Original Post — Direct link

So you fix zerk adren and duration issue through an armour but then release bosses who deals tons of damage forcing you to choose between old zerk with tank armour or vestments. Meanwhile magic can use their extended sunshine with no switches and gain tons of adren through incite fear tsunami all while using the best tank gear and spell in the game and having the best burst with fsoa. And then people complain when i say that vestments shouldve been a greater zerk codex

External link →
about 2 years ago - /u/JagexSponge - Direct link

Originally posted by OkAdhesiveness4699

find it ridiculous he sees an issue with soulsplit but not with fsoa speccing blood barrage to full heal constantly during an abs XD

Kinda weird to make this assumption.

about 2 years ago - /u/JagexSponge - Direct link

Originally posted by yasminty66

He specified that on one of his replies in this subreddit

TBF you can see in the post I state this as an example not as a "we're going to do it this way".
I think it's more a reflection of not wanting to Harmogenise the combat styles than anything else.

I'm fairly frequently lurking in the design_pvm channel on the official RuneScape discord, or in PVME if anyone wants to discuss these kinda pvm related things.