about 6 years ago - RuneScape - Direct link

Transcript (by Youtube)


0s the ball welcoming is a very special day
2s a runescape 18th birthday we had a very
5s special stream joining me to my left
8s first of all we have the Gower's and
10s then of course ash Monash although at
12s the ends and actually for the first time
14s ash me and you have been on the stream
15s together which is a rare it's the first
17s time we feel that maybe they thought we
18s were the same person
21s by the way of course I mean I think we
25s have to come clear that the myths and
27s get it cleared out you know and
28s everything else with that so laughs ever
30s do let's go one by one well you know
32s fiscal guys what are you up to nowadays
33s what have you been crack on with I think
36s we've probably all looked at the same
37s thing I'm still working on a new game
42s engine a new programming language that
44s goes with that and some test games but
57s really enjoying it
57s so how is it developing in this day and
61s age compared to sleep a lot if more
64s difficult cuz obviously the bar is a lot
66s higher you know the get me know when we
68s launched rescale originally it was it
69s was pretty basic and then we were able
70s to sort of evolve it and grow it you
73s know after launching it whereas these
75s days you know you sort of look at you
77s know the most basic sort of mobile phone
79s game and it's it's quite you know
81s advanced so yeah it's all a bit of a
83s treadmill this is fast is what we're
84s developing our technology and I graphics
86s engine and everything if I make it
87s better
87s what's expected is also getting better
89s there's a lot more competition is a lot
92s more competition as well it's harder to
94s find a sort of a niche something to get
97s you noticed
98s you know but anyway I mean it's good
101s it's good you know really really pleased
103s with how the game engines going it's
105s definitely gonna be both at the war
108s heavy awesome and all right so let's
111s just get into obviously know we're here
112s from runescape let's list them and some
114s questions we have some questions we'd
115s like to ask you know as a collective
117s group and ash by all means feel free to
119s join in as well
120s so first of all you know what do you
123s think was the reason runescape has died
125s has done as well as it has and
127s essentially going on all the way to the
128s 18th year I mean I think
130s was a degree of being in the right place
133s at the right time you know I identified
135s that so I wanted to play that I could
138s find that didn't exist which was you
140s know a browser-based game that you can
142s play anywhere I wanted to be able to
144s play that's all big sort of what the RPG
146s without pain
147s oh great big you know massive monthly
149s fee bitch at the time you just couldn't
151s do the fact that you you could play it
156s in a library right at school was
158s massively helpful because and it ran on
160s a really low spec computer you know it
163s was a combination to all those things
164s you know it meant there was a whole
165s massive audience of people who basically
166s music it was the only game they could
168s actually play it was the only thing they
169s can play at school it was anything they
171s could afford to play it was anything the
173s random their Hardware all that many
177s effective we've got free marketing you
179s know just being a good game wasn't good
181s enough
181s you also need all those other things as
182s well that's how to make it work I think
186s another thing as well in terms of be
187s longevity of it having lasted eighteen
190s years he's obviously been since we
192s launched it updated almost every week
193s and you know most games they might have
196s a big expansion compact mount like every
198s year or two where's Vince Gates being
200s able to be very sort of reactive
201s especially more recently we've sort of
203s like polled content and the like you
205s know we can see what works we can go
206s with what what the players are most
208s interested in that I think you know that
211s Jack just play really well to vet
214s strengths you know always having
215s something to keep it fresh means that
217s people don't have a reason to get bored
219s there's always something new to try out
221s so you can always some games have
225s stopped updating a little bit or they
226s look date less and less and then people
228s wish to get bored and find something
230s else just fill that time instead yes
232s it's not like they're playing the same
233s game for eighteen years it's very
235s different from what two years can make
238s some recognizable we've you choose the
240s right here I mean also as well if we
243s look at both games that old-school of
244s course half cab offs come out next week
246s and one side that - sniffing - sniffing
248s rework as well for when scape to come
250s out next week so too significant content
252s releases make that safe to save the
253s games and as you guys mentioned
255s continually updating every week that's
257s kind of the biggest rain and then also
258s shows that the devs are trying
260s everything they can to keep this game
261s afresh doing these little fixes and
263s sometimes course you might not have
264s these
264s weeks but if there's little bug fixes
266s the commitments there and as a player
269s playing you're like okay these guys want
270s to keep updating and doing from the can
272s and for a game to do that as long as
274s we're in scape is insane really so I
276s mean when we look back at RuneScape's
278s release by 2001 and then of course we
281s have the membership released in February
282s 2002 yeah if we look at how it's spiked
