Video | The Road to Archaeology pt.1 | Runefest Info - potentially outdated Info
The below information are topics covered during today's stream. I will be making a Mega-thread containing ALL info at a later date.
General
Capes of Accomplishment
There is NO grace period for 99 Archaeology. But there will be a 6 month grace period for 120 Archaeology.
- Maxed Cape - will be removed until you obtain 99 Archaeology.
- Regular/Trimmed Comp Cape - will be lost until you re-obtain the Maxed Cape.
- MQC - will have new reqs but they will also have a 6 month grace period.
Accomplishments
- Jack of All Trades & Master of All - Removed until Archie is obtained.
- Gather's cape - Removed until obtaining the shard after 99 Archaeology.
- Other shards will be given back.
Boosts & Bonuses
Only boosts obtained through the Archaeology skill will work.
- The following will NOT work:
- Clan Avatar, Auras, XP Lamps/Stars, Bonus XP, Refer-a-Friend, Incense sticks.
- The following will work:
- Daily challenges, Skillchompas, Archaeology outfits
- There will be no Urns/Juju potions for Archaeology on release.
Skill Interface Changes
- Clicking on an item in the skill guide will provide detailed information about that item (level, location, stats).
Other
- Grace of the Elves and Porters work with Materials and send them to the storage box.
- They do not work with Soil.
- Players will be given 50 free bank space when the update launches.
- Some NPCs will be voiced.
- Over 200 new Achievements
Excavation
- Excavation Spot - Obtain artefacts, materials, and soil.
- Each spot will provide a group of materials which are specifically needed for the Artefact found there.
- Material Caches - Caches located away from the main site which guarantee a certain material and soil.
- Work similar to trees, when exhausted it's exhausted for all players.
- Each one only contains 1 type of resource.
- Time-sprites - Similar to Rockertunities but also slightly different.
- Permanently present but requires you to be active and follow them around the excavation site.
- While interacting with it, you will receive specific benefits.
Mattocks - The pickaxe of Archaeology.
Smithable Mattocks - (No +1, +2, etc versions) | Special Mattocks - Dragon, Crystal, Imcando, etc
- Bronze-Rune mattocks will be available in a shop.
- Dragon mattocks are obtained through Archaeology and through PvM.
- A Dragon mattock is needed to make the Crystal Mattock & Imcando Mattock.
- The Crystal and Imcando mattock are used to create the Mattock of Space and Time.
- There is also a hero mattock item.
Excavation Discoveries
- Artefacts - Always found broken and when the progress bar is full. (Can be banked).
- Materials - Are used to restore artefacts.
- Stored in the Material storage box (similar to the metal bank but found near Restoration Benches).
- Tradeable but not stackable.
-
Soil - Filtered at a screen station in the Varrock Digsite for additional materials.
- Can be stored in a Soil Box within your inventory (similar to an Ore Box).
- Tradeable but not stackable.
- Some players will like it and use it, some won't like it and sell it.
Restoration
- Artefacts require a certain amount of materials to mend them.
- Zaros Effigy Artefact | Venator Light Crossbow
- Clicking on an artefact will display information related to that artefact. (Reward, Collector, Materials).
- Players can excavate/skill while this interface is open.
- The restoration process gives the most significant Archaeology XP in the game.
Restored Artefacts can be:
-
Given to a Collector - Complete their want-list in return for Relics/other rewards.
- First time reward for completing a collection & a reward for repeating it.
- You cannot hand in duplicate artefacts until you complete the collection.
- Given to the Museum - Rewarded with Chronotes.
- Will grant you 60% of the chronotes that collectors would provide.
- Accepts duplicate artefacts.
- Disassembled for new Archaeology components.
- Kept for future uses.
Levelling
The gameplay is non-linear and has you go to various sites at any level.
- Five new areas: Kharid-Et, Everlight, Infernal Source, Stormguard Citadel, and Warforge.
- The digsite goes beyond just the base-camp.
- Base-camp contains: Restoration Bench, Material bank, Banks, Site manager.
- All the digsites have content up to level 118-119.
- Unlock new digsites and new excavations.
- Find all of their secrets, loot chests full of materials, encounter puzzles to be navigated.
Rewards
- Relics - Most powerful rewards, but you can only have a few active at once.
- Ancient Invention and Ancient Summoning - will be covered in-detail in a future stream.
- 4 New Invention Materials
- Elite Archaeology Outfit - completely earnable in-game.
- It will provide the usual perks you'd expect, like teleports to digsites and XP boosts.
- As well as increased success rates with soil, excavation and faster restoration too.
- 99 Skillcape | 120 Skillcape | Archie the Archaeology skill pet
Reward Shop
- Chronotes - New tradeable currency for Archaeology spent at a skill-wide shop full of rewards.
- Upon completing the Tutorial, players will be able to purchase consumables.
- Consumables provide various boosts to Archaeology (similar to those in Deep Sea Fishing).
Qualifications
- Location: Varrock Digsite (Archaeology Guild)
- Receive diplomas which recognize your Archaeology accomplishments.
- Qualifications are basically meta-Achievements.
- You will be required to master virtually every aspect of Archaeology at a certain level band.
- Unlock new researchers, new chronote shop stock, and more.
Player Owned Nerds - Researchers
- Unlocked at Level 40 Archaeology & Assistant qualification.
- A research team who will do things while you are away.
- If they are successful you will get rewards - materials, artefacts, and new archaeology drops.
- You must be a higher rank than the researchers you wish to hire. (They can have additional requirements).
Research Management Info
- Types of Research:
- General Research - Perpetual thing you can do.
- Special Research - One off, narrative driven research.
- Research and the rewards scale to your Archaeology level.
- Mission lengths have no effect on rewards, it just gives players more control at the rate they wish to.
- Research can't fail, but if you cancel you'll lose the initial investment.