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3s | foreign |
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11s | [Music] |
23s | [Music] |
38s | [Music] |
53s | [Music] |
61s | [Music] |
83s | foreign |
87s | [Music] |
95s | [Music] |
100s | Ty is a new skill for RuneScape and a |
103s | new Standalone combat star |
111s | necromancy is a non-elite new combat |
113s | skill that goes up to level 120 and for |
116s | free to play it goes to level 20. it's |
119s | best style ever released in RuneScape |
121s | it's the fourth combat style and it sits |
123s | independently outside of the original |
125s | Three combat Styles the combat level |
126s | goes from level 138 up to level 152. |
132s | the main antagonist of the necromancy |
134s | skill is the first necromancer |
138s | a powerful ancient Necromancer who's |
141s | resurfaced time and again through |
143s | history and this time they've taken a |
145s | special interest in you the first |
147s | Necromancer has attacked Gilmore's |
149s | Underworld the city of um where it's |
151s | enthralled its Spirits the player must |
153s | work with old and new characters to |
154s | master necromancy on the journey that'll |
156s | take you across skin lot across the city |
158s | of um to help you free the spirits and |
160s | defeat the fast necromancer |
164s | Necromancer has been designed in a way |
166s | where it is accessible to all player |
168s | types if combat's something you'd like |
170s | to do more of but at the moment you find |
171s | the barrier to entry is a bit high for |
173s | the existing Styles The Necromancer is a |
175s | perfect way to actually get started on |
176s | it not only will there be lots of |
178s | tutorials about how to use necromance |
179s | abilities and to do combat in general |
181s | but with the upgrade system that we have |
183s | we'll be able to upgrade your way |
185s | through the tiers or its tier 90 by |
188s | doing necromancy narrative story content |
190s | on the other hand for players who take a |
192s | more active approach to combat |
193s | necromancy will reward you for your |
195s | skill and your knowledge and your |
196s | activity as you level through the skill |
198s | you'll get access to more complex and |
200s | challenging encounters that's one of the |
201s | key elements of necromance is making |
202s | sure that it's approachable it has those |
205s | deep systems for those who want it but |
206s | it is rewarding for you to master at the |
208s | end up even though necromancy is a |
209s | combat skill if you don't want to engage |
211s | with combat at all you will still be |
213s | able to level it out of combat using |
214s | rituals rituals are our skinning |
217s | component of necromancy where you can |
218s | just do rituals all the way to level |
220s | 120. |
224s | for us on necromancy a community is |
226s | extremely important we've worked with |
227s | content creators brought them into the |
229s | office got them to play necromancy given |
232s | their feedback to make sure that before |
234s | release necromancy is as good as it can |
236s | be this isn't a one and done release |
238s | we're going to continue taking on the |
240s | player feedback we want to make sure |
242s | that the skill is as enjoyable for our |
245s | wider player base we want the community |
247s | to be involved heavily with this |
253s | foreign |
255s | style that features its own new |
258s | equipment weapons incantations and |
261s | abilities necromancy sits outside the |
263s | combat triangle this means it's neither |
264s | weak nor strong against magic ranged or |
267s | Manic the necromancer's main hand weapon |
269s | the death guard is required to use |
271s | necromancy abilities this is where |
273s | you'll be mainly using your abilities |
274s | skill damage from Far while you also |
277s | have the spirit Lantern the offhand |
278s | which is required to conjure creatures |
280s | from the underworld such as skeleton |
282s | Warriors futured zombies or ghosty rips |
284s | the country Spirits only last for a |
286s | certain amount of time during combat but |
287s | you want to try and make sure that we |
288s | keep them alive for as long as you can |
290s | because as they progress through combat |
291s | they can't potentially increases and |
293s | they'll be able to do more and more |
294s | damage |
297s | your next fancy abilities such as your |
299s | conjures or even just your regular |
300s | attacks will consume adrenaline however |
303s | we also have incantations which will |
305s | require necromancing runes one of the |
307s | incarnations available to you is bone |
309s | Shield this allows you to use defensive |
310s | abilities without requiring a shield we |
312s | are also introducing four new runes but |
314s | room the spirit Rune the flesh room and |
317s | the miasma room these are all required |
319s | for necromancy incantations and can be |
321s | crafted in the Underworld while some |
323s | abilities are unlocked just from |
324s | leveling others are only unlocked via |
326s | our new system known as talents as you |
328s | engage in necromancy combat you will |
329s | learn Talent points by performing |
331s | rituals you will gain access to more |
333s | talents as you gain access to more |
334s | talents you will have to make a choice |
336s | about what you want to unlock now but |
338s | once you've mastered the skill you'll |
339s | have unlocked everything |
343s | in necromancy there's a brand new way to |
345s | upgrade your equipment we don't want to |
346s | waste your time by making low-to |
348s | equipment because you'll be blasting |
350s | through those levels quite quickly so |
352s | within net commandency you can upgrade |
353s | the very first pieces of equipment you |
355s | get given after the tutorial this |
357s | equipment goes from Level 1 to level 90. |
359s | it is not as simple as going to the |
361s | Grand exchange and buying it for |
362s | yourself you have to go through the |
363s | tasks and earn it before you can wear it |
365s | after level 90 is the standard set of |
368s | Affair in terms of PBM equipment so for |
370s | level 95 will drop from the first |
372s | Necromancer boss |
375s | we've designed a toolkit for you with |
376s | the abilities within necromancy and we |
378s | want you to master them a lot of your |
380s | existing items and skills will also |
381s | benefit your necromancy things like your |
383s | amulets your rings your potions and even |
386s | your prayers as you can expect with all |
387s | other combat Styles over time we will be |
389s | adding to this whether it's new |
390s | abilities or equipment that changes the |
392s | way you play |
397s | in that mindset you have complete |
399s | freedom in how you want to level it we |
401s | want to give players the choice of how |
402s | to train necromancy they can train it |
404s | through combat and through rituals the |
406s | Skilling method this allows players to |
408s | be able to choose more lean forward or |
410s | laid-back gameplay often necromancy is |
413s | portrayed as an evil art but in the |
415s | world of given or the player has a |
416s | history of working with the dead |
417s | sometimes so the player has to learn how |
420s | to work with the dead to have them Ally |
422s | and join your fight against the first |
424s | Necromancer when you first arrive in the |
426s | city of um it will be lifeless over time |
429s | as you become more powerful you'll be |
431s | repopulating the city with various dead |
434s | primarily through the use of communion |
436s | rituals this will grant you progression |
438s | in The Well of Souls which you can use |
440s | to unlock new abilities there are 12 |
442s | different ritual recipes you can perform |
443s | each requiring different components a |
446s | different Focus object and each |
447s | providing different rewards here you |
449s | build ritual components these consist of |
452s | light sources such as candles and glyphs |
454s | around a chosen Focus object or actuals |
457s | will give XP some of them will also give |
459s | crafting materials which can be used to |
461s | upgrade your necromancer's equipment or |
463s | craft reagents |
469s | foreign |
470s | there are a few different ways you can |
472s | talk about The Narrative of the |
473s | necromancy skill of course there is |
475s | going to be the story for everybody |
476s | training to take the skit out into the |
479s | world to fight the various monsters and |
481s | the bosses to perform stare and reap |
483s | tasks and just to level up from one to |
486s | 120. but the story of the first |
488s | Necromancer is also a huge part of the |
490s | skill update the first necromancer's |
493s | ultimate ambition is to break the cycle |
495s | of life and death to control all of the |
498s | souls |
499s | um you could see him being a counterpart |
501s | a mirror to death in order to break the |
504s | cycle or life on the surface must cease |
507s | or Must Die |
512s | to master necromancy the player is going |
515s | to have to spend a lot of time in the |
517s | city of um building up their own allies |
519s | in the world of the dead but also |
521s | they'll take their Newfound Necromancer |
522s | skills back up to the surface above and |
524s | use them to fight foes old and new so |
527s | the early quests will teach the player |
528s | the fundamentals of necromancy combat |
530s | rituals and runecrafting as you free |
533s | more Spirits from the thrall of the |
534s | first Necromancer you yourself will grow |
537s | in power and then as you unlock more of |
539s | this power you'll gain access to battles |
541s | and additional quests and then all of |
543s | this is building up to a final |
545s | confrontation a boss fight versus the |
547s | first Necromancer himself |
553s | [Music] |
556s | it was fundamental to us to make sure |
558s | the necromancy was designed based on |
560s | learnings from the past and built for |
562s | the future the amount of work that's |
563s | gone into necromancy from the entire |
565s | RuneScape team and cross-disciplines has |
567s | been immense |
571s | it is visually stunning it is the city |
574s | to die for we've got new bosses we've |
576s | got new goodies and ultimately players |
579s | get to become a powerful badass new |
581s | Romance |
584s | above all else to me necromancy is going |
587s | to be that communal experience again |
589s | it's going to bring all players together |
590s | with a new skill in this new city to |
593s | interact with to learn together and to |
595s | have fun the launch of necromancy is |
597s | just the beginning we're going to |
598s | continue to expand and evolve it over |
600s | time there's something here for everyone |
602s | there's something here for the top and |
603s | bottoms something for the Casual players |
605s | something for the skillers something for |
607s | the story players this is your chance to |
609s | play RuneScape in a whole different way |
619s | thank you |
623s | foreign |
624s | oh my God that trailer literal chills |
627s | hello everyone and welcome back to the |
629s | second RuneScape live stream first on |
633s | Twitch in two days I am MOD doom and I |
635s | am joined by four of the incredible team |
637s | that made necromancy happen |
639s | um so let's let's introduce our couch |
643s | starting from the left hi I'm mod Rowley |
646s | I'm mod Luma uh mod Ryan my Timber hello |
650s | you saw these for in the first look of |
654s | necromancy yesterday and I've watched |
656s | that like 11 times now no shame it looks |
659s | incredible hope you've all been able to |
660s | check it out |
662s | um these are just a few of the |
663s | incredible team that have made |
665s | necromancy happen for those of you have |
667s | read the first look Expanded Edition |
669s | which is over on the website now uh |
671s | you'll see the names of so many |
673s | wonderful mods who have made this and |
675s | contributed to making this a reality if |
678s | you're watching this thank you we really |
680s | really appreciate all of you and your |
682s | incredible work now then let's waste no |
684s | more time I was up burning the midnight |
685s | oil trawling the community spaces that |
688s | our Escape is Gather in to get some |
689s | questions and we've also got a wonderful |
692s | twitch chat here pogging off and doing |
693s | whatever else twitch chat does so |
696s | um let's get into it as a phrase first |
698s | question but I wanted to jump straight |
700s | into right at the top of this |
702s | why necromancy |
706s | so yeah I mean I think um |
710s | we when we did archeology necromancy |
713s | came up quite a lot |
715s | um so much to the point we had to sort |
716s | of just write it off and and uh and just |
719s | do not do the archeology and get on with |
721s | it |
721s | um but I felt like necromancy has been |
723s | coming for a long time |
725s | but how we did necromancy was a |
727s | different way like we couldn't do |
730s | everyone was talking all the hype was |
732s | like I was going to be like a combat |
733s | support skill it's going to be like |
735s | summoning V2 and it's like we can't do |
737s | that so let's do a new combat style I |
740s | remember when I told Ryan this for the |
741s | first time about making a new combat |
743s | style and you said I was crazy yeah I |
745s | mean yeah I mean just on the same point |
747s | like when we talk about archeology back |
749s | then we're like what is necromancy we |
751s | didn't know and then we were around this |
752s | time we're like what is necromancy let's |
754s | talk about it and then yeah Timber |
755s | mentions what about a combat star and |
757s | we're like |
759s | can we do that should we do that can we |
761s | do it but yeah I mean it was an |
763s | interesting topic of conversation for a |
765s | while |
766s | um but yeah obviously we doubled down |
768s | and went for it yeah but yeah we're glad |
769s | to see the reaction so far as soon as it |
771s | was pitched and we talked about it it |
772s | had to be that and it couldn't be |
774s | anything else |
775s | um we could make a support skill so we |
777s | wanted to make it a style and I'm |
778s | excited that everyone is happy about |
781s | that it's this is the getting excited |
784s | and and it's been such a a core part of |
787s | RuneScape you know there's been |
789s | necromancers yeah it's been the the idea |
792s | of necromancy as a concept in in |
