Hey everyone,
While you all get stuck into Arch's release I thought I'd share what was found in the game cache that may not be known yet.
Note: I will try to edit this through the day and do not read if you don't want spoilers!
Perks
- All current positive perks in-game can now go up to their next rank when attempting to create them (for example Aftershock can now go to rank 4)
The new perks
Ruthless (Ranks 1 - 5)
- "Whenever you defeat an enemy you gain a 0.5% damage boost per rank for 20 seconds. This can stack up to 5 times. (Does not work in PvP areas.)"
Fortune (Ranks 1 - 3)
- "Has a 0.5% chance per rank on gathering skills and 0.1% chance per rank on production skills to double and bank what you have gathered or produced."
Relentless (Ranks 1 - 3)
- "1% chance per rank to prevent adrenaline being consumed when using an ability that requires adrenaline. This perk has an increased chance to activate on level 20 items."
Skillcape perk
99
- Provides the ability to modify relic powers at banks.
120
- Provides progress to the next discovery when discovering an artefact.
Titles
- the Archaeology Intern
- the Archaeology Assistant
- the Archaeology Associate
- the Archaeology Professor
- the Archaeology Guildmaster
- Armadylean Expert
- Bandosian Expert
- Saradominist Expert
- Zamorakian Expert
- Zarosian Expert
- the Cabbage Slayer
Ancient Familiar Passives
- Gargoyle: Grants an invisible +12 Mining level boost.
- Ripper Demon: Allows you to deal more damage to your target the lower health they have.
- Abyssal Demon: Teleports to your target and deals damage.
- Hellhound: Absorbs 10% of any damage dealt to you by taking the hit itself.
- Blood Reaver: Deals 25% of your healing done as damage to its target.
- Waterfiend: Grants a 5% chance while training Mining, Fishing, Woodcutting, Divination or Archaeology to duplicate the gained resource and store it within itself. Can carry up to 20 items.
- Kal'gerion Demon: Summons a level 126 combat familiar.
Ancient Familiar Scrolls
- Familiar: Abyssal Demon - Binds and teleblocks your target for 9.6 seconds.
- Familiar: Ripper Demon - Jumps up in the air and then strikes twice with their next attack (250%-350% of their max hit).
- Familiar: Gargoyle - Your next mining swing will deal 50% more damage.
- Familiar: Hellhound - Heals your familiar for 10% of its max health.
- Familiar: Blood Reaver - Transfers 10% of the familiars max health to you.
- Familiar: Kal'gerion Demon - You, your familiar and surrounding players will gain a +5% critical hit chance for 9.6 seconds.
- Familiar: Waterfiend - Teleports all items stored within the familiar's inventory to your bank.
If you'd like to see other bits and bobs let me know and I'll see what I can find, I do want to mention that the Wiki guys are working on the new perk calculator to encompass the new ancient gizmo slot, you can try it out here by ticking the box for it and messing around.
Finally I have a dedicated Archaeology Discord server which now has over 4,000 members in it all talking about the skill! If you want to join click this!
External link →