286s do you guys anticipate it did you have a
288s plan for like if it's faker spikes as
290s far what we're gonna do no I mean not I
291s mean my aim at the time was to basically
293s get more players than the sort of little
295s text-based sort of mug that I've been
297s playing prior to that you know and that
299s game was sort of getting maybe sort of
300s twenty sort of thirty simul taneous
301s players at peak and my aim was sort of
303s like I'm gonna be that I'm gonna get
304s more players than they've got by having
306s graphics that was kind of that was the
307s level of my ambition you know the actual
310s soft part of it at the time couldn't
311s actually handle more than you know a few
313s hundred players concurrently because I
315s just didn't expect to ever happen and I
317s went all of a sudden and a very people
319s very rapidly started going up I could
321s okay the software and you know it was
324s very much I'm going this off as fast as
325s I possibly could because it what was
331s super management like back then was it a
332s pain to try and get new servers bad
333s things how much nowadays you can just do
335s it right but was it difficult
337s yeah but back then the only way to get
342s set by machine physically located in the
345s hosting facility and the members had
347s madly time getting Hardware in the you
349s don't you have to order it get it
350s shipped it would take a few several days
353s you probably for you weeks to get it set
355s up which I mean if the game would be
356s faster you expected it was we actually
358s had point where we had to
360s surely should we just move all the phone
370s to anything what could totally do it
374s watch an airplane I had no idea what
377s she's allergic
378s sorry areas we're so invested in it we
380s didn't realize so apologies for that so
382s we're all yes service so yeah I mean
384s when it comes down to I mean if there
386s was an outage like how are you guys how
389s did you guys have to deal with it back
391s then we didn't have any 24/7 coverage so
397s if it broke in the middle of night
398s we you know we didn't even know we're
399s asleep so we got in the morning well
400s that's broke
402s just after I went to bed and he's been
404s up all night yeah we had issues what
407s were you you had to come off for holiday
409s once because um yes I definitely
411s remember one thing we had like like a
413s one-week holiday in the year and we got
415s about three days and beholding and was
416s like I've got to go back to Cambridge
421s yeah we I see I actually did take a
424s laptop and a really really earlier GPRS
428s car which cost worse than dialing you
433s know it sort of at least sort of dude
435s sort of text-based administration of the
436s service of anything went wrong which is
438s reason enough that he was able to spot
439s it gone wrong but but yeah weird
441s upgraded to a new database like a couple
443s of weeks before the holiday and
445s basically that performance problems that
447s we hadn't anticipated when when the load
449s got high and it it didn't manifest
452s immediately because what happened is the
453s up to certain point he just sort of
454s backed up the sort of work so it was
457s just all cached in memory she couldn't
458s tell it wasn't keeping up in the venue
459s that buffer Gothel and then it will get
462s killed over and basically you couldn't
463s log in and you couldn't do anything in
464s the game was just died basically and I
467s just I was no way I could fix something
469s that complicated over this absolutely
470s awful internet connection on the laptop
472s sydejko I'm since it's like the team as
475s in jagex as company was very small as
477s members right so I imagine contact wise
479s it was a bit more of a struggle on that
481s regard
481s well obviously very integrated as well
483s yeah I'll start off was it was just uh
486s it was I mean I suppose 2006 you were
496s about the only one who could fix
497s anything outside of ours I think the
499s first call-outs outside of ours that you
502s didn't have to do personally mr. filed
503s almost every go so I mean he obviously
507s won we did 15-year anniversary
509s documentary he had a special section
511s where you talked about the story I guess
512s of that I mean what was the reaction in
515s the office I guess to that most of the
517s office resiliency support oh the next
522s day kind of okay so that happened find
527s out who wrote how that code came to be
530s and you invented a new thing
532s put in the game engine area properties
534s so that we could do safer checks to stop
536s people getting out of areas without side
539s effects running extensively for pretty
544s much every single piece of content ever
545s since yeah no but I mean they could have
549s let some in a lot worse if it didn't
550s exist prior to that so I mean I'm
552s sending him out of there some other
554s thing we're in scape I mean we kind of
556s talked about this in the documentary now
557s how the name winds came runescape came
559s about I mean how how did it start like
561s how was the name was put together we
563s mentioned in the documentary yeah
564s basically we wanted to come up with a
566s name that wasn't already used which I
569s tell you looking now it's even harder I
571s mean back in 2001 it was hard now it's
573s flippin impossible but but we came with
577s the whole LOTOS little word fragments
580s you know had a sort of fantasy setting
582s and then ran them through a program that
584s sort of combined them together in random
585s combinations and then through another
587s program it checked to see if that the
589s main name was still available but then
590s you only video check of the domain name
591s was seen available these days you go
