We’re rooting for loot this week, as we gather keys ready for Frank’s Free Chest and battle it out in Treasure Hunter.

Plus, livestreams are back, with our first of the year delving deep into the world of design!
https://secure.runescape.com/m=news/patch-week---this-week-in-runescape

External link →

We’re rooting for loot this week, as we gather keys ready for Frank’s Free Chest and battle it out in Treasure Hunter.

Plus, livestreams are back, with our first of the year delving deep into the world of design!
https://secure.runescape.com/m=news/patch-week---this-week-in-runescape

External link →

Originally posted by TrimmingMasterwork

  • Slightly adjusted the health scaling of Wilderness combat events to allow more room for players to meet their personal progress in the required time. (Dev Note: We are closely monitoring these changes!)

*concern intensifies*

Nothing to be concerned about, we had been getting feedback that it was hard for players to reach their personal goals when taking part in combat events as if you weren't quick on the draw other players would nuke enemies incredibly quickly this just adjusts the health pools so that they live a little longer and give folks some more time to get their personal goals in.

As mentioned we are closely monitoring this change to make sure it hits that mark.