over 6 years
ago -
RuneScape
-
Direct link
Transcript (by Youtube)
0s | hello everyone we are live it is time |
---|---|
4s | for a pretty important Q&A I think it's |
6s | being a long time coming since we've |
8s | done kind of a general Q&A as such so |
10s | before well you know this is the time to |
13s | do it we've got quite a lot to talk |
15s | about so laughs ever do we're gonna |
17s | introduce everyone and talk about what |
19s | they do and you know in regards to the |
22s | runescape is games just so you're |
24s | familiar with them because to people you |
26s | might not have seen on the stream for a |
27s | very long time and they're back on the |
28s | stream as well so we'll get to him in |
29s | just a moment Jack start you I'm what |
32s | Jack I'm a designer currently I'm |
34s | working on money and smithing and |
36s | absolutely this as a chance to sail |
38s | through the mines with a bit obviously |
39s | ongoing right now yes you guys have been |
42s | releasing updates and today was a pretty |
44s | big we did some hot fixing last week to |
46s | fix small issues including that mining |
49s | XP was ridiculously high we've done a |
51s | cold fix today so the server's restarted |
54s | and that's fixed loads of bugs we've |
57s | also put in some vendors that you can |
59s | claim materials and buff items from so |
61s | it's much easier to test what buffs are |
63s | going to do and that's something so |
64s | Phelps the duration extreme mostly |
66s | related to mining speaking questions of |
68s | course when we come to you for that one |
69s | to my left mods hi it has been a very |
72s | long time hello sir just a little one so |
74s | for anyone who might be new to stream |
76s | bit of a reminder what do you do here at |
78s | jagex I am a senior lost nuisance oh and |
85s | I'm currently working on mobile but I |
89s | also have quite a heavy hand with combat |
92s | office |
93s | that's terrible way to put it and we in |
94s | quote for that what I mean is like I get |
100s | involved in combat that's fair and |
103s | obviously we have comic questions that |
105s | you guys have asked us on reddit twitter |
107s | so on and so forth I'm going to pick up |
108s | obviously as well we are taking |
110s | questions through the chat so being |
112s | ready for the stream will probably |
113s | answer a couple of these questions on |
115s | the chat but of course if these guys |
116s | want to jump in at any time if they see |
117s | anything they can do that it's my right |
119s | like hell |
121s | oh nice pie but healthy it's been a |
123s | while Mikkel oh yes I've been on since |
125s | the last Christmas dream that's correct |
127s | where we all cheated heavily on and the |
129s | donkey or whether we had yes I am |
134s | senior producer on runescape and it's |
137s | kind of like my responsibility is to |
139s | manage they kind of roadmaps for both |
142s | the development and the release roadmaps |
144s | so what the teams are working on and |
146s | when their stuff they're working on and |
147s | gets released into the game yeah and |
150s | yeah and my kind of focus at the moment |
152s | is kind of 2019 and Beyond kind of have |
156s | a making sure we've kind of had this |
158s | kind of plan that kind of there you were |
163s | for my lines yeah that we have something |
172s | where we have we're not just kind of |
174s | this year we've kind of like updated |
176s | something here updated something there |
177s | sort of thing we're putting together a |
179s | kind of larger plan with a overarching |
182s | kind of narrative and stuff that we |
183s | everything kind of makes sense and it'd |
186s | be kind of moving the game in a certain |
188s | direction something yes obviously on |
190s | stream sounds I like those kind of big |
191s | top level questions as well yes it helps |
193s | to have yeah I can answer more strategic |
196s | yes I guess but not so much of the nitty |
200s | gritty ninja pixie took help ease rights |
205s | we have more Draven Oh Raven what do you |
208s | what do you do for jagex I'm lead |
210s | content developer most recently I was |
214s | involved with needle skips and currently |
217s | I'm working on early dungeons three |
220s | shadow reef one of the kinds your job is |
226s | sure right back on the stream with a |
234s | band indeed so we kind of a phony |
237s | honesty for requesting and law stuff as |
239s | well so obviously we have those kind of |
240s | questions so it's great to have you on |
241s | the stream to kind of answer them as |
242s | well so bunny the scripts really quickly |
245s | I think it's safe to say it's gone down |
246s | incredibly well are you happy when we |
250s | got to the content honestly I think you |
251s | have a couple shouts to do as well oh |
253s | yes I mean I mod Helen deserves a big |
257s | shout out because she did some vital |
260s | work on it and tweaking and improving |
262s | the interface so that we could get open |
264s | running nice and smoothly and also to us |
266s | use the needle in |
268s | but mod crystal laid all the groundwork |
271s | or all the prototype of stuff working |
273s | built a lot of what we see and of course |
276s | mod Osborne wrote it so he deserves all |
278s | the credit for the lovely writing yeah |
280s | so I think in essence I'm now Before we |
283s | jump into we've kind of just summarized |
285s | a stream so as I mentioned the start |
287s | stream is kind of a general Q&A but we |
288s | use this as an opportunity to kind of |
290s | answer these questions you guys have |
291s | wanted answers for a long time because |
293s | in the past are streaming schedules |
295s | being kind of related to the content |
297s | coming out content showcases and so on |
298s | this is a general one we're covering |
300s | sections from the upcoming - myth in law |
303s | we have more than top-level stuff hand |
304s | combat so we have a nice rounded |
306s | approach here for them so when the |
310s | stream starts it didn't realize how kind |
312s | of like rural very dark we dressed in |
315s | you're the huh and you don't even |
334s | realize it was that an M&M reference |
337s | okay we're apparently we type of coated |
339s | peanut so let's take this off a couple |
348s | of questions coming in some of these are |
350s | from reddit so just wrap them off so |
351s | what is the likelihood of updating trees |
353s | and ground textures to be consistent |
355s | when the needle skips quest brackets |
356s | look so beautiful by the way his plane |
359s | for the needle scripts quest made the |
360s | player feel like this should be what |
362s | runescape should be like across the |
363s | entire gray and graphically so yeah it's |
366s | definitely definitely a desire of ours |
369s | is to kind of graphically update like |
371s | the whole surface world we haven't |
373s | really done the best job in the past of |
377s | [Music] |
379s | setting ourselves up for success in |
381s | terms of being able to graphically |
383s | update the whole area we've kind of like |
385s | taken one area and we focused on it and |
387s | then we've gone to another area and |
390s | we've created completely different as |
391s | new assets and such and what we're doing |
394s | trying to do a lot more of is create |
396s | assets that we can reuse a lot which |
397s | then allows us to go around and |
398s | graphically update the whole area |
400s | a lot better we've also kind of like |
405s | over the years it's always been the case |
407s | that when you've created a new asset |
409s | you've you won't come to create a new |
413s | area they've gone right |
414s | we need the barrel and someone creates a |
416s | brand-new barrel specifically for the |
418s | area and as a result we have this |
419s | database of like millions of different |
422s | barrels and crates and such and we want |
425s | to get to the point where actually we're |
426s | making fewer of those and then you can |
428s | more easily use those if you graphically |
431s | update one you graphically update them |
433s | all at the same time something so yes |
437s | we're trying to be as much smarter with |
440s | how we do things we do have desires to |
443s | graphically update kind of the surface |
446s | world in South Elsinore it's not a quick |
450s | thing but we are kind of putting plans |
453s | in place and so we are hoping to do a |
456s | bit of that over time sort of thing I'm |
458s | again I've been a lot more rapidly than |
460s | we have been in the past thing because |
463s | we did do we did do like a few you did |
466s | have like in the book like a couple |
468s | years ago now but you had like falador |
470s | and then we did calf of being well and |
472s | their white wolf man yeah and there was |
474s | was desire to kind of push further out |
476s | from that bomb it kind of stalled and |
480s | when you do the best strategy for the |
482s | stuff and I think it's kind of coming to |
483s | play that game we're getting there again |
485s | something like with the Halloween |
486s | Tibetan is an example that even though |
487s | the Halloween was based on Draenor I |
488s | know it's obviously the area around |
490s | there lambrianou Sauron has actually at |
491s | the ground textures update so there's an |
