over 6 years
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RuneScape
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0s | hello everyone welcome to a very special |
---|---|
3s | Q&A focused on the upcoming violet is a |
6s | blue quest it's a focus on art and audio |
10s | so we are going to be joined by many |
13s | people during this stream and you're |
15s | gonna be seeing a little bit of an |
16s | insight into the processes of how we do |
18s | our concept art artwork itself |
21s | environment modeling animation and audio |
24s | so a little bit an insight to an area |
27s | that we don't really discuss much I |
29s | think that's safe to say here in regards |
31s | to runescape but something that we've |
33s | started a lot more we do the early done |
35s | just a few months ago of course and now |
37s | we're here with the violet is request so |
39s | first of all joining me to my left |
40s | Marty Barker and then to my right margin |
42s | nice pants so nice pants is gonna kick |
45s | yourself great mundane by the way so so |
48s | Before we jump onto the screen just |
50s | first of all what is your role Jagex and |
52s | what do you work on so I am a concept |
57s | artist on the team I've been on the team |
59s | for about one and a half years now |
61s | lately I've been doing stuff like the |
65s | writers of the apocalypse for the |
67s | Halloween event so yeah that's awesome |
72s | so are we good to throw on his screen |
75s | John so we're gonna kick this way so now |
77s | you can see the concept that now though |
78s | yes sir thank you very much so I would |
83s | just like to start out with giving a bit |
86s | of a shout out to all the beautiful |
88s | people that I met during reinfestation |
90s | yes this was my second year in fest and |
93s | I had an absolute blast I had a lot of |
96s | good art related questions during the |
99s | event so thank you for that and also I |
102s | would like to give a shout out to Neil |
105s | also mod a few sees he is actually the |
113s | one who has been drawing all of these |
115s | beautiful concerts that I'm gonna be |
117s | showing today so yeah let's just get |
121s | right into it basically for this type of |
126s | assignment which is a bit more like a |
129s | light-hearted sort of feel since it's |
132s | like a Christmas theme and all that |
134s | it's a nice break from getting and |
136s | getting this sort of thing like in in |
138s | contrast to all the dark and a lot of |
146s | that going on so this is a nice break |
147s | from that so basically that's one of the |
150s | main pillars for for this event like |
152s | basically the light-hearted playfulness |
155s | and like the warm fuzzy sort of |
157s | Christmas feels so this as you can see |
161s | are some of the initial sketches that we |
165s | did for violet I don't know how how much |
169s | people know about they know they know |
170s | violet such I think in God's to a |
173s | backstory and an overview we've had |
175s | ramen on shreem in the past actually |
176s | ramen he hasn't microphone so just |
179s | clarify we have a ramen who's just |
180s | decided to say this is gonna be his most |
182s | children remember so he's over the |
184s | corner somewhere nice and chilled out so |
186s | the war give me a backstory on minor |
188s | well sir what's the deal violet is an |
190s | orphan who was left in the land of snow |
192s | by some not very good parents and these |
197s | yetis found her in the woods covered up |
200s | in a blanket so they did give her a |
201s | blanket and they've decided to know what |
207s | [Laughter] |
217s | these decided to adopt violet and raise |
224s | her but they never told her she was |
227s | human they've always been worried |
229s | because she is you know human they've |
231s | raised her as a Yeti and violet has |
235s | reached 86 and she would like to go to |
237s | yes down but the parents obviously |
241s | worried because she's not due yet even |
243s | they don't know how she's gonna be |
244s | received and the player comes along and |
247s | you find out in the quest there yeah |
249s | yeah awesome thank you very much sir so |
255s | jamming on that like the the thing about |
258s | the age of violet that's kind of where |
261s | we started so we started doing some |
263s | drawings trying to figure out where do |
265s | you work |
266s | the design was and like we played around |
272s | the different range of Ages for her we |
275s | started out a little bit older but then |
278s | we sort of settled on there like five to |
280s | six years old and we realized there was |
283s | going to be a very small character so we |
284s | wanted to make sure that the shapes were |
286s | really readable and we used a lot of |
290s | warm vibrant colors for her palette |
292s | because the theme is some based in a |
295s | very snowy landscape so we wanted her to |
297s | stand out from the landscape and yeah we |
301s | played around or I should say Neil |
303s | played around the idea of her having a |
305s | fox tail which got cut literally and we |
312s | sort of integrated that into her hair |
314s | design instead so yeah she has these so |
317s | a huge ponytail so as a team at home how |
319s | do you all how do you guys get together |
320s | and decide now what's the best approach |
322s | for and how do we get from X Y X from X |
325s | to Y and so on and so forth so how does |
326s | that work process wise we Lutron's sit |
328s | down next to each other and chat really |
335s | these are someone who starts off with |
337s | sketches like yes done there then we |
340s | just put it in front of the team put in |
341s | front of the 3d guys I put in friends |
343s | developers and then we all sit down and |
345s | pick it apart basically also a second |
348s | set of sketches comes out that later on |
351s | so you get to the final version |
351s | presumably yeah okay that's basically |
354s | how it goes and eventually we end up |
357s | with something like this this is |
359s | basically the final design sheet for |
361s | violet and this sheet is very important |
366s | since it's basically what we send off to |
368s | the 3d artists to make the final model |
370s | and we also try to incorporate some of |
373s | the emotional or expression sketches I |
377s | should say just to help the animators |
379s | kind of bring life to the character |
381s | later on I'm sure they're going to talk |
383s | about more of the animation step that's |
385s | amazing and also we played around with |
388s | some ideas for snow particles fish she |
391s | has these huge ponytails that she could |
393s | drags along in the snow and they I'm not |
397s | sure if that actually made it to the |
398s | model but |
399s | so it's a fun idea and we like to |
401s | explore these things really early on and |
403s | then if we have to we'll just cut it |
406s | Indian so moving on to the yetis this is |
415s | a bit of a an interesting one because we |
417s | have chosen to go with a different |
419s | design than the current one and that's |
421s | already in the game is in the bottom |
423s | left corner correct so that one is |
427s | basically the more gorilla like sort of |
430s | brute force kind of character and we |
432s | wanted to go with something that have |
433s | has a little bit more character and hint |
436s | towards more personality and also that |
440s | kind of goes well with the with the |
443s | theme that we're going for like the more |
445s | lighthearted stuff so we can base these |
447s | new characters basically violets new mom |
451s | and dad make make a kit that will work |
454s | with some characters with a bit more |
457s | emotion I'm not sure I just find there's |
459s | something about seeing rigged up faces |
461s | that happy angry and sad in the |
462s | accompanying faces it just makes me |
464s | laugh I love it I mean it's amazing it's |
466s | not used to like create the chat heads |
468s | then don't you see in the dialogue or |
470s | was that separate the animators really |
472s | sure that yeah they're kind of |
474s | expressions we want the character to be |
476s | able to capture also and with with the |
479s | current animation rigs and stuff that we |
480s | use for the characters nowadays we can |
