about 1 year ago - /u/Jagex_Stu - Direct link

Hi, folks. Lately I've been tinkering with Excalibur (all variants) to respond to community hitlist feedback about its inconsistent options (eg Check for the augmented Excalibur on action bar instead of Activate, and having to open the minimenu to Activate Excalibur).

The primary use case, AFAIK, is that Excalibur has a very handy healing special, and being able to left-click Excalibur to activate that heal (wherever you have it - in backpack, equipped, or on your action bar) would be a Good Thing.

I've implemented that easily enough.

Where it gets thorny is that, at least in the past, weapon switching with Excalibur was a thing, so I've seen several historic requests to also be able to configure whether Excalibur's left-click is Wield/Remove. From what I can gather, the request goes beyond being able to configure whether Excaliburs in general flip Activate/equip, to setting that rule specifically on individual action bar slots.

That's proving to be much more difficult. The vulnerability bomb gets around it by choosing whether it's target mode or not, without manipulating the op list - so while an oft-cited reference point, it doesn't seem to be viable for Excalibur to follow suit.

I've been wrangling this for a couple days trying to make it work, but have reached an impasse.

There's been a fair few changes in this space in recent months (eg the release of Dive, targeting for movement abilities, skilling tools counting for Bladed Dive, etc).

So, I'm checking in with you to verify if a use case still exists for Excalibur to remain left-click Wield/Remove. If you're such a switching player, would it make worse for you if Excalibur was single-click Activate in all situations, such that you'd prefer that Excalibur wasn't improved?

External link →
about 1 year ago - /u/Jagex_Stu - Direct link

Hi, folks. Lately I've been tinkering with Excalibur (all variants) to respond to community hitlist feedback about its inconsistent options (eg Check for the augmented Excalibur on action bar instead of Activate, and having to open the minimenu to Activate Excalibur).

The primary use case, AFAIK, is that Excalibur has a very handy healing special, and being able to left-click Excalibur to activate that heal (wherever you have it - in backpack, equipped, or on your action bar) would be a Good Thing.

I've implemented that easily enough.

Where it gets thorny is that, at least in the past, weapon switching with Excalibur was a thing, so I've seen several historic requests to also be able to configure whether Excalibur's left-click is Wield/Remove. From what I can gather, the request goes beyond being able to configure whether Excaliburs in general flip Activate/equip, to setting that rule specifically on individual action bar slots.

That's proving to be much more difficult. The vulnerability bomb gets around it by choosing whether it's target mode or not, without manipulating the op list - so while an oft-cited reference point, it doesn't seem to be viable for Excalibur to follow suit.

I've been wrangling this for a couple days trying to make it work, but have reached an impasse.

There's been a fair few changes in this space in recent months (eg the release of Dive, targeting for movement abilities, skilling tools counting for Bladed Dive, etc).

So, I'm checking in with you to verify if a use case still exists for Excalibur to remain left-click Wield/Remove. If you're such a switching player, would it make worse for you if Excalibur was single-click Activate in all situations, such that you'd prefer that Excalibur wasn't improved?

External link →
about 1 year ago - /u/Jagex_Stu - Direct link

Thanks for your feedback, everybody!

Sounds like Excalibur's options remain a divisive topic.

As many of you have suggested, adding an ability that triggers Excalibur's heal (pre-EoC it was a special attack anyway) looks to be a more palatable and less controversial alternative. Will next investigate the feasibility of that.

EDIT: The combat council are working to reduce the number of abilities players need to manage, so would prefer to not add eg an Excalibur ability. So I'll explore some other options.