i think
1452s also a topic that i know a lot of
1453s players that are you know in that
1455s completionist playstyle are heavily
1457s invested in um and i think the the first
1460s point is i think the completionist cape
1462s was initially designed and you can
1463s correct me from wrong here of course you
1465s know to be a status symbol that showed i
1467s have completed runescape
1469s and i think over the the course of the
1471s last you know five six years i think
1472s that has gradually changed where it sort
1474s of means something else because for most
1477s updates comp requires you know a certain
1480s amount of completion
1482s but a lot of the time it's it's you
1484s definitely couldn't make an argument
1485s that it was a full completion of
1486s runescape to have the comp cape it seems
1488s like a yes a set of individual
1490s requirements that yeah you know
1491s occasionally you could even say feel a
1492s little arbitrary at times to say i have
1494s engaged with this content for this
1497s arbitrary amount of time enough to get a
1499s checklist that's exactly right yeah i've
1500s engaged with this content like yeah it
1501s would it would be i guess the way i
1503s would put it because i spent a lot of
1504s time when i was doing the company work
1506s project i spent a lot of time talking to
1507s compass and trim compass and trying to
1509s find the right like mission statement
1511s almost for those different levels i
1512s can't remember them off of my head but
1513s you know yeah comp is basically like
1515s or should be i should say i have i i've
1519s engaged with this content enough to
1520s understand it like i know about this
1522s content if someone asks me oh what's
1524s that what's the point of doing that how
1525s do i do that i can tell them because
1526s i've done it i haven't necessarily
1529s completed every last tiny part of it it
1531s depends on the size of the piece of
1532s content
1533s there's a there's a there's a topic
1534s worth getting into there about the the
1536s weird effect that the existence of comp
1538s and achievements has on content
1540s like the existence of comp
1543s forces or
1544s again should force
1546s the comp to be considered in the design
1548s so if we take if we took the attitude
1550s the comp is absolute completionism or
1551s some people do some people some people's
1553s vision of comp
1554s is is trim comp or true true yeah like
1557s some people think that there should be
1558s no
1559s cape other than true jim which is
1561s essentially i have done absolutely every
1563s single piece of content if it exists i
1565s have done it to completion
1566s and the problem with that is that that
1569s has an effect on the way that we think
1570s about content like say we want say we
1573s want to design a reward shop so we're
1574s designing a piece of content that
1575s rewards tokens and it's a reward shop
1578s and we want to put like we want people
1579s to engage with the content to some
1581s extent like the reason we've implemented
1583s a shop is so you can choose what rewards
1584s you get if you want you can put more
1585s effort and get more rewards uh if you
1587s want you could put even more reward
1588s effort and get even more rewards and we
1590s have the option to put some ludicrously
1592s priced reward in that shop that's like
1594s just way more like a reasonable player
1596s isn't going to go for it almost like the
1598s pets in the old dungeoneering token shop
1599s where some of them cost an absolutely
1601s ludicrous amount of tokens right
1602s something something ludicrous something
1603s that's explicitly designed to look
1606s unappealing to the majority of players
1607s like
1608s you don't you don't want to get that
1610s it's so highly priced but for the
1612s extremely hyper-engaged person or the
1614s person who really enjoys that content
1615s and wants yeah
1617s it's a badge of honor
1619s exactly i have engaged with this content
1620s an absolutely ridiculous amount and now
1623s i have this ridiculous reward that is
1625s not but if we assume that that something
1627s like that has to be on com
1629s then
1631s we don't put it in the game
1632s so the the existence of the philosophy
1634s that extreme ludicrous rewards ought to
1637s be on cops
1638s you know yeah yeah spaces anything
1640s achievable yeah if if if we had to put
1643s them on com we wouldn't add them to the
1644s game in the first place because we don't
1645s we want there to be
1647s levels of accomplishment so when you say
1648s it feels slightly arbitrary what you
1650s have to do to get comp it kind of is