593s check of the domain names available
594s the Twitter handles available Facebook
596s cameras available if the YouTube handles
597s available available
599s it's absolutely insanely hard about that
601s it was hard now it's just impossible
602s but is there anything about runescape
609s that you've never shared with anyone
610s that you would be willing to share today
612s no wow I mean players and players I got
616s one by one on this if you want if
618s anything gonna share it yeah it's hard
621s to say what the original plan was with
626s Rimington originally when I originally
629s made Remington
630s it was going to be a sort of an
632s alternative stopped area so that you
634s could start as an as gone in and start
636s anew in turn or start as a Miss alien
638s miscellany in' and start in Lumbridge
641s and i the witch's potion quest was
645s originally designed as a nice easy
646s starter quest which was equivalent to
648s cooks assistant for people who started
651s and I was Garnier but then we never
653s followed through on that so then
654s Remington is just this little funny
656s village with one little question it but
660s to be fair we if you look sort of to you
663s know to
665s to the west over the um the the free
667s area there's a great big sort of sort of
671s slightly broken off and originally we
672s were planning on watching the members we
674s had a plan that we were going to make a
676s members game before we actually made the
678s members game and all the bits of the
680s sort of west of the the curve yeah it
681s was going to be the members content and
683s you can actually see there's lots of
684s boundaries and stuff around there and
685s then we whipped out at the last minute
687s give it away for free because we thought
688s it wouldn't fly
689s oh yeah abandoned between us Donny oh
691s and whistling it was gonna be the
693s members game except it was gonna be the
695s free game but let me put as ganya in the
697s game while we're building it with the
698s wall and people got all excited about it
700s and we hadn't told them that it was
701s gonna be pay only and it'll be a bit of
703s a letdown if by the way you have to pay
706s before we need to warm a bit in advance
708s or it's just going to yeah it would have
710s gone done very very badly if we said it
714s was game it's fat just a question for me
720s if that's all right so obviously in the
723s nowaday of runescape no alzheimer in
724s scape it's very hyper image as to how
727s we've got to be engaging with topics and
729s no posts and so on and so forth what was
730s it like back then trying to handle let's
732s say the forums for example by them
734s always trying to communicate back
735s originally we didn't even have our own
736s forums we were entirely dependent on fan
739s forum forms I mean we were so worked off
741s our feet just making the games of China
743s but the forum's I think was a little bit
744s even sort of considered and then we
746s didn't you know we weren't very sort of
747s clued into the whole these days you
749s wouldn't dream of sort of making a game
750s without thinking about all the sort of
752s social media form although they exist
756s schemes didn't even have forms that were
760s people talking about them it was a bit
761s of an alien concept and when people
763s first started making fan sites and
764s putting forms over they totally are
766s whoa assume we didn't expect didn't
768s expect people making fun story about the
769s game and we went to the third party
771s forums you know be exciting for this
774s twice to go oh we've got plans like this
775s is exciting
776s how do they know it was you cuz
778s obviously anyone could just register the
779s name we were you guys how would they
781s know it was actually you go in to post
782s on kuku confirming game with the
784s character people who would experience
789s yeah I mean the people here at the forum
791s you know made check that we were yeah
795s quite quite quite a few people loose or
798s venting forms at the times all
799s high-level players that we knew anyway
800s the community was much smaller
802s you knew actually quite surprising yeah
810s when we went into the game there were
813s the ones which should give most feedback
814s about how the game was going awesome
821s okay so let's talk about early days of
823s drag excerpts and when you guys saw
824s Locke go in you I believe is st. John's
827s innovation says that correctly if I
829s score slides yeah yeah in the first
830s office so what was that first office
831s like like work in there it was it was
834s small it was it was a lot smaller than
837s the room but there were in now we sort
840s of reason he had four people in that was
844s me important and tear others and then we
847s rapidly grew that up to seven people
849s which really didn't fit into a space
853s that was not big enough for seven people
856s and yeah and then we just dropping it
859s off this just you know to another buff
862s is in the same building I mean he was
863s lucky that ability had lots of different
865s size units and you can move a very short
867s notice it wasn't like you were tied in
868s to a long sort of contacts of a perfect
871s for a rapidly growing company and we
873s moved office I can't do scat happy times
875s and moved offices in that building in
876s the first few years it was I think I
878s think we move office we only moved
880s office three times but I various time as
882s we we we've got an office and then you
884s know a hole in the wall to the next
887s office and yeah made it bigger that way
891s knocking hello
937s and we've got these four the three of
940s you open them if you want to use it okay
984s well actually let's talk about what are