482s | definitely bring a lot more character to |
484s | the to the characters as well so here's |
491s | an example of a bit of a production |
494s | pipeline sort of things so basically we |
497s | draw a bunch of stuff we show it off to |
500s | the designers and the 3d artists and |
502s | they bring back feedback in this case |
505s | bernardo AKA multi clumsy did a bit of |
509s | an over paint on the initial design we |
512s | felt it needed a little bit more bulky |
516s | bulkiness a bit more fluffy and it says |
521s | friendly looking I'm not sure if I agree |
523s | with that difference between I mean I |
525s | think the one on the left a bit more |
527s | friendly looking than the one was right |
528s | personally but yeah but that that's one |
530s | of the notes and we kind of took the |
533s | note and brought it to the final design |
534s | and this is basically what we came up |
537s | with as a fan of the sign for the yetis |
540s | so this is the default one to the Latvia |
543s | yeah fluffy and nice and basically this |
547s | is a like a potential for like your |
551s | generic URI that we could fill the world |
553s | with that the older models could go to |
556s | this may be okay if you choose to go to |
558s | go that route awesome and then based on |
560s | that we also made the Dead and the |
562s | mountain versions as well |
564s | yeah just variations to to add to it so |
571s | that's basically it on the yetis and |
574s | then a bit of a side note kind of thing |
576s | this is this hasn't really made it into |
579s | production this time around but we felt |
581s | we should explore these I'm gonna try to |
584s | pronounce it I mean I'm not great I'm |
587s | not great hope Nowell no you're like no |
591s | please please tell me but basically |
595s | since these guys are very closely tied |
599s | to the yetis in in the Lord because |
602s | these are basically the guys to spit |
604s | song humans to make them yetis sort of |
606s | thing that's from what I've done and so |
610s | we chose to go ahead and just make some |
613s | initial designs for these guys as well |
614s | just because they're in just in case we |
617s | wanted to need them and even at some |
619s | point so basically just oh thank you |
623s | very much so everyone in fact they're |
625s | safe thank you two more nice pants for |
627s | that little a wonderful summary for the |
629s | concept that into otherwise it's |
631s | requests a little bit of a as you |
634s | mentioned a pipeline of how stuff starts |
636s | off in its initial concepts and makes |
638s | its way to kind of a final so we come to |
640s | my left now with mod D Barca what are |
643s | you up to sir so for the livestream I've |
646s | been asked to design a Christmas card |
648s | these are the Christmas based around the |
650s | quests so you can see yeah |
653s | I've started off with a few thumbnails |
655s | here of what's is it Trevor was the |
657s | daddy end |
659s | yeah and violet and they're having a |
662s | very unfair snowball fight that's my |
663s | idea so he's holding this massive thing |
666s | potentially crushing her and she's |
668s | running away screaming which is the I |
670s | thought that was enough so I usually |
673s | start off with a few thumbnails like |
674s | that just yet a few ideas down and pick |
676s | one and now I'm growing it up basically |
679s | just adding detail and get an idea of |
681s | the proportions and kind of how hands |
684s | are gonna work while holding a massive |
685s | snowball and expressions people are |
687s | gonna look kind of happy they're joking |
689s | around you know it's not gonna be so as |
693s | I mentioned I'll see the back of your |
695s | image the entire stream so what we tend |
697s | to do is stream for this is we |
699s | interchange sections and so we'll cover |
701s | another artist or animator and so on and |
704s | then we come back to him to kind of see |
705s | how its purpose is going but just as a |
707s | quick fYI in case people aren't aware of |
712s | so on lead concept for runescape so yeah |
722s | while so I'm actually doing more drawing |
726s | today than I usually get to since |
729s | becoming a lead this is why we do more |
731s | streams yeah also no I'm just gonna draw |
740s | along yeah I can't cut back to me later |
742s | and see how it's get awesome alright |
743s | next up we come over to mod Alex on my |
746s | rights |
747s | hello so um first formal Alex who are |
750s | you what are you doing here jack I'm a |
752s | senior environment artist and I was the |
754s | only environment artist on this project |
756s | yeah eleven and a half years down Wow |
759s | yeah okay yeah it's feels like it |
765s | this project in particular it did yeah |
769s | so before we jump in environmentally and |
773s | just couple fins to get out the way so |
775s | presumably a brand new environment has |
777s | been created but yes yes several yeah we |
779s | did yeah |
781s | there's quite a few new maps quotes for |
782s | this one about seven new environments so |
784s | if we look at projects window and this |
786s | is take a live Dungeness example how is |
788s | the dungeon |
790s | regards to how different is it working |
791s | on a massive project like le dungeons |
793s | versus a large project quest wise as |
796s | well it's blue Wow okay |
798s | it's the planning stage that's more |
801s | important than that one there's a lot |
802s | more to think about so you've wall |
804s | you've got a lot longer to work on |
805s | something like elite dungeons there's a |
807s | lot more planning and forethought that's |
809s | got to go into it where you can make new |
811s | things when you can reuse things a |
813s | project like this one was actually |
815s | timewise quite small one and he had he |
818s | was about four weeks to do all of this |
819s | so it was a lot of there's very few new |
822s | things in this it's all rehashed and |
824s | reused from elsewhere and they're all |
826s | simple tricks and nonsense |
829s | hopefully looks good end of the day |
831s | awesome well I mean Sri Sri Sri sure |
835s | well it's like let's do it alright here |
837s | we go see we've got their game up now so |
839s | I mean first of all the buildings I mean |
842s | especially this year personally like the |
845s | graphical quality environmentally wise |
847s | and so on this stepped up so much and I |
849s | mean it just shows me the scarce and |
851s | clothes looked amazing we had elite |
853s | dungeons we've had obviously so lack the |
856s | environment around the lost Grove and so |
858s | on it looks amazing excuse the plug so |
860s | okay I'm literally I'm just going it |
867s | looks I guess in essence what this is |
871s | the Arias that's all before here yeah |
874s | okay so this is and I've got to be |
876s | really careful not to yeah trying to |
880s | come up with ideas for this I've |
881s | realized that doing environment art it's |
883s | it's riddled with spoilers I can't |
886s | something to show that isn't just gonna |
888s | give the game away is pretty difficult |
889s | yeah but this is from the introduction |
893s | early part of the quest so we've got |
896s | this farmhouse here this will be will be |
899s | a Yeti house at the end of the day so |
901s | when I was told that this is what we |
903s | were going to be doing that we were |
904s | going to be using yetis and that they |
906s | need a house the whole I was freaking |
909s | out because I saw them in the previous |
913s | previous clips of this big gorilla type |
916s | thing and we've got nothing like that in |
918s | game but when they went through a bit |
919s | more of a friendly redesign |
921s | you know the law I was told about the |
924s | law that they were once humans that have |
925s | been turned into yetis the idea of an |
928s | abandoned farm mate was a lot more |
930s | plausible the idea that this was |
932s | probably aware that Yeti lived as a |
934s | human in its previous life but then it's |
936s | become overgrown overgrown the buildings |
945s | that it wouldn't use once it became a |
946s | Yeti so it's a bit more derelict and so |
950s | in regards to mobile if you have to |
952s | change if you have to specifically do |
