over 5 years
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RuneScape
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1s | we are live as the unexpected no swoosh |
---|---|
8s | we are here again never stream as pretty |
11s | usual and joining me from my left mod |
15s | ashes hello |
16s | Osborn ok and mod Timbo so we got into |
25s | quite let's talk about this fall but I |
28s | don't want to kick us off with the |
30s | annual survey and if that's ok yes |
32s | straighten your survey stuff you know |
34s | it's still going on by Andres assistant |
36s | oh yeah yeah but some chairs so how are |
39s | we doing on the annual survey um oh yeah |
41s | the UH new survey know I designed the |
43s | designer Diaries when I wrote some |
45s | questions for the annual yeah but anyway |
49s | I was involved yeah I new surveys going |
52s | really well we've got a forty thousand |
54s | respondents which is good we emailed |
57s | some people some people clicked a link |
58s | or the response has been largely |
62s | positive I think like the the updates |
64s | we've shown I think they've been some |
65s | nice nice surprises in there some people |
67s | like highlighting some things I like |
69s | really as well you know dachshund RS was |
72s | always a favorite |
72s | broccoli mustard was a favor so yeah I |
76s | do love how if anyone's not filled out |
77s | the survey you're kind of like on a like |
81s | swaying it a little bit yeah complete |
82s | manip something's but like it's |
93s | different from previous where we've done |
94s | it you know on a cheeky Survey Monkey |
96s | which i think is gdpr inappropriate now |
98s | so we now gone through a different |
100s | system which means that I don't get to |
102s | look at the results as much as I used to |
103s | because somebody has got the keys to |
104s | that the results but they're having a |
106s | few there have been a few things that we |
109s | found out so those will bleed out over |
112s | the weeks in terms of us giving results |
114s | a lot of questions were will we actually |
116s | see the results of this yes you will |
118s | some will come through at runefest for |
120s | particular talk their post stream but |
121s | yeah that's that the the survey ends I |
124s | think it's end of this month okay so |
126s | it's gonna be in like post room fest |
128s | well do some come live streams will show |
130s | the results as I said some will be arena |
133s | fest so please don't think we can high |
134s | I beat mother just dedicate the entire |
135s | Oh dream to who doesn't just love |
139s | looking at histograms just like mmm pie |
141s | charts Johnny loves it I bet so we're |
143s | gonna do about that but yeah that's |
146s | that's the positive stuff like people |
148s | have highlighting some things that they |
149s | really like have been some negatives and |
151s | that's kind of been corroborated by the |
152s | designer Diaries things like 120s it's |
157s | come up a fair amount and which we'll |
159s | talk about sections we talked about last |
163s | time around about kind of folding |
165s | questions together or folding updates |
167s | together some people had real issue with |
168s | which is understandable but we we have |
170s | pulled those independently before and |
172s | really this was about taking the update |
174s | to its natural extension of what it |
175s | would look like on release I mean just |
177s | trying to compare updates if we had |
179s | launched them and what we would have |
180s | done for each of those launches but um |
182s | yeah it's going well okay well please |
184s | think peace the answer the survey yep |
187s | okay then you mentioned that's gone to |
189s | designer diary |
190s | it released on Friday of course we |
192s | mentioned last week on stream is going |
193s | to hopefully release the end of the week |
194s | released on the Friday 30 minute plus |
203s | that was I mean it would be interesting |
208s | about that double take like 30 plus |
210s | minutes each time you know I don't think |
211s | that'd be fun we talk for the next one |
214s | see if s what Johnny's up for that you |
218s | beat Odell great one trial yeah that's |
221s | what they call this one taken by you in |
224s | yours but yeah so let's jump into it so |
230s | quick summary so for those of you who've |
231s | not seen a design diary in essence what |
234s | is the designs are what you hope to |
236s | accomplish for them the format is and |
237s | I'm hoping people are noticing there we |
239s | want to talk more we want to be more |
240s | transparent other things that we're |
241s | doing very recently we had to change to |
243s | our teams the teams that I've make up of |
246s | runescape and also the problems that |
249s | each of those teams are trying to solve |
250s | so that's a big change |
254s | so we wanted to kind of choose a way of |
256s | communicating that the moment can go |
258s | into depth and mine did we go into depth |
260s | so that was like a lot of deaths yeah so |
262s | we'll do that for we've done that for |
264s | episode of content which is one of our |
265s | teams |
265s | that's one dedicated to things like |
267s | quest |
267s | bosses dungeons landmasses skills that |
270s | kind of thing the content that you play |
273s | and then we will go into detail in the |
276s | kind of more contention is going to be |
278s | harder to make LiveOps |
279s | one which is fitting the make our |
281s | monetization stuff |
283s | but also our core game experience team |
285s | who are more mysterious kind of robes |
288s | and things that I'm not I'm here mister |
294s | but in the sense that would there's a |
296s | lot of room fest that we're going to be |
298s | doing showing stuff you're making yes |
300s | and that is all gonna be new so we're |
302s | going to introduce that team as well and |
304s | then if then we've got mobile oft about |
306s | which weird is actually in the same is |
308s | yeah it's no longer we're no longer |
310s | mobile its core experience as I think |
313s | works very mobile |
313s | yeah yes but we are going to separate |
316s | basically the two different yeah okay so |
318s | you guys don't dive into a little you |
321s | mention the news posts but I wouldn't |
322s | whatever can kind of touch on it a |
323s | little bit so yeah problems in like that |
326s | little header formats |
327s | yes it were so problem one there was |
329s | already too much content in the game |
330s | making it quite confusing to pick up I |
332s | don't think anybody was in who gonna be |
336s | argued again it's not surprised yeah the |
338s | game has been out for 18 years we've |
340s | been updating mostly weekly over that |
343s | entire 18 year period yeah 19 years 19 |
346s | year period through 19 years now yeah |
347s | yeah so yeah we have a lot of content in |
350s | game not all of it is very good or very |
353s | used sorry brutal one that isn't used |
364s | yeah by players anymore there's a very |
366s | specific method of very specific sets of |
368s | content that people use all the time |
369s | yeah so yeah we want to try and remaster |
374s | that content |
374s | yeah and that was a big picture what's |
376s | the definition of a remaster of content |
