over 4 years ago - /u/JagexPoerkie - Direct link

Originally posted by ImRubic

Patch Notes - 20/04

Welcome back to another installment of the RuneScape Patch Notes!

If you're in need of a hero this week, never fear - the 'I Need a Hero' Achievement can now be unlocked once more! Other legendary changes and fixes include a higher chance for a particular Ancient Invention perk to activate and a whole bunch of other Archaeology changes.

Read on to discover more!


Archaeology

With our first player already over the 120 finish line, Archaeology gets even more love this week.

  • The hint-trail for the Archaeology research tutorial appears more consistently.
  • Players can enter the Kharid-et praetorium without a Ring of Visibility.
  • The Imp Souled perk sends appropriate resources to the Metal Bank and the Material Storage.
  • Both the Pontifex Signet Ring and the Legatus Pendant can be added to the Toolbelt.
  • The Resourceful aura now works with Archaeology.
  • The Fortune Ancient Invention perk has an increased chance to activate on level 20 augmented items.
  • The 'Everlight' music track can be unlocked by entering the base of the lighthouse.
  • Acquiring Inquisitor Staff pieces, Spear of Annihilation tips and dragon mattocks generates Friends and Clan broadcast messages.
  • Finding a dragon mattock is an entry in your Adventurer's Log.
  • The contents of your Material Storage are viewable from the Archaeology Journal via the 'Information' option.
  • Tetracompass pieces now use the artefact 'Inspect' option displaying the requirements to make a complete tetracompass.
  • Excavating a tetracompass reward uses the usual blue Archaeology excavation bar.
  • It is now possible to Surge and Bladed Dive in the forge area inside the Warforge dig site.
  • The Ironman plaque in Edgeville has been updated with the names of the first Ironman and Hardcore Ironman to reach 99 Archaeology. Congratulations!
  • Moved a bibliotheke debris excavation spot allows the Time Sprite in this area to be more easily followed.
  • Archaeology microsites now have a minimum of 3 material caches of each type available at that site.
  • Archaeology dig sites will now have a minimum of 2 material caches of each material specific to that site.
  • The Augmented Masterwork Spear of Annihilation no longer loses its masterwork upgrade when players die in the Wilderness or when using an Augmentation Dissolver.
  • Added an option to deactivate the Auto-screener v1.080.

Other

  • The "I Need a Hero" Achievement is now completable once more.
  • On Mobile, an info box will now appear when attempting to freeze an unfreezable category on the Treasure Hunter interface.
  • Twitching tomes have been removed from Twitch lootcrates.
  • Various optimisations to scripts running on our servers, including the XP giving script.

Fixes

  • Fixed an issue where the 'Caelyn's Spare Hat' override was clipping with a number of different hairstyles.

And that's all, folks! Let us know how you're getting on with this week's update on our social channels - and don't forget, in the main newspost you can find details on how to use your artistic skills to win a Razer Kraken Ultimate gaming headset!

Stay safe, and we'll see you next time!


The RuneScape Team

I've added two more:

  • Twitching tomes have been removed from Twitch lootcrates.
  • Various optimisations to scripts running on our servers, including the XP giving script.
over 4 years ago - /u/Shaunyowns - Direct link

Originally posted by ImRubic

By chance will the script optimizations reduce the lag players feel on worlds with 200-300+ players?

One would assume this is what it’ll do, especially as everyone will hit the give XP script

over 4 years ago - /u/JagexPoerkie - Direct link

Originally posted by ImRubic

By chance will the script optimizations reduce the lag players feel on worlds with 200-300+ players?

Theoratically it should, however the increase in performance is relatively hard to measure without it running in the live environment.

over 4 years ago - /u/JagexRyan - Direct link

Originally posted by Anzaman

What's the reasoning behind this change?

Players can enter the Kharid-et praetorium without a Ring of Visibility.

The original intention when designing the skill was for the core excavation spots (those with artefacts) to be mostly locked behind just Archaeology requirements. The ring of visibility requirement was a slight oversight.

We were happy to place outside requirements on material caches and mysteries, and we plan for future additions to the skill to also include outside requirements.

over 4 years ago - /u/JagexRyan - Direct link

Originally posted by AfrostLord

Wasn't it possible to enter without the ring of visibility if you had all the shadow anchors active?

Nope, you needed the ring of visibility as well.

Since this update, you can now access the praetorium if the pylon is active, or all shadow anchors have been activated.