Original Post — Direct link
3 months ago - /u/JagexBreezy - Direct link

We actually did investigate if we could slot Luma's Shooting Star update in with this update but unfortunately it required a fair bit more work and time than we had scheduled for the 110 M&S update.

We'd still love to get it out some day though, maybe Luma will work on it next gamejam :)

3 months ago - /u/JagexLuma - Direct link

Originally posted by JagexBreezy

We actually did investigate if we could slot Luma's Shooting Star update in with this update but unfortunately it required a fair bit more work and time than we had scheduled for the 110 M&S update.

We'd still love to get it out some day though, maybe Luma will work on it next gamejam :)

:(

3 months ago - /u/JagexBreezy - Direct link

Originally posted by Narmoth

This was back in March.... it is now August.

Shooting stars are absolutely miserable right now.

It being in March doesn't change anything as gamejam projects don't get worked on outside of gamejam until officially put on a roadmap or devs/QA work on it in their personal time.

Edit: see my comment here https://www.reddit.com/r/runescape/comments/1eqdzxv/shouldve_snuck_in_the_shooting_star_update_done/lhs3dcv/

3 months ago - /u/JagexBreezy - Direct link

Originally posted by TryeHard

From my understanding the shooting star project was completely done on May 24th 2024 from Luma's twitter post stating "Only thing left is waiting on the greenlight it before it gets put ingame but everything including the new star sprite model, crashed star model, dialogue, balancing, rewards are done and could possibly get the update before the upcoming Mining and Smithing rework later this year as a nice incentive for players to look forward." Of course this also does include all rewards, new star locations, XP buff, easier to find & solo stars, limit of 200 stardust increased stated being done on March 12 2024.

Did something happen like determining if to keep the shooting stars all on the same timer rotations like we do have now? Instead of off-setting the stars based on IRL world locations timer that OSRS currently has where players can easily find & go to another star ASAP without having to wait 1 hour 30+ minutes? Or maybe the ramhammer not working correctly on the shooting star? Shooting stats being like the very known popular issues that world 79 has at the level 95 Divination wisp colony has where players are still unable to see/click on the enriched spawn.

We spoke to Luma a couple months ago and she said it was only about 90% dev complete (emphasis on dev). She said it requires more art work (character, animation, and environment), some small dialogue additions, as well as needing to be completely QA'd, balanced, and design reviewed - so it's quite a fair amount of work still.

In the meantime however, our producers have tried to get background resources working on art, but unfortunately couldn't manage to get the rest squeezed in with our update. But I know Luma is very eager to get it out, as am I :D

3 months ago - /u/JagexBreezy - Direct link

Originally posted by gh0st12811

Then maybe you should have waited? Seems logical

I think most folk would agree that delaying an entire update like this, the headline update for the month, just so that we can rework shooting stars as a D&D is actually not ideal. That'd be major scope-creep.

The core objective with 110 update is to deliver on our promises and deliver consistent and frequent enough skilling updates to give players things to do, goals to chase, money to make etc.

Delaying it in the name of reworking one aspect of it goes against that objective. As much as we would have loved to do it, and believe me we tried, we can't let perfection get in the way or otherwise we'd never release anything.

3 months ago - /u/JagexBreezy - Direct link

Originally posted by Kooky-Satisfaction68

shouldn't have had tied the unique material to an outdated D&D then... does jagex not play test things and foresee 1000 people overwhelming stars? or just add it to wildy stars ffs....

The design objective was to make a high tier tool that felt valuable as it would take some good time and effort to create. Adding in the feature of a D&D made sense, but we went back and forth of "is this the right thing to do if it's not reworked"

If we didn't add it as a step, it'd be too short of a grind, and there's not too much else we could plug in to that felt appropriate. But we also wouldn't be able to add it later once it does get a rework because that would be weird - do you see the dilemma?

Another objective of the creation process was to make something that could be adapted to other skills, e.g. the tier 100 Woodcutting hatchet that will come with 110 Woodcutting & Fletching - in the same way that the process is standard for T90/99 tools of smashing Imcando + Crystal together. So you can imagine that one incorporating the Evil Tree in place of the Shooting Star.

RE: Wildy star, yeah good shout, we can discuss adding it to that for sure.