795s | gilino's history it's been there so yeah |
798s | something that's being brought into the |
800s | foregrounding can talk about a little |
801s | bit but like one of the important things |
803s | for us is making sure I mean from all |
805s | skills going forward is that it's |
806s | grounded in RuneScape we use the term |
808s | runescapeey |
810s | a lot of us hate it but like |
813s | there is something runescapeey about |
815s | like about necromancing RuneScape about |
817s | the way we did archeology as well |
819s | um it's grounded in what RuneScape |
821s | values we have over the game of just the |
824s | way the skills designed and the way it |
826s | fits in with the game like archeology |
827s | has always been in RuneScape because of |
829s | the Dig side quest |
831s | um necromat has always been in in |
833s | RuneScape because of zamarigo sliske uh |
837s | it's all the way back to Lucian like |
839s | necro Lords and stuff in Demon homes |
841s | like it's always been a core part of of |
843s | RuneScape so that's we want it that's |
846s | the one of the reasons for it I mean as |
848s | well you've got um |
850s | to make it RuneScape is it yeah I mean I |
852s | love the phrase but |
853s | um making something runescapeey it's |
855s | hard to explain what that means but yeah |
857s | you think about necromancy a lot of |
858s | people think dark evil Etc now it's not |
860s | to say like doing necromancy in the |
861s | world of gilino is not an evil thing |
863s | like that hence why anywhere in game |
865s | currently in terms of law it's spoken |
867s | about in like a negative way but um we |
869s | wanted to make it you know what is |
871s | runescaping what is necromancy in a |
872s | runescaping way how can we bring that to |
874s | the player how can we give them the |
875s | power but maybe not in an evil way which |
877s | I'm sure we'll probably cover later |
879s | um yeah good fun task feel that way |
883s | I think that was one of the things that |
884s | I really liked seeing in the initial |
887s | reaction obviously everyone's going |
888s | crazy and spawning was amazing |
891s | um but I really really liked seeing a |
893s | few of the conversations pop up being |
894s | like |
895s | it's not evil because I think that was |
897s | the initial when necromancy when we |
899s | first revealed it back in December I |
900s | think that people were saying |
903s | oh no I have to make a choice necromancy |
906s | is inherently an evil thing if I want to |
907s | do this I have to |
909s | be evil but that's not RuneScape that's |
914s | not the way we're touching that around |
915s | yeah it can do a bit like I mean part of |
917s | what is runescaping for me is that we we |
920s | try to bring all of the players along on |
922s | the journey |
923s | um you can see that just in how players |
925s | can train whatever skill they want at |
927s | whatever time and there are players who |
929s | would just wouldn't want to play evil |
931s | necromancy they just would completely |
933s | avoid the skill but also there are those |
936s | players who want to double down and be |
937s | that evil Necromancer so that is uh that |
941s | pull to the the kind and I'm not going |
943s | to say to the dark side but I just did |
946s | so |
947s | um that corruptive influence that |
949s | necromancy has is part of the dichotomy |
952s | of the narrative we're going for here |
953s | but it was important to us at least from |
956s | the outset that the player is this kind |
959s | of uh |
961s | like getting all the Undead on side and |
964s | just being all palli and friendly with a |
966s | bunch of silly skeletons |
968s | Landscaping we should specify do not |
971s | touchy feely your skeleton please do not |
973s | yeah please do not the skeleton well one |
976s | of the key phrases we'll use during |
977s | design was consensual necromancy so we |
981s | are we are friends with uh with our |
983s | Undead you might get that on a t-shirt |
985s | brothers and sisters |
988s | I think that's that's definitely |
990s | something when we had |
992s | um people getting hands on |
993s | uh one of the things that I was hearing |
996s | talking to our creators who got Hands-On |
998s | was people like that's that's my guy |
1001s | like people got very attached to the |
1004s | conjures to to the skeletons and and the |
1006s | Phantoms and and the zombies and I think |
1008s | that |
1009s | that really shows that there's a there |
1012s | is that dichotomy but there's that |
1014s | connection of it's like a resistance and |
1017s | it's like a little ragtag group of |
1019s | Fighters and you're like yeah we're |
1021s | we're doing we're fighting the good |
1022s | fight we're sticking together |
1024s | um so feels feels really exciting so I'm |
1028s | I'm I'm I'm really excited to get hands |
1030s | on and I'm more excited for everyone to |
1032s | get Hands-On |
1034s | um so |
1035s | the next question is very |
1039s | nebulous what does it mean to create a |
1041s | new combat style in 2023 oh god um yeah |
1045s | that's a big question |
1047s | um there's a lot to say I'll try to say |
1048s | it briefly |
1050s | um but I mean |
1051s | um so obviously RuneScape since the |
1054s | beginning of time |
1055s | um more familiar with old school we had |
1056s | a combat system then we obviously had we |
1058s | had evolution of combat in 2012 2012 ish |
1060s | somewhere there and then we are aware |
1062s | combat is today so like designing a new |
1065s | combat style today we have 20 plus years |
1067s | of what what made RuneScape combat great |
1070s | begin with what have we learned since |
1072s | things like EOC like how we developed |
1074s | the skills uh sorry combat style since |
1076s | then it's pretty much taking everything |
1078s | we've learned |
1079s | trying to not no I would say designing |
1081s | from scratch because that's not true |
1083s | like we had to design a style within the |
1085s | combat system that is it already exists |
1087s | within RuneScape because what we didn't |
1088s | want to do is we don't want to make |
1089s | necromancy feel like |
1090s | it's something completely different if |
1091s | you learn how to do necromancing |
1092s | suddenly you move to melee for example |
1094s | it shouldn't feel completely distant but |
1096s | we also understand that there are things |
1098s | within those styles that um you know |
1100s | ultimately we'd like to change or maybe |
1101s | look at or improve and we kind of took |
1103s | necromancy as an opportunity to do that |
1106s | I'm sure I'll talk about them in more |
1107s | detail later but |
1109s | um |
1110s | definitely a tough probably the toughest |
1113s | design thing I've ever worked on on |
1115s | RuneScape |
1117s | that |
1119s | um yeah sorry I don't remember what |
1122s | specific question what you said |
1123s | something about combat stuff no that's |
1124s | that was it what does it mean to create |
1126s | one |
1127s | um |
1128s | on the subject of that |
1130s | combat means fighting and fighting |
1132s | bosses especially how will the skill |
1136s | affect bosses |
1138s | how does it how was it how will it |
1140s | affect existing bosses primarily |
1143s | um |
1144s | kind of depends on the boss |
1146s | um |
1146s | I guess you can see it like how there |
1149s | are certain styles that are used at |
1150s | certain bosses for good reason depending |
1151s | on how they work or what they're good at |
1153s | whether they maximize on quick hits or |
1156s | AOE damage depending on what it is |
1159s | um necromancy is slightly different in |
1161s | the there are some bosses which it will |
1163s | just naturally be better at taking and |
1165s | taking like a cow fight queen as an |
1167s | example she only prays against the three |
1169s | you know the triangle melee range the |
1171s | melee melee range their magic therefore |
1173s | if you use necromancy against cow fight |
1175s | green I promise you she doesn't stand a |
1177s | chance she just dies not literally just |
1179s | Falls over but obviously necromancy is |
1181s | very strong |
1182s | I'm so excited um |
1185s | but yeah I mean like things that there |
1187s | are still bosses that uh have the |
1189s | opposite like dagging off Kings for |
1191s | example necromancy cannot be used at |
1192s | Dagon of Kings because they are very |
1194s | specifically you must use ranged against |
1195s | me you must use melee so necromancy |
1198s | doesn't have an effect there and that |
1199s | probably answers some questions in the |
1200s | chat |
1201s | um but yeah so good against things like |
1203s | cow fight queen that prey |
1205s | um but you know doesn't work against |
1207s | things for example like daganoff kings |
1208s | which are very specific same with Rex |
1210s | matriarchs they only care about a |
1212s | certain damage type otherwise it's less |
1214s | important okay so anyone who's thinking |
1216s | I'm gonna necromancy only dagging off |
1218s | Kings or Rex matriarch |
1220s | forget it I'm sorry |
1222s | um and if you were thinking of doing |
1223s | that |
1225s | that's fine |
1226s | um circling back around to necromancy |
1230s | and how it feels and how it fits in the |
1232s | world of gilinore will necromancy tie |
1234s | into |
1235s | [Music] |
1236s | the existing law and storylines that we |
1238s | know and love in Runescape |
1242s | I mean I can but yeah jump in yeah um I |
1246s | mean you can cover a bit more and we've |
1247s | got a few quests coming with release and |
1250s | they they're definitely tied into |
1251s | existing story lines existing characters |
1253s | go to existing places |
1255s | um so yeah they're definitely they're |
1257s | definitely tied into existing storylines |
1259s | yeah I mean like like Ryan said we've |
1261s | got a lot of and Timber as well sorry as |
1263s | well all of us basically like we've got |
1265s | this Rich history in the game of |
1267s | necromancy being part of the narrative |
1269s | and we couldn't not have callbacks to |
1272s | some of those things and bring some of |
1273s | those characters in |
1275s | um but as well like there are new |
1276s | characters and new story lines that |
1278s | we're bringing with the launch and on |
1280s | top of that just this is a new beginning |
1282s | of narrative too so yeah I think like |
1287s | seeing |
1288s | seeing the characters and seeing the |
1290s | locations that that you see in the first |
1293s | look |
1294s | um and some of the characters that you |
1295s | interact with when you start your your |
1297s | necromancy Journey |
1299s | for me I was like these are instant |
1301s | classic characters I love these These |
1303s | are going to become long-standing parts |
1305s | of |
1306s | the fan base and and people are going to |
1308s | love these |
1310s | um so I'm I'm really excited for them to |
1312s | be able to |
1313s | but for all of you at home to get your |
1315s | hands on them no don't get your hands on |
1316s | them why'd I say that that's weird for |
1318s | you to interact with them and get to |
1319s | know them there we go that's better I'm |
1321s | gonna add some stuff as well um |
1323s | something that we we've learned a lot |
1324s | over the years as well and I think mod |
1326s | Jack talks about a fair amount of like |
1328s | seasons and stuff is coming into |
1330s | necromancy you don't need to be like a |
1332s | law fanatic and have an understanding of |
1334s | the game law like we kind of for those |
1336s | who are law like uh I won't say law |
1338s | experts those who are already invest in |
1340s | the law you may pick up on extra things |
1342s | or like references and things like that |
1343s | but as a player just coming into it it's |
1345s | quite a nice story to follow you don't |
1348s | need any pre-knowledge of anything you |
1349s | can kind of get stuck in |
1351s | um something we did but yeah a lot of |
1353s | focus on nowadays is making sure that |
1354s | everyone can be invested but at the same |
1357s | time yeah if you're uh out there with a |
1360s | good mind already about the law of the |
1361s | game you'll pick up on a little extras |
1363s | excellent good stuff |
1365s | um oh we've got so many questions coming |
1367s | in |
1368s | um |
1370s | here's one from mascotv2 on Twitter this |
1372s | is number nine spear |
1375s | um the creators that visited Jag xhq to |
1377s | get hands on with necromancy must have |
1379s | given a lot of feedback but what was the |
1381s | best piece of feedback that a Creator |
1383s | gave it's primarily for Timber and Ryan |
1386s | if you can think of one on the top of |
1388s | your head honestly thank you so much |
1390s | thank you so much and it's all |
1392s | invaluable all valuable sorry in the |
1394s | sense of like |
1395s | I couldn't pick out a best piece because |
1397s | there was so much so different variety |
1399s | like we had a variety of um experienced |
1401s | players sorry variety of players of |
1403s | different experiences we got a lot of |
1404s | good feedback on like the tutorial the |
1406s | early game the teaching process we got |
1408s | good feedback on like the combat uh from |
1410s | like a low end to a high end the middle |
1412s | um so honestly maybe it sounds too |
1414s | political but like it was all great I |
1416s | think we just |
1417s | we took it all away we've already like |
1419s | worked on some implementations of things |
1421s | we've been having conversations about |
1422s | things |
1424s | um yeah I don't have a single best piece |
1426s | to be honest if I had to pick one it's |
1428s | probably the teaching part |
1430s | we taught some things but asking we were |
1435s | surprised at how much they wanted more |
1436s | to be taught about the accountabilities |
1438s | and the skill and stuff so I think that |
1441s | part I don't want to say specific level |
1442s | I was literally about to say specific |
1443s | levels |
1444s | um but like the part of after post |
1446s | tutorial to a certain level degree where |
1448s | you get a couple of abilities that was a |
1450s | very interesting part for us I know |
1452s | that's something that surprised me the |
1454s | most but yeah there's all those |
1455s | absolutely tons of it as Ryan says from |
1458s | like really top end with very specific |
1462s | um detail of of what does disability do |
1465s | in but I mean yeah to like General stuff |