379s | is all of the things you'd loved about |
382s | that content in a package in a new form |
384s | with some new content some new things to |
386s | chase so we talked about it we talked |
389s | about God was one a lot in the design |
390s | diary I think and remastered to God Wars |
394s | dungeon one it would be the same general |
397s | as you know love like Grodd or we are |
399s | that sort of thing |
401s | but with new mechanics new loot maybe |
404s | gods also btr-90 - yeah that sort of |
407s | thing like but there will be something |
409s | new to chase there would be an elite |
410s | dungeon there would be a quest or there |
411s | would be skin content you love hourly |
414s | dungeons or there would be some skilling |
417s | content in the in there maybe the new |
419s | tonight got sores would be used a new a |
421s | new metal but they could be able to be |
423s | mined from the new crop was dungeon but |
425s | that sort of thing that's what every |
427s | master looks like the graphical polish |
429s | alright so choke quickly at the chat |
431s | someone said but why that when there are |
433s | areas are worse and presumably that's |
434s | just an example and this yeah yeah |
437s | please don't ya using combat encounters |
440s | to explain this because actually I find |
442s | that the easiest to explain yeah varrock |
444s | remastered again it doesn't have to be |
446s | Viroqua |
446s | and I players were saying well why don't |
447s | you do some of the lesser rework you |
449s | know least three work what I hope or |
452s | something but the very message talked |
453s | about today in the team was as mi |
456s | remaster yeah would be cool Zen Amaya is |
458s | an iconic piece of content with the two |
460s | paths for their fast and the slow path |
462s | of getting their random runes but lots |
465s | lots more experience and that sort of |
466s | thing so that's a good skilling remaster |
469s | for me yeah and would be ratting zmi to |
471s | make it again a worthwhile high |
475s | experience random ruin variants that's |
478s | it |
478s | some people have highlighted areas that |
481s | they're all things that they would like |
482s | remastered then nobody goes to and |
485s | doesn't really have a core of any kind |
486s | of quality for me yeah you doesn't have |
487s | an idea at the center of it there really |
488s | makes it valuable or I'd say well |
490s | obviously we should we work that because |
491s | that I I I think in our kind of new |
494s | world order we will probably look to |
496s | remove those yes yeah there's nothing in |
498s | there that is valuable it's not trying |
500s | to remaster you know I'm gonna annoy |
502s | somebody familiarize ation hmm let's try |
505s | not too familiar there's no point in |
507s | remastering that so in Mo's instance you |
508s | might well rip out gorgeous evil ass all |
511s | evenly but yeah it like we wouldn't have |
514s | remastered mobilising he's more rapid |
516s | there wasn't a core idea there that |
518s | conquest |
519s | yeah or conquest like there's no core |
520s | content there like people have really |
522s | enjoyed we don't have any desire to |
524s | remaster that busy and it's not iconic I |
526s | think one of the things is that we want |
528s | to remastered iconic pieces of content |
529s | as well yeah so all the things we talked |
531s | about so far like said oh my god boss |
533s | dungeon one |
534s | for rock all iconic pieces of content |
536s | and now remembers and them and yeah yeah |
540s | I know the reason for doing largely |
543s | oriented towards the iconic might be all |
544s | of them is that it tracks people back in |
547s | like those people who have a kind of |
549s | previous love history with runescape you |
551s | know they want that and like that's |
554s | that's something's really bugging cool |
556s | and then into problem 2 which is we're |
559s | trying to do too many different things |
561s | at once there's a bit more contentious I |
565s | think mainly because it's a message more |
567s | for us as a development team and players |
568s | don't feel it as much yeah which is as a |
572s | development team we are producing a lot |
573s | of things but as you know the like the |
576s | previous iteration of episodic content |
577s | producing temporary content is doing a |
579s | lot of new systems and ways of getting |
581s | engaged with things is doing huge quests |
586s | we're doing so much and I feel like that |
590s | is damaging our ability to serve players |
592s | who love a specific kind of common quest |
595s | is love quests bosses like bosses and |
597s | because we're doing so many things we're |
599s | not focusing on those and actually those |
600s | are the things that don't add to the |
602s | cognitive |
603s | it sorry the complexity of the game so |
606s | it was that point yeah you outlined both |
609s | you outlined in essence there's going to |
611s | be these content types that we focus on |
613s | in the short term is short-tempered yeah |
614s | so in addition style you mentioned some |
616s | sick bosses encounters drops yep |
619s | asynchronous minigames yep so in essence |
622s | ports and stuff like that correct yeah |
623s | and or not know I know a lot of people |
626s | were really worried about just having |
627s | parind we're going play around crazy |
629s | asynchronous crazy I think a lot of this |
632s | is going to be quite the interests of |
633s | already got hmm I think proportionately |
635s | out of all of these categories yeah I |
637s | think I agree with that they will be the |
639s | least updated so please don't feel like |
641s | a tease will be the month I'm likely to |
642s | incorporate I things like remastered |
644s | like a remastered miscellanea yeah I |
646s | wouldn't get mentions which I think it's |
647s | gonna happen now yeah keep talking about |
648s | it which which combines a lot of our |
650s | things it would be a miss lane Oh Pierre |
652s | I can't be as a content it would be a |
654s | remaster it would be an increase of |
657s | content yeah but we're not going to |
658s | remaster miscellanea every month yes |
661s | because you can't you can't do that and |
663s | we're releasing new ports expansion |
665s | every month you have to see right and I |
666s | don't |
666s | and we can design round it so that they |
668s | don't have to be checked in and all the |
670s | time yeah there are ways of getting |
671s | around them or making it easy to check |
673s | in yeah yeah centralizing it yeah |
676s | and now obviously the another one in the |
679s | big one really a skill in where we now |
681s | announced we are currently working on |
683s | two skills and difficulty to go to 120s |
686s | so I guess the question very broadly |
688s | speaking is why now it's very good |
691s | question yeah I mean one of the things |
693s | that we love about runescape as opposed |
695s | to say old school for example is we grow |
697s | but there are new challenges so how do |
700s | we bring so we could add in new skill |
702s | after new skill because to me skills are |
704s | how the avatar represent you know it's |
705s | how you are successful in the game that |