492s | opportunity obviously to do that yeah |
494s | when we when we do create some content |
497s | for an area we do try to rework it as |
500s | much as possible but in some of the |
505s | times that that is you depending on the |
507s | time you have available the the |
509s | resources we have available but yeah we |
512s | tried when we can something awesome okay |
515s | can we get a clear answer in regards to |
517s | the premiere artifact it is meant to be |
519s | used only by itself or is the current |
521s | situation where you can't use nor a bit |
523s | a bug so I guess I can take this one |
526s | because I'm asked around to try and get |
528s | an answer so I got the response which |
530s | was it's only supposed to be used by |
532s | itself as it's too powerful to be used |
533s | in conjecture |
534s | conjunction whatever auras and is an |
536s | answer on the FAQ about why it isn't an |
539s | aura anymore the example I was given was |
541s | the patent or in 2016 you were not able |
543s | to use the temp set XP boost |
546s | anin or at the same time it forced |
547s | herself into the aura slot so just what |
549s | I clear that one up Raven I meant will |
551s | coming to you for this one can you tell |
552s | us more about the 2019 direction for the |
555s | story and the initiatives you'll be |
556s | taking to make questing great again well |
559s | this is something both Maud Jack and |
562s | myself have been working on |
564s | I don't think were going to say too much |
565s | at this stage we're definitely looking |
567s | this story we're trying to bring story |
568s | as a core focus for the game and so |
570s | everything kind of ties into the world |
572s | story want to give a sense of that the |
574s | story of the world is progressing and |
576s | moving we're also looking at how like |
581s | requisites work so things like quests |
583s | requisites that kind of thing |
584s | because whilst there certainly an old |
586s | facet of how runescape works they're not |
589s | as normally they're not always terribly |
591s | useful like locking something really |
593s | call a new behind you know 15 years of |
597s | very old quests some of which haven't |
600s | dated terribly well isn't always |
601s | brilliant and you don't actually need to |
604s | so we're looking at ways to make that |
606s | work organically and not be jarring if |
610s | we do that but we are looking into all |
612s | that moment exactly yeah awesome a |
616s | question and anyone who take this one oh |
617s | you can all get involved how would you |
619s | recommend new players go about questing |
621s | we're about spoiling storylines of |
622s | quests they're yet to start |
625s | thanks a few in the working Stuart's |
628s | been looking at putting them in and in |
629s | in a specific order has me I think |
631s | that's that's that's not out yeah I |
633s | don't think we've been looking at |
635s | ordering the quests so essentially if |
636s | you if you absolutely don't want to ever |
638s | play anything out order then then you |
641s | can follow a strict prerequisite model |
643s | it's that that means you have to play a |
645s | lot of really old quests before you |
647s | complacent new quests in practice we |
649s | don't find new players really have this |
651s | issue it's more a thing that existing |
653s | players worry that new players well yes |
655s | don't just say the fact I've asked for |
657s | questions and we've had four different |
659s | people answer already as grapes or about |
660s | how I answer this one will you ever |
662s | release new bosses and so on for lower |
664s | level players or do you ever and only |
665s | intend to increase the difficulty of the |
667s | bosses |
668s | I find that we tend to go in a bit of a |
670s | cycle where we focus on like the proper |
674s | end game for a little bit and then we go |
676s | ah |
677s | not many people engage with that so |
679s | we're gonna release a more accessible |
680s | one and that's where we're heading into |
683s | now especially with the direction that |
684s | we want to go over combat we're going to |
686s | have a heavy accessibility focus that's |
688s | not to say that we're not going to do |
691s | end game bosses it's just rather than to |
693s | catering to the top 2% we'd rather cater |
695s | to the top like 35 50 percent so I don't |
700s | think we'll release like a proper |
701s | low-level wing in like low low level |
704s | boss but we definitely want a lot more |
706s | people engaged when we release a boss so |
709s | like kind of mid to high level I think |
711s | is where I think think like God Wars |
713s | level sort of thing always a lot more |
715s | people can get involved obviously |
718s | looking there from free spay perspective |
720s | obviously back in 2016 we released jar |
722s | mole and KPD to free-to-play players as |
724s | well so I mean it's an example of OC |
726s | allowing lower level players we might |
728s | not even be members to try that as well |
729s | so okay awesome kalbi coming to you I |
732s | think for this one will we ever see a |
734s | rework slash additional content of |
735s | construction I think once there's no |
741s | nothing particularly plan now I think if |
743s | we were to do anything we would |
745s | introduce new construction methods |
747s | before we'd maybe look at reworking |
750s | player and house I don't think we'd work |
754s | rework Poh first and then and just do |
757s | that I think we'd look at more maybe |
759s | bringing construction more to the |
760s | surface world or other forms of |
762s | construction into the game and then |
764s | maybe go back and look at pH but right |
767s | now it is |
769s | we haven't prioritized it that doesn't |
772s | mean that it can't be something we could |
775s | look at in the near future but right now |
778s | it's not something we're working on |
779s | awesome |
781s | I think PI this will be yan are you |
783s | considering different UI for desktop and |
785s | mobile I get that some interface as a |
787s | hyper mobile but mobile interfaces can |
789s | sometimes be a hassle on desktop in |
792s | truth it's it's going to be a balance so |
794s | if you completely separate everything |
797s | then whenever we create a piece of |
799s | content we need to create it twice |
801s | great you create the mobile version you |
803s | pay at the desktop version yes he and |
804s | legacy has an example I guess right it's |
806s | that like kind of a they kind of work |
808s | together but also kind of dome but |
811s | basically we don't want to create |
813s | ourselves into a area of technical debt |
815s | so we'd rather do things together yeah |
817s | there's some we do have quite a lot of |
819s | tools a lot of the time that we spent on |
821s | mobile has been creating tools for |
823s | developers when they go forwards so we |
825s | released an update recently for you know |
826s | the little buttons at the bottom of the |
827s | backpack for instance yes that's all the |
829s | same code they just render differently |
832s | on mobile so it kind of you kind of work |
834s | together and that's what more where |
835s | we're heading so I totally get it you |
838s | don't want big clunky buttons like we |
840s | all hated Windows was it Windows 8 when |
842s | they were like I'm on a PC why does it |
844s | look like a tablet so we're not we're |
845s | not going to be heading that way like we |
847s | share your frustrations but we do need |
848s | to think about being able to bring |
850s | everything together the new interface is |
851s | in mining and smithing the spring |
852s | cleaner interface and the smelting and |
856s | smithing interfaces are designed to work |
857s | on mobile and desktop and I don't think |
859s | you can tell that interacting with them |
861s | no I don't feel like oh well into the |
865s | make ax the special make X window for it |
867s | looks amazing for - minbari you wouldn't |
869s | think there's mobile yeah that was |
870s | designed with mobile in mind it's |
872s | awesome oh all right question a gem a |
875s | question anyone can tell you this so you |
877s | can all take it if you could bring any |
879s | piece of content from old school into |
880s | runescape which would it be any piece of |
885s | content from old school yes school yes I |
891s | mean we can answer others why you guys I |
893s | mean can we steal some of the things |
895s | that works nautical but not in our se |
898s | like I'd like to I know this is weird |
900s | can for me given my I don't do any of it |
901s | but I'd like to bring some of the PvP |
903s | kind of stuff back in because it's very |
904s | strong and old-school but not so strong |
906s | an rs3 and I'd like to it would be nice |
908s | if we could steal that success may going |
910s | into the world yeah not necessarily |
917s | stealing from but if we can have like if |
919s | the wilderness could have that kind of |
921s | PvP murder state to it it'd be really |
923s | nice when we put content back into the |
925s | wilderness and players get why and |
927s | they've got a reason to complain now |
928s | which is I mean I love the peerage room |
932s | update or her us that would be awesome |
935s | I mean that would be really cool but |