1468s | there is a bit of feedback |
1469s | um |
1471s | I wouldn't mind just saying I'm happy to |
1473s | say it yeah definitely it's not my best |
1475s | but it's in it's in like something we |
1476s | changed so we do mention in the first |
1478s | look about bone Shield yeah uh we |
1481s | mentioned it's a spell that you can cut |
1482s | so an incantation that you can cast that |
1484s | um yeah sorry dark spell also known as |
1487s | incantation |
1488s | um it's an incantation you can cast that |
1490s | allows you to use defensive abilities |
1493s | um it used to be that you could cast it |
1495s | lasts for a duration of time and then it |
1497s | expires now the caveats we've got |
1499s | feedback from the players who came in |
1500s | that is still no different to putting a |
1503s | shield on to some degree you have to |
1504s | cast it and then you have to use like |
1505s | your resonance so we've actually changed |
1507s | it since then so it's an active ability |
1508s | in the sense of you compress it and it |
1511s | toggles it on it's now on |
1513s | um and every time you use a defensive |
1515s | ability we take runes from you so you no |
1518s | longer have to you know turn on and |
1519s | sorry you don't have to turn on in a |
1521s | moment just have it on and if you need |
1522s | to use resonance your resonance and it |
1524s | takes runes if you need to barricade |
1525s | your barricade it takes rooms that's a |
1527s | good bit of feedback to just mention um |
1528s | and for everyone that's saying buy |
1529s | shields in the chat sorry bye shoes |
1534s | um that's not true it's Shields are |
1536s | still useful |
1537s | um the Spells themselves give you a |
1539s | lesser version of The Shield scaled on |
1540s | your necromancy level so for example if |
1542s | it's the spell gives you a 50 shield and |
1545s | you're level 120 you're only getting a |
1546s | level 60 Shield |
1548s | um |
1548s | which has an effect on various abilities |
1550s | like resonance and barricade bash those |
1554s | are various abilities at scale level |
1556s | um |
1557s | mellow chats we still got it don't worry |
1558s | about it you've created pogging off I |
1560s | hate the word no they're all my little |
1563s | POG Champs look at them they're great |
1564s | they're doing great |
1566s | it's too late it's already been said |
1569s | um |
1570s | so the city of um |
1572s | incredible |
1574s | beautiful stunning breathtaking shout |
1576s | out our art team the city to die for |
1578s | wrong one was it that one |
1580s | [Laughter] |
1583s | um |
1584s | absolutely incredible |
1586s | um |
1588s | can you tell us a little bit more about |
1590s | the name and more about the city |
1594s | for sure yeah so uh |
1597s | the kind of the inspiration for the name |
1599s | is that uh this necropolis this space is |
1602s | effectively RuneScape limbo it's the I |
1606s | can't remember the exact word but it's |
1607s | like the way station for lost souls |
1609s | plenty of people who die they know where |
1611s | they're going in their afterlife but |
1613s | this this is kind of your your you know |
1616s | the leftovers of the undead Society |
1620s | um and |
1622s | trying to build on the silly names we've |
1624s | got in the game we've got the river |
1625s | Newman on uh the city itself sits atop |
1629s | uh I I'll get this I'll butcher this but |
1631s | I believe it's Lake nemosini |
1633s | um which is uh call back to Greek |
1636s | mythology |
1637s | um it's the lake of memories so we had |
1639s | this idea of this city that was built |
1641s | from the memories of people passing |
1643s | through it so you'd have say like a |
1645s | public landlord who dies remembers their |
1647s | Pub back into existence and then |
1650s | eventually over time these these |
1652s | characters will move on to their actual |
1655s | afterlives and that memory starts to |
1657s | fade so you've got this shifting |
1658s | landscape of memories growing and |
1661s | dissipating |
1663s | um and we just wanted to play around |
1665s | with our memory memory uh kind of angle |
1668s | with the naming and jokes and silliness |
1671s | because the city itself is it's kind of |
1673s | where we put all the silly things and |
1675s | the serious the serious part of the |
1677s | skill is taking that uh combat out onto |
1680s | the surface world |
1682s | um so we just wanted a silly RuneScape |
1683s | name for it |
1685s | um I'm saying it now myself Vlogs um |
1688s | right it's just everyone's forgotten the |
1691s | name of the city uh it's just a distant |
1693s | memory |
1694s | but also there were tie-ins like |
1696s | originally it was the city of um uh kind |
1699s | of like a a reference to the City of |
1702s | Ember the film because it's this |
1704s | underground cave basically with this uh |
1707s | light and darkness as part of the |
1709s | narrative we're going for |
1710s | um but also there's a bridge there so |
1713s | we've got like on bridge and you've got |
1715s | the mirror with the surface world |
1716s | lumbridge so there was a whole host of |
1718s | reasons for the name plus you know you |
1720s | could you can uh you can joke around |
1722s | with it it's good it's good material |
1724s | basically but that person I've read it |
1726s | the toddlers were lazy there's your |
1727s | explanation there we go see it was so |
1730s | lazy like it took me like hours and |
1731s | hours of research and I'm just imagining |
1734s | like a pin board with loads of red |
1735s | string attaching things you'd be |
1737s | surprised like actually um people often |
1740s | ask this like when we come up with the |
1742s | names of things as developers it's the |
1744s | longest thing ever like you can make a |
1746s | project and still not know the name of |
1748s | something I mean it's off topic slightly |
1749s | but when uh Rowley and I were trying to |
1751s | figure out the name for raksha I get I |
1753s | swear we just didn't decide for weeks or |
1755s | months and yeah and then when a name |
1757s | goes out sometimes even if it's as |
1758s | simple as oh the character's name is |
1760s | Ryan you know there's more behind it |
1762s | than we just called it right |
1763s | um I mean I think raksha was probably |
1765s | the first thing I suggested and you were |
1767s | like nah I don't like it and then I did |
1769s | like a massive list 100 new names and |
1771s | you're like how about raksha that's |
1773s | generally how it goes |
1775s | I I'm absolutely loving the city of them |
1777s | and seeing it like |
1779s | the you know as you say it really does |
1782s | look like a place that's simultaneously |
1785s | being built and decaying at the same |
1786s | time it's sort of in that transient |
1788s | phase which is the whole point of this |
1790s | sort of waiting room limbo space which |
1793s | is amazing |
1794s | um |
1795s | I feel like I have to put this in uh |
1797s | will um eventually be a place where |
1799s | people can look for clue Scrolls |
1802s | yes probably yes there you go so I take |
1807s | the wider Point |
1808s | um that it is a space like we've yeah |
1810s | we've made the underworld now |
1812s | I mean there are various parts of the |
1814s | game already that are in the Underworld |
1815s | but this is building that out and we see |
1819s | both the city and the underworld as a |
1821s | prime space to put more content as the |
1824s | the Post Release and uh additional |
1827s | content comes after the fact yeah this |
1829s | is the the beginning of the necromancy |
1831s | season |
1832s | so I'm sure there'll be lots more stuff |
1834s | yeah they'll be coming to the city of um |
1836s | yeah we're absolutely going to be |
1839s | building on what you get your hands on |
1842s | when necromancy releases you're gonna |
1845s | get that and then it's just going to |
1847s | continue to |
1848s | I was so I was on the edge eggshell |
1850s | saying that sentence |
1852s | um that then building on that you're |
1855s | gonna get this season of |
1857s | of content coming your way and that's |
1859s | gonna hopefully expand on that and |
1862s | you're gonna get to see more I mean it's |
1863s | even just worth clarifying on like this |
1866s | is just the beginning we do mention in |
1867s | first look but the release of a skill |
1869s | like skills are added to the game they |
1871s | are permanent like they are core pillars |
1873s | of the game right we add to them forever |
1875s | that's the the intention so this is net |
1877s | commandcity we push it out the door |
1879s | you know we work with you guys the |
1881s | players to figure out like you know |
1884s | things you might want us to do whether |
1885s | it's new equipment new you know in this |
1887s | example like new spirits to conjure |
1889s | um new places to go in the Underworld |
1891s | like how to expand things we want to |
1892s | work with players and of course over the |
1894s | years to come months weeks Etc we will |
1897s | be you know working on that community so |
1900s | um yeah it's just the beginning but it's |
1902s | obviously an exciting beginning |
1904s | um talking about the dead which is kind |
1905s | of the end but this is the beginning |
1906s | Nick romances yeah |
1910s | um another another Community question |
1912s | was uh on the subject of um from my man |
1914s | Morty on Twitter |
1917s | um we see a Bandstand looking area in |
1919s | the first look is there any connection |
1920s | with the city of um and music or is |
1923s | there any connection between music |
1925s | playing a special role in um |
1929s | yeah |
1930s | um so there's an irony in the city that |
1934s | when you first arrive can I say that can |
1937s | I say this yeah yeah when you first |
1939s | arrive it's emptied of uh Souls there's |
1942s | nobody there so there's this really |
1944s | strange ironic narrative where you are |
1947s | bringing life back to the city on life |
1949s | basically and you can't really do that |
1951s | without music and we also want to |
1953s | celebrate our audio team they always |
1955s | knock it out of the park so let's give |
1957s | them some fertile ground to create some |
1960s | music with basically |
1963s | um and yeah there's a Bandstand like |
1965s | right smack bang in the middle of the |
1967s | city pretty much so |
1969s | you know it's prominent |
1972s | yep lots of drunken revelry |
1975s | plenty of new music tracks to get your |
1976s | hands on |
1977s | um I mean the music in the trailer is |
1979s | absolutely |
1980s | stunning so there's gonna be a lot a lot |
1984s | to get your hands on or if you play on |
1986s | mute you're doing yourself a dessert |
1988s | just just this once |
1990s | turn it off come on I'll turn the sound |
1993s | on you get what I mean |
1995s | um |
1996s | one one more question If I level up my |
1998s | skill through rituals |
2000s | does my combat level go up yes |
2003s | okay there you go yeah because the |
2005s | necromantis is a combat skill even |
2007s | though rituals is the non-combat way to |
2010s | train it it's still ultimately a combat |
2012s | skill so you're still going to be |
2013s | leveling your combat |
2019s | excellent good to know so |
2021s | go enjoy your enjoy your combat level |
2023s | for doing rituals |
2026s | um |
2029s | oh can I clarify some questions in the |
2031s | chat oh go absolutely go for it I'm just |
2034s | next super quick fire because people |
2036s | keep asking |
2037s | um combat formula yes the same way in |
2039s | which melee magic and range is |
2040s | calculated is the same for necromancy |
2042s | I'm not gonna I mean it would have been |
2044s | nice put the comment form on screen but |
2045s | that being said it's not the most |
2046s | intuitive read |
2048s | um but essentially your highest stat out |
2051s | of melee magic ranged and necromancy is |
2055s | what contributes to your um combat level |
2058s | so if you have 99 Necromancer you will |
2060s | still be level 138 so for those who are |
2062s | level 138 right now their combat level |
2064s | won't go off at all while they're |
2065s | leveling necromancy because they're |
2066s | melee stat sorry in the combat triangle |
2069s | stats are already 99 it's only the |
2071s | moment that you pass 99 that you'll |
2073s | start going between 138 and 152. |
2076s | there you go there you go and someone |
2079s | who's asking yes existing items that |
2081s | have all style bonuses will also have a |
2083s | necromancy style bonus |
2085s | that is just how it's going to work yes |
2088s | another question but I won't answer that |
2089s | right now but yeah basically if it has a |
2091s | uh all styles on it it will also have an |
2093s | expensive star bonus as well |
2098s | one question from the nail and chat when |
2099s | did development start or when how far |
2102s | back did the idea |
2105s | begin for necromancy I pitched |
2108s | necromancy as a new combat style |
2111s | December 2011. no 2021. oh my goodness |
2116s | I've been I haven't been there a long |
2118s | time but not that long uh yeah December |
2120s | 2021 |
2121s | so I pitched it the skill started I |
2124s | would say like in terms of actual |
2126s | development because there is the time of |
2128s | like talking about and figuring out you |
2130s | know are we going to make this skill or |
2131s | there are other skills I'd say it was |
2132s | probably around February March last year |
2135s | yeah |
2136s | 2022 yeah about there so overall right |
2139s | now what are we looking at we're about a |
2141s | month a month a year and a couple of |
2143s | months in yeah |
2145s | um but yeah it's not like we just turned |
2146s | up on the day and decided oh there's |
2147s | obviously a lot of pre-work before that |
2148s | but that's kind of the point in which |
2150s | like start like you know having a world |
2152s | sorry I say a world like a rental world |
2155s | like the game being made and you know |
2157s | developing things still actually |
2158s | existing yeah yeah and like more people |
2160s | joined development over time like I |
2162s | joined a few months into development I |
2165s | joined like July August time and then |
2167s | recently we had uh mod sponge join a |
2170s | couple months ago |
2171s | so yeah ramping up over time |
2175s | yeah it's uh it's really interesting to |
2177s | see that initial phase and then it's |
2179s | starting to to build up and build up |
2181s | more and more people |