989s you guys able to tell us what was more
991s like when he first started Jagex yeah
995s before he started I guess we were
999s friends saved all my family members and
1007s I somehow must persuade well I have said
1013s I'll take any job in Cambridge Cambridge
1017s after I graduate not have to move buckle
1019s it when mum and you suggested the
1020s support team team didn't win Christmas
1025s 14 by long because it was faintly vastly
1027s over the court team got promoted thank
1031s you yes there was a unexpected vacancy
1035s in the autumn of 2004 and
1038s I got moved to QA to fill that vacancy
1040s then when you restructured the company
1042s of bits and created the upload manager
1044s for 105 you sort of gave it to me yes it
1054s was not me I think it's important to
1062s have that kind of delegation as well
1063s especially for your sanity as well I
1065s mean obviously the passion is there but
1067s me you know yeah I mean prior to that I
1069s do remember that I had to change my
1070s ringtone periodically because it he got
1072s the point where I associated my ring
1074s time with the game being broken because
1076s that was pretty much the only reason my
1078s phone rang in the middle of the night
1079s so I hear that noise did happen often
1088s yes very very often something needed
1095s fixing and it was 3 o'clock in the
1096s morning I wouldn't weekly basis because
1099s the thing is at the time you know we had
1102s what we focus on having a really really
1104s good system for fixing bugs really
1106s quickly what we didn't have is a really
1108s good system for voiding the bug being
1109s there in the first place so we'd launch
1110s a piece of content we test it but we
1113s could never test the thousands of
1115s permutations that the players could
1116s testing than a matter of minutes it
1117s wasn't you know 100,000 so there was
1121s always always bugs but I trick was where
1124s we'd fix them so fast that only one or
1125s two people would actually noticed it but
1128s they did mean pretty much got called out
1133s every time yeah which is not what people
1136s were associate with being the company
1137s found early start on us doing really
1139s well it's not expected that you'll be
1142s the one on the end of the phone for so
1144s many years yeah I mean I remember
1146s calling you myself once to report that
1148s some people could PK in the new abyssal
1151s area that had been launched that day
1152s because although the attack option was
1154s removed
1155s you could still casts spells manually
1156s because removing the attack option
1158s doesn't actually stop you fighting and
1160s what you had to come in and do about
1163s that was quite extreme er a call you
1165s were changed one command to work like
1167s another one so that you could get a very
1169s easy code fix in place for the night
1171s and have worked with the dev about how
1173s to stop combats differently
1175s the next morning yes I know all about it
1178s but in terms of there were certain
1179s updates that we could do without I'm
1181s just what reboot all the servers no bet
1183s the client and they were certain days we
1184s could do which we called hot fixes
1185s without where we could just do it a lot
1187s of money false the game was really but
1188s there was only a certain limited class
1190s of things you could do as a hotfix
1191s there's only certain bits of the code
1193s that you could change in that way and we
1194s got very inventive of coming up with
1196s ways of with this very limited toolset
1198s for fixing different bugs you know any
1201s sort of trick was you put down and then
1203s you could you could spawn an npc using
1205s this system so you could so you could
1206s spawn an npc and then program at MPC and
1208s to do something like on a timer to fix
1211s the actual problem so yeah there was all
1212s sorts of indirect so there's sort of
1214s various NPCs you used to pop up when
1216s there was a bug and act as a bug fixer
1217s yes I used the wise old man mostly
1219s kissing firstly it's a wise old man I'm
1223s fond of my wise old man secondly his
1226s config happens to involve him not moving
1229s so he's perfect for putting in a place
1230s he won't go anywhere and he didn't have
1233s any particular code because that
1235s conflict of him was a model used by
1237s multi NPC's so he'd never do anything
1240s else I just put in place and he'd run
1242s his timer and sometimes like put him
1244s somewhere the players could see him and
1245s give him some dialogue to explain oh I
1247s heard people getting stuck in the water
1248s here at canopy so I thought I'd turn up
1250s and teleport them out other times we
1253s just stick him on top of a nearby
1253s building because he didn't have to be
1255s there I think it's cool that you can
1257s apply like kind of a flavor textu that
1259s scenario as well like in the main
1260s minister of trying at least yeah we kind
1263s of made this mistake but if we can find
1264s a fun way to try and fix it like I
1266s remember about we had two years ago on
1268s runescape where there was a way to
1269s duplicate your followers so you'd have
1272s followers everywhere
1273s yeah so we ha fix there we could have
1275s deleted all the followers but we made it
1277s into a bit of a game where everyone who
1278s would right-click examine a null
1280s follower would delete it so returned
1282s into groups who would go and hunt these
1284s followers there and null and just remove
1285s them and just stuff ah that's really fun
1288s it was really cool the way it was done
1290s this we operated in multiple languages
1292s by the time I was doing some of these
1293s and while I can write humorous flavor