708s | is what I level that's how I unlock |
709s | things that's the joy of the game one |
711s | patterns we talked about two different |
712s | opportunities yeah we could go for new |
714s | skill off to new skirt off to new skill |
715s | keep going that room the problem with |
718s | that is that where that puts us in 10-15 |
719s | years time my wife there's so many |
724s | different ways to achieve for a person |
725s | who hasn't been here for a while that |
727s | kind of thing but we still think new |
728s | skills are valuable but actually if you |
730s | can extend and expand and enrich so |
733s | we're also talked about remasters as |
734s | well when people focus on the one 2012 |
736s | and the remastering and reworking skills |
738s | which is also going to be there if we |
742s | can enhance the core skills that we know |
744s | people love I think that's a real |
745s | positive I think we should grow I think |
748s | we should and I think skills is where we |
749s | should grow yep but doing it in the |
752s | skills that people know and value I |
754s | think that's also the right direction to |
756s | be putting in the mix with reworks and |
758s | new skills so in essence to I fit me to |
761s | it was last week but when it comes to |
762s | remaster in a skill let's say for |
765s | example construction yep which is on the |
766s | annual survey does that in essence has |
768s | to have to go to a 120 yeah no so there |
774s | are different ways of doing it |
774s | like I think construction works |
777s | personally I know a lot of people didn't |
779s | but what it needs most priority one is |
782s | it needs early work for me that's |
784s | Priority One if we don't have enough if |
786s | we have enough time and resource then I |
788s | would love to add a new training methods |
790s | new unlocks beyond 99 and actually put |
792s | in a 120 in there as well because |
794s | hopefully it's now an absolute joy to do |
796s | and then because of what we've talked |
798s | about how we're going to be balancing or |
799s | looking out and balance |
800s | you're also accelerating through it as |
801s | well a little bit more than before and |
803s | so 120s become more viable as well so |
805s | for me priority run is a rework of |
807s | construction obviously skill by skill |
809s | and then it is the 120 yeah in the inner |
812s | survey earlier they were completely tied |
813s | together and that's not the truth that's |
815s | not true |
816s | we pulled with pole construction we |
817s | looked at all yeah but if we only put |
820s | the effort into reworking the |
821s | construction it makes sense yeah to add |
823s | a 122 as well yeah I know no a lot of |
828s | people pointed at treasure hunter and |
829s | things like that the reason for me to do |
831s | this is that when we did things like |
834s | mining smithing where we did things like |
835s | a big-game hunter stuff like that even |
839s | bank we worked to an extent people pop |
841s | in to see it they might you know it |
844s | might play it for a bit but if you have |
845s | that motivation of unlocks lots of |
847s | things to get off the back of this piece |
848s | of content |
849s | yeah actually keeps people playing it |
851s | gives you it it's more reason to play |
855s | runescape it has got to be a good thing |
857s | mining and smithing was fantastic but |
859s | for two years of development you know |
862s | some people have already got 99 some |
866s | people have already got all the items |
867s | they wanted from it and they bounced off |
868s | air and I think that's a shame |
869s | I'd love to give up people other reasons |
871s | because of the unlocks because of the |
873s | skill itself do you stick around and try |
875s | to get other things within that skill I |
877s | think it's hard to say but in retrospect |
878s | do you think the rework would have |
881s | should have taken it to 120 there is an |
884s | argument and I think we discussed it a |
886s | lot we discuss yeah we actually and also |
888s | we also we talked about hunter to 120 a |
891s | lot with planned out time but with both |
895s | of those cases we felt like we didn't |
897s | have the time or resource because monies |
899s | from this thing had already been on for |
900s | two years because we only had a certain |
902s | amount of time to make it land out of |
903s | time we felt like we couldn't hit the |
905s | beats of things that we want to do with |
907s | 120 which we are going to do with any |
909s | ones we do in the future which is to be |
912s | honest unlocks at every level |
913s | new ways for training like worthwhile |
917s | unlocks massively what milestones |
919s | exactly and also a form of grace period |
922s | and but in you know embargo whether you |
924s | want to call it on the achievements that |
925s | people still feel they can own their |
926s | mass escapes calm cakes that kind of |
928s | thing there was a thread up recently |
929s | that was kind of effectively matching |
931s | this which was really nice |
933s | so we don't necessarily just want to |
935s | throw out 120s like that anyway as well |
937s | we want to make sure we do them right |
938s | and there's good reason for that |
940s | and I know people have been talking |
941s | about slurring dungeoneering as well |
942s | like why don't you feel that those out |
944s | like in you do more with that and we are |
945s | I'm hoping people have seen that Slayer |
947s | is getting that inject not an injection |
949s | of not like invention to or we brought |
952s | our load of stuff is getting some stuff |
953s | added Lisa pretty frequently and there's |
955s | no I mean that engineering 120 is |
957s | already full yeah |
958s | it has the flaws it has the resource |
959s | dungeons we've added things like enemies |
961s | I think 150 abyssal dungeon people |
963s | points to villain delete dungeons in |
965s | terms of diminishing dungeoneering 99 to |
969s | 120 I think that's what people largely |
970s | talking about which is understandable I |
972s | I always thought if it is another track |
974s | or another way to Train but I think some |
976s | people who see knows am i removing that |
977s | cop and then the additional part of the |
980s | third problem you guys thought about in |
982s | that video of course was the war with |
984s | dead |
984s | content which in essence the summary of |
990s | it is you do this content and then the |
992s | rewards out worthwhile right yeah in |
994s | essence coming back again I mean I'm not |
996s | sure people aren't too surprised by this |
997s | and they felt this like we do survey |
999s | work on every update we do we've done |
1001s | that for the past about 18 months I'd |
1004s | say |
1004s | hmm and every single update even those |
1007s | we that we now have deemed to be too |
1009s | rewarding things like herring farm came |
1011s | out with the feedback from that survey |
1012s | of it's not rewarding enough just think |
1014s | doesn't give me a reason to train why |
1015s | should I bother this is death |
1016s | content-based phrase is keep on coming |
1019s | up over and over again and there's a |
1020s | really good reason for that and timber |
1022s | ice alright talk too much one of the |