2182s | coming onto it and pulling together to |
2184s | push into it and and drive |
2188s | this to to where it is today |
2190s | um |
2192s | question and chat about skill bars |
2194s | you've got 15. |
2196s | make room you're not using ranged make |
2198s | room you're not using melee make room |
2200s | come on yeah if I don't use 15 you you |
2204s | don't need to use 15. come on we can't |
2205s | yeah I mean right now there are no plans |
2207s | to add more action bars |
2209s | um 15 is already quite a lot um to have |
2212s | in the game |
2214s | um |
2215s | but it's not to say we wouldn't but I'm |
2217s | just saying that right now we haven't we |
2218s | aren't planning to add any more |
2223s | on the subject of ability bars and |
2226s | needing needing a lot of them to fight |
2228s | bosses |
2229s | um |
2230s | raw Primal on Twitter wanted to know |
2232s | will you be able to take on necromancy's |
2235s | bosses solo |
2238s | yes |
2240s | um but also you can take on I don't know |
2244s | how much we can talk about yes you can |
2246s | do one solo one of them you can |
2249s | definitely |
2250s | let's just say yes to the question I |
2252s | mean |
2253s | I just confused the scenario yes they're |
2255s | also they're both they're soldable but |
2258s | um one of them for sure can be done in a |
2261s | group as well there we go sorry I'm |
2264s | really beat around the bush on that one |
2265s | I mean the VAC said one of them is a bit |
2267s | of a spoiler but yeah |
2269s | yeah |
2270s | it's more because I don't really want to |
2273s | talk about it yeah we won't talk about |
2274s | it we'll just leave it like that there |
2276s | you go |
2279s | um |
2280s | in the first look we saw ability damage |
2282s | ranges shown on tool tips |
2285s | will this eventually be implemented for |
2287s | other combat abilities for clarity from |
2290s | stormite on Discord |
2291s | I can answer that question but then can |
2293s | I answer me to the previous question oh |
2294s | absolutely you can yeah go with that |
2296s | first one |
2297s | I know sorry I want to talk about it but |
2299s | yeah so we were just talking about solo |
2301s | boss |
2302s | can the bosses be soloed yes but there |
2304s | is also a group boss but there is some |
2306s | interesting stuff we're doing with |
2307s | necromancy I think it's worth mentioning |
2310s | um in terms of the group bosses we are |
2312s | trying |
2314s | if you were to turn up on your own the |
2316s | boss say may have a hundred thousand HP |
2318s | and you kill it you get a drop if you |
2320s | want to turn up with your friend the |
2321s | boss will have twice as much HP and |
2323s | you'll both get a drop if you want to |
2325s | turn up with two of your friends it'll |
2326s | have three times as much HP and three |
2327s | drops the intention is |
2330s | play the game your way you want to play |
2331s | with six range you want to play with |
2332s | tooth range you want to play with eight |
2333s | friends uh you can you can turn up and |
2335s | kill the boss it scales up just like |
2337s | Rapture is probably the best example the |
2339s | health scales but we give you all the |
2341s | drop |
2342s | um because we want you to be able to |
2344s | play with your friends and we also know |
2345s | that when I go with Ramen as an example |
2347s | I'm going to call him out he doesn't |
2349s | want to necessarily do Duo content with |
2351s | me because he knows I'll get the drop so |
2356s | um yeah anyway sorry new question my bad |
2357s | would you like to repeat the question |
2359s | yes uh in the first look we saw ability |
2360s | damage ranges shown on tool tips is this |
2362s | going to be implemented for all combat |
2364s | abilities for clarity especially for new |
2366s | players in the future |
2368s | um yes is the answer um ultimately |
2370s | necromancy is doing a lot of new things |
2373s | um and we'd love to hear from you all |
2375s | like what what is working well when it |
2377s | goes out like if you really love X you |
2378s | know if you really love the tooltip |
2380s | stuff let us know and then we'll look to |
2381s | roll it out but yeah necromancy tool |
2383s | tips as you say they specify the exact |
2385s | amount of damage that you're equipped to |
2387s | do not just the percentage values they |
2390s | do a lot of other stuff as well I'm sure |
2392s | people have seen some of the little |
2393s | screenshots of the tooltips but they say |
2396s | there's just a lot more information in |
2397s | them they tell you like exactly what |
2399s | damage type you're doing |
2400s | um yeah I think like cooldowns for |
2402s | example are actually in cycle so instead |
2403s | of it saying |
2405s | um |
2406s | I don't know instead of saying two |
2407s | seconds it will say 2.4 because that's |
2409s | actually how long it is um just some |
2410s | extra information yeah I think it just |
2412s | improves the clarity overall and then |
2414s | it's just |
2415s | easier to Mouse over it especially if |
2417s | you're someone who hasn't tried combat |
2420s | before or if you're someone who isn't |
2421s | familiar with |
2423s | ability interfaces if you just cursor |
2425s | over and you're like oh that explains |
2426s | exactly what it does how long exactly |
2429s | the cooldown is and stuff like that so |
2430s | that's super exciting there's definitely |
2432s | more information |
2433s | but it's not to say it's too much like |
2436s | we we spent again we spent so much time |
2438s | trying to write good tool tips that are |
2440s | clear concise and like readable |
2442s | um yeah yeah sometimes if I if I'm in a |
2445s | game and I put a cursor over an ability |
2447s | and it's just a wall of text I'm just |
2448s | like nope I'm out I'm completely that's |
2451s | scared off let's just talk about praise |
2453s | all let's get over and down press or |
2455s | codex keeps getting mentioned |
2457s | um |
2458s | yes you will require the personal codex |
2461s | for the tier 99 prayer |
2464s | that's it that's all you're going to say |
2466s | on it but yeah you can go buy it if you |
2468s | want |
2469s | there you go problem solved |
2474s | thanks |
2476s | um |
2478s | real quick and easy one we'll necromancy |
2480s | robes from shades of Morton work as |
2482s | Necromancer robes from avoid Adept on |
2485s | |
2486s | didn't think they do do they they will |
2488s | not no like we've got this new skill new |
2490s | combat skill we need to balance it so |
2492s | you know we're having to introduce all |
2494s | of the items |
2496s | um in in fact that as a particular |
2498s | example and those staves you can get |
2500s | from shades of Morton we're looking to |
2502s | rename them so there's no confusion |
2504s | there I'm happy to take if people want |
2507s | to tweet me or put on Reddit like |
2508s | interesting names if they own it right |
2511s | now we're just going with like shade |
2512s | robes or necromancy cosplay |
2515s | yeah |
2516s | in future though right like this is the |
2520s | release is a conversation starter like |
2522s | if players want Legacy items to gain |
2525s | necromancy abilities or functions then |
2528s | those are absolutely things we can look |
2529s | at and address in the future but for |
2531s | launch we just want to have a nice clean |
2533s | launch everything as we've designed it |
2535s | with the launch basically yeah I think |
2537s | that that makes the most sense to to |
2539s | then have a weird sort of Venn diagram |
2542s | of stuff that was really old that does |
2544s | count it I think it does just make more |
2546s | sense to have a clear distinction |
2548s | um no one wants to bring your old dusty |
2550s | old necromancy more I mean as well like |
2553s | we've put a lot of effort into the |
2555s | aesthetic of necromancy uh going so far |
2557s | as shape and color language and they sit |
2560s | outside of that now absolutely so we may |
2562s | want to visually address them too to |
2564s | bring them in line if we made them |
2566s | necromancy items the the seeing the the |
2569s | concept art and and I'm sure will |
2571s | eventually fingers crossed be able to |
2573s | sort of put that out there and let |
2574s | people see it |
2576s | um but seeing some of only some of the |
2579s | concepts out that I've seen that design |
2580s | language is very clear the sort of the |
2582s | directions the lines the colors and the |
2584s | shapes are all very intentionally |
2588s | but |
2589s | in the way that they are for That |
2591s | explicit |
2592s | purpose to to have that sort of design |
2594s | the visual language and that visual |
2596s | storytelling so |
2598s | um I I think it's totally totally |
2601s | understandable you don't want to you |
2603s | want to wear the newest stuff you're |
2604s | gonna you're gonna get it and you're |
2605s | going to be sticking with it the whole |
2606s | way as well as you upgrade it so |
2610s | um |
2611s | yeah get yourself some new stuff treat |
2613s | yourself you deserve it |
2615s | um |
2616s | what drove the design behind the skill |
2619s | icon |
2620s | and the skill cape |
2622s | we love skulls we want another skill |
2625s | with another skill like no I didn't well |
2627s | we come together as a Dev team first and |
2630s | kind of come up with a list of things |
2632s | for the UI artist and kind of take away |
2636s | so we kind of came up with like zombies |
2637s | and skeletons and you know all the |
2639s | classic necromancy stuff and then our UI |
2642s | artist Tom kind of went away with that |
2644s | and came up with a few variations I |
2646s | believe you know we had a zombie hand uh |
2649s | one of them I think we had a death guard |
2651s | and there's another and of course the |
2654s | skull |
2655s | and we just kind of but okay what's the |
2658s | clearest representation of necromancy |
2661s | and it's like the zombie hands a bit |
2662s | Yeah the death guard looks just like an |
2665s | armored hand it wasn't it didn't kind of |
2667s | scream necromancy |
2668s | um so we just kind of went from there |
2670s | really and the skull we know we did |
2673s | discuss |
2674s | um obviously |
2676s | skull but felt they felt they looked |
2679s | kind of |
2680s | different enough |
2682s | I thought it was fine and obviously it |
2684s | incorporates the necromancy colors as |
2686s | well yeah yeah I think the one thing to |
2688s | talk about as well is that it's not just |
2690s | on the skill Cape or the skill page it's |
2693s | a hit Splat as well right so like no we |
2696s | had a whole bunch of these different |
2697s | ideas for different skill icons what do |
2699s | they look like as a hair Mark what do |
2700s | they look like with a whole bunch of |
2702s | things going in combat and the skull was |
2705s | just very very obvious and clear for us |
2707s | compared to things like the death guard |
2708s | and things like Luma talked about |
2710s | yeah look it looks really good and I'm |
2712s | not just saying that because I've got it |
2716s | on I'm gonna drop my mic for a little |
2718s | bit I do apologize sorry we're gonna get |
2720s | some IRL IRL skill keep there we go |
2723s | lovely stuff |
2724s | looks pretty pretty swish huh courtesy |
2727s | of our wonderful Community |
2731s | there we go there we go this looks like |
2734s | I'm |
2734s | going to be called by HR tomorrow but |
2736s | that's fine |
2737s | um made by one of our own wonderful |
2739s | Community Wiz Anthony who recently |
2742s | got 5.6 billion XP congratulations |
2744s | because Anthony and congratulations on |
2747s | making this cape now go get 5.8 bills |
2750s | yeah sorry sorry that you're going to |
2752s | have to go and do that but also |
2754s | um |
2755s | that is coming home with me I'm sorry I |
2758s | have to |
2759s | um |
2759s | it looks so cool I'm really excited |
2761s | colors |
2763s | colors colors can I talk about colors |
2766s | you can absolutely |
2767s | um color's the same same as what Luma |
2769s | said obviously conversation |
2771s | um we did decide on the colors before |
2773s | the entire concept of inverted skill |
2776s | capes existed so the interesting thing |
2778s | is when inverted skill capes were talked |
2780s | about there was a lot of like oh my God |
2782s | thieving's amazing so we were like this |
2783s | is great this is the colors we've chosen |
2786s | um but yeah so now obviously there's |
2787s | comments of like hey you copied thieving |
2788s | but in terms of development it's |
2790s | actually the other way around but yeah |
2792s | um but yes in terms of colors as well |
2794s | um I saw people talk about it on Reddit |
2796s | and they went through the same thought |
2797s | process we did which is like oh if we |
2798s | take the necromancy colors you know like |
2800s | purple and teal then we can make it oh |
2802s | it's divination you know they went |
2804s | through the same process we went through |
2806s | um so we tried all the sorts of colors |
2807s | that we've seen other people |
2809s | um the top two that we kind of were |
2810s | looking at were we wanted to do a black |
2813s | base because |
2814s | for various reasons but um |
2817s | black and purple versus black and |
2820s | um like teal or cyan color which is |
2822s | ironically the ones you kind of see a |
2824s | lot of people talk about they were kind |
2826s | of the two we were but we were battling |
2828s | between |
2829s | um in the end we just made a decision |
2830s | yeah the team liked purple the most and |
2832s | that was what we went with worth noting |
2834s | as well the purple is the color of |
2836s | necromancy in the same way that melee |
2838s | magic Marines to have their own colors |
2840s | so uh the the teal and the cyan they're |
2844s | more those are colors we've got reserved |
2846s | for different types of Undead creatures |
2847s | so the core purple color for the skill |
2850s | I should be reflected on the cape so |
2853s | there's uh there's reasons behind it |
2855s | other than just it looks pretty |
2857s | there we go so in the first look we |
2861s | discovered that you use a lantern and a |
2864s | death guard |
2865s | and that is your that is how you engage |
2868s | in necromancy combat |
2871s | um |
2872s | one question from Oola on Discord was |
2874s | can we conjure our allies and then |
2877s | switch to a different weapon style |
2879s | stowing the Lantern and death guard away |