1296s text in English I can't do it any other
1298s language so the localization team gave
1302s me a few stock phrases that I could use
1304s for odd
1304s situations but the wise woman standing
1306s on caveny beach teleporting people out
1308s who got stuck in the sea constantly he
1312s talked about how he come to rescue
1313s people if you want an English world but
1315s if you're on a German world you speak to
1317s him and he just say sorry I don't speak
1318s German so you mentioned I'm see going
1331s into QA in 2004 if Dom I'm asking what
1335s projects did you initially QA before
1336s moving into release manager if I never
1338s did I was the player reported bugs
1343s between about September and December o
1346s for people would report bugs through the
1348s bug report form and I'd read him the
1350s next day and triage them into whether
1354s they sounded serious or not then
1356s investigate them starting the most
1357s serious ones yeah and putting a job for
1362s the devs to fix and if necessary and
1364s test the bug fix me it came back I mean
1366s I wasn't always good at it at first and
1369s there were a few houses got through that
1371s and you had to hotfix for me like that
1375s the job was don't let people enter the
1378s agility arena with a cat's eye forget
1380s what we were trying to fix but that's
1381s the fix the developer wrote for it and I
1385s managed to test this one without finding
1388s the new bug which is you can't enter the
1391s arena if you've got a cat out fine
1394s dismiss the cat you can now enter the
1396s arena fine what I didn't notice was that
1398s you could now only enter the arena
1400s if you'd had a cat and dismissed got
1406s written but it preys on my mind still
1410s that I might make a bug like that one
1412s day anywho it's good to have out on your
1414s mind though I mean it makes you double
1415s and triple check everything right I've
1417s always believed that if you've been in
1418s QA it's going to be good for your future
1420s career as a dev mindset right you can
1423s see all the sort of things we could go
1424s wrong a team to do an extra check forget
1431s the dev kind of knows what they've
1432s written and what may or may not actually
1434s get work know what they think it's meant
1436s to do and what
1437s yes okay let's go left to right favorite
1442s piece of content you've worked on I
1445s think there's some last time we did one
1447s of these teams I actually really liked
1448s the coverage picking skill which I did
1451s fateful fools and old school in their
1453s evolution of cabbage yes yes yes yes
1455s indeed and yeah if I was still working
1457s here I would be doing some kind of
1459s follow-up to that I think the last time
1463s you asked my question I said engineering
1465s so I feel yes probably saving different
1467s lists what did I work on I did a lot of
1471s work on fishing didn't I say that I mean
1477s there wasn't much content I did so it's
1480s a pretty I mean it was lots of stuff I
1481s input it on but fishing was an actually
1483s made pretty much finish I mean I'm
1490s Jordan the herb-lore skill I mean it's
1492s nice to have a skill where you could try
1494s and get the different bits from it in
1496s all sorts of different places at the
1497s time I mean a lot of the time these days
1499s people will just buy what they need it's
1503s nice to have a little bit of the skill
1505s over the place and have some monsters
1507s which were better at dropping some
1509s reagents and some which was born here
1511s and there so it felt like quite a fun
1513s very just cool to play at the time so
1514s that was fun
1515s oh yeah sure I have written a fair bit
1519s of canto I think still the love story
1522s quest the design the programming the
1526s dialogue the music they gave me a lot of
1529s free rein on that one and I had a lot of
1530s fun they even let me write a romantic
1533s silent movie cutscene including the
1535s gushy soundtrack for it where there's no
1538s dialogue no text just the wise old man
1540s and his but when he was young and
1542s meeting a girl exchange she bought him a
1546s drink then they start dancing around
1547s each other and we see them play together
1549s like players would and show a sort of
1552s relationship in runescape with all three
1554s motes I had a lot of fun of that I guess
1560s advice but I've seen in the industry is
1562s a whole different ball game nowadays
1564s Andrew but you know what was the most
1566s challenging part of running a tech
1567s startup like jagex back in the 2000s
1575s so that wasn't you couldn't sort of go
1577s in google how do you solve this problem
1579s because nobody had even tried so you
1582s know we were having to we're having to
1583s invent everything and not just sort of
1585s you know the actual game but all the
1587s sort of supporting stuff as well was
1588s like how do you actually run a
1590s browser-based game no one's really
1591s trying
1592s how do you make a game how do you make
1594s your models small nothing download well
1595s over dial-up trying to do that so we're
1599s gonna have to come up with techniques
1600s ourself though it was it was because it
1602s was literally nowhere to look for any
1604s advice as to how to do anything I mean I
1608s was doing the biggest challenge I mean
1609s is there any advice you could personally
1610s give I mean to anyone who if anyone in
1612s this chat wants to start text that up
1614s you know in this day and age little
1616s differently obviously you were going
1617s through this right now with your company
1618s certainly yeah any advice to go yeah I
1620s mean obviously it's easier said than
1622s done but you've got a sort of trying but