938s | yeah okay yeah that'd be plenty of stuff |
941s | if like technically it was as easy to |
944s | implement it as it was right |
947s | [Laughter] |
950s | Jack come see for this one when the - |
952s | become real what goes live can those who |
953s | went into the bear be rewarded with the |
954s | check ax I checked this and we can't |
957s | reward beta players specifically there |
961s | is some discussion of what we might do |
962s | with the check X really is very much |
964s | DAGs baby but yes I did not promised at |
967s | all might not happen might happen if it |
969s | does happen it might be weird it is not |
972s | a my it wouldn't be what I always |
974s | thought it was just my main problem with |
976s | it is we can't we can't oh we don't have |
978s | a good system at the moment for |
979s | overriding your pickaxe being wielded oh |
984s | we might be able to hack it in using the |
986s | MTX skilling override system but we |
988s | don't we don't have a good way of making |
989s | it a cosmetic only pick up yes so it |
992s | would have to have stats so these four |
994s | are actually considering yeah Wow okay |
997s | not necessarily won't necessarily heaven |
999s | yeah that's fair comes to you for this |
1001s | one pi can we please have barrage is |
1003s | give adrenaline on that single targets |
1005s | when using it yeah this has been a job |
1008s | in the combat backlog for longer than I |
1011s | can remember |
1012s | so I had a look at it today and it's |
1015s | actually a very easy fix |
1016s | so boom this is why these streams help |
1019s | yeah I'll bump that up the combat the |
1024s | the combat backlog and probably fix it |
1026s | myself when I get back to my desk to |
1028s | make sure that it happens yeah it's also |
1031s | bundled up with another inconsistency |
1033s | with magic whereby jewel wills and to H |
1036s | give two percent adrenaline yeah whereas |
1039s | all of the other styles give three |
1040s | percent Drennen for 2h because it gives |
1043s | 50 like the offhand does stuff so yeah I |
1046s | might I might do that figs at the same |
1048s | time it's fair this might be a question |
1050s | between you and PI Jack as of the time |
1054s | the stream is there any news flash |
1055s | discussed ideas to share about the set |
1057s | effect of trimmed master work this is |
1059s | the yeah so so with the monitoring work |
1063s | you can make tier 92 melanoma it's very |
1067s | expensive to make we're probably going |
1068s | to reduce the cost but it was |
1069s | be very very expensive in fact more than |
1071s | a hundred million even long-term and an |
1074s | tr90 to basic male homage isn't good |
1075s | enough to justify that price tag at the |
1077s | moment so we do want to give it a |
1078s | benefit but it's a tricky problem as to |
1081s | what that benefit should be because if |
1083s | we just slapped 50 was an extra damage |
1085s | on it right then it would be must have |
1087s | armor because it would be amazing |
1088s | but it would also trivialize most of the |
1089s | content that's currently in the game and |
1091s | then when we release the next hour that |
1093s | boss would have to be balanced on the |
1094s | assumption that you have this armor and |
1096s | also we just crash the prices of |
1097s | everything in the game so it's not |
1099s | actually easy we can't just add a flat |
1101s | damage bonus the way the combat is |
1103s | currently balanced we can't just make it |
1105s | much better so we're trying to find a |
1107s | way to justify the price tag with a |
1108s | useful effect that doesn't just |
1110s | radically increase your kill times so |
1112s | we're not there experimenting with that |
1113s | this week yeah we've got some prototypes |
1115s | yeah so we're good we're to try and get |
1117s | a prototype good nice okay |
1124s | 2018 premier membership was somewhat a |
1126s | success the four exclusive bonuses were |
1130s | have been a bit of a flop and were |
1131s | clearly rush why it's 2019 premium more |
1133s | expensive with less than excuse me with |
1136s | Leicester offered in 2018 is this due to |
1138s | membership go into $11 right yeah just |
1142s | so in life I mean like we're focusing |
1146s | more on actually what the the packages |
1150s | in terms of like the value for money all |
1152s | the kind of extras we've kind of done in |
1154s | the past are well you see how the chest |
1158s | goes sort of thing we say we've set one |
1160s | thing and then we when we plan to try |
1163s | and do stuff over a year it never kind |
1165s | of works too well to be asked I mean |
1167s | like need to hold your hands up there we |
1169s | say hey we'll do this thing and we start |
1172s | doing something into and what we fall |
1174s | like in the way we intended it and then |
1177s | people kind of feel like oh that's not |
1179s | why I expected and then we might try and |
1181s | like rush to come up with some other way |
1184s | to kind of appease people because no |
1186s | you're not met their expectations it's |
1187s | like let's not promise something which |
1190s | the end of the day is not gonna be it |
1192s | was a good example of that like being |
1194s | Premier you get into all betas right |
1195s | however quite an important part of our |
1198s | selection process for being in the |
1201s | mobile beta is what device you have |
1202s | because we |
1203s | need to we need to drill down very |
1205s | specifically on to what devices were |
1207s | testing on so but the trouble is like an |
1211s | awful lot of people in Prem Club don't |
1212s | have those devices or they've got very |
1214s | outdated device you know or they're on |
1216s | iOS and it's like it's things these |
1218s | things just don't align the way we want |
1220s | them to and then we end up giving false |
1221s | promises and that's just bad it's fair |
1224s | if a clan owner steps down which deputy |
1227s | only receives ownership of the clan this |
1229s | has never had an official answer to it |
1232s | okay boy clan boy boy so TL DR make this |
1237s | very quick when you go into clan sense |
1239s | is a drop down which elects you to |
1241s | assign it by rank choose deputy owner |
1243s | mouse over the names usually they're |
1245s | joined dates whichever's the oldest |
1246s | deputy owner will be the replacement |
1248s | owner simple as that really so that's |
1251s | that okay it should be a this should be |
1253s | a good question any plans for additional |
1255s | banks bass bank preset some more action |
1257s | bars just some quality of life fins hmm |
1260s | action bars and Bank presets I've not |
1266s | had a conversation about those in quite |
1268s | a while so I won't say anything their |
1271s | bank space is kind of one of those |
1274s | subjects that just constantly is always |
1277s | brew up and we're constantly looking |
1279s | into I think people are well aware that |
1282s | technically we're kind of at our limits |
1285s | and what we can give people and |
1288s | therefore we need to do kind of further |
1290s | work to do that but it's something we |
1294s | hear we do want to look into and try and |
1297s | make available possible so it's kind of |
1299s | a so when we it give people blank space |
1302s | that's like expense on the server and so |
1304s | on and so forth right yeah okay cool I |
1305s | mean that's Clara lab hi we'll be able |
1307s | to explain more technically than I can |
1309s | anyone I can so think we probably do the |
1313s | best way to extrapolate is to think |
1314s | about this right think about the most |
1316s | expensive slot value right so you've got |
1319s | an object with all of the object |
1323s | variable Center so like and an item with |
1325s | a gizmo with everything leveled up to |
1327s | max you know the most amount of |
1328s | information can store on that then |
1330s | multiply that art by the number of bank |
1334s | spaces that you've got available |
1336s | you mind a bit more when you're adding |
1337s | more than just that little bit of chunk |
1339s | then multiply that up by the maximum |
1340s | amount of players that you need and then |
1342s | that's the amount of storage space that |
1344s | we need to make sure we always have |
1345s | allocated at all times to make sure we |
1347s | can always say if your players state so |
1350s | adding a little adding it might sound |
1352s | trivial to just add a bit of bank space |
1353s | but when you actually multiply it up by |
1355s | how much one slot costs to save and then |
1358s | multiply it by all of our players all of |
1360s | a sudden it's like boom so that's why it |
1363s | takes a while well we are very aware of |
1365s | the problem and we know that we're not |
1366s | simple every update that adds a bunch |
1369s | new of items into the game like the the |
1371s | problem just gets worse and worse we did |
1373s | do we did do some study into kind of |
1377s | like how many people will fix in it you |
1379s | effects a decent people but probably not |
1383s | as much as you might expect but yeah I |
1386s | am enjoying the content that's kind of |
1389s | working with that so for example if |
1391s | dungeons have their own chests which |