954s | anything for mobile users at all is it |
956s | just a matter of this is the map and |
958s | then it goes elsewhere it's it's more of |
960s | a technical thing for mobile it's making |
962s | sure that we're limiting the number of |
964s | textures we use so that it's not yo |
966s | drawing too much powerfully so |
967s | presumably where you have all of this |
969s | draw distance on mobiles would be |
972s | optimized the actual assets themselves |
974s | have been switched out for a lot of |
976s | lower poly ones because we've got better |
977s | textures now the models themselves can |
979s | be lower poly so in theory it should |
981s | just be able to port straight across to |
982s | mobile and work absolutely fine but yes |
986s | I was saying about like shortcuts that |
988s | we took with this project and all of |
990s | these buildings were taken from a piece |
992s | of content that never got Reneau yeah so |
995s | from a few years ago now we we built all |
998s | these these kits of buildings they're |
1000s | never one life so I decide to do a bit |
1002s | of dredging and came up with these ones |
1004s | they've all been retexture to look |
1006s | slightly more wintery going for that |
1009s | hole we wanted a nighttime environment |
1016s | and and the blue to sort of it would |
1018s | accentuate the characters nicely the FTS |
1020s | being blue they'd they'd fit in really |
1021s | nicely but the fact that violets quite |
1023s | warm |
1023s | she should pop quite nicely in the |
1025s | environment so we went for blue but with |
1027s | these sort of glowing lights glowing |
1029s | windows tranq ray that warms or |
1030s | Christmas the aesthetic because for |
1044s | those players that like doing quests and |
1046s | just walking around and giving things |
1048s | yeah let's not eat yellow snow Wow okay |
1053s | it's always good to go around examine |
1055s | yellow snow tastes like lemon what it |
1059s | tastes like okay this kind of I guess |
1066s | ties it with a fun FEMA guess of this |
1072s | confirmed chat line of this story and |
1086s | now up loan it so obviously going |
1090s | spoiler territory is there anything else |
1092s | environmentally wise that's kind of |
1093s | being touched in this regard is that |
1096s | other little areas that go into it yes |
1097s | so I mean obviously this is only one |
1099s | part yes the quest there's a lot more |
1101s | sort of to where it differs from some of |
1104s | the larger projects where you've got one |
1105s | like massive sprawling environment this |
1107s | is like lots of little pocket |
1108s | environments yeah in order to do that |
1111s | we've created it's just yeah if I go |
1113s | here this is one map square and that we |
1115s | call an imposter square it's basically |
1118s | designed to line up with any of the |
1120s | other environments and could be instance |
1121s | in around anywhere to fill out the draw |
1123s | distance so it looks like so literally |
1127s | going it instead of going into that |
1128s | listing map editor and it's having to |
1130s | make so many squares for the disorders |
1134s | and so you can see here like you've got |
1136s | lots off in the distance trees mountains |
1138s | it's not very exciting but it was the |
1142s | fact that the area is a lot larger than |
1145s | it really is XT is the imposter only NXT |
1147s | can do imposter stuff right yes yes |
1149s | that's a nasty feature autopsy shows on |
1153s | top of this we've also reimplemented a |
1155s | lot of the surface world Christmas |
1157s | elements that we did last year I did be |
1158s | I was asked on Twitter to do run the max |
1161s | guild and out City so they will roll |
1163s | that out again yeah I already see it in |
1166s | game everyone it's sort of iterate on |
1169s | the the Christmas thing up for the game |
1171s | world by it's really simple it's like |
1173s | retexture for the trees so we're we've |
1175s | got some of the foliage textures click |
1178s | of a button you can swap it to a snowy |
1179s | version additional models like the |
1182s | presents underneath the trees have |
1183s | gotten the surface world are all added |
1184s | in |
1185s | but um yes we started to push that even |
1187s | further with the snow on the roofs of |
1189s | buildings that some I mean a perfect |
1192s | example of the imposter square so if you |
1194s | turn the camera towards this way they're |
1196s | like this there you go so that's that's |
1198s | essentially where the map square ends |
1199s | this farm building is on it's only one |
1201s | night square in game that's replaced |
1204s | with so just so questionable to hear |
1208s | some of the music or sound design for |
1209s | this quest we do have and we do have |
1211s | audio and NIT towards the end of the |
1213s | stream but it's up to mod slippers what |
1215s | he wants to show so well yeah yes a |
1218s | little bit of audio ok perfect we have |
1221s | an audio reveal as well very much |
1223s | awesome stuff but I mean again I think |
1225s | device I mean if we got a custom skybox |
1228s | here then as well as they'd like a |
1229s | dedicated skybox those are just a reused |
1231s | one it's a tweaked one I only can't |
1236s | remember which one it was Iraq saw in |
1241s | Mauritania I mean this guy painted a few |
1248s | of the stars and like ship to the |
1250s | position of the moon a little bit and |
1251s | just sort of took some of the hard edge |
1253s | out of it did you take the stars out of |
1255s | the front of the moon or the Stars on |
1258s | the front of the Moon the Stars I mean |
1269s | so if we just talk about environment |
1270s | itself so yeah is there multi multiple |
1274s | stage process and it's like concept that |
1276s | in that sense or is there is yeah it's a |
1278s | very prescribed series have to do I |
1281s | haven't got anything to show on for |
1283s | illustrating that but it would be a |
1284s | route initially start with a very basic |
1288s | block out you throw together a very |
1290s | simple height map so all of this without |
1291s | any of the ground textures on it and |
1294s | some basic cubes to work out the |
1296s | footprint of all the assets like the |
1297s | buildings and to work out what the |
1299s | blocking is going to be and then |
1301s | gradually that's iterated upon by |
1303s | replacing things with slightly more |
1304s | developed models and then the |
1306s | the final model sort of like a white box |
1308s | gray box flying last set stage process |
1310s | and then things like populating it with |
1313s | all things like trees and rocks and |
1315s | plants and things like that is the very |
1316s | last thing you do not well originally I |
1320s | would have done the lighting last but we |
1322s | wanted to get that in early so that the |
1324s | characters could work to it with their |
1326s | designs so that they sat right in the |
1328s | environment and didn't get lost awesome |
1337s | did you have fun working on a product I |
1339s | did yeah it was it was it was tight you |
1342s | guys asked for quite a lot yeah this is |
1347s | only a fraction of it and hopefully some |
1351s | things people really like yeah yeah it |
1353s | was a lot of fun to do I love doing |
1354s | Christmas outtakes so we're coming up |
1356s | obviously towards the half well just |
1358s | under the halfway point I hope you're |
1359s | all enjoying this so far because we we |
1362s | love trying to do these streams when we |
1363s | can and you know to give you a little |
1365s | bit of an insight as to how these |
1365s | processes happen so hopefully you enjoy |
1368s | Narberth thank you so much having |
1370s | awesome so as I mentioned we'll be |
1372s | checking back in through the stream with |
1375s | multi box let's go back and see how this |
1377s | little cards come along now I'm drawing |
1379s | as fast as I can but we are not gonna |
1381s | get done with this by the end of this |
1383s | stream this would tell for hours I |
1386s | probably will record this when I |
1388s | continue it back up oh really so yeah we |
1391s | might be able to make a video available |
1392s | is the process kind of thing if people |
1394s | are interested right now I've basically |
