Original Post — Direct link
3 months ago - /u/JagexSponge - Direct link

Uhoh the call out

For real it's on the list, don't worry.

The reason its labour intensive is due to how the HP bonus is 'applied' to gear in that currently it's manually on any config you want HP boosts on. (There's no spaghet, its literally just not had a system made to handle it)

We have two options essentially - go through every tank armor config and apply the HP bonus specific to that piece (plz no - i still have nightmares about shogun making me test mining and smithing originally)

Or we make a new system that just 'handles' it that takes into account special cases (like torva / if we want a tank set thats more hp etc)

The list is long and ever growing for us combat folk but we've spoken about it and everyones okay us 'just' doing it / chipping away at it.

3 months ago - /u/JagexRamen - Direct link

Originally posted by JagexSponge

Uhoh the call out

For real it's on the list, don't worry.

The reason its labour intensive is due to how the HP bonus is 'applied' to gear in that currently it's manually on any config you want HP boosts on. (There's no spaghet, its literally just not had a system made to handle it)

We have two options essentially - go through every tank armor config and apply the HP bonus specific to that piece (plz no - i still have nightmares about shogun making me test mining and smithing originally)

Or we make a new system that just 'handles' it that takes into account special cases (like torva / if we want a tank set thats more hp etc)

The list is long and ever growing for us combat folk but we've spoken about it and everyones okay us 'just' doing it / chipping away at it.

Don't worry

3 months ago - /u/JagexSponge - Direct link

Originally posted by JagexRamen

Don't worry

Stop worrying Ramen, it's on the list.

3 months ago - /u/JagexSponge - Direct link

Originally posted by SexualHarassadar

When you say "go through every tank armor config" I'm assuming that means every variant of every piece of tank armor (+1,+2,+3, dyed, augmented, trimmed, lucky, ect.) is it's own individual item with its own config that would have to be manually edited?

yep

3 months ago - /u/JagexSponge - Direct link

Originally posted by SpeedrunsRS

When this adjustment happens, will unique items such as the Rogue gloves from Deathmatch 'keep' what made them unique before Necromancy?
They were the only set of gloves before the update that provided an LP bonus while also having some offensive bonuses.

Would this update take into account that they were the only gloves that gave an LP boost before Necromancy and give them a greater boost?

yeah probably likewise for torva etc

3 months ago - /u/JagexSponge - Direct link

Originally posted by ThaToastman

Coding question:

Is armor not in the code as a class extension of ‘item’?

Parameters just being

“Tier, armor value, hp bonus, image reference…etc)?

It would be a lot of work but why not just add the parameter now (sorry to the intern who has to do the entry) and then all future armors will have the field by default and be added on creation?

Yeah so the params for hp bonus already exists / how it's handled right now, in general it'd be better imo for a system to figure out your total HP bonus based on a set of criteria so if in a years time we decide we want to change something about how HP is calculated (maybe we decide 10 per gear level instead of 5 or w/e) then it's a single plugin point instead of going and modifying all armor in the game again

3 months ago - /u/JagexSponge - Direct link

Originally posted by IndependenceOutside2

God forbid u do your job

My job being what exactly in this case?
If i put everything I was doing (such as working on new content e.g. Sanctum of Rebirth) on hold every time a player asked me to do something I would get literally nothing done.

Unfortunately we live in a world where things need to be prioritised for their impact and time cost and I can't just magic up changes out of nowhere. Thanks for the comment though.

3 months ago - /u/JagexSponge - Direct link

Originally posted by ThaToastman

Ahh ok makes sense!

Other question, any thoughts on making ‘tier’ in tooltips (also has relevance to programmatic assignments of new gear attributes), more accurate? Unless monday changed it, primal is listed as T99 armor when it is actually T90 mathematically.

Its pretty misleading to noobs, and potentially interferes with your dev stuff if you did a auto-pass of a values table where say, ‘T90 helm = X HP bonus’

Yeah this has bothered me for a bit - 'tier' in general is pretty confusing because it means a lot of different unconnected things (damage/accuracy/armor/wear requirement)