1393s | kind of pull away from the bank area at |
1395s | bank spaces as it were obviously no |
1397s | player on farm ribbon you guys have been |
1399s | doing work did work and we got side |
1401s | update to try and ease up on the bank |
1403s | space wherever possible obviously due to |
1404s | the classic breeding as such yeah |
1407s | players are not meant to be storing them |
1410s | in the bank if it's a bank |
1412s | please stop storing them in your mind |
1413s | just kill them I mean back in the world |
1419s | oh you wish you could have given that |
1421s | option huh yeah there you go well we |
1424s | ever see a return to more new items |
1426s | having the option to drop them rather |
1428s | than just put in the destroy option on |
1430s | everything as an example spirit gems I |
1433s | mean it's not any design decision that |
1436s | I'm aware of |
1437s | I think it's just something that's |
1439s | organically happened it's it's normal to |
1441s | do when whether or not the item is |
1443s | tradable yes it's not tradable we make |
1445s | it destroy because we want to make sure |
1448s | it doesn't accidentally again and do |
1450s | something where idea so it's better to |
1453s | make it destroy also if as a particular |
1455s | high value or as useful in you know |
1457s | piece of content will make you destroy |
1459s | so that players don't accidentally drop |
1460s | their own farm ushe as an example like |
1462s | if you could somehow drop much to other |
1463s | players then obviously you're giving |
1464s | them free to fit their animals I mean |
1466s | you could theoretically just give them |
1468s | sweet corn but I mean you didn't have to |
1470s | go |
1470s | against them the example again I mean I |
1472s | I kind of did but because there was a |
1475s | chance to disagree so I took it yeah |
1480s | with with Owen much as a weird case |
1482s | because mush is a kind of a way to get |
1487s | around limitation with how we built the |
1490s | code |
1491s | the reason mush exists is because we |
1493s | originally didn't let you take food out |
1496s | of the troughs once you put it in it was |
1498s | gone but then we realized of course |
1500s | people wanted to swap based the animals |
1501s | we'd already made the trough and all the |
1503s | code the way the troughs work and making |
1505s | it bespoke for every single item was |
1506s | just ridiculous so we we created mush as |
1511s | our solution but we want it to be |
1513s | untradable so that people would |
1515s | partially so they would do their own |
1517s | farming runs arose I'm kind of a |
1518s | complete tangent here and yeah to the |
1522s | bank's base point I think is it is |
1524s | something that we're all kind of in |
1525s | testing yeah we're obviously yeah yeah |
1526s | and we're trying to avoid it's about me |
1529s | with items yeah mining money smithing |
1531s | ads ads a bank you can put your map your |
1533s | metal into which isn't and that'll |
1535s | actually saved a lot of bank space when |
1536s | it goes live as well because I'll see |
1537s | it's taken out I am so which is great so |
1539s | there's obviously ways to help with that |
1542s | party coming to you for this one what |
1543s | are your thoughts on using a massive |
1545s | weapon diversity change to justify 120 |
1548s | combat skills or vice versa so this this |
1551s | question threw me a little bit because |
1552s | those two things you know I like I have |
1556s | nothing to do with each other like |
1557s | weapon diversity for instance will most |
1560s | definitely scale from base from level |
1563s | one like a level one dagger will have |
1565s | the dagger effect on it it's there to |
1567s | give us breath |
1569s | whereas one twenty upping those values |
1572s | would give us depth we catch my drift |
1575s | also we're only at tier ninety two and |
1578s | we're resistant to hold how hand out |
1581s | 1095 because like NPCs are going are |
1586s | being killed so fast as fired from like |
1588s | sonic etc that people like players just |
1591s | don't need that extra power so we're not |
1593s | even hit here ninety nine yet so asking |
1595s | the question when do we go to 120 |
1597s | well we haven't reached ninety nine yet |
1600s | so well I mean arguably we could we |
1602s | could in theory just take combat to 120 |
1604s | without |
1604s | whatever they can do with the gear yeah |
1607s | would get more power but yeah but then |
1612s | there wouldn't be no real there's not |
1613s | really content like going taking all |
1615s | combat skills to 120 presumably we'd |
1617s | need to add the new abilities which |
1618s | would be more powerful there's no |
1620s | monsters to fight with them I mean |
1621s | things do naturally scale that you would |
1623s | get more power out of it than you think |
1624s | because they multiply up through the |
1626s | comm passes yeah yeah just uh I don't |
1630s | think it's needed until we're like at |
1632s | tier 99 gear we're going come on |
1634s | it's it effectively would make the |
1637s | reasons for doing our skiller reasons |
1639s | not to play at combat reasons you would |
1640s | catch my drift right I love the back and |
1644s | forth of us great |
1647s | would you consider adding rare |
1649s | potentially on trade volumes to high-end |
1651s | scale in there needed for higher tier |
1653s | weapons slash armor I guess Jack |
1656s | probably best answer that one from sorry |
1658s | what I teach from skilling yes I mean |
1662s | that's essentially how the mining |
1663s | smithing rework works which is sort of a |
1665s | prototype and if that ends up working we |
1668s | could look at doing that for other |
1669s | things because they it's complicated but |
1672s | it essentially requires high tier |
1673s | skilling items and high tier PBM items |
1675s | and that's where you get the PBM know I |
1678s | I kind of like that I kind of miss the |
1680s | days when the skillers were feeding the |
1683s | DMS because the PBM is gonna make profit |
1685s | almost no matter what right there |
1687s | especially if they're efficient of what |
1688s | they're doing one of the key reasons why |
1691s | we're so resistant to give healing items |
1694s | in the game is because we kind of missed |
1695s | the day when people actually used a lot |
1697s | of you have to come from skill yeah |
1700s | things like vamp and like Soul split |
1703s | kind of diminish to that effect yeah and |
1706s | like contrary to like what people would |
1708s | believe actually like the fact that |
1709s | you've taken skilling items off of |
1711s | bosses so you can just can start rien |
1713s | ejected them because yeah so in so in |
1715s | theory we could look at doing the same |
1716s | thing with yeah yeah because it does |
1718s | depend on how it goes right like yeah |
1720s | because we don't want to wreck the whole |
1721s | economy with one updates well yeah you |
1723s | have to you have to be really careful |
1724s | with it because your investment is kind |
1726s | of time rather than the whole gambit of |
1729s | I could die and I'm putting these |
1730s | supplies in but yeah there's definitely |
1732s | a balance there and yeah I think yeah |
1735s | that was great I would just say |
1737s | biologist |
1738s | honest I love you just like people |
1740s | talking to each other now just enjoy the |
1741s | how these conversations go I finally |
1743s | really fast saying like I don't know |
1745s | anyway any updates on an iOS mobile beta |
1749s | that's all they own answer I have for |
1752s | you as soon TM we're using Android as |
1755s | our platform currently because we're |
1757s | doing a lot of gameplay and UI changes |
1760s | which aren't platform specific right so |
1762s | we can kind of drill down this again |
1764s | again it's about drilling down and |
1765s | focusing on what we actually need to |
1766s | work on when we come round to doing like |
1770s | a device testing on iOS then you'll see |
1772s | is that bit specifically because it's |
1775s | harder to push updates on iOS no we |
1778s | don't have a favorite all right okay we |
1781s | have to pick one but we have to pick one |
1782s | room awesome right can we have the |
1786s | remaining drop rates for the combat |
1787s | school impetus reveal there's been quite |
1788s | some time since we received the info on |
1790s | the normal scale impetus drop weights |
1793s | work drop rate yeah no assets ah I guess |
1797s | Timbo question that's a question because |
1799s | timber obviously is okay Anton was in |
1802s | charge of all that all right some |
1804s | questions from the chat will pluck them |
1806s | off because we're actually have this is |
1807s | actually going really well because there |
1808s | was a lower the questions ones get |
1809s | answered then half way we get chat |
1811s | questions then we got never been there |
1812s | more questions so it's possible to get |
1815s | the game break a title for extensive |
1817s | testing of the new mine in smitten |
1818s | rework beta in theory yes recently on |
1822s | Twitter so crazy make sure that so the |
1828s | game breaker title isn't something which |
1831s | has a set amount of requirements to earn |
1833s | in order to get the game breaker total |