2882s | right now you can |
2885s | but it's a balancing question at the |
2887s | moment more than anything in that |
2889s | there's a there's the battle between yes |
2892s | you can conjure them and they're out and |
2894s | then you may want to swap to a different |
2895s | style but should they be as strong as |
2896s | they were when you conjured them because |
2897s | you're no longer doing that Community |
2898s | because what we don't want to create is |
2900s | this uh scenario where everyone opens |
2903s | with necromancy you conjure them you |
2904s | just swap away it's not it's not a great |
2906s | sort of like design space it's not great |
2907s | for the player to be in that space |
2910s | um |
2910s | but of course like there are we could |
2912s | just you know make them despawn when you |
2914s | swap but that also disables the ability |
2916s | to hybrid it's a conversation right now |
2917s | like in all honestly like we're thinking |
2918s | about the best way of approaching it |
2920s | whether or not we should yet Nerf their |
2921s | stats if you're not you know equipped to |
2923s | be a necromancer right now because there |
2925s | is a lot of value in like you know |
2926s | hybriding as well I don't I know that to |
2929s | be honest hybrid is definitely a high |
2930s | level end game thing right now |
2933s | um but yeah right now it's still a |
2935s | conversation |
2938s | there you go |
2939s | um also on that question because someone |
2941s | mentioned it you will to use the to |
2943s | conjure |
2944s | a spirit yes it requires the lantern but |
2947s | it also requires the arm guard you can't |
2949s | use necromancy abilities without a main |
2951s | weapon the same way you can't use magic |
2952s | abilities without a main hand weapon or |
2954s | range without main hand weapon so you |
2955s | can't just swap the offhand you'd have |
2957s | to swap both |
2958s | there we go |
2961s | we've got a question from I pay too much |
2964s | on Reddit |
2965s | who wanted to know will existing |
2966s | necromancers in the game eventually deal |
2969s | necrotic or necromantic damage |
2972s | yes is the eventually yes is the |
2975s | operative word |
2977s | yeah I mean we spoke about in |
2979s | development like we would love to make |
2980s | you know Tarak out the net Commander the |
2982s | Magister do necromancy damage |
2985s | um because it encourages good more |
2987s | reason to one you know like use prey |
2989s | from net cracks and stuff but they are |
2991s | also their own like balancing tasking |
2992s | their self with changing existing |
2994s | content it's a lot of stuff to change |
2996s | but we also need to make necromancy as a |
2998s | skill so it's like it's never it's not a |
3000s | priority to do but yeah I mean we'd love |
3002s | to |
3003s | um it makes the most sense too yeah the |
3005s | um the the first Necromancer boss will |
3007s | do necromancy damage |
3009s | because he is a necromancer |
3012s | surprise yeah and kind of I guess as |
3015s | well like rather than I was just oh |
3017s | we'll go and change the stats they'll do |
3018s | necromancy damage it's an opportunity |
3020s | for us Post Release to rework these |
3023s | buses like refresh their drop tables do |
3025s | all sorts of things and have a complete |
3027s | focus on that as an update rather than |
3029s | just something we do on the side yeah I |
3032s | mean it's a spoiler I'm not doing it but |
3034s | I'm gonna throw the idea out there |
3036s | fine we spoke about like it would be |
3038s | cool if for example you could get |
3040s | tarakats like arm guard as a weapon you |
3043s | know like a tier 80 uh you know arm |
3045s | guard as an alternative uh weapon drop |
3048s | that would have its own special attack |
3049s | that's the sort of thing like if we were |
3050s | to go back and say for our arguments say |
3052s | do that we'd probably make terracott do |
3053s | net commented damage |
3055s | um we aren't doing that by the way but |
3056s | these are the sorts of things that we of |
3057s | course think about |
3059s | um how else we can introduce different |
3060s | equipment and stuff yeah we talked about |
3062s | it's an ongoing process with the |
3064s | community and updates and content and |
3066s | stuff |
3067s | we talk about Zug capes yeah the quick |
3070s | fire in the in the in the chat because |
3071s | they can't |
3073s | in terms of the Zucker Cape that people |
3075s | keep asking about there is a kiln cape |
3078s | so you need to kill um harakan and do |
3081s | the kill to get the necromancy Kiln cape |
3084s | then you can use an igneous Stone the |
3086s | same way you do with the other Kiln |
3088s | capes to upgrade it into the |
3090s | um yeah the Zuck version if you have a |
3094s | I can't remember the names and I made |
3095s | them maybe sponge named them but I made |
3097s | dessert cake so I can't remember the |
3098s | names this comes up capes if you have |
3100s | the combined Zucker Cape at the moment |
3101s | when you log in it will be hardened and |
3104s | you'll have to and it will essentially |
3105s | split so you you'll you'll get all three |
3108s | of your existing cubes back because you |
3109s | now need net commands you to recombine |
3110s | into the combined Cape yep um that |
3114s | includes Keepsake with a key refund I |
3117s | believe we did that I do not remember |
3119s | you did it yeah |
3120s | um and if like there's all sorts of and |
3122s | we'll go too granular if we go into the |
3124s | details yeah there are new things but |
3127s | yeah level net commensee go kill harakan |
3130s | get your igneous Stone use them together |
3132s | new cape on that note because I don't |
3134s | know if people saw it so much but in |
3136s | content creator videos they would have |
3139s | showed it I don't know if they spoke |
3140s | about it the magic Kiln cape and the |
3142s | magic zap Cape are now blue |
3145s | um because we are using purple for |
3147s | necromancy trying to keep the style |
3151s | color scheme you know range being green |
3154s | Etc fashionscape in meltdown as they're |
3157s | gonna have to scramble to figure out |
3159s | what they're going to do with these new |
3160s | blue capes so that's exciting |
3163s | um |
3165s | what |
3167s | was |
3168s | designing the rituals like how how how |
3172s | did that design process start |
3176s | I'll talk about a little bit and you |
3177s | carry on so like I think um |
3180s | we wanted to make sure there was a |
3181s | Skilling component to the school |
3183s | um we learned a lot from archeology we |
3185s | want to make sure there's something for |
3186s | everyone with us so that means that well |
3188s | as a combat school there's some sort of |
3190s | Skilling element and we're like how does |
3191s | this work |
3194s | is fueled by right drills you need |
3197s | rituals to commune with the undead to |
3199s | fulfill the vessel of souls to get your |
3201s | talent points |
3202s | um but you also need it to make the room |
3204s | well make the impure Essence I should |
3206s | say and that sort of stuff |
3208s | um so like that's where as the angle we |
3210s | came from and I think rituals felt most |
3212s | natural to me I think I actually just |
3214s | watched |
3215s | I think we're going to complain about a |
3217s | Marvel movie but I watched doctor's |
3218s | chains and modern as a Madness and I was |
3220s | like yeah rituals are pretty cool |
3222s | um and like I thought that's a very |
3225s | necromantic thing to do so that's sort |
3227s | of like how we went with this sort of |
3228s | like ghostly ink glyph ritual candles |
3232s | sort of deal |
3233s | um ballot Luma talk more about ritual |
3235s | design and stuff how it changed uh yeah |
3238s | retro design |
3239s | um it's |
3241s | fairly complex |
3244s | Skilling method it was more complex but |
3247s | you know we had longevity play testing |
3250s | and the creators have kind of been down |
3253s | as well |
3254s | and we've kind of just worked to make it |
3258s | a more streamlined process easier but |
3260s | also trying to find that balance between |
3262s | you know AFK people who are doing their |
3265s | skill and content and they just want to |
3267s | lay back and just do it that way but |
3269s | also people who are blowing attention |
3270s | and they are paying a bit more Lean |
3272s | Forward they'll you know be able to get |
3274s | more XP and get rewarded for that so |
3277s | yeah so working off the initial design |
3279s | has really just been fine-tuning those |
3281s | aspects to make sure there's the right |
3283s | balance |
3284s | um |
3285s | and yeah and obviously you know quality |
3287s | of life stuff just really making sure |
3289s | the process is kind of and as smooth as |
3292s | possible like even stuff like oh you |
3294s | know is this something we do Post |
3296s | Release yes but people are just going to |
3298s | be asking for it so why not just do it |
3300s | now for release just to make the whole |
3302s | experience easier and nicer |
3306s | yeah and I think that it's |
3308s | to be clear it's going to be something |
3310s | that |
3311s | everyone's gonna I I think everyone you |
3315s | you everyone has you you do it as it's |
3318s | like you're introduced to it from the |
3320s | start yeah yeah and then it then it sort |
3323s | of you keep coming back to it it's |
3325s | something everyone needs to do rituals |
3327s | if you want to increase your |
3329s | um if you want to unlock essentially if |
3331s | you want to unlock more net |
3332s | commensibilities they're in a new |
3335s | talents interface to access that you |
3337s | need to perform rituals yeah so and to |
3339s | upgrade your armor and upgrade drama |
3341s | yeah so that's that I think that was one |
3342s | of the core things that we we touched on |
3344s | in the first look was the |
3346s | your gear grows with you rather than |
3350s | doing what I do which is just dumping |
3351s | like bronze and then iron and then |
3353s | mithril armor in my bank |
3355s | um |
3356s | you just you get that one set of gear |
3358s | that you just continually |
3359s | build on that |
3361s | um as you go and that's |
3363s | that's going to be rituals that does |
3365s | that that's what opens that up for you |
3366s | so |
3368s | and again as as Luma said there's those |
3370s | rocket Unity style things where like if |
3373s | you're paying attention there are ways |
3374s | for you to get more XP |
3376s | so |
3377s | um |
3378s | there you go enjoy enjoy skillers you're |
3380s | welcome and do a quick quick |
3382s | just because they always ask the same |
3384s | questions over and over it's just these |
3386s | things again you know it's like clean |
3387s | house um |
3388s | yes training necromancy via combat you |
3391s | will gain uh Constitution XP and you |
3394s | will also gain defense XP if you choose |
3396s | to turn it on because you can turn it |
3397s | off |
3398s | um |
3399s | did you have a question on oh |
3402s | um there was something there's no new |
3403s | invention perks or components |
3405s | as it stands yeah and that will probably |
3407s | be a case for release |
3409s | um but some invention perks are probably |
3411s | pretty good now yeah some definitely |
3413s | some different perks in there that are |
3415s | useful if you think about um should be |
3417s | saying invigorating in terms of basic |
3419s | attacks being reworked or Auto attacks |
3421s | as people know them and so some of those |
3422s | perks are useful |
3424s | um someone mentioned just just things |
3425s | like this is what I'd like to just bring |
3427s | up but like someone said oh if the Rex |
3429s | matriarchs you can't do necromancy could |
3431s | we ever get a necromancy Rex matriarch |
3433s | and it's kind of that point of like |
3434s | these are exactly the sorts of things |
3435s | we'd love to see going forward like |
3436s | people have got loads of suggestions and |
3438s | you know like for example like the Rex |
3440s | matriarch we have |
3443s | like the skeletal dinosaur you know |
3446s | makes perfect sense for a necromancy uh |
3448s | Rex matriarch |
3449s | um just examples like that |
3452s | um just mentioning it because just to |
3454s | fill the questions I know you have the |
3456s | question Doom but can we all went out of |
3458s | stuff yes like normal everything about |
3461s | level 70 will be lamentable |
3463s | um both tank and power armor will be |
3465s | able |
3466s | above level 70 that includes the weapons |
3470s | um yeah from 70 onwards yeah I'm 70 |
3471s | onwards yeah |
3473s | um people keep asking about engineering |
3475s | um their net currency is not into |
3476s | engineering |
3478s | um |
3479s | yeah let's answer that question |
3481s | um what else we got |
3483s | when you die you can't you cannot die |
3485s | the cannot die the tier 90 equipment so |
3487s | the equipment is upgradable to T90 is |
3489s | not diable |
3491s | is |
3493s | 395 1095 is diable but dyes are not |
3498s | likely to be released on the release |
3500s | Dale necromancy they'll come shortly |
3502s | after we are planning to making them |
3504s | we'll make a big deal out of it when it |
3506s | happens yeah |
3508s | Bank space increase just sell some of |
3510s | your stuff I know you're sitting on |
3511s | stuff you haven't touched in months get |
3513s | rid of it you're not fooling anyone been |
3515s | it EOS got your stuff right uh era for |
3519s | work connect commency |
3521s | um |
3522s | yeah |
3523s | you can store a lovely special attack in |
3525s | it from your arm guard if you want yeah |
3527s | there's no new void helmet for |
3529s | necromancy nope |
3531s | um |
3534s | um it was on about pure Essence and |
3536s | regular Essence Rachel's just use pure |
3538s | Essence yes so yeah yeah so you're gonna |
3540s | turn pure Essence into impureescence |
3542s | yeah |
3543s | someone was asking about the list of |
3545s | stuff uh for rituals that's in the News |
3547s | Post yes indeed |
3550s | um you're gonna have to do a little bit |
3551s | of reading I'm really sorry and don't |
3553s | don't worry about candles I've seen a |
3554s | few people ask about candles yeah |
3556s | they've got new candles coming so don't |
3557s | don't worry about stocking up on yeah on |
3559s | existing we just made existing candles |
3561s | work because they existed but there are |