1624s work out what you can do that you know
1627s that you want I feel you should make
1628s something that you want for yourself
1630s because it trying to make something that
1632s that you're not yourself interested in
1634s you're never going to be know if he's
1635s any good or not so you know look for
1637s something that you want to do look
1638s something that you wish existed that
1639s doesn't exist in there and try and make
1641s that that's what I'm doing with my game
1642s engine now you know I wanted a way of
1644s making multiplayer games much easier and
1646s could not find it still can't find it so
1650s you know it's the same philosophy that
1651s made me make music in the first place or
1654s some question forever an hour what's
1657s been your favorite line of dialogue to
1658s write very open-ended question no I mean
1665s I quite enjoyed writing the dialogue in
1667s general form spirits of the lid that was
1670s quite a sort of amusing quest so I quite
1672s I had a bit where the genie asks you to
1676s collect the soul of the mare and
1678s obviously the pun is that it says that
1680s to be the sole of issue and then you ask
1683s the genie say what did you want some
1684s want this soul he said oh and then the
1686s genie just says oh I just heard that all
1689s the powerful beings these data were
1690s collecting Souls and I had already got
1693s money yet so I sort of take the
1694s opportunity to explain my collection so
1698s that was a lot of fun I think my
1700s favorite is the line you wrote in
1701s spirits Thea lid where the three
1703s and Caesar share our mind two of them
1706s women one from a man are talking to you
1708s about how they are against Caesar we
1710s think has one except what he leaves the
1712s toilet seat up that's how it's supposed
1714s to be oh that was fun to light as well I
1715s enjoyed that wonderful I loved what you
1717s wrote
1721s and everything that wasn't dialogue it
1724s was a character it was Bob yes so either
1728s take your pick or act that was my fault
1731s but your favorite loaded I think I'm
1737s generally like working on cutscenes and
1740s slapstick this style cutscenes so I did
1743s be the Goblin part of recipe for
1745s disaster quest
1746s we've got Lin chef so that was I quite
1749s enjoyed working on him I also wrote a
1752s quite controversial cutscene in monkey
1755s madness - I'm not gonna say what happens
1758s in it in case people haven't played it
1759s but some people didn't like it some
1764s people did well ash ash thinks it's epic
1767s so I think we're okay there if you want
1769s to be honest how did you guys like it
1771s sooner we just talked about content
1773s quest but back then how did you guys
1774s decide okay we should probably work on
1776s this quest storyline or this content now
1778s how did you guys flesh that out I guess
1783s as in we had massive list of things we
1787s wanted to improve in the game both from
1788s our own imaginations and also players
1790s saying do this and we built up a
1793s humongous list of things we wanted to
1795s add things we wanted to kill we wanted
1798s to add and quests we wanted to do and
1800s improvements to the engine you know the
1802s mechanics of the engine and then we went
1804s oh we can't possibly do all this so it
1806s was it was a question working out what
1807s not to do and he was bridge me to
1810s prioritize that list in the order of
1811s what we felt was gonna be given that
1814s most entertainment for the least effort
1816s we're trying to get a variety you have
1818s like different content come out so you
1820s have a certain number of quests come out
1822s over time when they need to have a bits
1824s of skill improvements and try make sure
1827s we had certain ratios of different sorts
1830s of dates we wanted selected assets yeah
1834s things just the last two up days I mean
1836s quest
1837s we're not going to request an extra
1838s place you just don't in question you
1839s want to cater to different sorts of
1841s players a certain amount and the quests
1844s themselves you're sort of to an extent
1847s we're just trying to find things which
1848s will fit with the sir skills which you
1851s want to make people use or the area
1854s which you're building it and then you
1855s should build something from that in
1857s terms of the other goals which you've
1858s got request so obviously Ian mention air
1861s when he worked on of course evolution of
1863s cabbages were aware where did the
1864s fascination of cabbages come from why
1866s cabbages I mean the fascination
1869s companies actually predate runescape
1870s ever so slightly
1872s I certainly started sort of mentioning
1875s cabbages and stuff don't know why I
1877s think I think I probably got it off a
1878s friend who was a bits of he likes using
1880s the word cabbage and then gonna work out
1884s which one yeah I'll give it to you
1894s leaving the house oh that one any more
1899s excited about that yeah and I used it in
1905s various sort of error messages so
1906s internally oh you know I put it in as a
1911s sort of placeholder string when it went
1912s wrong and he still had to return the
1913s strings of the program would compile and
1915s occasionally those placeholders things
1916s that were meant to be unreachable
1917s escaped there was a bug in the chat
1920s filter very briefly where it was meant
1922s to be impossible for a certain code path
1924s to be reached but in fact it got which
1925s no matter what your types do to another
1927s bug which mean everything everyone said
1929s to the word cabbage if you say hello how
1932s are you and here we go
1933s can we get a cup of cabbage and now she
1934s went alive for a few minutes and that'll
