Original Post — Direct link

VOD | Month Ahead - July


Land Out of Time

  • Started the project in November 2018.
  • We designed Ranged boots but we couldn't find a suitable effect. It's now a reward space we can use in the future.
  • We're going to look after this update, lots of potential for more added content.
    • We're going to spend the next few weeks bugfixing, cleaning up a few bits and some features people really want.
    • After that we might work on something else, we might come back to the island. Other teams would be working on the island with their content as well.
  • We're quite restricted in what we can do with the world map. We're going to make the cliff edges darker on the map. We want to get rid of some of the blurring but it's difficult. There are tech constraints that stop us doing the full NXT map render.
  • No Anachronia journal. At least not now, and we won't be putting the base camp interface in a journal.
  • We spoke about adding the 60 ancient zygomites to the achievement system but it's not possible because 30 is the maximum an achievement can list. Breeding log equivalent book for it is just a hacky way of doing the same thing but there's a lot of them. We'll look into what we can do if we can do anything about it. We understand the frustration of having 59/60 and needing to check them all.
  • We will be adding teleports and content over time.
  • Can we get gem bag to use the herb bag interface? I believe it was made using that interface for a specific reason so probably not.
  • Noted herbs are already noted, the herb bag was intended for unnoted herbs.
  • No DXPW restrictions.
  • There's no secret hidden totem, the 8th one got cut before launch.

Big Game Hunter

  • Some people are getting sub 4-minute kills. It is possible to consistently get 3 minute kills.
  • Understandably people are getting caught quite quickly early on because they're still new to the content but then they're getting locked out for an hour. We're changing it so that if you get caught you don't make progress towards that hour cooldown, so you can keep getting caught over and over
  • Trapper fragments have been added to Big Game Hunter. We want to hotfix that in sometime this week rather than wait until Monday.
  • No plans, at least immediately, to make multiplayer Big Game Hunter.
  • We'll add the names and the levels of each dino on the world map.
  • Plans in the future for extra uses for T3 meats. Currently it's only food and does nothing else.
  • Being able to force 2 or 3 spawns has been heavily debated by the team - currently it's RNG. It's mostly a balancing issue because of the additional XP, loot, and better weapon piece chances for having multiple spawns - which are balanced around the current rate of multiple spawns.
    • First dino killed has an XP and loot multiplier of 1x. Second is 2x. Third is 3x (so a three instance is worth the equivalent of 6 single instances). Hunter marks don't multiply at the moment but there's no reason why that can't be changed.
  • Crystal hatchet and a decent woodcutting level is enough to have 100% success rate on logs and vines, no need for the outfit.
  • There is a feedback job to move the starting position of the player to not directly be inside a dino's circle. As far as we know it only happens in a three spawn instance.
  • Urns not working is intended. Generally things that give big XP drops in one go don't use urns (we are aware that POF uses urns).
  • Can the splats be displayed in the chatbox? Yes.
  • Toggle for the poison has been added but won't go live until Monday at the minimum.

Agility Course

  • We will try to look into the animation cancelling, it mainly happens when you're going out of combat after surging/BD which are quite integral to the course so it's going to happen a lot.
  • Luck rings work for pages.
  • Too many different places to put Talent scout because you can start and end the course from anywhere.
  • There might be some grey areas as to which way to go in the swamp area. Perhaps we can look into making it clearer.
  • You can customise the anti-spam delay for double surge/escape at the base camp.
  • Can the agility course get a reset option? Yes.
  • The number of laps tracked is over 60 days of game time.

Profound Halo

External link →
almost 5 years ago - /u/JagexOrion - Direct link

Originally posted by WasV3

Sad there isn't a use for T3 meat, gonna make that meat pretty useless and with the T2 meat costing a lot of money to be able to even attempt a T3 kill seems like a poor balancing idea

There will be a use for it in coming months if we stick to our current plan.