1396s | made a bit of sketch based on the |
1399s | thumbnail I've added in essentially a |
1402s | mask following the lines as a sketch and |
1404s | now I'm coloring it yeah Photoshop trick |
1409s | you can mask off any shape you like and |
1411s | paint within it without having to |
1413s | laborious lead go around every single |
1416s | detail so that's one of the concept art |
1418s | tricks we use every day just to speed up |
1420s | the process of doing this kind of thing |
1422s | that's one of the advantages digital has |
1424s | over traditional media and right now all |
1427s | I'm doing is blocking in very basic |
1429s | colors and values just to see how |
1432s | everything |
1433s | reads the idea being when I'm done with |
1436s | regardless of how much extra detail I |
1438s | add the overall image should look okay |
1441s | if it reads small it reads big basically |
1444s | is the idea everyone in chat I presume |
1450s | you all want to see a video of this um I |
1451s | will wait for the confirmation I'm |
1452s | pretty sure it'll be a yes but I mean |
1455s | what are you hoping to get done at the |
1456s | very least by the industry will have |
1459s | maybe some a shaded idea of what the |
1463s | carts gonna look I've jumped a color |
1464s | much earlier than I usually do just to |
1466s | get something interesting going it'll |
1468s | look like something oh and we carry on |
1476s | because this this is the by the way I |
1478s | love these dreams and it's constant |
1480s | moving parts and we get to show so much |
1482s | cool stuff so all right next up Maude |
1486s | Sparky so we bring up to the roof to |
1488s | screen hello we are on your screen now |
1490s | first of all sir summarize for us who |
1492s | are you what do you do you're Jax so I'm |
1494s | not Sparky and I am a junior characters |
1497s | I have been singing a few streams |
1500s | showing off characters looks incredible |
1504s | as a model Wow |
1505s | so yes this is what I've been working on |
1507s | for fast and one from the better those |
1510s | who went to runefest probably saw me |
1512s | texture now and when I started them fast |
1522s | [Laughter] |
1526s | we had a lot of people coming out at the |
1528s | start of the day and not see much nobody |
1530s | mo JC in there almost final things as |
1534s | yeah so this was based on the concepts |
1537s | done by yes he's gonna probably kill us |
1546s | we had the same one constantly but he |
1547s | shouldn't have such a complicated name |
1548s | there's money laughing yeah this one's |
1554s | great fun and the hammer especially was |
1556s | an amazing thing to work on something |
1559s | completely different looking we've done |
1561s | here quite like like goodness me know |
1565s | you can shoot as well |
1566s | speaking to the animators of |
1568s | moving correctly just to clarify you |
1571s | might be hearing whispering because John |
1573s | is just making sure that de Baca is |
1576s | getting the recording for you guys so |
1578s | yeah the whispering come from so don't |
1582s | you there's no creepy horror audio |
1584s | filter in the background here as we're |
1585s | going through those four he's just |
1587s | assisted him to sab record it's you know |
1590s | anyway Paul so we want to get you in |
1593s | here should kind of option camera a |
1594s | little bit yeah come up this back okay |
1596s | so just that through Sparky's right is a |
1599s | mop or baked goods to Pauline lead |
1605s | runescape animator how long is that |
1610s | there's a lot of veterans in the |
1612s | graphical Martines it's great that's |
1614s | also see the age alright so yes I find |
1619s | it they need to interrupt your flow by |
1621s | all means yes or a lot of that stuff |
1624s | since it's quite new in hair as extreme |
1627s | as making sure you know we've got a reg |
1630s | floor correct talking to the animators |
1632s | here and making sure that everything was |
1635s | in place to get the animations perfect |
1637s | especially they will started recently to |
1639s | do a lot more topology in the face and I |
1641s | think this is something you'll be |
1642s | touching on yeah he exists pushing the |
1645s | flesh states brushes a bit oh yeah yeah |
1647s | so making sure look like everything is |
1648s | wired to really sure a lot of expression |
1652s | where before this was probably about |
1653s | four four polygons and you couldn't push |
1657s | as far as sometimes wanted so as well as |
1662s | violet I'm not sure if it's been shown |
1664s | yet the model for I don't know let's do |
1669s | it this might be the first time reveal |
1670s | here so that's so awesome |
1678s | say this was made by yeah I mean this is |
1693s | I mean the model quality again I |
1695s | mentioned obviously the graphical and |
1696s | environment stuff in 2018 but I think |
1698s | this year in particular the models have |
1699s | just taken a huge |
1700s | step up in regards their quality light |
1703s | is that by any particular reason why |
1705s | this year it's kind of happened I've |
1706s | been we've been doing stuff I'm just a |
1708s | little off we've had designs on things |
1712s | just kind of come together obviously |
1713s | exactly as we designed it all at the |
1715s | same time yeah they're beautiful time in |
1718s | there it's tough yeah well it's an |
1721s | excellent mic placement there there you |
1722s | go nice positional microphone there I |
1724s | only got topology see Wow again as as |
1728s | things progressed we were able to put in |
1730s | a few more follies and just make sure |
1732s | everything is there like actual fingers |
1734s | that Bend correctly and don't just snap |
1743s | yes I mean it's it's not just kind of a |
1746s | added detail just for the character |
1749s | actually helps us an impatient types to |
1753s | be able to form the the anatomy of the |
1755s | body correctly before things would kind |
1758s | of intersect so if like an arm moved |
1761s | lower arm move up towards an upper arm |
1763s | maybe get too much intersection going on |
1765s | between the different parts but |
1766s | obviously yeah the the geometry helps us |
1768s | out as much as it doesn't make this |
1770s | character look good so I believe we may |
1774s | I mean there they are side by side and |
1776s | that looks amazing as it is so I mean |
1778s | it's pretty awesome we have videos |
1789s | awesome squeeze in nice its you're |
1800s | unprofessional yeah can we keep it on |
1803s | this cameras Johnson was what we planned |
1805s | it so these should open on the correct |
1807s | side I believe yeah so if we we get some |
1813s | others rule them just bear over some |
1816s | moment guys just setting the videos up |
1817s | so you can on Steve make sure they're |
1819s | shown in the best way which is the first |
1821s | impressions okay say alright we're good |
1824s | here John this |
1827s | being wrong again so I don't think I've |
1831s | been through the whole process and |
1834s | particularly fine detail before but I'm |
1837s | obviously aware of the fact we don't |
1838s | have that much time so I'm gonna kind of |
1840s | try and speed through this and try and |
1843s | explain to you the process of how we |
1844s | build up animations kind of layer by |
1846s | layer |
1846s | so my animators and I will start off |
1851s | with with really strong characters like |
1854s | this by having a design meeting so we'll |
1856s | gather kind of as much detail as we can |
1859s | on the kind of backstory the personality |
1861s | of the characters from the content |
1863s | developers and the quantum ice and the |
1865s | character modelers and make sure we kind |
1867s | of understand what the character is |
1869s | about from there we're essentially |
1873s | looking we discuss how what which |
1877s | animations we need and how we think |
1879s | they're going to link together and how |
1882s | they're going to play out what the key |
1883s | poses of the animation are going to be |
1886s | and their lot the storytelling poses so |
1889s | you are literally going through and |
1891s | quickly posing out all those poked all |
1895s | those positions that are required to |
1898s | communicate to you guys what the feeling |