1942s help sort of reinforce the whole cabbage
1945s thing because it's sort of that way
1946s alive still be there you've got one of
1951s the compiler with them if we've got an
1953s unsafe use of a pointer or a pointer
1955s that some needs another pass to see
1957s whether it's being used safely but the
1959s name of the pointer hasn't been
1960s specified as a string
1962s it defaults to eep-eep cabbage
1965s so I get to again that big cope was
1968s meant to be unreachable in fact I fixed
1970s that bug but then when you launched
1971s article runescape you yes sometimes you
1976s can get the same error message thousands
1978s of times just a single come in a single
1980s pack if lots of procedures might be
1983s corrupting eep-eep cabbage then the
1985s compiler wants you to rerun the tool to
1987s make sure that your use of in keep
1988s cabbage is safe screenshots what's been
1999s your favorite piece of content released
2000s in the last what in the past five years
2001s if it stands out yes I mean I like that
2012s we've got the mobile version I mean it's
2014s been exactly content but it's a a good
2016s thing to be able to like playing little
2018s gaps here and that's that's a fun using
2019s death was a release I mean another one I
2021s quite enjoyed waking on was Deadman mode
2024s and because that so quite changed the
2028s way people we're playing it compared to
2030s you know the more you can okay I mean
2033s people very sort of no XP waste but you
2035s know you can play runescape relatively
2037s relaxed and then you should look up the
2039s sort of phonetic energy in there dead
2041s man Moses and the whole the whole stream
2044s streaming community in the fact that
2046s live streaming games is now a thing I
2048s mean I think it launched at the right
2050s time I talked about this and I think the
2052s 15th anniversary stream and dead man was
2053s mentioned back then but I mean dead man
2056s were I think launched at the right time
2057s for a game my old school and as you
2059s mentioned the streaming it was taking
2061s off from that and obviously the support
2063s from the article guys and the team as
2065s they continue to get iterates out better
2067s and better and better and I'm States
2068s doing incredibly well so it's a
2070s testament to obviously the value of that
2072s mode as well and how well it does ash
2075s favorite piece content released the last
2077s five years
2081s despite the balancing issues solver
2085s reason for that is that some old school
2088s had been expanding over 20 30 and 40 but
2091s mostly with things that rs3 had had like
2094s the God Wars dungeon or smallish things
2096s a new
2097s lunging with some more slur monsters in
2099s but creating zora was the first time we
2103s changed the shape of the landscape
2105s created some new truly new law done a
2110s pretty significant update it wasn't even
2112s just content there was really unique
2114s graphics for it from odd ghosts and you
2117s gave us full visibility instances so
2119s that we could use the terrain more fully
2123s and have a decent player experience in
2125s it it felt like we were the old school
2128s was really coming into its own plus we
2131s kicked off 2015 with that and the
2133s seasonal increase in players really
2136s retained very well through January and
2138s in February so we worked on things like
2140s the grand exchange and launched the
2144s members were the dominant dispersion of
2147s old school and I think achievement I
2151s always came out around that time too
2152s which was huge from my colleagues it
2155s felt like old school was really really
2158s taking off at that point and I was very
2160s happy to be part of it we then we start
2165s to move old school you know it felt sort
2167s of quite sort of caretaker sort of role
2169s in terms of fixing bugs and most
2171s equality of life updates and then as we
2173s got to actually do proper big updates
2175s again monkey madness - like the first
2177s new quest in old school we escaped is
2179s kind of like you know which is a game we
2181s chose that expanding and exploring new
2182s directions and new law so that was all
2185s very exciting alright final bit before
2189s we segment this stream and go into
2191s another section where we're gonna begin
2192s noir mods to join us um can you tell us
2195s a story about one if you can tell us the
2197s story about your time at Jagex just any
2201s story that comes to your mind this is
2203s free rein as can be okay so I remember
2208s this before was a time in the very early
2212s days of Jagex well we were just sort of
2214s beginning to experiment with sort of
2215s trying to get the actual solve press to
2218s talk about is a bit more you know open
2221s to this point it all being word of mouth
2223s and most of the magazines weren't even
2226s aware we existed you know even though
2228s the game was quite big because we've
2229s such an
2230s unconventional way of distributing a
2232s game and they were all very every time
2233s they weren't even aware we were out then
2235s we like how can we actually get the
2236s games pressed and notices and talk about
2239s as and actually realize we had actually
2241s quite a big game and we thought well we
2243s were going off on a company jolly we did
2246s these sort of company rewards for our
2250s staff to sort of celebrate the fact that
2252s the game was going so fast and we were
2253s taking everyone to Iceland which is a
2255s pretty extravagant thing because we've
2256s hit a massive milestone and the number
2258s of members and we thought well we're
2259s going there anyway why don't we take a
2260s few journalists long with us so that we
2263s can explain to them about the game and