1835s | you need to impress the j-mods so much |
1837s | and they're just like wow like almost |
1840s | I'll make us ask questions why the hell |
1841s | did this guy do this much work little |
1845s | trivia can you remember the last time he |
1846s | gave one and why was it all the quest |
1851s | tested and fully documented every single |
1854s | quest you need to go you don't don't |
1857s | find one bug on the - with a beta or |
1859s | even a hundred and assume that you're |
1861s | gonna get game breaker you need to go |
1863s | above and beyond beat is always the |
1866s | easiest time I guess because that's when |
1868s | the j-mods are looking for like |
1870s | particular |
1871s | I guess eight but in general if you're |
1873s | starting with your ways that case where |
1875s | exactly you're like I want this title |
1876s | how can I do the minimum possible to get |
1878s | the title you know you're not gonna get |
1880s | the title that's not what it's for it's |
1881s | like if you were motivated in the first |
1883s | place to do that much for some other |
1884s | reason then if we notice and it's right |
1889s | then we might give you the title game |
1890s | game break it was more of a reactive |
1892s | thing because when we did the combat |
1893s | beat originally we saw like a small |
1895s | subset of players just going completely |
1898s | out their way and working with us really |
1900s | really closely and we were just like it |
1902s | was just like a little thank-you that we |
1904s | could offer them obviously it's kind of |
1906s | grown since then but the original reason |
1909s | is to just be recognized extraordinary |
1911s | accomplishment yeah yeah some more |
1915s | questions in the chat raven comes to you |
1917s | on this one what post quest stuff do you |
1918s | have plans for the needles some yeah I |
1923s | wasn't expecting like I'm already |
1927s | working on stuff that maybe my habit and |
1930s | it's not necessarily now wake thing they |
1935s | go you bought yourself some time is |
1941s | there gonna be a showcase for the new |
1943s | Christmas event coming up I mean Joe |
1948s | stood for John John guys |
1950s | I mean I'll check your sign up you'll |
1951s | see em you guys showcase for the new |
1955s | Christmas event coming up as I said on |
1957s | the on a stream schedule next week yeah |
1959s | next week have you checked I we got |
1973s | actually quite a few minutes between |
1974s | chair questions from the chat so I've |
1975s | see people wanting to go on the beta and |
1977s | get involved so so we're out there I'm |
1978s | off really quickly within my inspectin |
1980s | why can we tune Bay now my weapons with |
1982s | Dragon and demon heads because it's a |
1983s | different tuning method that's the |
1985s | ginning method that you learn on ket see |
1986s | it's not the same method and how will |
1988s | the sniffing a mining rework affect the |
1990s | scroll of efficiency from at the moment |
1992s | it gives +5 % XP but I'm not very happy |
1994s | with that because it's only an XP |
1996s | benefit and not an economic benefit |
1997s | which the current benefit is so we'll |
1999s | probably change it to something else |
2000s | awesome as continue pie |
2004s | one last question for the chair then |
2005s | we'll carry on is there any plans for |
2006s | food raids boss |
2008s | war the combat council really want to do |
2011s | it Kelpie |
2013s | the combat raids in fact my answer to |
2017s | the old-school question is I want raids |
2020s | I would yeah I mean like are you saying |
2026s | like I love a boss on to the existing |
2028s | masks a parade or you talk about new |
2030s | raid either at this point I think what I |
2033s | think it like we do have existing |
2036s | designs for the existing raids we have |
2038s | some bosses ready to go not ready to go |
2040s | they're not coded but we have a lot of |
2043s | people heavily invested and when we talk |
2045s | about raids we were talking about mask |
2046s | up raids and we're not including elite |
2047s | dungeons in there |
2048s | I mean elite dungeons dungeons not raids |
2051s | yeah |
2052s | which have a different loadout I do have |
2054s | a another update which could be pitched |
2057s | as a raid but I'm not going to talk |
2058s | about that however no like actually if |
2063s | what is already raids yeah I mean it's |
2068s | yeah I want to do it yeah yeah the thing |
2075s | is like a 10-man boss encounter is |
2079s | incredibly complex when we I mean I was |
2082s | part of the team back when we first |
2084s | started that project doing like the |
2086s | Tusker stuff and then the raids as a |
2088s | resolving and the plan was like seven |
2090s | yeah and we got to to it kind of it kind |
2096s | of harks back to what I said earlier |
2098s | about accessibility versus like for the |
2102s | end game so if we did do a raid at the |
2104s | moment we'd probably go back and try and |
2106s | do a whole bunch of stuff you make raids |
2108s | a lot more accessible that said they are |
2110s | like in the top ten of our boss boss is |
2114s | currently in terms of engagement so they |
2115s | are doing really really well even even |
2118s | this many years after and even with a |
2119s | dual reset a two day reset as well it |
2122s | was probably because of me yeah but you |
2126s | know like we'd probably make it the the |
2129s | previous two a lot more accessible so I |
2131s | did say we were done with twitch |
2132s | questions but I haven't a note just |
2134s | added to this pad which has good one for |
2136s | Raven so |
2137s | it says oh yeah every time a different |
2140s | player completes a needle skips is that |
2141s | actually just a different iteration of |
2142s | the time loop this is one of those I |
2150s | mean I've been having a travel question |
2152s | all day I mean yeah I'm gonna have to |
2154s | say sure but it's also which is you're |
2159s | trying to apply logic to what is clearly |
2161s | a gameplay moment in the same way that |
2163s | like there aren't hundreds of people |
2165s | well you know all defeating sliska in |
2169s | completely different timelines you know |
2170s | there aren't well balanced you know the |
2174s | the chef isn't getting thousands of |
2176s | people to make cake so we can you know |
2178s | force-feed them to the Duke is just |
2180s | going no please no more cake |
2182s | it's a gameplay thing but so they're not |
2185s | all separate incidents since it's that |
2188s | kind of game you weigh me stuff all |
2192s | right |
2192s | these this go to a quick section on game |
2194s | jam projects obviously a game jam play |
2196s | plays very recently Kelpie if you don't |
2199s | mind me asking that stateís wise on game |
2201s | jam projects how are we looking |
2203s | since we're so we were in the past we've |
2206s | kind of done game jams it's just being |
2207s | kind of being a bit open free-for-all |
2209s | what do you want to make hey here's some |
2211s | cool stuff some stuff people might go a |
2215s | little bit silly penguin musical raids |
2219s | don't know what you mean yes we're song |
2226s | but we have done stuff and we've been a |
2229s | bit slow to it like we've we know like |
2231s | we've done some stuff in players have |
2232s | liked some stuff that's been done and |
2234s | we've been very slow to get out because |
2236s | we've kind of done the game jam but |
2237s | we've not really had a proper plan to |
2239s | actually get them out whilst this time |
2241s | we're very much like right let's do a |
2243s | game jam but let's make it focused and |
2245s | make sure we've set some time aside to |
2246s | actually finish him off some of these |
2249s | projects and getting them released as a |
2252s | result of what we did of the team did |
2256s | was quite an injury in nature for a lot |
2260s | of stuff and the ninja team are taking |
2263s | on a lot of stuff in terms of finishing |
2265s | off packaging them up a bit more |
2269s | along with some of the ninja fixes that |
2271s | they've kind of got planned so that we |
2274s | may have such things as a fire-making |
2277s | week or more the combat fixes type week |
2281s | so the ninja team have put some plans in |
2285s | place in terms of what they're working |
2287s | on generally you'd like the majority |
2290s | there is all stuff we're happy to see |
2292s | in-game some things will be in sooner |
2297s | than others so yeah I mean we we have |
2302s | dedicated some time some stuff will get |
2304s | in there and then other stuff might be |
2306s | more drip read over time ninja might |
2309s | continue to pick up some stuff but other |
2312s | stuff might need to be more packaged in |
2315s | with larger updates and stuff |
2318s | for example weapon diversity I think |
2322s | well I need to have a conversation with |
2324s | combat cancer at some point because I |
2325s | would like to release weapons you some |
2331s | of the stuff are time individual out for |
2334s | some of their works only if they would |
2335s | rather kind it like we don't we don't |
2337s | want to create little micro imbalances |
2339s | we also don't want to come into a world |
2342s | where we've done all of the worst thing |
2344s | we could do all of the mage ones first |