1651s it's kind of like
1653s we're trying to judge like a reasonable
1654s level of engagement because if you've
1656s got once you've unlocked everything else
1657s in the shop right
1659s for this hypothetical example you've
1660s unlocked everything else in the shop you
1661s haven't got this extreme reward
1663s you know the content right yes you never
1665s ground out that final reward but you
1667s know the content really well you've
1668s ticked that box right yeah i do i think
1671s it's fine that there's a there's a level
1672s of accomplishment above that which is
1673s yeah you actually did go beyond yeah and
1676s get everything but i think we do need
1677s those two levels
1679s i i guess it's something that it would
1680s just be unreasonable to
1683s expect any player who wants a comp cape
1685s to become this super user who's going to
1687s be you know and these are smaller word
1689s spaces that are designed for that very
1691s very specific individual most people
1693s aren't supposed to touch it and yeah i
1695s think it's really interesting that and
1696s it makes perfect sense that if you you
1699s know if comp required actually
1700s completing runescape you wouldn't be
1703s able to or you have a much tougher time
1704s adding that kind of reward that you know
1706s makes a a big difference for those
1708s players i think a good example that
1709s comes to mind uh maybe not so much
1710s recently but when runespan came out
1712s you've also got your prestiging by
1713s collecting runespan points and getting
1715s your tears up that wasn't something
1717s designed for the majority of players to
1718s get and yeah to my knowledge that's not
1719s a base comp requirement to max out spin
1723s but it is a trim requirement yeah but by
1725s put by by making something a formal
1726s accomplishment putting it on yeah
1729s putting an achievement for it
1731s we're almost sort of daring the players
1733s to do it
1734s like we're setting that challenge in
1735s front of them we're saying this is
1736s something we expect you to do like
1738s people look at comp as a checklist of
1740s things they have to do exactly now not
1741s all players thinking those no but
1743s they're they're playing a sub subset of
1745s player that plays to upkeep their comp
1747s cape and that's a big thing that they
1748s you know they feel good about having the
1750s comp cake no matter what you put out
1752s even if it you know if it was staring at
1754s a wall for x amount of hours they would
1755s do it so they could upkeep their concave
1757s yeah and so one of one of the challenges
1759s that we see is um
1761s we effectively have two different
1762s communities there that have
1763s diametrically opposed well so this is
1765s less the case now that we took the
1766s combat the combat benefits yeah and
1768s we'll get into that after as well um but
1770s we we still have these two communities
1771s one of whom sort of
1773s want their cape and want the minimum
1775s effort
1776s i would say the comp cape was designed
1778s for the community that did everything
1779s anyway
1780s and want that recognized but we also
1783s have the second community of people who
1785s want
1786s they want
1787s the minimum amount of investment and i
1789s don't mean they're wrong i think some of
1790s the first group might look at the second
1791s room and say yeah but like it's a
1792s perfectly legitimate play style but then
1794s we have like it's not like there's a
1796s universal
1797s there should just be everything or more
1799s more on the comp cape the high effort
1801s group want more on the complicate the
1802s lower effort group want less
1805s we have to find the right balance i i
1807s would say personally i think we've
1808s probably skewed way too low we can talk
1810s into talk a bit about why that hasn't
1812s happened but
1813s um it is yeah it certainly isn't the
1815s case that we should put everything on
1816s there because there is a there are
1818s players who see it as a sort of um
1820s mandate i'm sure from a design
1821s standpoint your ideal isn't you don't
1823s want a significant subsidy or player
1825s base
1826s doing things
1827s that they don't want to do
1829s within the game just to like you know
1832s exactly yeah
1833s exactly it feels like a job almost at
1835s that point or a grind at that point
1836s where i'm assuming you'd prefer people
1838s play the things that they want to do in
1839s the game yeah yeah we want to recognize
1841s that someone has done something they
1842s enjoyed yes rather than demand that they