1026s | reasons is how we roll players yes we do |
1029s | not look to out mode any of our previous |
1031s | rewards yeah I think speaking as game |
1033s | the hunter we we tried to make sure |
1036s | every single bit of content and every |
1037s | reward is still relevant and we've been |
1040s | trying to keep the last 19 years worth |
1042s | of runescape rewards relevant in some |
1044s | way so when we've balanced content in |
1047s | the past we've given very small upgrades |
1048s | upgrades that don't feel significant to |
1051s | players but are statistically or |
1054s | numerically important so like a 2% |
1057s | increase or 1% increase but that's not |
1059s | big enough for ya the the the effort |
1064s | appearing like I think one of the |
1065s | biggest things that |
1066s | please keep banging on to me about is |
1068s | like t90 boots 1000 boots are too hard |
1071s | too expensive be greatly fast aren't |
1074s | worth while I'm sure Shani would agree |
1075s | with me as well I would up until elite |
1077s | engines came out yeah it's kind of sweet |
1080s | though I never went that's what that's |
1083s | one of them one of the things we added |
1085s | to try and alleviate that problem but |
1086s | when they when it come when they cuz |
1087s | we've got the least they've tr-85 |
1089s | boosters t90 boots but they degraded |
1091s | back to 285 it was worth it technically |
1094s | but it wasn't worth the cost |
1095s | so it wasn't dead content but it was |
1098s | like still like a zombie content it was |
1101s | love value for them yeah so I think I |
1104s | think with this problem and I'm Matt I'm |
1106s | I said in the video I'm gonna say now |
1108s | anyway is that we won't be releasing any |
1110s | more dead content ever again have you |
1113s | just said okay that's about to be |
1115s | tuckered so let me so I think in the |
1119s | video but like the aim would be that any |
1122s | content they were release would be |
1124s | clearly better than any previous context |
1127s | long ago name yeah and we would be not |
1130s | as not safeguarding over the content as |
1132s | much as we have done in the past but on |
1134s | the flip it's also not the Wild West of |
1136s | suddenly everything is accelerating yeah |
1139s | we're not gonna release 1099 weapons all |
1141s | of a sudden yeah it's going to be |
1142s | thought out and measured but yeah so the |
1146s | definite fits well obviously very open |
1150s | statement in that is bold that's fair |
1153s | enough so for a definition when I asked |
1156s | you the question of what is considered |
1159s | dead content the sawmill training in |
1165s | Rock okay |
1166s | completely dead content but the |
1170s | definition of dead content or what is |
1172s | dead content like out of them in-game |
1174s | because the definition think on this |
1176s | content that players don't use or don't |
1177s | value or don't think it's worthwhile |
1178s | when the training skills during combat |
1180s | or making money or but we're |
1183s | specifically talking about updates yes |
1185s | becoming launching as dead on launch |
1188s | okay dead on arrival yeah yeah so like |
1192s | if we if we released a brand new hunt |
1194s | method right now it would be better than |
1197s | whatever it is around it |
1198s | it was clearly different not not 2% |
1202s | better not 5% better not well maybe it |
1205s | gives more it would be demonstrably |
1207s | better than than what is currently and I |
1209s | is the emphasis for future stuff coming |
1212s | that's future content yes yeah and when |
1214s | did that come into play just that so |
1215s | this is this is something that is worth |
1217s | making clear because I think the mixed |
1220s | messages from us must be crazy right now |
1222s | it's it's a little bit yeah it must be |
1224s | that it so the the decision to go this |
1227s | way and all of this came in probably |
1229s | about two months ago mm-hmm I would say |
1230s | this pivot Metro be slightly less than |
1232s | that so first of all this was moving in |
1236s | a way what it is is we are looking to |
1241s | manage our XP curves properly and we're |
1244s | managing how we're accelerating in each |
1245s | of those points first of all like Clara |
1247s | and farm changes something published |
1249s | talk about our own farm changes is even |
1252s | beyond that progressive balancing of |
1254s | whatever we want to call it that we're |
1255s | putting out there even even as current |
1257s | it's way beyond that |
1259s | yeah if we wanted to go above that we'd |
1262s | have to be able to be stepping |
1263s | ludicrously higher so we're still not |
1266s | going to be afraid to take things down |
1268s | if it is not fitting our plans mm-hmm |
1270s | but I think that we are going to be more |
1273s | generous than we have been over the past |
1275s | six months I think okay oh so apologies |
1279s | that has come across as mixed messages |
1280s | about the emphasis of it is and the |
1284s | summary is in essence new content coming |
1287s | in will be essentially shifted in that |
1290s | sense where there will be pretty good |
1293s | will be valuable in its own bracket and |
1296s | do you remember this stuff house with |
1297s | you masters a lot of this will be the |
1299s | stuff that's already in game just |
1300s | remastered it's not going to be new |
1302s | stuff new stuff comes in molding |
1304s | everything if we look at like a |
1305s | mid-level boss yeah if we remastered |
1309s | let's say KPD and then kbd becomes the |
1312s | top loot for that mid-level in five |
1313s | years time we might remaster QbD a event |
1317s | something said okay okay just to clear |
1319s | up okay cool okay I realize that took 35 |
1327s | minutes 20 20 20 minutes okay I feel I |
1330s | need to bring ash |
1331s | it's kind of been sitting on tour to |
1333s | your left has been here say any bit of |
1337s | poverty slash so this is very irate what |
1340s | he's already put on the on the Diaries |
1342s | more rambling for in essence we talked |
1346s | about on the teams now in Co experienced |
1348s | a mobile yet what you do we had you on |
1351s | stream two weeks ago with Stu we went |
1353s | through the time user experience in |
1357s | essence how's that all gone from the |
1359s | dates that we've seen sort of in the |
1360s | backend it's gone really well a lot of |
1363s | people have tried it and it seems to be |
1366s | coming along really nicely I think |
1368s | there's still a few areas where we can |
1371s | kind of make some changes obviously but |
1375s | it's actually it appears to be retaining |
1378s | a lot more people than just kind of |
1379s | dropping them off and letting them go so |
1382s | that's a lot not positive we're hoping |
1385s | we can kind of stretch it a bit further |
1387s | obviously we've stopped with just birth |
1389s | up but I don't know Anne Tolley sorry |
1394s | it's because they're now the one that |
1397s | little landmass section but the the |
1401s | original aim was to go into Lumbridge as |
1403s | well or redo some of it on lumbridge and |
1406s | further that on and slowly sort of |
1409s | release the player into their |