3564s | a ton of new candles that have benefits |
3566s | to rituals that you want to use over |
3567s | regular candles yeah so don't go panic |
3571s | buying the candles from the candle guy |
3573s | at Canterbury Catholic right yeah |
3576s | um sort of said can I be a 120 net |
3578s | command CPU sure |
3579s | um You Can level 120 |
3581s | um just necromancy you don't have to |
3582s | choose defend of course you'll gain |
3584s | Constitution XP that's no different to |
3586s | other combat styles |
3588s | um well I mean technically you could |
3589s | just do rituals to 120 and only have 10 |
3591s | HP |
3593s | do you want to do that new pure |
3595s | I'll make another account I'll get on |
3597s | that oh that's true so yeah you're right |
3599s | um with with the new runes that are |
3602s | making their way in if you interact with |
3604s | those is that Necromancer your room |
3606s | crafting XP runecrafting |
3610s | yeah you require necromancy to do the |
3612s | quests to unlock the Alters |
3615s | but you'll be room crafting levels and |
3617s | room crafting experience and |
3620s | General room crafting stuff will work |
3621s | with the new Alters like yeah you'll |
3624s | want pouches and the Vinnie outfit and |
3628s | the new stone Spirits for runecrafting |
3631s | work with them as well I think as well |
3632s | right what they're called |
3634s | catalysts |
3636s | uh oh that's a good question they should |
3639s | work I believe depends what we |
3641s | classified them as because of the four |
3642s | new Rune types like what is classed as |
3645s | Elemental and what not |
3646s | um catalytic stuff sponges watching this |
3648s | take a look for us thank you yeah but |
3651s | they should work like everything that |
3652s | works with Rune crafting should work |
3654s | with the new crafting room I think maybe |
3655s | the only thing that doesn't is the |
3657s | Abyssal shortcuts oh yeah sure because |
3660s | it's not in the abyss it's |
3662s | yeah it's like I mean there's a |
3664s | narrative reason for it but yeah those |
3666s | are the sort of things incantations can |
3669s | be used not with necromancy main hands |
3671s | yeah so some some incantations can be |
3673s | used without the necromancy main hand um |
3676s | what the plot what the content creators |
3678s | played I think uh Luke lukara talks |
3681s | about in his video |
3683s | um |
3684s | uh |
3685s | uh you know like we say subject to |
3687s | change and some some incantations do |
3688s | some won't it depends on what they're |
3690s | used for and why like if they're very |
3691s | specific for like there is an ability a |
3693s | certain condition that says on your next |
3695s | net commensurability 2x there are |
3698s | questions why that makes more sensitive |
3699s | you can only use it when you have the |
3700s | main hand equipped but bone Shield is is |
3702s | non-star specific uh yeah bone Shield is |
3704s | non-style specific you can just cast it |
3706s | just like um Regular |
3708s | um spells uh yeah |
3716s | that sounds like more Sponge yeah thanks |
3719s | thanks pal |
3721s | um I had a question about |
3723s | mobile as well I've recently started |
3725s | playing on mobile |
3727s | to ruined my life my productivity is |
3728s | completely bottomed down I'm so sorry if |
3731s | you've DM me and I haven't got back to |
3732s | you I'm just too busy |
3735s | um busy uh |
3738s | has their |
3740s | has there been sort of a |
3742s | a balancing of how does this play on |
3746s | in regular RuneScape and how does this |
3747s | play is there is it mobile friendly can |
3750s | I can I still do everything I want to do |
3752s | on mobile yeah yeah |
3754s | um yeah I mean everything we design and |
3756s | make we make for both you know desktop |
3758s | and mobile |
3759s | um I don't know if you want to talk |
3761s | about ritual specific changes that we |
3762s | made to help with |
3764s | um yeah it's definitely being considered |
3766s | um there's a toggle so you can have a |
3768s | fixed camera turned on or off so that |
3771s | should be helpful for mobile |
3772s | um but yeah like Ryan says kind of every |
3774s | all content we make going forward we |
3776s | definitely you know mobile is a large |
3778s | part of our player base so we have to |
3779s | consider it with anything we design |
3783s | nice |
3784s | more questions just because yeah yeah |
3786s | there's no they're just flying yeah it |
3788s | helps getting rid of them there's no |
3789s | there's no necromancing engineering |
3791s | I mentioned that one um yeah someone |
3794s | said can you store necro runes in the |
3796s | room pouch no |
3797s | um this is again we'd like to add a new |
3799s | you know a necromancy not necessarily a |
3802s | pouch but like a ammo |
3804s | um slot for it again not on release |
3805s | there are only four rooms there are not |
3807s | however many in other Styles |
3809s | um someone keeps spamming about my |
3810s | trading sequence |
3812s | um I have a training sequence I don't |
3814s | know if anyone even knows minus this |
3816s | person but I have a trading sequence |
3818s | um there is a cool story behind it I |
3820s | kind of want to mention it now but |
3822s | um I made an item if you look it up you |
3825s | can look it up it's a training sequence |
3826s | you hand it out you move it around |
3829s | um and you keep swapping the item |
3830s | however when I made |
3832s | when I made the artifact we didn't know |
3835s | we were making archeology and then it |
3836s | just happened to be convenient right my |
3839s | last item is a pot of souls didn't know |
3840s | we were making necromancy happens to be |
3842s | convenient |
3843s | so yeah will it have an update |
3845s | um I guess you'll find out so what he's |
3846s | saying is the next item for the trade |
3848s | sequence will be a spoiler for the next |
3849s | yeah I think it's a sale |
3851s | might be a sale actually yeah rope yeah |
3853s | yeah |
3856s | there was one about |
3857s | um whether or not you could use uh |
3860s | currently in-game lamps say from old |
3862s | quests and combat lamps and things on |
3864s | necromancy I'm not going to go into the |
3867s | specifics right now but like with |
3868s | previous skill relaunches we're going to |
3870s | have an embargo period six months ago um |
3873s | so yeah we'll get information on all of |
3876s | those specifics nearer to release yep I |
3879s | think there's |
3880s | we said six months for that and then I |
3882s | think for everything else like I think |
3884s | Clan Avatar I think there's a question |
3885s | earlier in the chat about like will Clan |
3887s | Avatar and stuff like that affect it I |
3889s | think that's the same I want to say |
3891s | that's the same |
3892s | you did the list so yeah so for this |
3895s | time we listened to some feedback from |
3897s | the last embargo in archeology very some |
3900s | specific things that are earned in game |
3901s | will now work while the Embargo is on |
3903s | for necromancy okay that privilege |
3906s | didn't work we just blanket everything |
3908s | but now we changed it to certain things |
3910s | will work uh the one thing I ring I know |
3913s | is the wise perk will work with |
3915s | necromancy okay basically things that |
3917s | the kind of criteria is things that |
3919s | people can earn in game things I've |
3920s | earned in game |
3922s | those things still have use of value but |
3924s | we'll be very specific about this yeah |
3926s | the new the release News Press will have |
3927s | a proper list of yeah what's going on |
3930s | sorry to be a pain more questions it's a |
3932s | really good one it's a really good one |
3933s | someone mentioned auras um so there are |
3936s | no new auras on release for necromancy |
3938s | um it's kind of the same as most slots |
3940s | like you'll notice the other combat |
3942s | skills have had 20 years of game content |
3943s | added so they've got auras and 100 pairs |
3946s | of boots and you know all that sort of |
3947s | stuff however it is worth noting that |
3950s | um necromancy does not have like an |
3952s | accuracy or on release it doesn't have a |
3954s | kazirk aura but necromancy we didn't |
3957s | cover this in News Post |
3958s | um necromancy has a similar system to |
3960s | what you may be familiar in Elite |
3962s | dungeon 4 the xamarack undercity whereby |
3965s | you cannot miss I guess is because is |
3968s | the way of putting it and when you |
3970s | attack an enemy if your hit chance is |
3972s | low we scale your damage down we don't |
3974s | roll to see if you should hit and if you |
3976s | miss or not |
3978s | um so you will not I guess the best |
3979s | weapon is you will not miss with |
3980s | necromancy |
3981s | um you will just do scaled down damage |
3984s | basically depending on how accurate you |
3986s | were |
3987s | um there is an asterisk there which is |
3988s | you will miss if you're at hit chance is |
3991s | so low so like you can't be a level one |
3992s | net commander and try to fight xamarack |
3994s | you you will still miss |
3995s | um but it's about Bridging the Gap to |
3997s | make it so that you know it feels good |
3999s | your pressing abilities you're hitting |
4000s | because we all know that no one enjoys |
4002s | firing off 100 adrenaline ultimate to |
4004s | just miss you know |
4006s | um |
4007s | okay I guess there's something to draw |
4009s | out there as well in that we do have 20 |
4012s | years of time or maybe 10 measuring from |
4016s | EOC roughly for the other combat skills |
4018s | that they've developed they've got all |
4019s | these things all these toys uh and |
4022s | necromancy you know we're just starting |
4023s | with a sensible core we could have say |
4025s | cut back on the narrative on the city on |
4028s | the quest and all of that good stuff as |
4030s | well |
4031s | um made all these decisions before the |
4033s | release of necromancy but I think early |
4034s | on we decided that we want to bring |
4037s | players into this conversation so we we |
4039s | just want to give them this core to |
4041s | start with see which elements of the |
4043s | skill they love which maybe the bits |
4045s | that maybe they're not taking so well to |
4048s | um so we've just got this core tool kit |
4050s | we're going to put it in front of |
4051s | players and we're going to start a |
4052s | conversation because we don't want to |
4054s | necessarily answer all of those |
4055s | questions right at launch and say oh no |
4058s | that's it now that's necromancy there's |
4059s | your aura there's there's all your gear |
4061s | we want players to jump in with ideas |
4063s | too and suggestions for what they want |
4065s | this gives us loads of room to do with |
4066s | this in the future really content that |
4068s | has this stuff as rewards |
4071s | um yeah I think that's that is something |
4073s | that I cannot stress enough is that this |
4077s | is like |
4078s | we want this to be approachable |
4081s | let's get the bingo card ready |
4082s | approachable but deep |
4084s | um but also that we want this to grow |
4086s | with people and just like the community |
4090s | we have been really trying to make sure |
4093s | that this is as community |
4095s | driven as it can be and as Community |
4097s | focused as it can be and |
4100s | hearing from the community and having |
4102s | that Community voice that player voice |
4104s | help guide not direct but sort of lean a |
4109s | little bit |
4110s | and so if there is as as it goes on if |
4113s | there's more stuff that comes out |
4115s | um and and the community are saying you |
4117s | know |
4118s | we want to explore more of this it would |
4120s | be cool to have this if there's if |
4121s | there's a lot of |
4123s | a lot of pull towards one thing and it |
4125s | and it fits with the design space that |
4127s | we've got and it fits with what we're |
4128s | doing then there is absolutely room for |
4130s | us to to accommodate for more of that |
4133s | um so there's there's space there's |
4136s | space for that sort of thing it's very |
4138s | true of design that you never have all |
4140s | the best ideas at the start yeah you |
4142s | have to go down this journey this |
4144s | process |
4145s | so we'll get better ideas when we bring |
4147s | the community on board |
4151s | there's a few little tricky questions in |
4152s | here that I'm I'm just got a couple of |
4154s | questions I just have to wait to release |
4155s | for yeah what else we got um isn't that |
4158s | chromatics gonna have a lot of resources |
4159s | that fill the bank for like archeology |
4161s | no |
4162s | um your equipment upgrades with you so |
4164s | it's not like you have tier one |
4166s | equipment |
4167s | and then you just get here too and you |
4168s | put the tier one in the bank it becomes |
4170s | tier two so you can assume that it's |
4172s | yeah five pieces plus weapons so seven |
4174s | pieces in terms of ritual supplies a lot |
4177s | of item |
4179s | let's talk about yeah there aren't many |
4182s | new items that are that you require like |
4184s | it's not like archeology where there's a |
4185s | hundred new you know plus new items |
4188s | um so your bank space is um |
4190s | yeah there aren't too many new things to |
4191s | be adding there |
4193s | um I have so much third age iron in my |
4194s | bank it's depressing why why do I have |
4197s | so much of it |
4198s | very important question there can we |
4200s | revive gothics at 120 necromancy no he's |
4202s | dead |
4204s | just gone I'll tell you who isn't dead |
4207s | zanik yeah there's a someone who's in |
4210s | the city if only if only we could bring |
4212s | back someone |
4215s | just just dredge them out no matter what |
4217s | happens just keep pulling them back |
4219s | Sanic always always Santa it's always |
4222s | been put it another way though if you |
4223s | could bring them back like this is |
4225s | necromancy it's probably not the nicest |
4227s | way to bring them back |
4228s | [Music] |
4229s | someone does say hazel man though now |
4231s | this is an interesting thing so there's |
4233s | always been I mean I'm sure many people |
4234s | know there's always been this rumor that |
4236s | all heroes for hero items are dead |
4238s | because we have hazelmere we have Tavia |
4242s | and the rod and we have like Tony in the |
4244s | Matic Orlando and hat so people know |