2264s they're probably actually you know
2265s listen to as if they get a whole day out
2267s of it so so we invited a whole load of
2270s journalists to come to Iceland with us
2272s and they were the whole idea was to
2273s impress these dentists and you know and
2276s I mean we were great company and then we
2279s had two big monster trucks that we've
2282s hired that we were sort of driving how
2283s are you driving drive about something
2286s was quite small so as about sort of ten
2287s people in each truck and we're off to go
2291s and explore a bit of Iceland and you
2293s know ya know people want RAC they've
2295s another truck about half an hour down
2297s the road got a phone call from one of
2299s the journalists saying where are you I'm
2302s waiting in the lobby where are you and
2303s both turned up both people assumed that
2306s the journalist was in the other monster
2307s truck and we'd actually left them behind
2309s at the hotel so our plan to impress the
2313s journalists wrong journalist who had
2318s their luggage lost was oh yeah there's
2321s one of you doing this had their luggage
2322s lost that wasn't yes indeed and one of
2330s them twisted their ankle around a
2332s volcano yeah it wasn't entirely
2335s successful but yeah we get oh dear
2346s any stories Paul ash I mean anything at
2350s all um
2355s stop
2357s I can't think of anything my head which
2359s we've talked about before really but
2361s I've got a question if you don't mind um
2364s I mean you guys always come through in
2366s fest and it's really great to see the
2370s players getting to meet you again after
2371s all this time
2372s so you've also seen some of the
2374s revelations about what's coming in the
2376s two games over the forthcoming year it's
2380s don't think you've you I know you're
2382s particularly excited that you've heard
2383s about from either runescape the obvious
2386s one the obvious one would be warding
2390s yeah because if you know it but very
2395s much yeah very much so parallels be
2398s released of runecrafting when we
2399s released our s2 because it was kind of
2402s like well you can you can you can make
2403s stuff up range you can make stuff film
2407s le and you can't make stuff for mage so
2411s we were like well we had the moon
2412s crafting obviously completes the
2413s triangle so then when that's what we
2416s invested you you know we sort of vendors
2418s and Asian's about warding it was like
2419s it's the same parallel yes why can you
2422s make those things so it doesn't it
2428s doesn't feel like something which is
2430s being true haunting you just feels like
2431s a natural fit it feels I think that
2433s should always always have been there and
2435s we just somehow forgot you mentioned
2438s that there was so much stuff you want to
2439s do over there in the autumn seasonally
2441s and everything yeah it might be
2444s something which we to co-op with
2446s ourselves from we've given time
2448s potentially I don't know
2449s all right before we wrap this bit up um
2452s you know how can players still keep in
2454s touch with you guys obviously you know
2455s you don't want hammer in scape you are
2456s obviously on swear I mean how do they
2459s get yes I mean yep some you message on
2461s Twitter it's an act
2462s Andrew seek our and I don't get a lot
2465s misses on Twitter so you might actually
2466s get reply oh yeah that's the best way to
2470s keep in touch and I do look at my
2473s messages I don't post updates very often
2475s because you know talking about working
2478s on a programming language isn't very
2479s exciting when this winter actually
2481s beating some games in the Pegman
2482s language there'll be lots more updates
2483s because that'd be more interesting
2486s anyway keep in touch you Ian and Paul
2488s oh yeah same we've got a Twitter handle
2490s at mr. Ian Gower mr. Ian Gower Wow in
2494s garrard already gone somewhere that'd be
2503s awesome
2503s all right well obviously first of all
2506s thank you guys so so much because this
2507s is actually quite late notice to get you
2509s guys here so you know you guys took it
2511s on such short notice and we appreciate
2512s you guys coming in I think I can say on
2514s behalf of jagex but again 18 years of a
2519s game that will continue to carry on
2521s carry on carry on and you know I'm sure
2523s we'll be back here in two years time in
2524s 20 years when it hits the 20th birthday
2527s but is there anything you guys wanna say
2529s before we wrap up this ban that's all
2544s now are now adults in the world who have
2547s not lived in a time when there was been
2548s no runescape as of today there you go
2552s well there you go so again thank you so
2555s much to Ian Andrew Paul and ash ash are
2558s you staying on for this next bit I think
2560s they may have had enough of me by now
2562s did you really just say that you know
2564s what the chat is gonna say though dude
2566s you'll never know you know how this goes
2569s yeah there we go looks see pop-pop
2570s program right there I guess say one
2575s thing then 73 haha but yes the strings
2580s on the rapper in the meantime we're
2581s gonna play a couple videos you've been
2583s of course watching the stream before we
2584s went live on this couch you've been
2586s seeing some of the classic nostalgia
2588s videos these guys actually are watching
2589s them as well and remarking about the
2591s incredible quality and this doubt
2593s eclipsed all the way back then as well
2594s but yes we'll play a couple clips now
2596s and we'll be back with more mods on the
2598s couch discussing more of the memories of
2600s runescape and its 18 years so half on
2602s that we'll see you in just a little bit