1412s | exploratory kind of gameplay rather than |
1416s | being very sore hand-holding and stuff |
1417s | as it is in the very beginning so |
1419s | summary about them is because no you |
1421s | guys are happy how how it's going you |
1423s | guys can I'll crack on correct more |
1425s | friends yes I believe you have imagery |
1428s | of some sort show us is why I would like |
1430s | to hope so if John will give you the |
1432s | give you the big thumbs up and you're |
1434s | ready here we go right so I'm gonna talk |
1438s | about mobile so last week we dropped a |
1441s | big UI overhaul for mobile and this is |
1446s | the imagery that you will see when you |
1449s | first load in on excellent inventory I |
1451s | am the book a pirate this is my my test |
1456s | circuit |
1457s | I think it's like mod Shogun's personal |
1460s | account that I've kind of flat |
1462s | I probably I'll leave it like a slightly |
1464s | more high-level account just to test a |
1468s | few bits and pieces of them so annoying |
1471s | I don't have any before shots but this |
1473s | is kind of the new layout and the style |
1474s | that we're kind of going for on mobile |
1476s | we're trying to keep it really clean so |
1480s | sorry I lunge a bit so yeah it's pretty |
1482s | but obviously you have all the |
1484s | interfaces up at the moment just to |
1485s | clarify they are all about yeah yeah |
1487s | yeah so this is kind of what you'll see |
1489s | if you first load up and there are ways |
1491s | of getting some getting rid of some bits |
1492s | and pieces and there is a bit more to |
1494s | show but this is the initial kind of |
1497s | load up of mobile you'll see you can |
1499s | hide the chat for example yeah yeah I've |
1502s | got I've got a few pictures John if you |
1504s | wanna go to the next one so the next |
1507s | image is this is if this is our combat |
1510s | layout so essentially all it is is you |
1514s | press the sword icon down the left these |
1517s | ability bars kind of pop up and then |
1520s | you've kind of got quick fire action bar |
1523s | here your throat your thumb area to tap |
1526s | on those nicely and then down the bottom |
1529s | underneath the Globes the bars is your |
1532s | essentially a revolution bar it's a |
1535s | revolution bar and then and then a |
1537s | manual action bar on top yet so the |
1539s | revolution bar will just tick along as |
1540s | it does normally as you have revolution |
1542s | on which is your main main bar as you |
1546s | would on desktop and then you can kind |
1548s | of just queue in the bits on your thumb |
1549s | on your thumbs and the abilities above |
1551s | to just sort of queue goes in and get |
1554s | this to fire off hasn't went so I saw |
1555s | just from free back obviously on the UI |
1558s | itself and the one thing obviously is |
1559s | quite different is of course the globe's |
1561s | as we call them yes one yeah so one |
1563s | thing I did see is we label in values |
1566s | your prayer and something points but the |
1567s | bars don't have a number it's that |
1569s | Danny's gonna change I've done that |
1572s | change that change was done and I think |
1574s | I'm doing it today yesterday my days |
1578s | have emerged into kind of like one like |
1580s | weekly day thing so I don't know what |
1583s | I'm working on but yeah those are |
1585s | changing that was actually brought up |
1588s | before we went live but we never had an |
1590s | opportunity to fix it up until now and |
1593s | we and players have given feedback to |
1595s | say we work in numbers we don't work in |
1598s | bars so those numbers will be coming |
1600s | back don't worry about that one so yeah |
1604s | that's kind of the combat layer you'll |
1605s | see on the right hand side obviously |
1606s | I've hidden all of the the child windows |
1608s | and stuff that you see to the backpacks |
1610s | now hidden and stuff mr. Devine is the |
1612s | final button relate to pass or yes okay |
1615s | so that's the activity tracker cool so |
1618s | that I've don't have anything actually |
1620s | as a recommendation or a path actually |
1621s | but active so it's saying would you like |
1624s | to find some something else for you to |
1626s | track so John if you want to just move |
1629s | on to the next one let's see what the |
1630s | next image is that is very quick so this |
1632s | one it is you this is how you change |
1636s | your action bars so if you look to the |
1640s | left where the number six is on the top |
1642s | and the small one if you tap that it |
1643s | brings up this and this is the number of |
1645s | action bars that you can now switch |
1646s | between em you'll notice another 13 as |
1650s | of the Monday we gave everyone two extra |
1654s | remember how many there are added free I |
1657s | can't do it three three three ones yes |
1661s | that's for free so that was for everyone |
1667s | which was a little added extra bonus you |
1670s | can thank my PI for doing that one he he |
1672s | wrote all of that back in something all |
1674s | about some say can you hide the activity |
1676s | tracker yes |
1677s | so the the pin with the flag kind of |
1681s | things that on the envelope yeah he |
1684s | means you can hide severe tracker cool |
1687s | if you want to the next one John place |
1689s | thank you |
1690s | so this is essentially like all of the |
1693s | windows open but it's showing my warm in |
1695s | this instance now this is a brand new |
1698s | layout that we want to go with warn |
1700s | players currently have an inventory |
1702s | style this is taken off of me working on |
1705s | stuff today so this is this is what is |
1707s | coming soon so that's gonna a new warn |
1710s | interface yes this is how the new |
1711s | warnings face will look at the moment |
1713s | with people that have their hands on |
1715s | mobile it is just an inventory style |
1718s | columns and rows but we want to get that |
1721s | this look back up for players on mobile |
1724s | so they can have everything and to see |
1726s | everything is known as the gloves |
1727s | just like you're holding your hands up |
1733s | so yeah so that's that lookout if you go |
1736s | onto the next one so the next one this |
1738s | is the will be on spells book yep so |
1742s | this shows so we've changed everything |
1746s | now obviously on desktop you can pull |
1748s | out all of your different spell books |
1750s | we've actually converted it into an |
1752s | accordion for mobile basics hawk |
1755s | accordion is basically an accordion is |
1758s | the ability to collapse and expand a big |
1760s | group of source sections so for instance |
1763s | in this I've got combat abilities and |
1765s | combat spells and teleport spells |
1767s | collapsed so you can't see them but I do |
1770s | have the skilling ones we've been into |
1773s | one yeah correct yeah you so obviously |
1776s | on desktop you've got if you pulled out |
1777s | your spell book |
1779s | you would have the three mini tabs on it |
1782s | that would sort of show the iconography |
1784s | and stuff of what you want to tap |
1785s | between we've turned this into obviously |
1788s | the accordion as it's there's no obvious |
1790s | it expands and collapse like an |