1900s | of the character is and what the |
1901s | intentions of the character is and these |
1903s | are kind of the building blocks to |
1905s | giving a character an illusion of their |
1908s | own thought process though that what |
1910s | they're doing is is something that they |
1912s | want to do rather than it just being |
1913s | parts that are moved around so this is |
1915s | called the the blocking process and it's |
1919s | kind of like blocky on here if you look |
1921s | at this graph editor these are |
1923s | representations of how the how the |
1925s | timing and the positions of the poses |
1927s | are built up that's the very basis of |
1931s | the animation then we go into the |
1933s | breakdown so this is this is about |
1935s | adding the kind of overlapping details |
1938s | and the the kind of secondary poses that |
1941s | allow allow the keep allow you to show |
1945s | how you'll get from one key post to |
1946s | another so these are essential in in |
1950s | maintaining weight and showing the flow |
1953s | of a character and defining whether |
1955s | something's rigid or whether something's |
1957s | what kind of biological so you can see |
1960s | here little violet she's starting to get |
1962s | some of the additional storytelling |
1964s | keyframes in here and you can tell she's |
1966s | definitely trying to act like she's the |
1968s | Yeti just the mat animation anyway |
1969s | exactly it's pretty obvious she's trying |
1971s | to do a raw know some sort that's press |
1972s | sort exactly says we who's we've just |
1975s | spoke about we've got these extra facial |
1978s | details now which allow us to add some |
1980s | some extra facial controls and this this |
1982s | is kind of an intermediate level so far |
1984s | we're gonna be pushing this a little bit |
1985s | more in future content but we're |
1989s | essentially trying |
1992s | wow really trying our might the the |
1995s | characters emotion so as you can see |
1998s | think gradually build up there's more |
2001s | detail in more storytelling motion until |
2004s | you finally get to kind of a a smoother |
2008s | version of the animation with kind of |
2010s | added vibration here as she's screaming |
2012s | her little lungs out with their tiny |
2015s | cute feet which I can't get over see |
2019s | that's the kind of that's a very basic |
2020s | like rough overview of how the animation |
2023s | process builds up and that's between |
2025s | myself is lead and an animation team we |
2030s | sit together on we essentially go |
2033s | through each animation and designer is a |
2035s | team and kind of call each other out on |
2038s | what things are necessary what aren't |
2039s | well things are extraneous and try and |
2042s | push each other to get a better |
2043s | performance out the characters that we |
2044s | make so this one's a good example of |
2047s | sometimes the action is a little bit |
2048s | more simplistic kind of like a post |
2056s | treatment so if you can get a pose that |
2060s | kind of communicates exactly can we give |
2064s | what I need to gift that we seriously |
2066s | need to get that is amazing I love that |
2068s | so that was basically the the comedy |
2072s | epitome of the storytelling pose and now |
2077s | more biscuits animated this was sorry |
2080s | mod hing was the animator on the |
2082s | previous violet animation |
2084s | so this is a adding in again those poses |
2087s | that allow you to get from the key pose |
2089s | back to the idle pay so it can blend |
2091s | into the reminded me of dr. evil so he's |
2098s | actually pulling stuff out of his teeth |
2100s | and here we go this is incredible |
2104s | yes so it's literally when you're |
2106s | blocking out you are using steps curves |
2108s | which is a bit of a contradiction in |
2110s | terms but essentially they'll hold on at |
2113s | one pose until a certain say 20 frames |
2115s | and the animation and then snap to the |
2117s | next pose and then snap back and then |
2119s | you introduce splines so you convert |
2122s | those steps into supplies and if you |
2125s | essentially just curved transitions from |
2127s | one post to another and then you have to |
2130s | do work to make sure that they're |
2132s | leaving one post movie or quicker than |
2135s | they are automatically and that takes a |
2137s | bit of cleanup work and where you really |
2139s | put in the kind of performance and the |
2141s | put in the hours |
2143s | so that's Yeti so this is an example of |
2149s | because violet is obviously kind of |
2151s | aping her parents foster parents she's |
2154s | she's like you know kind of obviously |
2156s | growing up convinced she's the same |
2160s | initially the idea was to have a run and |
2163s | it was gonna be quite Bolton even see |
2164s | what I'm doing on camera here you know |
2169s | kind of running quite boldly and kind of |
2171s | aping the natural characteristics of the |
2175s | family but we decided that really we |
2179s | wanted a bit more of a contrast and |
2181s | she's so cute and so little in |
2182s | comparison who we actually went for |
2185s | maybe a little bit more of a |
2187s | conventional walk stroke run I mean she |
2192s | she moves at the same speed as there's a |
2195s | big Yeti NPCs yet she's almost running |
2199s | really and her gait so we went for a |
2203s | slightly more twee little girl run and |
2209s | I'm glad we did because it may be as |
2213s | kind of psychologically would have been |
2214s | more authentic if she if she was like |
2216s | properly |
2217s | of aping the parents it kind of I think |
2220s | there was enough of that with the raw |
2221s | and we wanted to make sure that we still |
2223s | kept that kind of human element so it |
2226s | was definitely a good move and quite |
2230s | adorable so that was a nod hangs hard to |
2234s | work on that beautiful little bouncy |
2237s | energetic walk in stark contrast to the |
2243s | lumbering walk so obviously you can |
2247s | immediately see the difference in weight |
2250s | I won't go for the breakdowns here but |
2253s | essentially we are dealing with two |
2257s | creatures of you know pretty vastly |
2259s | different masks different weight so |
2262s | things on this guy overlap more they |
2265s | slow down and ease in and out at the end |
2268s | of motions whereas little violets |
2271s | actions are like really immediate and |
2272s | sprightly and young and we thought it |
2278s | was kind of a nice imagining a nice |
2281s | narrative with like little violet |
2283s | legging it around and like you know the |
2285s | big parents like you know constantly |
2288s | chasing after you and I getting tired as |
2291s | they get into route their old ears so |
2294s | that's a very much so it's a lot easier |
2298s | to see when they're actually in |
2301s | locomotion moving forward it's kind of |
2304s | simpler to construct them on the spot in |
2305s | a cycle to start with but then |
2307s | offsetting them at the same speed that |
2309s | they will be moved in the game engine |
2310s | allows you to see the reality of what |
2313s | they'll look like in the game so just |
2315s | for we don't the last one will probably |
2318s | end at this clip and when we're done |
2320s | with this little section outline yeah |
2322s | ramen to answer some of the questions |
2325s | you asked about they're totally a quest |
2328s | legs and so on we'll get to that in just |
2329s | a few minutes so just bear with us I |
2332s | didn't want to interview and I thought |
2333s | no fun so yeah I mean last little video |
2336s | here you can see the the reality of the |
2340s | implementation and the engine is that |
2341s | these guys even though they're vastly |
2342s | different sizes move forward at the same |
2345s | speed as each other |
2346s | so you end up with a a walk |
2349s | on the left with a Yeti guy lumbering |
2352s | along in a bit of a labored pace but |
2355s | then you have little violet almost |
2359s | running to keep up really so technically |
2361s | she's going up walk speed in that |
2364s | calmness but obviously her gait is there |
2366s | more of a run and a scent lovely |
2370s | adorable little difference between the |
2372s | teeth when you see him going together us |