4246s | that Orlando is dead right from a quest |
4248s | people know hazelmere is dead people |
4251s | think Tavia Antonia dead and we've never |
4253s | said anything so at the moment it's a |
4255s | rumor but maybe |
4257s | maybe you might see some Dead characters |
4258s | you know in the city over time who knows |
4261s | who knows but hazelman definitely wants |
4263s | his ring back |
4265s | you've stole a lot of his Rings he wants |
4268s | them back |
4270s | question in the chat death keeps |
4272s | bringing us back to life are we his |
4273s | conjure there's only one way to find out |
4276s | and that's to to play the quests they |
4279s | follow the story that is deep and you'll |
4281s | find out is death a necromancer |
4284s | you don't know he's a Reaper |
4287s | I mean that'd be true if you died every |
4289s | 15 seconds |
4290s | yeah just keeps bringing you back on |
4293s | cooldown he's just he's just spamming |
4294s | life transfer |
4296s | when you stay alive |
4301s | so there's one there is it seven quests |
4303s | on release or across the across the |
4305s | entire season |
4306s | um there's a good point there so it's |
4308s | not necessary seven then maybe a couple |
4311s | more |
4312s | um these aren't your full-blown uh |
4315s | desert treasure style quests uh these |
4318s | are more akin to Mysteries probably |
4319s | Mysteries plus from from archeology |
4322s | um but that batch of seven plus is from |
4326s | release |
4327s | um we're telling a story from your |
4329s | Progressive level one to high level |
4332s | necromancy I'm not being specific |
4334s | specific there for a reason |
4336s | um but that's going to be told |
4338s | the the story of necromancy over those |
4340s | quests |
4341s | uh there's no new Arch relics the new |
4343s | archeology relics |
4346s | to answering questions yeah someone |
4348s | asked if the first Necromancer if that's |
4351s | their name no that's just their title we |
4354s | just haven't said their name |
4356s | or is and their parents just didn't like |
4358s | them very much |
4360s | oh new collection of titles are cool I |
4363s | can't tell you about them though sorry |
4364s | but they're cool |
4365s | yeah collection of tires are cool that's |
4368s | pretty cool yeah boss Pet's pretty cool |
4371s | yeah apologies sorry |
4374s | we had a question earlier on about |
4377s | conjures and |
4379s | how they're going to function |
4381s | with groups |
4383s | so we've had the conversation about if |
4385s | you group up they scale bosses scale |
4389s | if you go in and you're all Necromancer |
4391s | your conjure |
4393s | is has that was has that been a |
4395s | challenge of figuring out how to make it |
4398s | feel smooth look clear is that |
4402s | is that something that's been |
4404s | part of the process of making it so that |
4406s | it's clear who's whose skeletons who |
4409s | yeah and what's going on um because I |
4411s | feel like it's a lot of clutter on the |
4412s | screen all of a sudden it's a difficult |
4414s | problem |
4415s | um and also when you talk about it with |
4416s | our like game engine team and you say |
4418s | hey by the way we want to make every |
4419s | player in the game run around with this |
4421s | many NPCs they're like oh God but that |
4423s | was an interesting and fun conversation |
4425s | um in terms of like in world |
4427s | I think we have we have like limitations |
4429s | for the player like a lot of people may |
4431s | think you can't just have like 10 |
4432s | skeletons following you for example you |
4434s | know we have very specific conjures for |
4436s | good reason they they have more of an |
4437s | identity they have a purpose they have |
4439s | like abilities |
4440s | um so yeah you can only have a few at |
4442s | once Plus on top of like you're |
4444s | summoning familiar just to confirm you |
4445s | can still have that |
4447s | um yeah everyone in your everyone around |
4449s | you can have a bunch of them at a single |
4451s | time |
4452s | um there are things we've like |
4453s | considered you know how you know if |
4455s | there were so many in the area what |
4456s | happens but generally speaking like I'm |
4458s | sure that when we release we may find |
4461s | for argument's sake I don't know why but |
4463s | let's just say 200 people are in the |
4464s | same place and they all decide to have |
4466s | 300 Spirits we may need to look at |
4468s | certain things but they are sort of |
4469s | things again we'll learn and we'll see |
4470s | what we can do to answer your question |
4472s | Rubik it's unlikely people want to spam |
4475s | some of them because it will |
4476s | cost them money |
4480s | but yeah I mean we haven't really |
4481s | thought about we haven't really decided |
4483s | what to do about the grand exchange |
4484s | stuff in terms of conjures yeah that's |
4486s | still something we're considering but I |
4487s | mean if people are going to spam them it |
4489s | will cost them money |
4493s | it's the sort of thing we can be |
4494s | reactive to as well yeah very quickly |
4498s | it becomes a problem |
4503s | um what else we got right quick fight |
4505s | autofill Bank room pouches um I keep |
4507s | seeing this on Reddit um because we |
4508s | mentioned runecrafting I don't disagree |
4510s | but it's not something we can cover as a |
4511s | necromancy team we have the rest of the |
4513s | skills still to finish should I panic |
4515s | buy bones yes |
4518s | apparently you're looking at Minecraft |
4520s | parkour |
4521s | I'll just I'm glued to watching the |
4523s | twitch chat just just seeing all the |
4525s | messages go past is mesmerizing yeah uh |
4527s | release date we can't can't say |
4530s | um |
4531s | do you need to kill the new boss with |
4533s | net yeah the both of the bosses that |
4534s | we've mentioned require necromancy |
4536s | always |
4538s | um |
4539s | there's nowhere to like legios there's |
4541s | no new neck there's no new summoning |
4542s | familiars for necromancy but as Ryan |
4545s | said you can have a something familiar |
4546s | and a conjured Spirit out at the same |
4548s | time |
4550s | release month maybe uh some some month |
4552s | of the year I can't remember sorry |
4554s | um |
4556s | will net crime would be power tank this |
4559s | is a good one um we didn't um |
4562s | didn't mean to but yeah go for it okay |
4565s | so |
4566s | um the armor you get sorry the equipment |
4568s | you get at the beginning of the game as |
4570s | part of the tutorial that you can |
4571s | upgrade with you |
4572s | as you upgrade it it gets to a branching |
4574s | point at tier 70 which is when it |
4576s | becomes augmentable |
4578s | I mean this is more spoilers but it's |
4579s | okay like you know like the arm guard |
4581s | gains a special attack you have a choice |
4583s | here if you want to continue upgrading |
4584s | your equipment down the tank route |
4587s | because gear by default is tank or you |
4590s | can bridge and start upgrading down a |
4592s | power route which um looks different |
4595s | um we didn't show any of those imagery |
4597s | uh in the News Post but just so you're |
4599s | aware it is a thing |
4602s | did you guys have fun making this new |
4604s | skill I just saw that from krelling in |
4607s | chat yeah a lot of people say we look |
4608s | really bored and annoyed and stuff uh |
4611s | but no I mean look we had we we are |
4613s | having an absolute blast I mean I think |
4615s | we all be we obviously we get bogged |
4617s | down in a bit a little bit |
4619s | because it's we have deadlines and stuff |
4621s | and it's but like I mean |
4624s | this is the happiest I've seen modernity |
4628s | but like no no I mean I mean like um we |
4632s | have these moments where we sit back and |
4633s | realize what we're making and and like |
4636s | how it like how excited we get and like |
4638s | I know after we reviewed earlier |
4639s | yesterday we all chatted about it we're |
4641s | all sitting around saying oh my God this |
4643s | this person said this and this person |
4645s | said this and uh I mean I'm as hyped as |
4647s | I can be right now after seeing |
4650s | everyone's uh comments about it so yeah |
4652s | we are super excited I think yesterday |
4654s | was there was a there was a palpable |
4656s | anxiety beforehand I think because it's |
4659s | such a |
4660s | such a a momentous moment this is oh |
4663s | I've absolutely 501 PM I was an absolute |
4665s | mess yeah I'm yeah I mean if anyone |
4669s | knows me they always say like I'm very |
4671s | emotionless like I am very excited |
4673s | um but yeah |
4675s | um so I mean yeah it's a big Mammoth |
4677s | task working on any new skillers yeah |
4679s | but yes of course we super love it like |
4681s | just thinking about reading I literally |
4683s | I kid you know I read everything I could |
4686s | have read last night I decided I said to |
4687s | myself you know I'm not going to read it |
4689s | you know but I did I read everything on |
4690s | Reddit all comments on all YouTube |
4692s | videos I looked at new YouTube videos |
4693s | that went out I tuned into twitch |
4695s | streams and spoke to people I went in |
4696s | game for the first time in a while |
4699s | um so yeah trust me we are very excited |
4702s | yeah I think part of it as well is we're |
4705s | massively out of practice with this set |
4707s | up I mean the last time I was here was |
4709s | uh for archeology pre-release streams so |
4711s | it's been a few years I've forgotten how |
4713s | to talk to people and things |
4715s | that's that's |
4717s | there's something cyclical about it |
4719s | isn't there that like archeology was |
4721s | there and then we've been cooped up for |
4724s | three years and now we've been we |
4726s | couldn't do this yeah that's it would |
4729s | have been possible and now this is this |
4731s | we've resurrected the set brought it |
4734s | back it was also quite a uh |
4736s | um like having model image on the |
4737s | project is great |
4739s | um myself rally and Timber did |
4742s | archeology |
4743s | together so when we got to like bring |
4745s | the band back together sort of thing and |
4747s | and do necromancy it was it was like a |
4749s | you know it's like I think I even |
4751s | tweeted it um I'm sure people have seen |
4753s | like the GTA meme that says here we go |
4754s | again |
4756s | um but having Lumen was great for fresh |
4757s | ideas and stuff and |
4759s | he's a great developer so it was really |
4761s | nice to have her on board for help |
4762s | she has a nice stamp on necromancy yeah |
4765s | I've been able to learn a lot like I |
4769s | kind of I developed all of rituals so |
4771s | that's a huge complex system so it's |
4773s | been fun yeah learned a lot done a lot |
4778s | and then yeah modaluma's gonna make the |
4781s | next skill |
4783s | on our own you three have earned up |
4785s | we're ready to go put your feet up and |
4787s | then yeah there'll be the limb show |
4789s | um |
4790s | uh well I was gonna say something oh |
4794s | um I know what I was gonna say |
4797s | um |
4798s | when |
4800s | necromancy does release |
4803s | whenever that will be |
4807s | the people that are going to be out |
4810s | there these lovely J mods everyone who's |
4812s | worked on this project |
4814s | are very excited to hear from you all |
4817s | but they are lovely people themselves |
4822s | remember that |
4824s | be nice your excitement is infectious |
4827s | and we're all really excited but I want |
4829s | you all to remember |
4830s | that they want this to be the best it |
4832s | can be let's be constructive |
4835s | let's be let's be cool |
4838s | all right chill out |
4841s | because everyone's |
4842s | everyone's asking about the release |
4847s | I'm gonna say capital s |
4849s | soon |
4852s | and we're good I think |
4855s | I might get in trouble for saying |
4856s | capital S soon but you've you've earned |
4858s | it |
4861s | P.M you need to talk about feedback some |
4863s | of the best feedback I get is when I'm |
4865s | playing the game and running between the |
4867s | pvm Hub bank and the portals because |
4868s | people stand there and wait for me to |
4870s | run past and like Ryan what about this |
4872s | Ryan can we do this |
4874s | so yeah interesting if anyone starts |
4876s | showing up a heads Oasis to give me |
4877s | feedback while I'm running laps I'm just |
4879s | I'm instantly reporting you I I sit at |
4882s | the dungeoneering hall for an expensive |
4885s | feedback yesterday when the video was |
4886s | going on because everyone just sat oh |
4888s | yeah I was like I was like resting next |
4890s | to the the sand castles for a bit and |
4892s | that was that was pretty gonna help |
4894s | they're reading into your capital S now |
4896s | soon Timber September |
4901s | whatever |
4903s | I I got nothing else to say I've got |
4905s | nothing else to say um |
4907s | there's still so many questions but |
4911s | I think you guys have taken enough time |
4913s | out of your very busy schedules to speak |
4915s | to this lovely Community we've got to |
4917s | finish making it oh yeah yeah sorry |
4920s | they've left a bunch of stuff right in |
4921s | the background I hope that you know you |
4922s | come back and everything's not gone |
4923s | sideways |
4924s | um but I want to thank the four of you |
4926s | for taking time out of your very busy |
4927s | schedules to come and speak to this |
4928s | lovely Community I hope that we've been |
4930s | able to answer some of your questions |
4933s | um again if you have any more questions |
4936s | any more feedback |
4938s | um please reach out via the usual |
4940s | channels you can find us all on these |
4944s | lovely handles |
4946s | um and then |
4947s | as always you can check out the Discord |
4950s | Twitter Reddit Facebook Instagram |
4952s | YouTube twitch which which you're on one |
4954s | of those last two |
4956s | um and |
4959s | yeah we'll be back with you with you |
4961s | very very soon with some more RuneScape |
4965s | you can ask two questions yeah to the |
4968s | chat oh my God we're flipping the script |
4969s | yeah I'm gonna ask yeah it's not |
4971s | scripted I've got a question for the |
4973s | chat what is your out of everything |
4974s | you've seen or heard what is your |
4976s | favorite thing about necromancy whether |
4977s | that's rituals combat you know the city |
4980s | anything I would like to know like Drop |