1792s | accordion does so that should be easier |
1794s | to find there's also filt button on the |
1796s | bottom as well which should hide out |
1797s | anything that you don't have the level |
1800s | for this one it's the next one please |
1802s | John so this is the new prayer look |
1807s | obviously this changes a lot from |
1809s | desktop so desktop is still the same |
1812s | just with the filter with the filter on |
1814s | at the bottom yet so this is a slight |
1816s | reworked all of that it shows the book |
1819s | you're on how many points you're on or |
1821s | two quick prayers and your filters still |
1823s | on there as well on the bottom next one |
1826s | John please where are we so this is now |
1831s | the ability book oh that's much better |
1833s | so this this holds everything rather |
1836s | than you having strength and attack |
1839s | together ranged on its own magic on its |
1841s | own and Constitution and I remember |
1845s | prior to this update you had to have |
1846s | each button on the ribbon they were you |
1848s | then get to them yeah one button to now |
1850s | get to everything in one yeah okay yeah |
1852s | so for people that I know the ribbon is |
1854s | essentially the right-hand side where |
1856s | all they are Koenig Rafi is just under |
1857s | the big H button on that on that right |
1860s | that's what we known as the ribbon |
1862s | because it looks different yes proper |
1866s | buttons with colored backgrounds and |
1868s | things and bits and pieces |
1869s | so because the icons have completely |
1872s | changed and shifted color and stuff it |
1874s | it might throw some people off for when |
1876s | we talk about that so yeah this was the |
1878s | combination of all your abilities thrown |
1882s | together so you can see the model in one |
1884s | place was there ever a consideration of |
1886s | instead of using text boxes maybe images |
1888s | and icons there wasn't but those who |
1893s | were not we could probably put all those |
1895s | back in to make it easier to see |
1896s | obviously it will keep the same them if |
1898s | you swap between desktop and mobile to |
1900s | so you know what you're looking at |
1902s | rather than just a name I know a lot of |
1904s | feedback was coming in about like they |
1905s | would love to hide certain prayers or |
1907s | hide certain abilities they just don't |
1909s | use so to come here a bit more is that |
1911s | anything like arm or not really because |
1915s | how do you determine things you can use |
1918s | anymore having the optimal menu you can |
1922s | click in it puts it back on your blanks |
1923s | I guess you'd have to do like I don't |
1924s | want to see anything below this level |
1926s | kind of thing you can really do it like |
1928s | in that what it Julie yeah you want a |
1931s | pure yeah it was a prayer for most |
1934s | people to be fair apart from some people |
1937s | who want to use lead prayers at CELAC |
1938s | with the amulet the zealots anyway yeah |
1941s | just some example sitting but you yeah |
1945s | obviously that's cross-platform |
1947s | we'd have to look in that a big big |
1949s | style of bit someone said is there any |
1951s | fix of court summons within s when |
1953s | you're in an instance the clip box is |
1955s | all funky yes that is a known issue |
1956s | right now but we want to sort so you can |
1959s | actually carry on doing your call cases |
1961s | how that would be ideal I saw I saw that |
1963s | as a gif it was quite funny someone put |
1965s | that room and it was like wait what what |
1969s | what note that we clicks like over here |
1971s | I'm gonna click here for ya what zone |
1973s | yeah the back there used to be four |
1975s | options underneath where's your four |
1977s | buttons yes they are not there anymore |
1978s | one no they so with them being there it |
1984s | meant that you had like a scroll bar |
1986s | essentially for the inventory we kind of |
1989s | wanted to keep away from being like |
1992s | scrolling on the inventory |
1994s | because it's quite it was quite easy to |
1996s | kind of accidentally swipe when you |
2000s | meant to click so if we can get rid of |
2002s | the scroll bar on it it meant that you |
2005s | could actually tap on things properly |
2006s | and they would react as you were tapping |
2008s | on them rather than you accidentally |
2010s | tapping and maybe doing a little swipe |
2012s | and it kind of been scrolling and you're |
2014s | like no I wanted to eat my shark or eat |
2016s | drink my potion you're sliding on a |
2019s | scroll bar and it's suddenly now showing |
2022s | all the four options on the bottom but |
2025s | saying that there has been a lot of |
2028s | feedback from players and that's saying |
2030s | that they'd liked it there so I think |
2033s | we're gonna take another look at it |
2034s | don't hold me to it it might not come to |
2037s | fruition but we are going to have |
2039s | another look at it to see if there is |
2040s | anything that we can do to sort of bring |
2044s | something back up to the top level |
2046s | awesome they said keep going John where |
2050s | were we |
2051s | we've seen that one place that's right |
2054s | oh that's what it's clicked up oh I have |
2058s | yes they are very similar because I've |
2060s | hidden the compass up in the middle at |
2062s | the top yeah that's why they look very |
2064s | similar so yeah you'll notice as John |
2067s | goes back and forth that the mini-map |
2070s | hides so that is the big circular button |
2076s | to the right jillee willikers it is |
2079s | pretty creepy yeah so if you go to the |
2082s | before image after taking but so yeah |
2097s | we're the P caches and those sort of |
2100s | three icons at the top the H is your |
2102s | home teleport now the one in the middle |
2104s | will toggle your mini-map so it will |
2107s | slide in and out and the top one is your |
2110s | world map and if you actually hide the |
2113s | child windows the compass that is stuck |
2115s | to the left at the top will actually |
2117s | shift its way over to the right as well |
2120s | so one of those but yeah so yeah that |
2124s | was just showing that you can hide hide |
2127s | them |
2127s | Matt so if you get to the next one |
2129s | please John so this is a brand new |
2133s | layout for what people know as the |
2135s | assistants that thing is changed yeah |
2137s | like it's insane and so this people will |
2141s | know obviously when you push escape or |
2143s | what no you get the small little menu |
2145s | that gives you all of the options of |
2147s | where you might want to go if you want |
2149s | to log out hop world all that sort of |
2151s | stuff for mobile that didn't work it's a |
2155s | very small interface so we took a big |
2159s | reimagining of what is now this |
2163s | basically which is now known as the main |
2165s | menu two externals and stuff we still |
2169s | call it the escape menu internally but |
2175s | you access it from if you just go back a |
2176s | slide please John make an image so the |
2180s | top left there's a great big home button |
2182s | if you push that now that brings up the |
2185s | menu just like that just like that like |