2346s | and then the other ones we like if they |
2348s | don't want to do that but yeah yeah but |
2350s | but like it's about releasing it in a |
2352s | balanced way like temporary micro |
2355s | imbalances we can deal with but like the |
2358s | reason why I want to do all of them at |
2359s | one is about whether whether we can |
2361s | break it up a bit so that is easier to |
2365s | kind of get through the work and release |
2366s | them maybe it does mean changing the |
2369s | meta for a while but whether that's |
2372s | acceptable or not but we haven't had the |
2374s | proper conversation about that calm so I |
2377s | it's probably unlikely because our |
2380s | they're the experts into I listen to |
2383s | what they say but yes so there is a |
2387s | number of stuff coming through you you |
2389s | you probably see some stuff in January |
2393s | February March for sure |
2395s | after that hmm we'll see when |
2398s | it was kind of left and the priority we |
2401s | want to give stuff but I would expect - |
2404s | we talked a little bit earlier on about |
2405s | some of the quest changes that allow |
2408s | people to prioritize or not priority so |
2412s | much as ordering and ordering and paying |
2415s | based on dates of release and all that |
2417s | sort of stuff so I definitely expect to |
2419s | see they're out early in the new year |
2423s | along with yeah bunch of others so |
2426s | actually while we're on the topic games |
2428s | on projects when I think we should |
2429s | probably touch palm if you go any of |
2430s | that if people are really keen for any |
2432s | particular ones they want to ask about |
2433s | do ask and I can maybe give a bit more |
2436s | information |
2437s | yeah sure I think we can touch upon what |
2440s | brahmins been up to NextEra d i mean |
2442s | it's a good time to talk about this now |
2443s | so I mean you want to take this one so |
2446s | it was it it didn't escape him that what |
2449s | he was doing was a bit controversial so |
2452s | what he's actually done this he's spoken |
2454s | to the mining smithing guys and right |
2456s | now in the mining smithing beat the next |
2459s | changes are actually live so you can |
2462s | actually jump in the beater and test |
2464s | those changes and give him some feedback |
2466s | yeah yeah the next change is a the AOD |
2470s | changes sorry not next yeah I mean they |
2472s | are oh yeah please jump in please bug |
2476s | rom and about it someone said one of the |
2479s | changes I'll see if I can get it up on |
2480s | this pad in a second but bear with me |
2482s | but yeah I think it's a really good |
2484s | opportunity while we have the bait on |
2485s | going to kind of do stuff of this and I |
2487s | think having that ability to do this |
2489s | because as you mentioned obviously it's |
2491s | a very big change to was obviously a |
2493s | very the boss and profits and so on so |
2495s | forth it's very important we get it |
2497s | right so having our opportunity to do it |
2499s | is great so yes definitely check that |
2500s | out in the - written beta and he'll |
2502s | maybe you try and take on a OD with some |
2504s | of them all new my name is fishing gear |
2505s | from that beta see how you get on that |
2507s | so yeah thought we'd update you on that |
2509s | one because that went live we've the |
2511s | reboot we did today with the - within |
2512s | beta so definitely give Raman all your |
2514s | feedback I saw so on asked about |
2517s | chemical onyx yeah jewellery and |
2522s | yeah that would be out before the end of |
2524s | the year nice and that was from that |
2526s | wasn't from the last game jam that was |
2528s | one from the time before that is indeed |
2532s | coming that's good I remember someone |
2534s | being worked on a project to be able to |
2536s | customize what the first action on an |
2539s | action bar does is there any news on |
2541s | this yes that was mods and I believe |
2550s | that there is some some stuff we do need |
2554s | to resolve of it so it's not a it's not |
2556s | a straightforward thing unfortunately |
2557s | they saw it on stream tonight yeah they |
2559s | didn't work reason and that's what we |
2563s | are resolving but is a you obviously and |
2566s | so it's a great quality of life up there |
2568s | yeah we would like to get into the game |
2570s | oh oh it's not been just thrown to one |
2574s | side or thing but we need to go through |
2576s | the work to actually get it done so this |
2578s | I'm gonna ask this question in relation |
2580s | to game jam then I'm gonna ask a |
2581s | question related to ninjas because they |
2582s | both kind of tie in with removals let's |
2584s | talk about the removal of bounty hunter |
2586s | first so where are we with that well |
2591s | oppai that's that was your project what |
2593s | it is you wanna explain what you've done |
2595s | okay so the it's it's there's an awful |
2604s | lot done but there's a couple of large |
2608s | additions still to complete so one of |
2611s | them is the big boss fight phase half of |
2614s | its written and we need to appalling on |
2618s | the wooden of Slayer we that is |
2621s | definitely not dead and we're looking to |
2624s | get a team to pick it up and release it |
2628s | probably the only person to be really |
2631s | really eager to remove what I put into |
2633s | the game like avidly please get rid of |
2637s | it so yeah yeah and that is something |
2642s | that ninja team have highlighted that |
2644s | they will try to work on and hopefully |
2648s | release early next year but |
2654s | you there is stuff to finish and we have |
2656s | to take into account how long that takes |
2659s | and I don't know if we could potentially |
2663s | release some of the stuff without all |
2666s | that in place the only the only issue |
2669s | would be the tier 87 weapon yeah because |
2673s | they yeah they like they can't turn into |
2676s | discontinued items so we need a strategy |
2681s | for making sure that they are still in |
2683s | the game and still obtained yeah so yeah |
2686s | we're keen to to get there done as part |
2689s | of the game jam stuff because it's a I |
2690s | mean that's been to game jams isn't it |
2692s | maybe yeah yeah yeah February and yeah |
2696s | no sorry April 1 yes yeah we yeah |
2699s | recognize the desire first off ok and |
2702s | I'll see I mentioned the other part of a |
2704s | removal question so I guess when she's |
2705s | mobilizing armies where are we with tand |
2707s | removal Oh Nami coming soon I'm not up |
2712s | to date where exactly it's a waiting |
2714s | copy so is this tomorrow school making |
2717s | its way in now yeah whatever that may be |
2719s | yeah we've seen the work that ninjas are |
2721s | done and we've approved the work so it's |
2724s | yeah only a matter of time really |
2728s | awesome rights |
2730s | what's the stats on the data stream she |
2732s | only said something about hosting the |
2733s | streams showing various data samples |
2734s | blah blah blah blah blah so yes |
2738s | the data stream I want to do by the end |
2740s | of this year to go through the stuff |
2743s | we've gone through in the past obviously |
2745s | and see what awesome stuff down leox |
2746s | guys are up for letting a show I guess |
2749s | so we have a really amazing analytics |
2752s | team data wise that we can get rid again |
2754s | now I feel like you know having that |
2756s | stream to showcase it's gonna be awesome |
2757s | so looking to try and do that by the end |
2759s | of the year fingers crossed |
2762s | could the guardian of the grove title be |
2763s | changed into something that is a bit |
2765s | less elem fee ramen this big to him but |
2769s | he never gave me an answer it's one of |
2771s | those odds questions you back from and |
2774s | like we worked in India and stuff where |
2776s | it's kind of like well one person is |
2778s | asked for that thing it's like yeah yeah |
2780s | we could but probably who like I imagine |
2783s | it and then you want to pick that up |
2785s | whatever then I imagine they'll go |
2786s | through and then you |
2787s | where people actually need to approve |
2789s | that since it's something existing the |
2790s | game is it's a minor thing really in the |
2794s | grand scheme of things what is the |
2796s | status on the alternate tsunami being |
2798s | changed that it works the same as dragon |
2800s | breath ie no longer needing to be facing |
2803s | in a certain direction for it to |
2805s | activate and he's writing it down his |
2806s | pipe hat yeah because that's another one |
2808s | that's been sent in the combat backlog |
2810s | that I will pick up well there we go |
2814s | career can we report the option of being |
2817s | allowed to see the names of people |
2819s | placed in certain items and Citadel's to |
2820s | block the banker I was not aware that |
2823s | was a phone you own one to be honest |
2824s | ie pole was currently only shows time |
2827s | not the person who placed it which I |
2829s | suppose is to try and combat paw patrols |
2832s | repol would be fine I mean I guess so we |
2835s | currently don't show people's names is |
2837s | that what saying yeah I believe they |
2839s | would probably do that to bring not to |