1844s do something they hate yeah and and and
1847s that that that distinction kind of
1849s attacks the very heart of what comp is
1850s trying to accomplish in the future yeah
1851s absolutely cause you kind of can't have
1852s one without these you can't do both
1854s because the whole point of comp is that
1855s you do everything
1856s even if you don't like it which is like
1858s yeah it's really tricky so with relation
1860s to that i think uh
1862s combat was removed from the completion
1865s escape reaper title was you know removed
1867s from from the requirements which is to
1869s get one kill at every boss in the game
1871s uh just to ask you like full-on blanket
1874s why did that happen and how do you feel
1876s about that happening so it's it's it was
1878s done because kind of because of the the
1880s checklist thing that we were talking
1882s about of like because comp was seen as
1885s it's the next endgame goal be on max
1887s right it's like what you what why am i
1888s even playing runescape well i'm
1890s if you want a goal if you want a
1891s specific yeah
1892s comp is the next goal on on that on that
1895s list and
1896s but but so the the re it's not the
1898s combat in and of itself doesn't need an
1901s exception but the problem is combat is
1904s very skill intensive skill in the player
1906s skill sense yeah actions per minute it's
1908s not a casual thing it's not a time-based
1911s grind per se it's easy
1913s right so combat players would say it's
1915s not that hard but it's it's hard well i
1917s mean it's easy to say once you've
1918s learned something yeah hey i know how to
1920s do this so this isn't hard but but
1921s killing any boss is a stairwell any any
1924s reasonably high level boss is a step
1925s above like grinding out on 99 in terms
1927s of
1928s having to learn how to do it rather than
1930s just putting more time into it it's very
1932s difficult yes kinds of content yeah it's
1934s hugely different to put time into
1935s something and have a linear progression
1937s versus having to actually study
1939s something practice something put you
1940s know that kind of effort into it that's
1942s a lot more engaged absolutely yeah
1944s i know
1945s so yeah it was it was the things that i
1948s couldn't just grind out were the things
1950s that didn't necessarily belong on com
1953s which is tricky because then it sort of
1955s now now that's that has changed the
1956s identity of the comp gate yeah
1957s absolutely because it's now changed from
1959s i've engaged with all content in the
1960s game to i've engaged with grinding
1963s grinding kind of in the game yeah
1965s very different yeah exactly which is a
1966s very different identity i would say i'm
1969s not entirely happy with where it's ended
1970s up in that regard
1971s um
1972s i could see uh they did if you remember
1974s the comm kit rework it was uh the idea
1976s there was to subdivide it into different
1978s different categories of achievement and
1979s then the complicate would be the
1980s combination of them so there would be a
1981s combat cape and a scaling cape and a
1982s question cape and that would simplify
1984s slightly they would combine together to
1986s form the complicated i could see perhaps
1987s a simplified version of that where
1989s there's essentially like a step between
1991s comp and trim comp which is like complex
1994s or something like that that include
1995s unknown not promising anything like when
1996s i think about how you could solve this
1998s problem slightly more simply yeah but
2000s look so um it would make sense for it to
2002s be trimmed except there's already a trim
2003s comb but you know what i mean it's comp
2004s plus a little bit because i've also done
2006s reaper or whatever
2008s so it's yeah comp without combat and
2010s comb with combat could be sort of
2012s recognized slightly separately i think
2013s that would be a good way to compromise
2015s on that it's interesting it's uh
2017s compromise it's it's tough to uh
2020s it's tough to do as well because a
2021s certain subset of players are still
2023s going to feel forced to engage with the
2024s content they don't want to if it's added
2026s if it's any kind of check mark anywhere
2028s people are or a certain subset of people
2030s are going to feel like they have to
2032s engage with and i suppose that's a big
2033s part of the removal of it is i'm
2034s assuming it was just a big pain point
2036s for a lot of players that wanted to
2037s grind things and didn't want to learn
2039s things yeah that we well i i
2041s i don't think didn't want to learn is