2188s | I clicked it so the buttons far left so |
2191s | I presume social is one of them based on |
2193s | the like on yeah I'm trying to think |
2196s | what they are now treasure hunter |
2200s | wardrobe I think it's in store yeah yeah |
2205s | and then it must be social yeah those |
2206s | are those people pointing out the two of |
2208s | those went to the same location so that |
2210s | is possibly true we can certainly look |
2215s | at it and make any changes as it was but |
2218s | so this was a big reimagine like I said |
2220s | there's a big reimagining from our UI |
2222s | guys of like we'll hang on the the |
2224s | current one for desktop just doesn't |
2226s | work for what we need it needs to be |
2229s | essentially a hub to allow you to access |
2231s | everything quite quickly and this was |
2234s | what they've come up with it's a good |
2235s | question they're just saying how do you |
2237s | feel about a new mobile learning each of |
2239s | the new icons but then having to relearn |
2240s | them when they login onto the desktop |
2243s | yes problematic I do agree however we |
2249s | are looking at a wider kind of color |
2253s | scheme and we're kind of using mobile as |
2256s | a as a certain unified unifying it all |
2259s | of it all up yeah so |
2261s | I don't know if people who brought it up |
2263s | but before even in some of the chats |
2265s | I've seen it's the ribbon icons they |
2268s | don't work very well over kind of like |
2272s | the desert for instance it's kind of |
2273s | yellow and yellow so are you are guys |
2276s | are going back to looking and we change |
2278s | those and we're looking to put a lot of |
2281s | the color schemes and the layouts of |
2284s | sort of some of the windows and stuff to |
2286s | desktop so that everything is is |
2289s | essentially you can just jump back and |
2291s | forth between and you shouldn't have any |
2293s | problems but I've seen mobile is it's |
2295s | our kind of starting point really just |
2298s | to get a gauge of a does it look right B |
2301s | does it feel right C are the players |
2303s | happy with it so yeah oh man I'll be |
2309s | honest these sections we're going on way |
2310s | long double that's completely for me I |
2312s | think this right John got one more after |
2315s | this god I can't run around they're |
2316s | giving you four more well are you sure |
2322s | at the end yes this was obviously me |
2327s | just clicking the adventures and that's |
2330s | tab so new UI there right the top lot at |
2332s | the top title bar I guess yeah we the |
2337s | tabs have had a change in color all the |
2340s | color schemes is very very similar |
2342s | there's a few things that still need to |
2344s | be worked out but this was just kind of |
2347s | a sensitive story using our old sort of |
2350s | parent layout it's just kind of zoomed |
2351s | in to be full screen but it kind of |
2354s | shows just kind of sort of the broad |
2356s | different things that we were going on |
2358s | for it's what's the next one in John the |
2360s | stream things rubbing your parents |
2366s | people no I guess that's the expanded |
2367s | chat yeah so the top left now is |
2371s | essentially a maximized |
2372s | chat that allows you to talk and see a |
2374s | lot more of your chat imagine as you |
2377s | clicked on it a keyboard will pop a |
2379s | pathway up the screen to sort of allow |
2383s | you to sort chat and stuff in but that's |
2385s | kind of what that looks like and then |
2387s | finally Dave Dave |
2394s | she's slow to slow with the fondly I |
2400s | like that he's you know you're messaging |
2402s | your wife and I hurt your leg at the |
2404s | same time she's probably watching our |
2406s | course you also hate roses run the cord |
2412s | Wow next one John say there's no much |
2415s | talk about that one so this is the |
2417s | pow'rs interface nothing much again has |
2421s | changed it was more just to show the |
2424s | kind of color schemes and the fact that |
2427s | now there's a lot less tabs along the |
2429s | top because we've obviously combined |
2431s | with the accordions so you'd get each |
2435s | accordions per tab and you'd still be |
2438s | able to do what you need to do sort on |
2440s | the right-hand side drop it all into |
2442s | your relevant ability bars and stuff why |
2445s | was quick chat ever to save it on mobile |
2449s | it never worked properly so quick chat |
2454s | essentially is uh kind of you tap it for |
2457s | each kind of one you want obviously its |
2459s | keyboard doesn't quite number heavy we |
2461s | never got it to truly work when it came |
2464s | into mobile so it has been disabled for |
2467s | now I believe in the future we are |
2471s | looking to redo some of the chat as part |
2473s | of our core experience stuff because it |
2475s | is a core part of gates as well so we're |
2480s | hoping that we can roll quick quick |
2482s | responses back into into it when that |
2485s | comes around because it is a somites |
2487s | feature to have for mobile because |
2488s | essentially just tap tap tap tap send |
2490s | rather than having to hatch you type our |
2492s | message on a mobile which obviously with |
2494s | with it being on landscape you get a |
2496s | full-blown keyboard on your screen which |
2499s | is quite hard to sort of sometimes type |
2500s | with is there gonna be possible to drag |
2502s | items from the inventory to the action |
2504s | bar on mobile do we do that already |
2506s | I presume knockers are in the question |
2509s | we can't oh so we can't marry can yes we |
2512s | can because you can lock you can look at |
2515s | the action bar on mobile so if you jump |
2518s | back to come prepared I'll remember this |
2522s | image put ice in the computer |
2524s | I assume the question because the person |
2525s | had the image of the bar locked and yeah |
2528s | and change it once yes so we've brought |
2531s | in a new mini menu this is now driven by |
2534s | as in content rather than an engine so |
2536s | we have full control over size coloring |
2539s | and all that sort of stuff |
2541s | so all I've done here is I've |
2543s | essentially pressed and held on the COG |
2547s | icon under the sort and it's bringing up |
2550s | sort of a load of options which allows |
2552s | one of them and toggle action bar lock |
2554s | is is one of the options there so it was |
2556s | a nice little flow you've done there |
2557s | surely without even realizing what I'm |
2559s | this image was here which should allow |
2562s | you to bring that up and I think you can |
2564s | drag and drop from like on the on the |
2567s | actual desktop and like I've been |
2568s | hosting streams from us for years now |
2570s | Jimmy was getting closer to the next |
2575s | shot to just be jetties face like full |
2577s | screen I would have done that a |
2585s | one-click gameplay toggle option already |
2588s | in your game sense to answer that |
2590s | question there you can toggle on one |
2592s | game play you have to allows you just to |
2594s | click the NPC now you can have the |
2596s | options and I think that works on mobile |
2597s | just yet oh okay fair enough apologies |
2599s | but I know it was trying to be |