2841s | give them celebrity awkward right so the |
2845s | first guy places one and a long guy |
2847s | comes with six and five sorry |
2850s | and then extends it like who's named you |
2852s | put there I mean we've also we've polled |
2854s | it before as well then we've made a |
2855s | decision and we can never change a |
2857s | decision no how about some balance |
2874s | changes to existing content |
2875s | Jagex is always being a little bit |
2876s | reluctant to change existing contents |
2878s | bring it more in line with new slash |
2879s | other contents apples just so the salt |
2890s | is the one that springs to mind English |
2893s | Rison the damage of dark beasts and cat |
2896s | sick with metaphors release yes I |
2898s | remember that yeah I remember very well |
2901s | you know biggest issues we've had well |
2904s | we made their mom see their HP scale |
2906s | because it while the XP coffin was very |
2909s | easy that was considered so thanks for |
2913s | some really old content yeah old content |
2915s | where say like a hunter creature that no |
2918s | one ever trains at anymore |
2920s | and uses of rewards from anymore some |
2923s | other you we need to think of a bit more |
2925s | of a kind of like okay we're adding some |
2928s | new hunter content and instead of like |
2931s | trying to find a gap in hunter we would |
2934s | that she just take that out and replace |
2936s | it with a new thing and kind of |
2938s | modernize it that way rather than just |
2941s | always trying to kind of modernize the |
2943s | old content because that doesn't tend to |
2946s | go so well there's agile then working |
2947s | also with things like legacy codes where |
2950s | is some most you guys tell me but I'm |
2953s | sure it's probably a lot easier to just |
2954s | rewrite fresh new code then try and |
2957s | rework old stuff there's a vision that |
2959s | some players have I think that that all |
2961s | content should remain relevant always |
2964s | and that's not really a realistic |
2967s | objective for us but we just don't |
2969s | really do that no I kind of see the |
2971s | releases like the journey of a player's |
2973s | if they go through it's a shame that |
2976s | there's something that you did like ten |
2978s | years ago that is really amazing and a |
2979s | key part of your teenage years that now |
2982s | it just isn't worth doing anymore and |
2983s | that kind of sucks but we can't |
2984s | necessarily take that cool what's the |
2988s | general consensus on retiring their |
2990s | legacy game client to re Java are you |
2992s | waiting until the mobile app is out to |
2994s | do this don't think it's tied into |
2996s | mobile there's still a desire for us to |
2998s | do that generally there has been a large |
3002s | enough player base still using Java |
3004s | which is why we've not done it it is a |
3010s | car it has been a while since I've |
3012s | looked at that but for a long time it |
3014s | was kind of still sitting at kind of |
3016s | maybe like fifteen ten percent on Java |
3019s | and it's always been the case that we've |
3021s | wanted to get rid of it but I don't |
3025s | think it's tied into mobile in any way |
3027s | like we wouldn't associate with mobile |
3030s | but yes it's it's definitely something |
3032s | that you we were talking about it again |
3034s | recently and it's definitely something |
3035s | we want to do because it doesn't add |
3037s | more work on to people's lives and stuff |
3040s | can the agility skill be looked at and |
3043s | made more fun no no I think rite of |
3050s | passage I think it depends on |
3053s | what you talk about if you're talking |
3054s | about making agility courses maybe hi |
3060s | taking out a certain agility course |
3062s | trying to make it more fun then sure if |
3064s | you're talking about the kind of agility |
3065s | reworks I think you then they really |
3071s | need to see the benefit of ivory work in |
3073s | the whole skill and what its going to |
3074s | bring to the game because it would no |
3076s | doubt be a huge project and very |
3079s | time-consuming and you is that the best |
3082s | thing when we could work on the billion |
3084s | other type things but I know like you PI |
3087s | for example is had plans to update one |
3090s | of them I mean yeah one like make a |
3093s | high-level version of the Bremerhaven |
3095s | agility arena I really enjoyed it when I |
3097s | played it back in the day I really |
3101s | enjoyed it until I died with 798 tickets |
3104s | on me whilst I was going for pirate hook |
3105s | but yeah I know that but like something |
3110s | a bit more engaging rather than just |
3112s | like go around agility course I mean |
3114s | that actually asks you questions me and |
3116s | mod hunter actually made up like a |
3118s | prototype where we increase the size of |
3121s | the platforms there were two tickets |
3122s | going off at once some of the agility |
3125s | obstacles disappeared so you had to |
3127s | think a bit more about your route to |
3128s | make it a bit more cerebral a bit more |
3130s | fun but it's also quite good because |
3132s | it's like if you'll go on the same world |
3133s | it's quite a community-driven thing |
3135s | because like once you've got your |
3137s | tickets you're all set around like |
3139s | chatting rubbish which is what RINs gets |
3143s | about right so I guess I can kind of I'm |
3150s | gonna use it as an opportunity to talk |
3151s | about what the thing I want to do |
3153s | actually no because when I'm about Julie |
3155s | so why not so I found out that I'm now |
3159s | able to talk about this so I'm quite |
3160s | excited so clans and the clan cups now |
3164s | jagex |
3164s | i runescape have not done their kind cup |
3166s | officially since 2015 the last one we've |
3169s | had was 2016 is hosted by players for |
3172s | 2018 the end of 2018 well fingers |
3174s | crossed anyway but you know as the way |
3175s | it is we want to try to do a pilot |
3180s | version of a skilling Cup now in essence |
3182s | we choose one skill for a week and allow |
3185s | clans to just |
3187s | go for it and see which clans couldn't |
3189s | essentially you know be the most |
3191s | efficient skillers in a skill for a week |
3194s | I'm not gonna go into the full details |
3196s | of it because I'm just gonna say there's |
3198s | now a forum open for it if mod Paul |
3200s | keeps watching and he said he was and |
3202s | hopefully he's opened it there should be |
3203s | a forum open where we can discuss it |
3206s | there there's no official date and so on |
3209s | but the door is open to discuss this to |
3212s | try and add a bit more fun into skilling |
3215s | therefore well agility is gonna be |
3216s | interesting to see how everyone trains |
3218s | it I guess to see who's the most |
3219s | efficient on it so it should be good |
3222s | there are clouds and if the skilling cup |
3224s | goes down well for the pilot version |
3227s | there is room for more so fingers |
3229s | crossed and the only way you can gain XP |
3232s | is based experience so no bonus |
3234s | experience no outfit boosting experience |
3236s | still the whole purpose one counts |
3238s | either it's the change of face extra |
3239s | guys so yeah it's basically who will be |
3242s | the most efficient and so we'll see how |
3244s | it goes so that I think that's something |
3246s | that I wanted to do for a while so |
3247s | hopefully it'll be worth it |
3249s | we'll go onto another question and we |
3250s | have more questions from the chat and |
3252s | then we can wrap up we've answered a lot |
3254s | I'm really happy about this can you |
3257s | achieve attack be able to remember the |
3258s | last tab slash achievement you have |
3260s | opened before so the problem being where |
3264s | someone's doing these summoning |
3266s | achievements they can bring up the list |
3267s | and look at oh I've done this but then |
3269s | when they open up the achievements tab |
3270s | there to go all the way back into the |
3271s | tabs behind the specific one so is that |
3273s | possible do we know I mean I've not |
3276s | looked at the code in my head as |
3277s | possible I'm not gonna promise anything |
3280s | until I look at the code I'm in the same |
3282s | same going to maybe you know the guys |
3288s | that made it going no no awesome all |
3292s | right it's got some more questions can I |
3293s | saw a wheelchair it has the best beard |
3295s | and I think that has to be struggle |
3300s | yeah down that is we've no but this is |
3311s | the film we've had a straw poll on these |
3312s | streams bring the straw pool |
3322s | I'd not had anything and then I just saw |
3323s | someone talk about beards no so let's do |
3326s | it |
3328s | no joke one of the questions I'm worried |
3330s | for the chat is how could we don't pull |
3331s | the community like I was how can we walk |
3334s | don't pull the community like oh it's |
3335s | our Esther's I pull them in gamestop see |
3337s | all right but I mean I mean we do try to |
3341s | do a bit more than ninja stuff |
3344s | unfortunately a lot the kind of |
3347s | questions that we end up asking tend to |
3349s | be Eva really kind of mine are all ones |