2374s | Wow I was not prepared for just how |
2377s | therefore you guys want to go into this |
2378s | that's I mean obviously it's amazing to |
2381s | see so we've just moved to a new stool |
2383s | so just moved admire and these are some |
2385s | of the first examples of our kind of |
2388s | foray into that it's also so which is |
2390s | obviously showing you know it's |
2391s | obviously showing it depends yeah we're |
2392s | ready getting more character in there |
2394s | but it's really out in the beginning for |
2395s | us but you know we're gonna be |
2397s | constantly striving to get a lot more |
2398s | character into the creatures more |
2401s | legibility in their folder creatures |
2404s | kind of going into my afro shaker for a |
2407s | refresh in that sense we definitely want |
2409s | to shake up a lot of stuff it's gonna be |
2412s | a long term yeah I mean it's a long term |
2418s | I mean as if every player in scope |
2421s | there's there's certainly plenty of |
2422s | content for us to get our teeth into Wow |
2436s | I think I mean again I just love how in |
2442s | depth or going into it's awesome like |
2443s | seriously the time and effort to wants |
2446s | to do this we obviously to do the video |
2447s | as well to show everyone on the stream |
2449s | about so it's awesome so yes and that |
2452s | was a modelling and animation but |
2455s | more sparking more pull be so everyone |
2459s | thank you so much John we just come to |
2461s | the big camera a second please Raman |
2465s | color questions this rattle is offered |
2466s | on the quest so |
2470s | I saw I'll just sit behind this chair |
2472s | difficult you're the quest the course is |
2475s | nervous just a novice quest have a tan |
2477s | lengthwise really lengthwise depends if |
2480s | you want to read everything |
2481s | I'd say about time ten to twenty minutes |
2484s | okay cool quiets no new requirements and |
2488s | then rewards you can share XP XP I saw |
2511s | the check Meno and talked through I I'll |
2515s | come back to you the men with more |
2516s | questions like that means off in the |
2518s | chat guys so multi back or back again |
2521s | what have we done since the last time we |
2523s | get back to you what more covering in |
2525s | basically it looks also the colors are |
2528s | incredible already thank you yeah it's |
2530s | one of the great things about digital |
2531s | you can just add loads of color whenever |
2532s | you like |
2533s | so because I want to do this quickly |
2535s | I've just focused in on their facial |
2536s | expressions and just try to give him a |
2538s | sort of well-meaning yet slightly |
2541s | pressive kind of face and she's |
2543s | obviously in on the jerk as well kind of |
2545s | so the both sort of smiling having fun |
2547s | yeah as soon as you focusing on the |
2550s | faces of the characters and their the |
2552s | way their shoulders and their arms are |
2554s | sort of oriented with their head so that |
2555s | gives you most of the story you're |
2558s | trying to tell and the rest of the pose |
2560s | is just follow on from there so yeah if |
2562s | you're drawing characters think about |
2564s | the facial expression and where the head |
2567s | and shoulders set and then you can |
2569s | basically draw the rest of the character |
2570s | down from there and it should follow on |
2573s | it's the best way to start |
2574s | I mean for what 45 minutes it looks |
2579s | incredible just before five minutes |
2580s | already |
2581s | Rama comes to be very quickly for some |
2583s | more questions yeah there's a little bit |
2586s | voice acting is always good top voice |
2589s | acting and there's a reason why I've |
2590s | asked my question we'll get to it in a |
2591s | few minutes and also is it Fritz pipe |
2594s | yes yes really and this is a permanent |
2597s | quest not an event quest is a permanent |
2600s | quest it the reason |
2602s | it's not so much Christmassy is because |
2604s | obviously you could be playing this in |
2605s | the summer summer at any point and it |
2608s | wouldn't really make sense for you to be |
2610s | like looking at Christmas trees and |
2612s | things so yeah it's a bit more seasonal |
2615s | as opposed to Christmasy how many points |
2622s | one okay okay so that be 101 quests |
2625s | points did we do yeah so so I mean how |
2635s | are you looking on the concept cars |
2637s | color going into it well I mean it looks |
2640s | great |
2640s | what texted me I'm having here yeah I |
2646s | mean I just had a little merry xmas kind |
2648s | of thing alrighty so I think we are good |
2669s | to do my last final sections before we |
2673s | wrap up here so very first time on this |
2675s | runescape stream I believe in a very |
2677s | very long time we have some from the |
2680s | audio team on here we have more slippers |
2682s | hello sir first of all I kind of spoiled |
2686s | what you do with jagex cuz I'm great |
2688s | that but in essence and you want from |
2690s | the audience because it anything in |
2691s | particular you working on the audio side |
2692s | of things like all the other people in |
2695s | the audio team ie I say why I do Ord |
2699s | sound effects I do dialogue and the do |
2702s | music so yeah we do all three of those |
2705s | things and we tend to work in a kind of |
2707s | more of a kind of Kanban way so you know |
2710s | jobs will come in and we'll kind of pick |
2712s | things that we like things we want to do |
2715s | some people might want to do some old |
2717s | school stuff some people want to do some |
2718s | rs.3 stuff and you know we kind of work |
2720s | on things as they come awesome so for |
2723s | the quest file that is blue and have you |
2725s | been involved in all of the elements |
2726s | nobody won this or only specific bits |
2728s | yet all of it everything everything you |
2730s | hear in this quest is from me oh so |
2734s | you've now set the bull's eye |
2736s | oh yeah Jagex slippers by the way it's |
2740s | just for when you play the question time |
2741s | how awesome the audio is right so I can |
2744s | already see on the PC here we have clips |
2746s | so yeah shall we should we do this are |
2749s | we gonna leave the concept that bothers |
2751s | plays yeah awesome that's perfect okay |
2753s | even better we're gonna have violet as |
2755s | blue music tracks playing as a okay yeah |
2763s | great so I just thought I'd first of all |
2766s | answer the question about voice acting |
2768s | yes |
2769s | so it's not a fully voiced quest but we |
2772s | do have a small amount of voice in there |
2774s | we wanted to give file it a little bit |
2778s | of a little bit of character through her |
2780s | through her voice so she she doesn't |
2783s | talk but she does have emotes that she |
2785s | does so when she laughs or when she's |
2787s | excited about things or when she's |
2790s | roaring we hear the Sandford doing that |
2793s | and to get those sounds we actually we |
2796s | got more days as kids in it was really |
2800s | sweet it was really nice we had to like |
2802s | in order to get them high enough to sit |
2804s | on the - you know to get to be able to |
2807s | reach the microphone we had to like |
2808s | create a little platform we just got |
2813s | them in there laughing and you know |
2815s | making something so I haven't I've got a |
2817s | couple of examples here that I can play |
2818s | if that yeah on the stream let us know |
2822s | when we play this if the audio is coming |
2824s | through just so we can make sure you can |
2825s | hear it guys do it if I hear that okay |
2828s | yeah I chewed it for the headphones but |
2830s | we'll wait to see if they can hear it on |
2832s | the fin just see ya oh my oh em gee yeah |
2838s | yeah they definitely pick me up yeah |
2841s | okay so that's one of her when she's |
2844s | excited we got another laughing well |
2847s | trying to bump the audio up a little bit |
2849s | John have you done that |
2853s | the balance that's fine we have multiple |
2856s | clips that we can play over again so I |
2862s | can hear it over there that's great I |
2864s | think I only bought three with me |
2866s | there's obviously more than that no |