4982s | It All let me see it all |
4984s | oh I don't know how long the delay is so |
4987s | I'll just maintain the silence |
4990s | new style |
4993s | everything pretty good this way you |
4996s | don't ask chat for stuff because it's |
4997s | going so I love engaging with the chat |
4999s | someone said Conjuring I'm so happy with |
5000s | it the art style combat rituals |
5003s | everything basically everything that's |
5004s | good thank you some of those rituals |
5007s | um |
5008s | what was my second question oh yeah my |
5010s | second question well it wasn't even a |
5012s | question was there is so much we could |
5013s | talk about on all these specific topics |
5016s | and I would love to talk about like |
5017s | combat in general in detail because |
5018s | there's so much going on what we're |
5020s | doing and we haven't even spoken about |
5021s | you know the First Look only just covers |
5024s | the brief amounts |
5025s | um we will get there we'll talk about it |
5026s | at some point I don't know how yet I |
5028s | will ask these lovely people |
5030s | um how we can talk about combat in more |
5032s | detail yeah we I think that was one of |
5033s | the things that we mentioned |
5036s | um a few months ago now oh my God time |
5039s | is slipping away |
5040s | um about more streams that's |
5042s | unfortunately my job but we're going to |
5045s | do |
5046s | I know that one of the things that we |
5047s | initially fielded was combat q a was one |
5050s | of those things |
5051s | um and I'm sure that will inevitably as |
5054s | we approach |
5056s | in necromancy it's going to be more and |
5058s | more of a topic of conversation so I'm |
5059s | sure people won't hear more and more |
5060s | about it so I would love to be able to |
5061s | go |
5063s | more into that absolutely |
5066s | um and then once you do get your hands |
5069s | on it maybe we can do some little comfy |
5070s | cozy chats about law |
5072s | it's more fireside chance get yourself |
5073s | nice |
5074s | warm drink and cozy up and we can talk |
5076s | law because I I know very little about |
5079s | the law of gilinore so far I'm learning |
5082s | some stuff has been spoiled this evening |
5083s | that's fine I'll get over it |
5087s | um but we'll do some we'll do some live |
5088s | streams why not |
5089s | um so there's so much to |
5093s | to look forward to it's it's an amazing |
5095s | moment in RuneScape history and we're so |
5098s | glad that you could be here for it and |
5099s | we hope that you're excited to be part |
5101s | of this next exciting chapter of |
5104s | everything coming your way and |
5105s | everything necromancy |
5107s | um |
5109s | I keep doing this thing where I pause |
5111s | when I say necromancy it's because I |
5113s | still condition myself not to talk about |
5115s | it |
5116s | that's why this has been a bit of a |
5120s | secret for well not a bit of a secret |
5121s | it's been out you know what the they |
5123s | know what the word is but I'm not |
5125s | allowed to talk about it |
5126s | um but now I am isn't that exciting |
5128s | that's great |
5129s | um anyway you guys are |
5132s | free to go I'm going to let you all go |
5133s | thank you all for joining us and happy |
5136s | time zone have a beautiful morning |
5137s | afternoon or evening wherever you are in |
5139s | the world escapers and we will see you |
5141s | next time until then |
5143s | goodbye |
5144s | [Music] |
5150s | necromancy is a new skill for RuneScape |
5153s | and a new Standalone combat star |
5161s | necromancy is a non-ally new combat |
5164s | skill that goes up to level 120 I'm a |
5166s | free to play it goes to level 20. it's |
5168s | the first new combat style ever released |
5171s | in RuneScape it's the fourth convey |
5172s | style and it's independently outside of |
5175s | the original Three combat Styles the |
5176s | combat level goes from level 138 up to |
5178s | level 152. |
5181s | the main antagonist of The Necromancer |
5184s | skill is the first necromancer |
5189s | powerful ancient Necromancer who's |
5192s | resurfaced time and again through |
5193s | history and this time they've taken a |
5196s | special interest in you the first |
5198s | Necromancer has attacked Gilmore's |
5199s | Underworld the city of um where it's |
5201s | enthralled its Spirits the player must |
5203s | work with older new characters to master |
5205s | necromancy on the journey that'll take |
5206s | you across skin lot across the city of |
5208s | um to help you free the spirits and |
5210s | defeat the fast necromancer |
5214s | necromancy has been designed in a way |
5216s | where it is accessible to all player |
5219s | types if combat's something you'd like |
5220s | to do more of but at the moment you find |
5222s | the barrier to entry is a bit high for |
5223s | the existing Styles The Necromancer is a |
5225s | perfect way to actually get started on |
5227s | it not only will there be lots of |
5228s | tutorials about how to use Necromancer |
5230s | abilities and to do combat in general |
5232s | but with the upgrade system that we have |
5234s | we'll be able to upgrade your way |
5235s | through the tiers oh it's tier 90 by |
5238s | doing the necromancy narrative story |
5240s | content on the other hand for players |
5242s | who take a more active approach to |
5243s | combat necromancy will reward you for |
5245s | your skill and your knowledge and your |
5246s | activity as you level through the skill |
5248s | you'll get access to more complex and |
5250s | challenging encounters that's one of the |
5251s | key elements of necromancer is making |
5253s | sure that it's approachable it has those |
5255s | deep systems for those who want it but |
5257s | it is rewarding for you to master at the |
5258s | end up even though necromancy is a |
5260s | combat skill if you don't want to engage |
5261s | with combat at all you will still be |
5263s | able to level it out of combat using |
5265s | rituals rituals are our skinning |
5267s | component of necromancy where you can |
5269s | just do rituals all the way to level |
5270s | 120. |
5274s | also necromancy a community is extremely |
5276s | important we've worked with content |
5278s | creators brought them into the office |
5279s | got them to play necromancy given their |
5282s | feedback to make sure that before |
5284s | release necromancy is as good as it can |
5287s | be this isn't a one and done release |
5288s | we're going to continue taking on the |
5290s | player feedback we want to make sure |
5292s | that the skill is as enjoyable for our |
5296s | wider player base we want the community |
5297s | to be involved heavily with this |
5305s | necromancy is a brand new combat style |
5307s | who features its own new equipment |
5309s | weapons incantations and abilities |
5311s | necromancy sits outside the combat |
5313s | triangle this means it's neither weak |
5315s | nor strong against magic ranged or Manic |
5317s | the necromancer's main hand weapon the |
5319s | death guard is required to use |
5321s | necromancy abilities this is where |
5323s | you'll be mainly using your abilities |
5325s | skill damage from afar while you also |
5327s | have the spirit Lantern the offhand |
5329s | which is required to conjure creatures |
5330s | from the underworld such as skeleton |
5332s | Warriors future zombies and ghosty rips |
5334s | the country Spirits only last for a sad |
5336s | amount of time during combat but you |
5338s | want to try and make sure it will keep |
5339s | them alive for as long as you can |
5340s | because as they progress through combat |
5342s | they can't potentially increases and |
5343s | they'll be able to do more and more |
5344s | damage |
5347s | your next fancy abilities such as your |
5349s | conjures or even just your regular |
5351s | attacks will consume adrenaline however |
5353s | we also have incantations which will |
5355s | require necromancing runes one of the |
5357s | incantations available to you is bone |
5359s | Shield this allows you to use defensive |
5361s | abilities without requiring field we are |
5363s | also introducing four new runes bone |
5365s | room the spirit Rune the flesh room and |
5367s | the miasma room these are all required |
5369s | for necromancy incantations and can be |
5371s | crafted in the Underworld while some |
5373s | abilities are unlocked just from |
5374s | leveling others are only unlocked via |
5376s | our new system known as talents as you |
5378s | engage in necromancy combat you will |
5380s | learn Talent points by performing |
5381s | rituals you will gain access to more |
5383s | talents as you gain access to more |
5385s | Talent you will have to make a choice |
5386s | about what you want to unlock now but |
5388s | once you've mastered the skill you'll |
5390s | have unlocked everything |
5393s | in necromancy there's a brand new way to |
5395s | upgrade your equipment we don't want to |
5397s | waste your time by making low-to |
5398s | equipment because you'll be blasting |
5400s | through those levels quite quickly so |
5402s | within necromancy you can upgrade the |
5404s | very first piece of equipment you get |
5405s | given after the tutorial this equipment |
5407s | goes from Level 1 to level 90. it is not |
5410s | as simple as going to the Grand exchange |
5411s | and buying it for yourself you have to |
5413s | go through the tasks and earn it before |
5415s | you can wear it after level 90 is the |
5417s | standard set of Affair in terms of PDM |
5419s | equipment so if level 95 will drop from |
5422s | the first Necromancer boss |
5425s | we've designed a toolkit for you with |
5427s | the abilities within net commansea and |
5428s | we want you to master them a lot of your |
5430s | existing items and skills will also |
5432s | benefit your necromancy things like your |
5434s | amulets your rings your potions and even |
5436s | your prayers as you can expect with all |
5438s | other combat Styles over time we will be |
5439s | adding to this whether it's new |
5440s | abilities or equipment that changes the |
5442s | way you play |
5448s | in neck mindset you have complete |
5450s | freedom in how you want to level it we |
5451s | want to give players the choice of how |
5453s | to change necromancy they can train it |
5455s | through combat and through rituals the |
5457s | Skilling method this allows players to |
5459s | be able to choose more lean forward or |
5460s | laid-back gameplay often necromancy is |
5463s | portrayed as an evil art but in the |
5465s | world of given or the player has a |
5466s | history of working with the dead |
5468s | sometimes so the player has to learn how |
5471s | to work with the dead to have them Ally |
5473s | and join your fight against the first |
5474s | Necromancer when you first arrive in the |
5477s | city of um it will be lifeless over time |
5480s | as you become more powerful you'll be |
5482s | repopulating the city with various dead |
5485s | primarily through the use of communion |
5487s | rituals this will grant you progression |
5489s | in The Well of Souls which you can use |
5490s | to unlock new abilities there are 12 |
5492s | different ritual recipes you can perform |
5494s | each requiring different components a |
5496s | different Focus object and each |
5498s | providing different rewards here you |
5499s | build ritual components these consist of |
5502s | light sources such as candles and glyphs |
5505s | around a chosen Focus object all rituals |
5507s | will give P some of them will also give |
5510s | crafting materials which can be used to |
5511s | upgrade your necromancer's equipment or |
5513s | craft reagents |
5515s | foreign |
5520s | there are a few different ways you can |
5522s | talk about The Narrative of the |
5523s | necromancy skill of course there is |
5525s | going to be the story for everybody |
5527s | training to take this get out into the |
5529s | world to fight the various monsters and |
5531s | the bosses to perform stair and read the |
5534s | tasks and just to level up from one to |
5536s | 120. but the story of the first |
5538s | Necromancer is also a huge part of the |
5541s | skill update the first necromancer's |
5543s | ultimate ambition is to break the cycle |
5545s | of life and death to control all of the |
5548s | souls |
5549s | um you could see him being a counterpart |
5552s | a mirror to death in order to break the |
5554s | cycle all life on the surface must cease |
5557s | or Must Die |
5563s | Master necromancer the player is going |
5566s | to have to spend a lot of time in the |
5567s | city of um building up their own allies |
5569s | in the world of the dead but also |
5571s | they'll take their Newfound Necromancer |
5573s | skills back up to the surface above and |
5575s | use them to fight foes old and new so |
5577s | the early quests will teach the player |
5579s | the fundamentals of necromancy combat |
5581s | rituals and runecrafting as you free |
5583s | more Spirits from the thrall of the |
5585s | first Necromancer you yourself will grow |
5587s | in power and then as you unlock more of |
5589s | this power you'll gain access to battles |
5591s | and additional quests and then all of |
5593s | this is building up to a final |
5595s | confrontation a boss fight versus the |
5598s | first Necromancer himself |
5604s | [Music] |
5606s | it was fundamental to us to make sure |
5609s | that necromancy was designed based on |
5611s | learning from the past and built for the |
5613s | future the amount of work that's gone |
5614s | into necromancy from the entire |
5616s | RuneScape team and cross-disciplines has |
5618s | been amazed |
5622s | it is visually stunning it is |
5625s | it is die for we've got new bosses we've |
5627s | got new goodies and ultimately players |
5629s | get to become a powerful badass |
5631s | necromancer |
5634s | above all else to mean acromancy is |
5637s | going to be that communal experience |
5639s | again it's going to bring all players |
5641s | together with a new skill in this new |
5642s | city to interact with to learn together |
5645s | and to have fun the launch of necromancy |
5647s | is just the beginning we're going to |
5649s | continue to expand and evolve it over |
5651s | time there's something here for everyone |
5652s | there's something here for the top and |
5653s | bottoms something for the Casual players |
5655s | something for the skillers something for |
5657s | the story players this is your chance to |
5659s | play RuneScape in a whole different way |