Original Post — Direct link

6.6% chance to give mod sponge a migraine

It is a genuinely good question because it's a decent reward space that can be delivered on; the issue is having something niche enough that it doesn't just overwrite the usefulness of another bolt; but also avoids being red topaz levels of niche

Originally posted by EskwyreX

One of the comments in this thread had a great idea for these.

They inflict the Haunt passive from Command Vengeful Spirit.

I think this fits really well imo

That would be pretty fine i think? Means you wouldn't bother if you have a necroer on your team, however my assumption is it's duration would need to be way longer via bolt so you can benefit off it yourself

Originally posted by Jeazyc3

I was thinking more of a 95% chance of allowing irons to obtain h'oddments. Seems like a better idea.

Sounds too meta warping

about 24 hours ago - /u/JagexSponge - Direct link

Originally posted by Michthan

Give it a 69% chance to proc a huge Nice coming out of the next critical hit on target.

nice

about 24 hours ago - /u/JagexSponge - Direct link

Originally posted by The_Average_Noob_93

How about an x% chance to execute the target when their life points are below 20% or 30,000, whichever is lower.

So basically Death Mark for ranged. These would then be bolts to switch to near the end of a kill with the hopes of procing the execute.

on paper it sounds fine - however i imagine it'd end up too niche as execute of 30k would mean you only use the bolts at that threshold limiting their use, and a 20% at 30k means the effective damage of a bolt is 6k? and reduces as their life gets lower (i think that maths); it'd probably work out that you're better off just going for more damage

about 21 hours ago - /u/JagexSponge - Direct link

Originally posted by Worldmagers3

Maybe its time to cook and bring another combat beta? I would really like to see this again. Maybe making it a yearly thing.

Unfortunately it's not as simple as that; we can pitch another one internally and see if there's time/scope to allow for it between our other projects, or if it can be slotted in. There was a bit of a consensus last time that it dragged on a little long, and some of that time could've been used to deliver more content to players

about 21 hours ago - /u/JagexSponge - Direct link

Originally posted by kinshraa

Mod sponge! Ezk spec buff and passive when?

https://x.com/JagexSponge/status/1849727753211249104

We were looking at these (commonly requested items to buff/rework) on the side of primary projects, however we're seeing if we can get a small project committed to it so it has a solid date, where we can essentially just deliver on all the little bit's we've been trying to find time to do/chipping away at.

(No confirmation / promises at this time though; the combat teams pretty rammed with CMA's currently)

about 21 hours ago - /u/JagexSponge - Direct link

Originally posted by Worldmagers3

I understand. It would be nice though to fix the things that players have wanted for a while/leftovers from last time. Was it dragged out too long? Combat is a core component of this game and I feel it would be worth it.

I 100% agree; i'd spend all day every day just tweaking/reworking/fixing combat / player requested bits if I could

Was it dragged out too long
- I personally think a little yeah; it's of course important, but i think the reduced content of 2-3 devs working on the project for a few months was felt by players