2881s | that's fine I mean it's coming through |
2882s | okay based on the chat as well she says |
2884s | she reminds me a boo from Monsters Inc |
2886s | that yeah that was definitely when when |
2891s | I was sort of like going through it with |
2893s | more days and mod ramen like that's one |
2894s | of the sort of inspirations definitely |
2896s | that came up so that's a nicely bridges |
2900s | on to the other you know what I want to |
2901s | talk about next really which is the |
2902s | music so obviously we've got new music |
2904s | tracks for this for this quest and yeah |
2908s | there's so the the kind of the pitch |
2911s | that I the first thing I heard about |
2913s | this quest was it was gonna sort of be |
2914s | the John Lewis advert of runescape you |
2916s | know what is something kind of really |
2918s | kind of heartwarming and light-hearted |
2920s | and Christmassy and and I wanted to make |
2923s | the music something that was like like |
2925s | like you might get from a kind of family |
2926s | film you know that kind of a nice sort |
2929s | of film sound but but also something |
2931s | light-hearted and jolly that kind of |
2932s | really gave you the feeling of the kind |
2935s | of the mischievous tone of violet so |
2939s | I've gone for that and then but in terms |
2941s | of like the actual sort of sounds they |
2944s | went to go for and the actual kind of |
2945s | sound world I was after I didn't really |
2947s | want to go down the kind of jingle bells |
2949s | kind of route and you know Rudolph the |
2951s | red-nosed reindeer that kind of stuff I |
2952s | wanted to make it a bit more a bit more |
2955s | kind of orchestral something was maybe |
2956s | more winter than Christmas so I actually |
2959s | I bought a couple of examples of them of |
2962s | some things that I used his inspiration |
2964s | so the first one was from Marla's first |
2967s | symphony and this is the opening to that |
2969s | it's a bit quiet so so Anita might do |
2976s | are you hearing it for there I can hear |
2979s | it through here so you'll know when to |
2980s | stop okay that's fine |
2981s | [Music] |
2984s | someone can hear beeping I can tell you |
2989s | well that's from we won't be able to fix |
2991s | this during the stream we have to leave |
2992s | it unfortunately yes |
2996s | so that's yeah that's not me obviously |
2998s | that's the genius that is Gustav Mahler |
3001s | and then I also got some inspiration |
3003s | from Stravinsky from his ballet |
3005s | petrushka and this is this is a very |
3008s | kind of very Russian wintery theme this |
3013s | is so good I love the idea of |
3015s | introducing the chats the inspiration of |
3018s | this and then how do you bring it to a |
3019s | runescape style audio so I'm looking |
3022s | forward to this because I have no idea |
3024s | distractedly a Stravinsky attract also |
3026s | can't wait yeah I mean these are both so |
3029s | both these tracks of things you know |
3030s | that I listen to all the time you know |
3032s | I'm really into Castro music and so you |
3034s | know these kind of flavours are |
3035s | definitely you know something I wanted |
3037s | to aim for |
3038s | so just somebody's off just taken over |
3040s | the driving here am ii yeah this is so |
3044s | so once it's here to combine those |
3046s | things with the kind of like almost |
3047s | disney-esque sort of like jolliness so |
3049s | and I'll play I'll show you sort of the |
3053s | the beginning of the the main sort of |
3055s | feature track of this piece and this one |
3057s | that's gonna be on the splash screen and |
3058s | everything so login screen yeah |
3062s | so this one is there's like there's two |
3064s | main themes that run through this and |
3066s | for me when I'm composing like it's all |
3067s | about taking small seeds of ideas and |
3070s | growing them into something bigger so |
3072s | you kind of start off with a with one |
3073s | thing and then you add other instruments |
3075s | to it or you kind of change it a bit so |
3076s | it develops over time so the very the |
3079s | very thing the first thing we're gonna |
3080s | hear is this selfishly I do wish I could |
3089s | hear that's just that's the first theme |
3099s | this makes me happy |
3101s | this is happy music that's very much |
3104s | about you know that that's very much |
3105s | about you know violet doing her kind of |
3107s | like you know running around and had you |
3109s | know her kind of jolly vibe and then so |
3111s | the next thing we hear is that but we're |
3113s | going to add some more instruments into |
3114s | it |
3114s | oh wow you know those are those little |
3124s | bits and then and then we're gonna hear |
3126s | like we're going to hear about a few |
3128s | different times throughout the piece and |
3130s | sometimes it's sometimes it's played on |
3132s | the flutes like it is there and then we |
3134s | actually hear it in different you know |
3135s | and on other instruments at the time as |
3137s | well and then there's actually another |
3139s | piece in the quest where which one is |
3142s | that and this one where we actually hear |
3144s | it's the same theme but it's in it's in |
3145s | a minor key so it's got more of a |
3147s | nighttime vibe you did not put that |
3148s | soundtrack is that actually what's |
3150s | called in-game to say what it's cool |
3155s | yeah okay this one's called the best is |
3159s | yet to come there's also one here called |
3163s | time waits for snow man so we get the |
3171s | same same theme but this time it's in a |
3173s | minor key so it's more of a kind of |
3174s | nighttime vibe thanks coming back to you |
3185s | so come back to the main theme again so |
3187s | then like that's a we've got that kind |
3189s | of blinky punky flute theme and then |
3190s | there's also this this other main theme |
3192s | this is kind of the big catchy hook this |
3194s | is the bit because it's a quest it's not |
3195s | necessarily something that you know he's |
3197s | gonna get played like you know over and |
3198s | over and over again like raids or |
3199s | something so you kind of have to make it |
3201s | you have to make it instantly catching |
3203s | you can't just you know you ya you can't |
3204s | you can't get that kind of nostalgic |
3206s | feeling through the repetitions so so |
3208s | this is the main theme |
3220s | Wow |
3223s | [Music] |
3234s | it's |
3236s | [Music] |
3241s | I shouldn't talk during it is okay |
3244s | that's gonna talk overexcited that's it |
3246s | the string to hear about your Bay kicks |
3248s | off it kicks up so much Midway turn and |
3250s | it's not like the intro to like this |
3251s | epic movie that's about so that I mean |
3255s | that's one thing I like to do when I'm |
3256s | composing a lot actually is to kind of |
3257s | get that to get that to really reinforce |
3259s | the themes what you do is you introduce |
3260s | something like I did there ones on the |
3262s | string so just you play it on its own |
3263s | like to start with and then like you get |
3266s | this a really big crescendo the drums |
3267s | will come up and then you're all of a |
3268s | sudden it's being played on loads of |
3270s | instruments at once so it's you know so |
3272s | that so I really wanted to get that kind |
3274s | of warm feeling you know it's cold but |
3275s | it's warm it's you know heartwarming |
3277s | sort of sort of sound and then like the |
3279s | way that I've developed that over time |
3281s | is like so it changes key so we hear it |
3284s | in a few different keys so next time we |
3285s | hear it this is a bit lower so this is |
3289s | in I think originally tin at this one |
3291s | sounding do flats has one solo and then |
3295s | there's the the one we hear it at the |
3297s | end |
3299s | Wow it's gonna so this is kind of a big |
3302s | finale |
3302s | [Music] |
3309s | another this is stuff honestly we need |
3312s | to get what you want me to |
3314s | I love sex versus appreciate that yeah |
3318s | so I mean that's erm like think I think |
3321s | yeah I'll just show you this a couple of |
3322s | other tracks so then like this one from |
3324s | the beginning this is kind of really |
3325s | this is called little rascal and this is |