2603s | implemented but I think it broke a few |
2605s | bits of this work out for now but yeah |
2608s | that should be coming back as well |
2609s | hopefully fingers crossed |
2610s | cool any any more imagery I think that's |
2614s | a lot more my job trying to remember how |
2617s | many I've actually I send more like 13 |
2618s | images yeah yes there you know so that's |
2622s | that's mobile that's what I've been |
2623s | working on for the past changes I |
2629s | presume will be mobile news at room |
2632s | press is that a yes yeah room fest right |
2635s | so yes there's a lot of news at room |
2638s | first yes but I ought to make sure we |
2640s | have our mile is there as well yeah two |
2643s | vs no okay I'm gonna have to split the |
2645s | script up a little bit because obviously |
2646s | we've well we've gone talking about this |
2650s | this stuff which is awesome so a couple |
2652s | of notes as we talked about last week |
2654s | we've mantra even myself a model school |
2657s | and about playroom farm stuff and the |
2660s | playroom farm |
2661s | changes that we talked about will be |
2662s | coming out this Monday upcoming and |
2666s | there will be a news put a dev vlog |
2667s | tomorrow which will go live summarizing |
2669s | everything we talked about last week |
2671s | but you have essentially until Monday to |
2674s | do all your player and farm stuff before |
2675s | all of those changes go in so just a |
2677s | heads up for you there but as I |
2679s | mentioned there will be a news post |
2680s | which will essentially summarize them |
2682s | for you tomorrow with that one and then |
2685s | of course we kind of have to touch on it |
2687s | it's gonna which is weapon diversity |
2689s | right do we have to we have to we |
2690s | absolutely have to we've already put a |
2692s | news post out today we can just run away |
2695s | I mean it goes like saying I think if |
2698s | you're not aware by the way runescape |
2699s | calm and there's not a news post on and |
2703s | updates on the weapon diversity project |
2704s | in essence diversity is in his current |
2709s | design canceled aside a lot of |
2712s | proportion of the reasoning for this is |
2713s | that what we had been tested and put out |
2717s | so far had been not as dramatic is I |
2722s | think a lot of guys had hoped |
2723s | there wasn't utility benefits to each of |
2724s | the individual weapons I think people |
2726s | looked at baikal beds and how attack |
2728s | Steve squares away we're hoping or |
2730s | imagining something akin to that for |
2731s | weapons what we delivered was largely |
2733s | DPS modifications and that meant that |
2735s | actually when you kind of circle |
2737s | background to the aims of the project to |
2739s | have diversity or again small skills |
2741s | most people would probably just |
2742s | optimized the weapon that gave the most |
2745s | dps in their situation so actually the |
2747s | original name of diversity was kind of |
2750s | compromised a little bit I do want to |
2753s | mention right for those of you who are |
2755s | watching the stream and they've not read |
2757s | the post please go and read the post |
2758s | because it goes into so much information |
2760s | on the project itself the roadblocks you |
2763s | guys run into with that and I feel like |
2765s | for me personally it's pretty awesome to |
2768s | get an in-depth look as to I think |
2771s | that's come across well in for people |
2773s | who've already read it as well I've got |
2774s | mixed feelings because I'm on one hand |
2776s | I'm I'm glad that we both to make this |
2778s | kind of decision like I think it's the |
2779s | right decision I like that we're being |
2781s | what you know this is the kind of |
2782s | transparency I would hope or expect from |
2784s | us in terms of communicated to the |
2786s | players you so I would like this |
2788s | morning's and it's |
2789s | in fact could be too bold like the sort |
2792s | of right decision we should be making |
2793s | one update had this as well like a lot |
2796s | of feedback I mean I have the designer |
2797s | weapon diversity I feel a little bit |
2799s | sore about it but it was it's something |
2801s | we had discussed and yeah decided upon |
2803s | my mixed emotion but it's the right |
2806s | decision and I'm glad we made it and I'm |
2808s | glad we are bold enough to go out to |
2811s | players and you later look this wasn't |
2812s | good enough yeah we have to be a tested |
2814s | it you guys have seen it you gives us a |
2816s | feedback we've said it's not good enough |
2817s | and we decided not to make it and |
2819s | instead we're going to go out there and |
2821s | and do it do it differently going |
2823s | forward right I think the reason I say |
2825s | mixed emotion is because there is still |
2826s | department that I don't us don't be |
2828s | patting ourselves on the back for this |
2829s | because there is also yeah yeah the aims |
2832s | were incorrect and a lot of the design |
2834s | wasn't right for the project I know I |
2836s | would have caught that yeah and |
2839s | ultimately that's the nup date that you |
2840s | guys aren't going yeah there is good |
2843s | work but but the thing we can say is at |
2846s | the end of the day instead of us going |
2847s | it's canceled that's a we've essentially |
2849s | taken the time to literary elaborate as |
2852s | to the methods we've taken in the |
2855s | project itself and then as to why we |
2857s | fans made that decision |
2858s | yeah yeah which is I guess in a way kind |
2860s | of how it was done internally as well |
2862s | from that meeting so yeah I mean it's |
2865s | it's nice to I guess say that and that |
2867s | yeah one thing I want to make clear that |
2869s | I think there's been a bit misconception |
2871s | one copy of the replies is we aren't |
2873s | really nearly putting out updates making |
2876s | updates almost finalized to put them out |
2878s | on a beat or and then cancelling them |
2879s | yeah we do a lot of perpetually work |
2882s | that you don't see we actually do a lot |
2884s | of player test work survey work internal |
2887s | play testing as well like there are |
2889s | updates that you you know that is |
2891s | designed to make us fail earlier and |
2893s | also you don't see that so please don't |
2896s | think that we're throwing updates out |
2898s | there and allowing ways to work with |
2900s | every update we produce it's where I'm |
2902s | going to come all right I'm gonna get |
2905s | the quiz on going very shortly timber I |
2908s | saw a question I'm gonna defer to you on |
2910s | this one do we ever see the modified |
2913s | numbers being released for the combats |
2914s | field pets sure yeah we did it was |
2918s | killing pet soon all right I'll speak to |
2920s | you tomorrow about whether you can get |
2922s | all the information |
2922s | Dale |
2923s | so tomorrow then shower guys will try to |
2926s | here throw it tomorrow how about that |
2928s | that was localization we can love you |
2930s | know this is means it would just be |
2932s | update in the wiki car oh yes of course |
2934s | of course |
2935s | that's that's the best way to do it my |
2936s | opinion |