So you fix zerk adren and duration issue through an armour but then release bosses who deals tons of damage forcing you to choose between old zerk with tank armour or vestments. Meanwhile magic can use their extended sunshine with no switches and gain tons of adren through incite fear tsunami all while using the best tank gear and spell in the game and having the best burst with fsoa. And then people complain when i say that vestments shouldve been a greater zerk codex
External link →