The polling system is dead I feel lots of people would love to help with driving the game forward.
External link →The polling system is dead I feel lots of people would love to help with driving the game forward.
External link →I would personally like to focus on more than just polls. They are valuable for certain things but not all. I’d like to be using betas, blogs, showcases, player tests etc more, and there’s been a strong move that way. I guess I’m saying that I’d encourage you not to equate polling being directly equal to having the best game at the end
the reason i suggest polls is at least you know what players want I'm loving the betas but i feel the poll system is underutilised and it doesnt have to be about if we want a massive update but it could be to see say if you wanted to choose a design for something like you did for combat pets as one example we could give our feedback from what players like more.
Yep, that’s definitely a good example of good poll use to me.
’d like to be using betas, blogs, showcases, player tests etc more, and there’s been a strong move that way.
Yes, waste time betaing crap designs like the weapon diversity project instead of polling the idea outright so we can go another 4 months without content. Great decision. Really regaining trust.
The initial idea and designs were showcased in the game jam and it’s resulting live-streams, so we didn’t hide them. But they weren’t the best format and published blogs etc are far more successful
I feel that most of the above are far too prone to common "silent majority" feedback going unheard. This is why polls are so valuable; it takes little effort and everyone's vote counts the same.
Not saying that dev blogs/betas/showcases aren't valuable. They're amazing when appropriate. But I think you should definitely consider running more polls. It works fantastically for Oldschool, after all.
I agree a little. Polls are still hugely problematic and we shouldn’t ignore the problems they cause too. They marginalise groups, they have to be sound bites and don’t suit complex issues, players will always choose what benefits them (and rightly so) rather than new players, etc etc. I do agree that we should use them more than we have in the past year, though.