2043s entirely fair but like there are large
2045s groups of our players for whom there are
2046s different barriers
2048s just for
2049s bossing yeah they're just it's a
2050s different kind of gameplay experience
2052s for me it might be that if they had like
2054s a personal tutor that could guide them
2055s through it they probably could get a
2057s kill oh absolutely they don't
2058s necessarily have access to that yeah it
2059s requires i mean and that's a whole
2061s different different topic that we're not
2062s going to get into today but with regard
2064s to you know what it takes to get into
2066s learning the combat system and and sort
2068s of
2069s i'm probably of the opinion just um
2071s before we you know shift back on topic
2073s that if combat was
2074s easier to learn or there were better
2076s tools in the game to learn combat
2078s comp and combat probably stay together
2080s they probably don't have to be separated
2082s in the way that they were
2084s i guess it depends on the yeah it
2085s depends on the type of content we have
2086s in the past focused on making quite
2088s exclusive content
2090s i could i my preference and i don't mean
2092s this is a policy choice but my personal
2094s preference would be
2096s i think bosses should probably ship with
2098s story modes
2100s as the these have story modes oh this is
2101s an alternative yeah for that player but
2103s then but then i'm not sure that
2104s necessarily answers the comp question
2106s because if i've only completed if i've
2108s only done the eds on story mode have i
2110s really done the eds from the point of
2111s view of i've engaged with all the
2112s content in the game the story mode so
2114s the eds are so easy that you could argue
2116s that i've barely really engaged with
2117s that at all i've seen the story i've
2119s seen the
2120s seen the names of the bosses but have i
2121s really engaged with the content it's
2122s tricky to say it's a check mark so i
2124s haven't sat down and learned the boss's
2126s mechanics and learned how to set up my
2128s bars and learned what gear i need for
2129s this boss have i really engaged with the
2131s content
2132s i mean i think the honest answer is no
2134s but then we're straight back to life but
2135s with regard to how comp is considered
2137s across the game i think yeah you could
2139s probably count it if we shift gears a
2141s little bit to the trim completion escape
2143s uh the trim comp cape is designed to be
2145s you know a little closer to possibly
2148s what the initial comp idea was which was
2150s completing the game yeah trim comp cape
2152s also has little to no pvm
2155s on it um
2157s and is there you know is the rationale
2159s for that different because trim is
2161s supposed to be a little more in line
2163s with completely i think so i think it's
2165s it's a player type problem and again i
2167s think you could do like a trim comp plus
2168s that has more pvm requirements on it in
2170s a similar sort of sense of thinking
2172s about the concave
2174s one of the things that we think about a
2175s lot is player types like who is when we
2178s talk about when we design content we're
2180s always thinking about who this content
2181s is aimed for and you can simplify that
2183s down to pbm a skill or questor but
2185s actually it's a little bit more nuanced
2187s than that like you might have sort of um
2190s you know quick intense combat which is
2192s satisfying for a short period or long
2193s grinding content that you have to grind
2195s out for a long time and the basic fact
2196s of comp and trim is that by nature of
2198s what they are
2200s they are inherently grindy yes like
2202s that's kind of what they are that's kind
2204s of the problem and so for the for the
2205s intense pvm
2207s there's actually quite a lot of reward
2208s structures already for pvm right yeah
2210s you've got boss logs and reaper title
2212s and gold reaper and all and and
2214s literally just the drop tables and
2215s economy of pvp itself right there's a
2217s lot to engage with with pvm if you're a
2219s more grindy person who just likes
2220s grinding out
2222s well
2222s to an extent like there's there's a
2224s there's a there's a player attitude this
2225s is the kind of player i am more am of of
2227s just sort of grinding things out slowly
2229s over time
2230s um
2231s it sort of doesn't matter what it is the
2233s point is to just take it off that's yeah
2235s completionism right yeah like when
2236s you're going through trying to that is i
2238s guess i guess we think about it in terms
2239s of like achievement systems in other