3327s | just like this is this is violet being |
3330s | really cheeky is reminding of my style |
3333s | anime episode of Tom and Jerry or |
3337s | something like yes they're really good |
3339s | it's a big it exactly and then we've got |
3343s | time waits for snow man and this one |
3346s | this is maybe a little bit more like the |
3349s | kind of sleigh ride II kind of jingle |
3351s | bells you kind of bye |
3352s | [Music] |
3372s | I kind of spoil myself by listening to |
3376s | the tracks just before the content comes |
3377s | out but I knew this was coming so I |
3379s | didn't want to do it just for like just |
3380s | so I could be like okay like what have |
3382s | we got here but it's just much I don't |
3384s | know it's just it's just instantly |
3386s | vibrant like happy themes and stuff and |
3388s | just I think it's really cool it's been |
3390s | like I mean for me like I you know I've |
3393s | I I knew as soon as I saw that this was |
3396s | coming out like I just knew that I had |
3398s | to do the audio and I was like please |
3402s | please everybody can I do the Christmas |
3404s | music and they were like okay fine even |
3407s | though I was already kind of like |
3408s | involved in yeah surely everyone wants |
3412s | to get involved in these well actually |
3414s | no we're quite lucky because there's |
3415s | some stuff going on in old school and so |
3417s | like a mardian and odd server I just so |
3422s | that's good you know we've got yeah we |
3424s | were able to share it out a lot but yeah |
3426s | I mean this I sort of thought I knew |
3427s | from the beginning I was like I really |
3428s | really want to do this and I thought oh |
3430s | I'm gonna you know I'm gonna you know |
3432s | I'm gonna really enjoy it and I have |
3434s | enjoyed it every second of writing this |
3435s | music has been you know just absolutely |
3437s | Brits come across wonderfully the team |
3438s | of the team have just done such an |
3440s | amazing job of making this quote you |
3442s | know making this quest of the art looks |
3444s | just incredible and the you know this |
3446s | tour was stories just lovely so yeah |
3448s | always want to do stuff this this kind |
3450s | of brilliant so do we see any of these |
3454s | tracks releasing anyway Spotify |
3456s | SoundCloud or anything like that |
3457s | is there any way they'll be able to hold |
3459s | of these that is a good question I don't |
3462s | actually know how that's handled to do |
3463s | with the Spotify stuff that's the |
3465s | question that I went that won't be |
3466s | anything to do with with no yeah I mean |
3469s | obviously it will be there in you know |
3470s | in the game input in player and then |
3471s | it'll no doubt end up on various |
3473s | people's YouTube choice do you say if |
3476s | you've got any kind of any feedback on |
3477s | there the things you like or don't like |
3479s | about the music then you can certainly |
3480s | go on them on one of the youtube |
3482s | channels and just you know we often sort |
3483s | of keep a beady eye on what people are |
3485s | saying on there oh yeah obviously you |
3487s | know send me a message on Twitter |
3489s | Jagex jagex lipids that's the one oh man |
3492s | so I mean is there anything else at all |
3496s | I mean I was so good we haven't talked |
3501s | anything about sound design as well |
3502s | obviously so you know we do we do all |
3504s | the sound effects |
3504s | I mean I can't really say anything about |
3507s | like the specific sounds that we made |
3510s | because that will kind of give away you |
3511s | know the way the the quest but like one |
3513s | of the things that's a bit different |
3514s | about working on quests as opposed to |
3516s | working in like on raids or skills and |
3517s | that kind of stuff is that you and you |
3519s | have very bespoke things you know little |
3521s | things that only happen once that you |
3524s | know the sort of you know like it's like |
3527s | point-and-click kind of thing and you'll |
3529s | get a little text box saying this thing |
3530s | happened or you know this things |
3531s | appeared in your inventory whatever so |
3533s | they actually sort of visually happen on |
3534s | screen they're just more kind of like if |
3536s | they happened in theory and so you |
3538s | really need to use the audio to kind of |
3539s | make it feel like it happened you did |
3541s | this thing to this tree or you did this |
3543s | thing to this item or whatever you're |
3545s | essentially a storyteller but without |
3547s | the video right yeah exactly you're |
3549s | using that audio to get across what |
3551s | you're trying to trade absolutely and I |
3552s | think I think when you're working in |
3553s | quests that you know that there's |
3555s | there's no it's never more important to |
3557s | tell stories or something it is when |
3558s | you're working on quests so that's one |
3559s | of the things really great about doing |
3561s | that as a sound designer Wow so as you |
3572s | might have seen as we're going for the |
3573s | audio in the background mods debark has |
3576s | been cracking on with the Christmas card |
3580s | so before we wrap up but on the stream |
3581s | house how are we looking on this it's |
3585s | I've got about three hours left so to do |
3593s | the card itself what do you actually |
3594s | have left to do just like I have no idea |
3597s | the best ways to approach these kind of |
3600s | things is to sort out your design early |
3602s | first get where your lights and your |
3604s | darks and your saturated colors and your |
3607s | warms and cools are then render for |
3610s | hours and hours are now candlelit all |
3611s | that's nice if you don't do the initial |
3616s | kind of architecture of the image first |
3618s | you'll end up the rendering something |
3621s | for ages then realizing it's in the |
3622s | wrong place I'm going to move it so yeah |
3624s | basically you've seen the initial stages |
3626s | of making an image this is basically |
3627s | still sketch I'll still move things |
3629s | around and stuff |
3631s | and then it will be basically two to |
3633s | three hours of going in tiny details |
3635s | like this |
3637s | and just kind of doing that smoothing |
3639s | things that refining refining making |
3641s | sure the light plays off them nicely and |
3643s | all this kind of stuff |
3644s | it's kind of zen-like but not very |
3645s | interesting to look at I mean I mean I |
3648s | think the chat I I think I think they'd |
3651s | find it interesting to look at |
3652s | unfortunate we don't have a four stream |
3655s | avoids John Mayer might kill me we are |
3659s | recording this so fingers crossed we'll |
3662s | have a kind of a time-lapse of how it |
3664s | goes around so we'll see but apart from |
3668s | that I mean I absolutely love these |
3670s | streams |
3671s | I don't think we did it enough light |
3672s | giving an insight to the our processes |
3675s | you can't set about your environment |
3676s | your modeling your character out yes so |
3679s | many different so many different pieces |
3683s | that plug into it's just incredible then |
3685s | for the first time in a very long time |
3686s | it's not ever of course how many audio |
3688s | most of us from audio showing how the |
3692s | tracks come about with the inspiration |
3694s | for Eddie Gotham and then also giving |
3695s | you guys a preview of that it's all |
3697s | shaping up quite wonderfully by that |
3700s | it's blue Raman releases when is it |
3703s | release December 2nd specific taper |
3704s | December 17th |
3706s | ok look forward to this quest a weird |
3715s | content development at and audio all |
3719s | there in all its glory but apart from |
3721s | that everyone please let us know if you |
3723s | love these kind of streams because that |
3724s | your feedback is very important and you |
3726s | know if there is appeal there we will |
3729s | try and do them as much as we can but |
3731s | apart from that will end the stream and |
3733s | say thank you so much for watching it's |
3735s | been an absolute blast on behalf the |
3736s | audio content and our teams take care |
3740s | and have a good one take care and have a |
3742s | good one |