Hey all, there has been lots of posts regarding my ports interface redesign and I thought I jump in.
So firstly I agree with the new design has lost some of its visual charm. It does look quite bland in comparasant, but overall I believe it's an improvement.
So mostly the reason why we reworked the interface is to remove lots of the legacy UI assets and old interface builders. Trying to clean up the overall UI system behind the scenes. This will provide big improvements to performance, maintenance and speed in the future. Also removing lots of custom sprites that POP had will also reduce cache size which will help desktop and mobile players.
Another benefit of using a template system is that if we ever decide to create a ports update in the future it will be much easier for new content to be added.
I have already completed a job that will hopefully go out next week which will fix a few bugs (resource icon and log issues in particular) and some tweaks to the positioning of some UI elements.
I will be looking at ports again in the future as there is still mobile issues which still need resolving. I will work closely with the UI team to try and restore the detail and visual identity of the interface without causing too many maintenance issues going forward. The discussion of splitting mobile and desktop interfaces will causes issues in the future with duplicate code and maintenance issues, we can find a middle ground between the two.
This is not the end of interface reworks. We are trying to get a constant base across everything from old quest interfaces to core systems.