3352s | that take a bit of time to do so like we |
3353s | try to actually complete all the work |
3356s | from a poll before we do next one they |
3357s | do have another one plans but not for |
3360s | quite a while but yeah our strategy |
3363s | isn't to pull everything that's not what |
3365s | we do like this works for what's going |
3368s | stuff and that's there Astro like we've |
3371s | done some sorry modify that and have a |
3374s | bit soon well we ended up pulling two |
3376s | things against each other and the answer |
3377s | was do both |
3377s | yeah actually the poll didn't really |
3379s | help very much because they as soon as |
3380s | we polled it everyone was like yeah yeah |
3382s | we need that now we definitely want to |
3383s | work closely with our community and you |
3387s | we've got we'll look into how to do that |
3390s | there are different strategies with that |
3393s | but and some of its not stuff people |
3396s | necessarily see and realize we do |
3398s | because it's not everything is just post |
3401s | something I'm read it but yeah we we do |
3405s | we are working we do want to wear with |
3407s | people but we are willing you it's not |
3409s | Australia and so we often have like |
3412s | discussion designed about things in |
3414s | discord so people can get involved and |
3417s | talking about supply things undermining |
3418s | smithing is been running away yeah we |
3420s | have the the law I chat and open sorry |
3425s | sorry so we and we I know that Kyle are |
3429s | had did his own quest shop thing by the |
3431s | yeah as well so |
3434s | we do used we did player and farm in |
3436s | discord as well so we often try and get |
3438s | involving players like there so I find I |
3440s | find chatting to the players better than |
3444s | Pauling because you get you don't just |
3446s | get an answer you get every reason for |
3447s | the answers and you get back and forth |
3449s | yeah like we could we could get a pond |
3452s | answer and we're not so keen on that and |
3454s | then we can go all these are our reasons |
3455s | and then also it's clear it can be |
3457s | really hard when you're such a question |
3464s | like I mean you how did someone |
3468s | interpret it interpret that questions so |
3471s | yeah definitely discussions work I think |
3474s | I'm gonna end the stream with a question |
3476s | for myself actually so about this little |
3478s | discussion we just had so how do we |
3480s | define you stay talking to players vet |
3482s | them through a poll how do you find that |
3484s | middle ground where you consider it |
3486s | enough valuable information versus oh |
3488s | they're just ranted me rant in to me |
3490s | about XY and Z right where's that line |
3492s | or it depends on the context yeah that's |
3495s | yeah like we get there a total like we |
3498s | we never want to do something the player |
3501s | base don't want ever and so we try to do |
3504s | what the player base do want anomalies |
3506s | at all to learn that but it's not |
3509s | necessarily the only tool or the most |
3510s | accurate or so so s OS uses them like |
3513s | that's that principle the guiding |
3514s | principle for their game is the active |
3516s | player base determine what goes into the |
3518s | game and that's like their philosophy |
3519s | that they operate by but for us we're |
3521s | often trying like the currently active |
3523s | players running the poll are not the |
3524s | only target audience for the content for |
3526s | example so if we're trying to if we're |
3527s | trying to like improve some game feature |
3530s | then that players might not might not |
3532s | know that's going on and so like by |
3535s | definition almost the active players are |
3536s | the people that don't have a problem |
3537s | with how it is all right that's fair any |
3540s | anyone else I'd say ranting isn't |
3543s | something you should disconnect account |
3545s | as well right like ranting tells you |
3548s | tells me an awful lot like I've been |
3550s | rounded out and more times than I can |
3552s | count but it's it's like another fact |
3556s | for me it's another form of |
3557s | communication |
3557s | they're just communicating it badly if |
3559s | you catch my drift yeah someone's if I |
3561s | make it balanced change in EOC and I get |
3564s | a ton of hate like |
3567s | you you as a JMO do you need to be like |
3569s | adult enough to take a step back and see |
3572s | the reasons why you're getting said hey |
3574s | and then look objectively yeah you don't |
3577s | get all the hair yeah there's a problem |
3579s | but you end up speaking to the person |
3581s | who's gonna be reasonably and explain it |
3583s | bare and yeah it's about getting that |
3587s | right kind of conversation with them |
3589s | yeah like someone having a problem and |
3592s | providing me that sort of feedback that |
3594s | is negative that is constructive is |
3597s | great like we love that probably we |
3600s | don't love it because I would like our |
3602s | stuff to be the greatest thing ever as |
3603s | far as our concern certainly I would but |
3605s | I've an ego but we is useful to have |
3608s | that relation because you can tailor you |
3609s | can change and we have made huge changes |
3610s | based on this everybody isn't terrible |
3613s | you so we just care Wow or you should be |
3617s | fired like that's not useful because |
3619s | it's no kind of it just it needs to be |
3622s | focused it needs to be constructive like |
3624s | we will listen to all good constructive |
3627s | feedback but if it's just a torrent of |
3630s | screaming then it's not terribly useful |
3631s | I mean if you don't mind me saying I |
3633s | endgame initially at the starting today |
3636s | why the end game oh yeah someone decided |
3640s | to tweet me their chat which just I hate |
3644s | this should be fired and I'm like that's |
3646s | not useful to me like yeah knowing why |
3648s | the mains didn't work knowing the |
3650s | problems there is useful like we've |
3651s | looked to going forward we've adjusted |
3653s | any plans that we had and we've made |
3655s | changes and we've adapted the schedule |
3656s | based on that but just the other things |
3658s | it's just not useful awesome oh I think |
3662s | you know I think that's probably the |
3663s | best way I could have ended a stream I |
3665s | mean it's kind of giving us a little |
3666s | insight it's to trying how we figure out |
3669s | I guess feedback discussions and stuff I |
3670s | think it's really cool to trust kind of |
3672s | chime in on that obviously you know |
3674s | thank you so much to you for for joining |
3675s | me like for the entire hour Cal peopIe |
3678s | it's been great to have you back on the |
3679s | stream for the first time in a very long |
3681s | time there hopefully yeah I'm sure the |
3690s | chat one your barber I mean let us know |
3691s | if you enjoyed the stream as well that's |
3692s | like the biggest thing here I have one |
3694s | thing I am noticing there's a lot of |
3695s | repeat questions about player in house |
3698s | [Music] |
3699s | mobilizing areas and stuff and we we |
3702s | have answer those yes screams so you |
3704s | have you've missed them then please |
3706s | watch back because we have covered them |
3708s | so go to bread oh yeah the TLDR |
3712s | seriously or river here so by all means |
3716s | lien let's know if you enjoy the stream |
3718s | I think it's John I think John I think |
3720s | it's safe to say we kind of want to do |
3722s | hun in general streams a bit more in the |
3724s | future |
3724s | Oh try and do a bit more regular yes I |
3726s | think it's great to kind of take it you |
3728s | know of course not in every weekend but |
3729s | I take a step back and kind of address |
3731s | more general topics across the game |
3733s | itself and not just focusing on done |
3735s | most recent content coming up I think |
3736s | it's good to kinda take that step back |
3738s | kind of similar to like how we do Curel |
3741s | weeks on the older content stuff for |
3742s | that in a way so the Paki AK plus she |
3746s | apparently has the best beard as is |
3748s | decided by a straw poll so there you |
3749s | have it |
3750s | I'm amazed anyone voting for this |
3759s | [Laughter] |
3761s | hopefully we've answered as much as we |
3763s | can and hopefully you are all satisfied |
3764s | which we know we've tried our best to do |
3766s | that but as a note next week stream |
3768s | we're actually gonna be looking at the |
3770s | apps that we use to create the Christmas |
3772s | quest and for the first time we're |
3773s | actually gonna looking into some of how |
3775s | the audio team have created the audio to |
3777s | do with a quest which I'm very excited |
3778s | for so for the very first time I trained |
3780s | for the act really know here we go there |
3785s | we go again I think a path analysis |
3789s | anything you guys want to say to wrap up |
3790s | I think we're done here play the money |
3792s | it's breathing be true there we go nice |
3793s | yes and go play a OD yeah alright thank |
3801s | you so much everybody this we hope you |
3803s | enjoyed the stream until next time of |
3804s | course take care and have a good one |