2240s games like we've got you've got your
2243s like you know find the million pigeons
2246s separate from complete the game on the
2247s hardest difficulty those are two very
2248s different kinds of achievements
2251s and comp for me vias much more towards
2253s the grind out a million pigeons sort of
2255s design
2257s simply because we already do a really
2258s good job of delivering on rewarding for
2260s people who are hyper engaged for people
2262s who are
2263s really
2264s um interested in high performance we
2266s already recognize that in quite a lot of
2267s ways and
2268s content coming up is going to do an even
2269s better job of that i think but that
2271s person who just wants to sit and and
2272s sort of and grind stuff out like why
2275s would i bother to grind out a million
2277s pigeons if the platinum trophy is locked
2279s behind the hardest difficulty which i
2280s can't complete
2281s like comp for me sits in that in that
2283s low skill space and i i think it's a low
2286s skill high effort high time
2288s time and high because it was always
2289s going to be low because because there's
2291s no way to design a comp cap that isn't
2293s if i time yeah
2295s um
2297s by by by by putting a high skill
2300s requirement on that as well
2302s we have a piece of content which is
2303s essentially only aimed at people who are
2305s both high effort high time and high
2308s skill
2309s high performance yeah that's an
2311s extremely narrow part of our player base
2314s would you ever do a completionist cape
2316s that was specific to combat
2319s so completing all of the combat
2321s achievements in the game so it's not
2322s i've been thinking about thinking about
2324s anything else like if we think about
2325s like what trim plus could be then that
2327s could be yeah something yeah part of
2328s that no i can't promise that yeah no of
2330s course just like how do you feel about
2332s that for the people that just engage
2334s with the one piece of content
2337s of the quest in relation to i mean
2339s earlier you spoke on um
2341s do you think there's future content that
2342s is going to reward you know end game end
2344s game pvmers and give them a sense of
2346s accomplishment uh i'm assuming you're
2347s referring to the zen rock boss yeah okay
2349s so that has that has a high score table
2351s for enrage yes
2353s and that i mean sorry
2356s that's not the only way to to think
2357s about that kind of content but i think
2358s that's a really good way of sort of
2359s recognizing absolutely it's a place
2361s in-game you can see the the top people
2363s and i think that's something that people
2364s in the community have been asking for
2365s for a long time because
2367s it's really easy as just a way to you
2369s know make their efforts and their skill
2371s you know
2372s it broadcasts it it gives them a
2373s platform and it's appreciated i think
2375s the first time that was ever done was
2376s when 4k telus was first first done by a
2379s player named satin uh there's now a line
2381s of in-game dialogue yeah um and i think
2384s little touches like that um and you know
2386s take it further to leaderboard i think
2387s that's a really good way to make pv
2388s members still feel included because
2390s there's definitely an aspect of us and
2393s them
2394s um and i'm definitely i i relate more i
2396s mean i'm more of an iron man than
2397s anything now but i relate to the pvm
2399s community that's sort of my bread and
2400s butter that's the thing that keeps me
2402s playing the game and i enjoy like
2403s casually when i'm playing skill on my
2405s own time and i definitely get a get a
2407s sense that there is a good amount of
2409s overlap but at the same time there are
2411s players that feel like okay so all of
2413s these aspects of the game we've got
2414s these capes we've got these particles
2416s we've got these reward spaces and then
2417s for pvming you know it might be a title
2420s it might be a it might be an arbitrary
2422s check mark but it doesn't feel
2423s necessarily
2425s like it's been paid attention to in the
2427s same way yeah
2428s yeah no and i think yeah i i don't want
2430s i don't mean at all that we're like oh
2431s everything's perfect and we don't need
2432s to change anything but i think we're
2433s definitely focusing on on doing more
2435s with that
2437s and i think the the high school table is
2438s a good example of that fantastic
2440s okay well that's all the time we have
2442s but uh thank you so much for joining and
2444s uh yeah we'll uh we'll see you all very
2446s soon
2453s you